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- /// <reference path="../Thing.ts" />
- interface BodypartValueResult {
- value : number;
- weight : number;
- }
- class Bodypart extends Thing {
- public static WEIGHT_LOWEST = 1;
- public static WEIGHT_LOW = 3;
- public static WEIGHT_MEDIUM = 5;
- public static WEIGHT_HIGH = 7;
- public static WEIGHT_HIGHEST = 9;
- public static SLUTTINESS_LOWEST_SAINTLY = 0;
- public static SLUTTINESS_LOW_PRUDE = 25;
- public static SLUTTINESS_MEDIUM_AVERAGE = 50;
- public static SLUTTINESS_HIGH_SLUT = 75;
- public static SLUTTINESS_HIGHEST_WHORE = 100;
- public static GENDER_LOWEST_MANLIEST = 0;
- public static GENDER_LOW_MANLY = 25;
- public static GENDER_MEDIUM_ANDROGYNE = 50;
- public static GENDER_HIGH_FEMININE = 75;
- public static GENDER_HIGHEST_FEMININEST = 100;
- // The higher this number, the more the bodypart will be worth for health.
- // For instance, HEAD should be worth more than FINGERNAIL.
- public sorenessWeight : number = 1;
- // 0 to 10
- // says how fucked up the bodypart is
- public soreness : number = 0;
- // How much soreness is healed every turn
- public sorenessPerTurn : number = 0.05;
- // Last turn soreness got updated
- public lastSorenessUpdate : number = 0;
- public constructor (options? : ThingOptions) {
- super(options);
- this.addGetAlterations((bp : Bodypart) => {
- return {
- Soreness : bp.soreness,
- GenderValue : bp.genderValue,
- Sluttiness : bp.getSluttiness()
- }
- });
- this.addSetAlterations((bp : Bodypart, changes) => {
- this.soreness = changes.Soreness;
- this.genderValue = changes.GenderValue;
- this.sluttiness = changes.Sluttiness;
- });
- }
- public updateSoreness () {
- let cTurn = WorldState.getCurrentTurn();
- if (cTurn > this.lastSorenessUpdate) {
- if (this.soreness > 0) {
- this.soreness -= (this.sorenessPerTurn * (cTurn - this.lastSorenessUpdate));
- if (this.soreness < 0) {
- this.soreness = 0;
- }
- }
- this.lastSorenessUpdate = cTurn;
- }
- }
- public changeSoreness (soreness : number) {
- this.updateSoreness();
- this.soreness += soreness;
- if (this.soreness < 0) {
- this.soreness = 0;
- }
- }
- public getSoreness () {
- this.updateSoreness();
- return this.soreness;
- }
- public getWeightedSoreness() {
- return this.getSoreness() * this.sorenessWeight;
- }
- public getSorenessWeight () {
- return this.sorenessWeight;
- }
- // These are the slots the bodypart is visible on
- // Should use Humanoid.SLOT_* !
- public slots : Array<number> = [];
- public visibleSlots : Array<number> = [];
- // GenderValue is how masculine/feminine this bodypart is.
- // At 0 = the most masculine possible, at 100 = the most feminine eveter
- // 50 would be completely androgynous
- public genderValue : number = Bodypart.GENDER_MEDIUM_ANDROGYNE;
- // Like with health, the weight makes this bodypart matter more for deciding gender.
- // Gender presentation is not about prettiness, so, for instance, having huge breasts will
- // strongly push you to the "is a woman" side, even if you're manly as fuck everywhere else.
- // If you're too manly everywhere else, though, you'll probably end up closer on the spectrum to male
- // or at least androgynous, which might result in not passing.
- public genderWeight : number = 1;
- /**
- * Sluttiness goes from 0 to 100.
- * A bodypart's sluttiness is dependent on it being seen.
- * @type {number}
- */
- public sluttiness : number = 10;
- public sluttinessWeight : number = Bodypart.WEIGHT_LOWEST;
- public getGenderWeight () {
- if (this.slots.length == 0) {
- return 0;
- }
- return this.genderWeight * (this.visibleSlots.length / this.slots.length);
- }
- public getGenderValue () {
- return this.genderValue;
- }
- public getWeightedGenderValue () {
- return this.getGenderValue() * this.getGenderWeight();
- }
- public getSluttiness() {
- return this.sluttiness;
- }
- public getSluttinessWeight () {
- if (this.slots.length == 0) {
- return 0;
- }
- return this.sluttinessWeight * (this.visibleSlots.length / this.slots.length);
- }
- public getWeightedSluttinessValue () {
- return this.getSluttiness() * this.getSluttinessWeight();
- }
- public updateVisibility () {
- this.visibleSlots = this.slots.slice(0);
- let parent = Thing.PartRelation.getLeft(this);
- if (parent != undefined) {
- let clothing = <Array<Clothing>>Thing.WearRelation.getRight(parent);
- for (let i = 0; i < clothing.length; i++) {
- let covering = clothing[i].getCoveringSlots();
- for (let k = 0; k < covering.length; k++) {
- let idx = this.visibleSlots.indexOf(covering[k]);
- if (idx >= 0) {
- this.visibleSlots.splice(idx, 1);
- }
- }
- if (this.visibleSlots.length == 0) break;
- }
- }
- }
- public isUncovered () {
- this.updateVisibility();
- return this.visibleSlots.length == this.slots.length && this.slots.length > 0;
- }
- public updateStatus () {
- this.updateVisibility();
- }
- public static getSoreness (thing : Thing) {
- let bodyparts = Thing.PartRelation.getRightType(thing, Bodypart);
- let soreness = 0;
- bodyparts.forEach((bodypart : Bodypart) => {
- soreness += bodypart.getWeightedSoreness();
- });
- return soreness;
- }
- public static getGenderValueOn (thing : Thing) : BodypartValueResult {
- let weight = 0;
- let value = 0;
- let bodyparts = Thing.PartRelation.getRightType(thing, Bodypart);
- bodyparts.forEach((bodypart : Bodypart) => {
- weight += bodypart.getGenderWeight();
- value += bodypart.getWeightedGenderValue();
- });
- return {
- weight : weight,
- value : value
- };
- }
- public static getSluttinessValueOn (thing : Thing) : BodypartValueResult {
- let weight = 0;
- let value = 0;
- let bodyparts = Thing.PartRelation.getRightType(thing, Bodypart);
- bodyparts.forEach((bodypart : Bodypart) => {
- weight += bodypart.getSluttinessWeight();
- value += bodypart.getWeightedSluttinessValue();
- });
- return {
- weight : weight,
- value : value
- };
- }
- /**
- * Changes the bodypart so that it matches the desired genderValue.
- * This needs to be implemented in all classes inheriting from Bodypart, as not all bodyparts have a simple "genderValue" to assign.
- * @param {number} genderValue
- */
- public arrangeGenderValue (genderValue : number) {
- this.genderValue = genderValue;
- (<Humanoid> this.getPartOne()).invalidateCaches();
- }
- /**
- * Attempts to increase Femininity by 5 * amount. Will read Current Gender Value and try to reassign it.
- * @param {number} amount
- */
- public increaseFemininity (amount : number) {
- let currentGV = this.getGenderValue();
- this.arrangeGenderValue(currentGV + (5 * amount));
- }
- /**
- * Attempts to increase Masculinity by 5 * amount. Will read Current Gender Value and try to reassign it.
- * @param {number} amount
- */
- public increaseMasculinity (amount : number) {
- let currentGV = this.getGenderValue();
- this.arrangeGenderValue(currentGV - (5 * amount));
- }
- }
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