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- enum NodeType {
- Node, Tree, Text, Set, Choice, Branch
- }
- class DialogueNode {
- public type : NodeType = NodeType.Node;
- // End nodes are not necessary. If next is undefined, then that's the end.
- //public static END_NODE = "End";
- public id : string;
- public name : string;
- protected next : string;
- public choices : Array<string>;
- public constructor (id : string) {
- this.id = id;
- }
- public setName (name : string) {
- this.name = name;
- }
- public setNext (next : string) {
- this.next = next;
- }
- public getNext () : string {
- return this.next;
- }
- public setChoices (choices : Array<string>) {
- this.choices = choices;
- }
- public hasChoices () {
- return this.choices != undefined && this.choices.length > 0;
- }
- }
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