Reddo b36a2c0b14 Allow empty variable Branches to just be truth-state forks! %!s(int64=5) %!d(string=hai) anos
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AI a45aadd082 There we have it. Proper reactions. %!s(int64=5) %!d(string=hai) anos
Action 33d217a7ea Fix hyperlinking from keyboard %!s(int64=5) %!d(string=hai) anos
Container 9a77037048 Out of play and corpses. %!s(int64=6) %!d(string=hai) anos
ContentPicker 5161c5d9dc Aggressive action processing correctly handled by the AI. %!s(int64=5) %!d(string=hai) anos
Dialogue b36a2c0b14 Allow empty variable Branches to just be truth-state forks! %!s(int64=5) %!d(string=hai) anos
RandomDungeons 1f3ed948ad Also unset the placed! %!s(int64=5) %!d(string=hai) anos
Relations 2c9126113d I HAVE NO MEMORY OF DOING ANY OF THIS BUT IT STILL WORKS SO I GUESS IT MUST BE OKAY %!s(int64=6) %!d(string=hai) anos
Save 100f060488 Fixing unused variables... %!s(int64=6) %!d(string=hai) anos
Tests b95391ce1e debug line %!s(int64=6) %!d(string=hai) anos
Things c61031f015 Resting Stuff and Resting Action %!s(int64=5) %!d(string=hai) anos
AI.ts 36537f10be Halfway through actual dialogue %!s(int64=5) %!d(string=hai) anos
Action.ts a45aadd082 There we have it. Proper reactions. %!s(int64=5) %!d(string=hai) anos
Measure.ts 9ae703cdbc Minor improvements %!s(int64=5) %!d(string=hai) anos
Region.ts 7ee11dd169 AI %!s(int64=6) %!d(string=hai) anos
Relation.ts 27f237be67 First Git %!s(int64=6) %!d(string=hai) anos
Room.ts d91f5b4e71 Remember which rooms were visited forever %!s(int64=5) %!d(string=hai) anos
Rule.ts 0f55c20a37 I actually had no idea how promises worked. Lots of needless code being written. %!s(int64=6) %!d(string=hai) anos
Rulebook.ts 2c9126113d I HAVE NO MEMORY OF DOING ANY OF THIS BUT IT STILL WORKS SO I GUESS IT MUST BE OKAY %!s(int64=6) %!d(string=hai) anos
Shuffler.ts 27f237be67 First Git %!s(int64=6) %!d(string=hai) anos
Thing.ts d91f5b4e71 Remember which rooms were visited forever %!s(int64=5) %!d(string=hai) anos