Reddo 8f0367d815 Only do scaling once on animations, allowing for pixel-perfect precision in the odd case the space available fits exactly the size of the sprite (scale(1)). Might also do scaling in spaces later (like 0.5, 0.6, 0.7 etc, to make for less blurring). 5 tahun lalu
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Say bea8113684 Modularize Stylesheet reader 5 tahun lalu
AnimationLayer.ts 8f0367d815 Only do scaling once on animations, allowing for pixel-perfect precision in the odd case the space available fits exactly the size of the sprite (scale(1)). Might also do scaling in spaces later (like 0.5, 0.6, 0.7 etc, to make for less blurring). 5 tahun lalu
RoomNode.ts ae3825b1f2 Use enums for directions. 6 tahun lalu
Say.ts 10f46d3774 I no longer understand this. However, it works, so I'll just never look at it again. 5 tahun lalu