Reddo 8f0367d815 Only do scaling once on animations, allowing for pixel-perfect precision in the odd case the space available fits exactly the size of the sprite (scale(1)). Might also do scaling in spaces later (like 0.5, 0.6, 0.7 etc, to make for less blurring). %!s(int64=5) %!d(string=hai) anos
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CharacterCreation 98220e3d97 A lot of stuff seems to have broken due to encoding issues. Fix what was found. %!s(int64=5) %!d(string=hai) anos
Controls 4397705bec Clearer Memories, Allow Saving to file %!s(int64=6) %!d(string=hai) anos
Elements 8f0367d815 Only do scaling once on animations, allowing for pixel-perfect precision in the odd case the space available fits exactly the size of the sprite (scale(1)). Might also do scaling in spaces later (like 0.5, 0.6, 0.7 etc, to make for less blurring). %!s(int64=5) %!d(string=hai) anos
World 98220e3d97 A lot of stuff seems to have broken due to encoding issues. Fix what was found. %!s(int64=5) %!d(string=hai) anos
Functions.ts 2c9126113d I HAVE NO MEMORY OF DOING ANY OF THIS BUT IT STILL WORKS SO I GUESS IT MUST BE OKAY %!s(int64=6) %!d(string=hai) anos
SaveHandler.ts 10f46d3774 I no longer understand this. However, it works, so I'll just never look at it again. %!s(int64=5) %!d(string=hai) anos
Version.ts 446b9cc242 Print version on title %!s(int64=6) %!d(string=hai) anos