Reddo c4e18b2ff7 I don't know why I was trying to make a shadow system, I mean it'd be cool and stuff but I'm far too sleep deprived to figure out the math because of how the scaling affects it and I no longer care abgout it 5 anos atrás
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fonts.css 7ab6f83544 Also allows sprites to be whatever size and scales each of them up appropriately. If we get a better artist we can slowly replace everything rather than do it all in one go. 5 anos atrás
images.css c4e18b2ff7 I don't know why I was trying to make a shadow system, I mean it'd be cool and stuff but I'm far too sleep deprived to figure out the math because of how the scaling affects it and I no longer care abgout it 5 anos atrás
screen.css 8f0367d815 Only do scaling once on animations, allowing for pixel-perfect precision in the odd case the space available fits exactly the size of the sprite (scale(1)). Might also do scaling in spaces later (like 0.5, 0.6, 0.7 etc, to make for less blurring). 5 anos atrás
screenInline.css 8f0367d815 Only do scaling once on animations, allowing for pixel-perfect precision in the odd case the space available fits exactly the size of the sprite (scale(1)). Might also do scaling in spaces later (like 0.5, 0.6, 0.7 etc, to make for less blurring). 5 anos atrás
screenLink.css 7ab6f83544 Also allows sprites to be whatever size and scales each of them up appropriately. If we get a better artist we can slowly replace everything rather than do it all in one go. 5 anos atrás
screenRelative.css c4e18b2ff7 I don't know why I was trying to make a shadow system, I mean it'd be cool and stuff but I'm far too sleep deprived to figure out the math because of how the scaling affects it and I no longer care abgout it 5 anos atrás