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AnimationHandler.ts
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c4e18b2ff7
I don't know why I was trying to make a shadow system, I mean it'd be cool and stuff but I'm far too sleep deprived to figure out the math because of how the scaling affects it and I no longer care abgout it
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%!s(int64=5) %!d(string=hai) anos |
AppearanceHandler.ts
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d0014822b4
corect some bugs
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%!s(int64=6) %!d(string=hai) anos |
CurrentTurnHandler.ts
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026d09cab7
Fix ancient error that resulted in only half of old passages being marked as "old".
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%!s(int64=5) %!d(string=hai) anos |
FontSize.ts
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27f237be67
First Git
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%!s(int64=6) %!d(string=hai) anos |
Fullscreen.ts
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562527425b
Maybe add this button for mobile players later on
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%!s(int64=6) %!d(string=hai) anos |
HoverInfo.ts
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27f237be67
First Git
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%!s(int64=6) %!d(string=hai) anos |
HyperlinkHandler.ts
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54ad802a8e
Remove Focus if Focus is no longer visible
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%!s(int64=5) %!d(string=hai) anos |
InventoryHandler.ts
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073976a1a3
Taking inventory - now the game is playable with keyboard only.
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%!s(int64=6) %!d(string=hai) anos |
RememberedHandler.ts
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2c9126113d
I HAVE NO MEMORY OF DOING ANY OF THIS BUT IT STILL WORKS SO I GUESS IT MUST BE OKAY
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%!s(int64=6) %!d(string=hai) anos |
RoomHandler.ts
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ae3825b1f2
Use enums for directions.
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%!s(int64=6) %!d(string=hai) anos |
StatusLineHandler.ts
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35bef6a27f
Remove status line for now. I like the black bar up top design-wise, but it's just not functional to have it. Maybe rethink an use for it later.
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%!s(int64=6) %!d(string=hai) anos |