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- /// <reference path="../../AI.ts" />
- ///<reference path="../../ContentPicker/ContentMarker.ts"/>
- module AIRules {
- // Only one at a time
- export var actionMin = new ContentMarker("That pissed me off a little", true);
- export var actionMed = new ContentMarker("That pissed me off", true);
- export var actionMax = new ContentMarker("That pissed me off HARD", true);
- // Only one at a time
- export var resultNotHostile = new ContentMarker("I'm not gonna do anything about it", true);
- export var resultRetaliate = new ContentMarker("I'll hit you once so you can see how you like it", true);
- export var resultHostile = new ContentMarker("I'll hit you until you drop dead.", true);
- export function printGrudgeResult (aggressor : Thing, victim : Person, ...markers : Array<ContentMarker>) : Say {
- let group = new ContentGroup();
- let unit = new CombatPokeUnit();
- group.addUnit(unit);
- unit.setTarget(victim);
- unit.setAggressor(aggressor);
- unit.addMarker(...markers);
- if (aggressor == WorldState.player) {
- victim.AI.warnedTimes++;
- }
- return new Say(...CombatPokeDescription.getDescription(group));
- }
- export var actedUponAggressively = AI.reacttoRules.createAndAddRule({
- name : "Reacting to Aggressive action",
- code : (runner : RulebookRunner<Person>) => {
- let person = runner.noun;
- let pai = runner.noun.AI;
- let action = pai.reactingTo;
- if (person.AI.hostileTargets.includes(action.actor)) {
- return; // Already hostile
- }
- person.AI.addHostility(action.actor, action.aggressivenessRating);
- if (action.actor == WorldState.player) {
- person.reputation -= action.aggressivenessRating;
- }
- let ai = person.AI;
- let response : Say;
- let gain = ai.grudgeRate * action.aggressivenessRating;
- let actionLevel = actionMin;
- let result = resultNotHostile;
- if (ai.getHostilityTo(action.actor) > 100) {
- result = resultHostile;
- } else if (ai.retaliates && ai.getHostilityTo(action.actor) >= (ai.hostileThreshold / 2)) {
- result = resultRetaliate;
- }
- if (gain >= (ai.hostileThreshold / 2)) {
- actionLevel = actionMax;
- } else if (gain >= (ai.hostileThreshold / 4)) {
- actionLevel = actionMed;
- }
- response = printGrudgeResult(action.actor, person, actionLevel, result);
- let nAct : Action;
- if (result == resultRetaliate) {
- nAct = new ActionAttack(person, action.actor);
- nAct.finalSay = response.add(Say.PARAGRAPH_BREAK);
- nAct.finalSayOnEnd = false;
- } else {
- nAct = new ActionWait(person);
- nAct.finalSay = response.add(Say.PARAGRAPH_BREAK);
- }
- person.AI.storedReaction = nAct;
- },
- conditions : (runner : RulebookRunner<Person>) => {
- let pai = runner.noun.AI;
- let action = pai.reactingTo;
- return action.actingAgressively;
- }
- })
- }
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