Reddo 8f0367d815 Only do scaling once on animations, allowing for pixel-perfect precision in the odd case the space available fits exactly the size of the sprite (scale(1)). Might also do scaling in spaces later (like 0.5, 0.6, 0.7 etc, to make for less blurring). 5 years ago
..
AnimationHandler.ts 8f0367d815 Only do scaling once on animations, allowing for pixel-perfect precision in the odd case the space available fits exactly the size of the sprite (scale(1)). Might also do scaling in spaces later (like 0.5, 0.6, 0.7 etc, to make for less blurring). 5 years ago
AppearanceHandler.ts d0014822b4 corect some bugs 6 years ago
CurrentTurnHandler.ts 026d09cab7 Fix ancient error that resulted in only half of old passages being marked as "old". 5 years ago
FontSize.ts 27f237be67 First Git 6 years ago
Fullscreen.ts 562527425b Maybe add this button for mobile players later on 6 years ago
HoverInfo.ts 27f237be67 First Git 6 years ago
HyperlinkHandler.ts 54ad802a8e Remove Focus if Focus is no longer visible 5 years ago
InventoryHandler.ts 073976a1a3 Taking inventory - now the game is playable with keyboard only. 6 years ago
RememberedHandler.ts 2c9126113d I HAVE NO MEMORY OF DOING ANY OF THIS BUT IT STILL WORKS SO I GUESS IT MUST BE OKAY 6 years ago
RoomHandler.ts ae3825b1f2 Use enums for directions. 6 years ago
StatusLineHandler.ts 35bef6a27f Remove status line for now. I like the black bar up top design-wise, but it's just not functional to have it. Maybe rethink an use for it later. 6 years ago