Reddo 8f0367d815 Only do scaling once on animations, allowing for pixel-perfect precision in the odd case the space available fits exactly the size of the sprite (scale(1)). Might also do scaling in spaces later (like 0.5, 0.6, 0.7 etc, to make for less blurring). | 5 jaren geleden | |
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The Obelisk.html | 5 jaren geleden | |
package.json | 5 jaren geleden |