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- /// <reference path="../ContentMarker.ts" />
- /**
- * These are the overall results of the roll. Every attack will have at least one of these.
- * If making a new description, you should clone it for each CombatResult variant.
- */
- class CombatHit extends ContentMarker {
- public static FULL_DODGE = new CombatHit("Full Dodge", true);
- public static PARTIAL_DODGE = new CombatHit("Partial Dodge", true);
- public static FULL_HIT = new CombatHit("Full Hit", true);
- }
- /**
- * These are markers that explain how much damage was caused by the attack.
- * Low/High is relative to a percentage of overall HP. Low < 25%, Medium < 50%, High >= 50% of max health.
- * These are non-mandatory, but if describing the amount of damage caused one of them should be included.
- * Note: while a description without any of these will still work, a description with more than one will never be picked.
- */
- class CombatDamage extends ContentMarker {
- public static LOW_DAMAGE = new CombatDamage("Low Damage");
- public static MEDIUM_DAMAGE = new CombatDamage("Medium Damage");
- public static HIGH_DAMAGE = new CombatDamage("High Damage");
- }
- /**
- * These are markers that explain what happened because of the attack.
- * They are mandatory.
- * When making an attack, you should clone the description for each of those, adding this information to it.
- */
- class CombatResult extends ContentMarker {
- public static KNOCKED = new CombatResult("Target was knocked down by the attack", true);
- public static KNOCKED_OFF = new CombatResult("Target was knocked off by the attack, becoming unconscious", true);
- public static KILLED = new CombatResult("Target was killed by this attack", true);
- }
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