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- /// <reference path="../Elements.ts" />
- /// <reference path="../../Controls/Modules/KeyHandler.ts" />
- module Elements.CurrentTurnHandler {
- export var currentTurnTab = <HTMLElement> document.getElementById("currentTurnTab");
- export var currentTurn = <HTMLElement> document.getElementById("currentTurn");
- export var turnHr = document.createElement("p");
- export var lastReadOffset = currentTurnTab.clientHeight / 2;
- turnHr.classList.add("turnStart");
- turnHr.appendChild(document.createTextNode("Start of Turn"));
- /**
- * Creates the "Start of Turn" elements and scrolls the content panel until the start of the new turn.
- */
- export function startTurn (action? : Action) {
- let oldContent = new Array(...currentTurnTab.getElementsByClassName("content"));
- for (let i = oldContent.length - 1; i >= 0; i--) {
- oldContent[i].classList.add("contentOld");
- oldContent[i].classList.remove("content");
- }
- currentTurnTab.appendChild(turnHr);
- Elements.startTurn();
- scrollToNewTurn();
- }
- /**
- * Are we in the middle of a turn?
- */
- export function isTurn () {
- return Elements.isInTurn();
- }
- /**
- * Removes the blur effect around the turn panel
- */
- export function endTurn () {
- Elements.endTurn();
- }
- export function getSayElementsAsContent (say : Say) : Promise<Array<HTMLElement>> {
- return say.getHTML("p", ["content"]);
- }
- /**
- * Prints given Say directly
- * @param say
- */
- export function printAsContent (say : Say) {
- let node = getMarker();
- getSayElementsAsContent(say).then(value => {
- insertBefore(value, node);
- unprint(node);
- });
- }
- /**
- * Creates a say for sayValues and then prints it as content.
- * @param sayValues
- */
- export function simplePrint (...sayValues : Array<any>) {
- printAsContent(new Say(...sayValues));
- }
- export function printAsError (msg : Say | string) {
- if (msg instanceof Say) {
- msg.getHTML("div", ["error"], true).then(value => {
- print(...value);
- });
- } else {
- let div = document.createElement("div");
- div.classList.add("error");
- div.appendChild(document.createTextNode(msg));
- print(div);
- }
- }
- export function clear () {
- while (currentTurnTab.firstChild != undefined) {
- currentTurnTab.removeChild(currentTurnTab.firstChild);
- }
- Controls.KeyHandler.reset();
- }
- /**
- * Includes the given elements as content.
- * This is the only correct way of printing elements.
- * @param elements
- */
- export function print (...elements : Array<Node>) {
- if(elements.length > 0) {
- elements.forEach((element) => {
- currentTurnTab.appendChild(element);
- });
- scrollTo(lastReadOffset);
- }
- }
- export function getMarker () {
- let node = document.createTextNode("");
- currentTurnTab.appendChild(node);
- return node;
- }
- export function insertBefore (newChilds : Array<Node>, oldChild) {
- newChilds.forEach((newChild) => {
- currentTurnTab.insertBefore(newChild, oldChild);
- });
- scrollTo(lastReadOffset);
- }
- /**
- * Removes elements that have been printed in the past.
- * @param elements
- */
- export function unprint (...elements : Array<Node>) {
- elements.forEach((element) => {
- if (element.parentElement == currentTurnTab) {
- currentTurnTab.removeChild(element);
- }
- });
- }
- /**
- * Scrolls to the first current turn element. (Or rather, to just after the Start of Turn element)
- * This is used internally as a new turn begins.
- */
- export function scrollToNewTurn () {
- let target = turnHr.offsetTop + turnHr.offsetHeight;
- lastReadOffset = target;
- //turnHr.scrollIntoView({behavior : "smooth", block : "start"});
- if (target < currentTurn.scrollTop) {
- return; // We don't want to scroll UP.
- }
- scrollTo(target);
- }
- /**
- * Scrolls to the very bottom of the content panel.
- */
- export function scrollToBottom () {
- scrollTo(currentTurn.scrollHeight - currentTurn.clientHeight);
- }
- /**
- * Scroll half a screen forward
- */
- export function scrollSpace () {
- scrollTo(currentTurn.scrollTop + (currentTurn.clientHeight / 2));
- }
- /**
- * Update text that was read as player scrolls
- */
- currentTurn.addEventListener("scroll", () => {
- let currentRead = currentTurn.scrollTop + currentTurn.clientHeight;
- if (currentRead > lastReadOffset) {
- lastReadOffset = currentRead;
- }
- });
- /**
- * Animation... removing jquery
- */
- var startOffset : number;
- var targetOffset : number;
- var startTime : number;
- var finishTime : number;
- var totalTime : number;
- var animationRequest : number;
- export function scrollTo (offset : number) {
- if (offset <= lastReadOffset) {
- startOffset = currentTurn.scrollTop;
- targetOffset = offset;
- startTime = new Date().getTime();
- finishTime = startTime + Elements.animationTime;
- totalTime = finishTime - startTime;
- startScrolling();
- }
- }
- export function startScrolling () {
- if (animationRequest == undefined) {
- animationRequest = requestAnimationFrame(updateFrame);
- }
- }
- export let updateFrame = () => {
- animationRequest = undefined;
- let movingOffset = (targetOffset - startOffset);
- let timePassed = new Date().getTime() - startTime;
- let idealOffset = movingOffset * (timePassed / totalTime);
- let maxScroll = currentTurn.scrollHeight - currentTurn.clientHeight;
- currentTurn.scrollTop = startOffset + idealOffset;
- if (currentTurn.scrollTop < targetOffset && currentTurn.scrollTop < maxScroll) {
- startScrolling();
- }
- }
- }
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