RoomRandomFodder.ts 379 B

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  1. /// <reference path="RoomRandom.ts" />
  2. /**
  3. * Fodder is exactly the same as a random room, except:
  4. * 1 - It must be created as needed by a RegionRandom as it attempts to place Tricky rooms.
  5. * 2 - It doesn't count towards a player's maximum remembered rooms
  6. */
  7. class RoomRandomFodder extends RoomRandom {
  8. public constructor (id? : string) {
  9. super(id, true);
  10. }
  11. }