123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566 |
- /// <reference path="../AI.ts" />
- ///<reference path="../ContentPicker/ContentMarker.ts"/>
- module AIRules {
- // Only one at a time
- export var actionMin = new ContentMarker("That pissed me off a little", true);
- export var actionMed = new ContentMarker("That pissed me off", true);
- export var actionMax = new ContentMarker("That pissed me off HARD", true);
- // Only one at a time
- export var resultNotHostile = new ContentMarker("I'm not gonna do anything about it", true);
- export var resultRetaliate = new ContentMarker("I'll hit you once so you can see how you like it", true);
- export var resultHostile = new ContentMarker("I'll hit you until you drop dead.", true);
- export function printGrudgeResult (aggressor : Thing, victim : Person, ...markers : Array<ContentMarker>) {
- let group = new ContentGroup();
- let unit = new CombatPokeUnit();
- group.addUnit(unit);
- unit.setTarget(victim);
- unit.setAggressor(aggressor);
- unit.addMarker(...markers);
- victim.AI.warnedTimes++;
- Elements.CurrentTurnHandler.printAsContent(new Say(...CombatPokeDescription.getDescription(group)));
- }
- export var Grudge = AI.rules.createAndAddRule({
- name : "Grudge",
- firstPriority : AIRules.PRIORITY_ACTING_ON_SITUATION,
- priority : AIRules.PRIORITY_ACTING_ON_SITUATION - 3,
- code : (runner : RulebookRunner<Person>) => {
- let person = runner.noun;
- for (let i = 0; i < TurnSequence.currentTurnActionsTargets.length; i++) {
- if (TurnSequence.currentTurnActionsTargets[i] == person) {
- let action = TurnSequence.currentTurnActions[i];
- if (action.actingAgressively) {
- person.AI.addHostility(action.actor, action.aggressivenessRating);
- if (action.actor == WorldState.player) {
- person.reputation -= action.aggressivenessRating;
- }
- let ai = person.AI;
- let gain = ai.grudgeRate * action.aggressivenessRating;
- let actionLevel = actionMin;
- let result = resultNotHostile;
- if (ai.getHostilityTo(action.actor) > 100) {
- result = resultHostile;
- } else if (ai.retaliates && ai.getHostilityTo(action.actor) >= (ai.hostileThreshold / 2)) {
- result = resultRetaliate;
- }
- if (gain >= (ai.hostileThreshold / 2)) {
- actionLevel = actionMax;
- } else if (gain >= (ai.hostileThreshold / 4)) {
- actionLevel = actionMed;
- }
- printGrudgeResult(action.actor, person, actionLevel, result);
- if (result == resultRetaliate) {
- return new ActionAttack(person, action.actor);
- }
- }
- }
- }
- }
- });
- }
|