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- /// <reference path="../Elements.ts" />
- /// <reference path="../../World/Classes/Rulebook.ts" />
- module Elements.HyperlinkHandler {
- export var linkedActionsTab = document.getElementById("linkActions");
- export var commonActionsTab = document.getElementById("commonActionsTab");
- var currentCommand = document.createTextNode("");
- document.getElementById("currentCommand").appendChild(currentCommand);
- var currentActionTarget = document.createTextNode("");
- document.getElementById("linkTarget").appendChild(currentActionTarget);
- var commonActions = [];
- var availableActions = [];
- export function resetCommonActions () {
- commonActions.splice(0, commonActions.length);
- while (commonActionsTab.firstChild) {
- commonActionsTab.removeChild(commonActionsTab.firstChild);
- }
- }
- export function addCommonAction (name : string, action : Action) {
- commonActions.push([name, action]);
- }
- function resetAvailableActions () {
- availableActions = [];
- currentActionTarget.nodeValue = "";
- while (linkedActionsTab.firstChild) {
- linkedActionsTab.removeChild(linkedActionsTab.firstChild);
- }
- }
- export function addAvailableAction (name : string, action : Action) {
- availableActions.push([name, action]);
- }
- export function hoverAction (action : Action) {
- currentCommand.nodeValue = action.getCommandText().toLowerCase();
- }
- export function unhoverAction () {
- currentCommand.nodeValue = "";
- }
- export async function hyperlinkObject (thing? : any) {
- resetAvailableActions();
- if (thing instanceof Thing && thing != WorldState.player) {
- await HyperlinkingRulebook.execute({noun: thing});
- currentActionTarget.nodeValue = thing.getPrintedName() + ": ";
- for (let i = 0, value = availableActions[i]; value != undefined; value = availableActions[++i]) {
- let link = createLink(value);
- link.classList.add("columnLink");
- Controls.KeyHandler.applyCode(link, Controls.KeyHandler.getSecondKeyCode());
- linkedActionsTab.appendChild(link);
- }
- }
- }
- function createLink (value : Array<any>) {
- let link = document.createElement("a");
- link.appendChild(document.createTextNode(value[0]));
- Controls.Links.makeLink(link, value[1]);
- return link;
- }
- export async function hyperlinkCommonActions () {
- resetCommonActions();
- await CommonActionsRulebook.execute({});
- for (let i = 0, value = commonActions[i]; value != undefined; value = commonActions[++i]) {
- let link = createLink(value);
- link.classList.add("lineLink");
- Controls.KeyHandler.applyCode(link, Controls.KeyHandler.getThirdKeyCode());
- commonActionsTab.appendChild(link);
- }
- }
- /**
- * The hyperlinking rulebook is ran over the last thing the player interacted with.
- * It populates the hyperlinks tab with information on the thing that was interacted with.
- * @type {Rulebook}
- */
- export var HyperlinkingRulebook = new Rulebook<Thing>("Hyperlinking something");
- /**
- * The common actions rulebook serves to set up all the available common actions for the player.
- * It should check the player's current state to see if a command is applicable and
- * then ADD said command to the HyperlinkHandler.
- * @type {Rulebook}
- */
- export var CommonActionsRulebook = new Rulebook<void>("Common Actions Rulebook");
- }
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