Reddo c4aad35fcb ???? %!s(int64=5) %!d(string=hai) anos
..
AI 7ee11dd169 AI %!s(int64=6) %!d(string=hai) anos
Action efe6249e31 Failing the Go and Retrace actions no longer consumes a turn. %!s(int64=5) %!d(string=hai) anos
Container 9a77037048 Out of play and corpses. %!s(int64=6) %!d(string=hai) anos
ContentPicker c4aad35fcb ???? %!s(int64=5) %!d(string=hai) anos
Dialogue 4397705bec Clearer Memories, Allow Saving to file %!s(int64=6) %!d(string=hai) anos
RandomDungeons e2fea916d2 Relative files? Good for nwjs... %!s(int64=6) %!d(string=hai) anos
Relations 2c9126113d I HAVE NO MEMORY OF DOING ANY OF THIS BUT IT STILL WORKS SO I GUESS IT MUST BE OKAY %!s(int64=6) %!d(string=hai) anos
Save 100f060488 Fixing unused variables... %!s(int64=6) %!d(string=hai) anos
Tests b95391ce1e debug line %!s(int64=6) %!d(string=hai) anos
Things 10f46d3774 I no longer understand this. However, it works, so I'll just never look at it again. %!s(int64=5) %!d(string=hai) anos
AI.ts 0f55c20a37 I actually had no idea how promises worked. Lots of needless code being written. %!s(int64=6) %!d(string=hai) anos
Action.ts 7b0167b749 Remove the necessity to define Carries and Checks on every new action type by using .constructor and getPrototypeOf. %!s(int64=6) %!d(string=hai) anos
Measure.ts 27f237be67 First Git %!s(int64=6) %!d(string=hai) anos
Region.ts 7ee11dd169 AI %!s(int64=6) %!d(string=hai) anos
Relation.ts 27f237be67 First Git %!s(int64=6) %!d(string=hai) anos
Room.ts 0c3cca2e9d Better handling of saving locations %!s(int64=6) %!d(string=hai) anos
Rule.ts 0f55c20a37 I actually had no idea how promises worked. Lots of needless code being written. %!s(int64=6) %!d(string=hai) anos
Rulebook.ts 2c9126113d I HAVE NO MEMORY OF DOING ANY OF THIS BUT IT STILL WORKS SO I GUESS IT MUST BE OKAY %!s(int64=6) %!d(string=hai) anos
Shuffler.ts 27f237be67 First Git %!s(int64=6) %!d(string=hai) anos
Thing.ts 0c3cca2e9d Better handling of saving locations %!s(int64=6) %!d(string=hai) anos