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- /// <reference path="../Elements.ts" />
- /// <reference path="../../World/Classes/Action/ActionExamine.ts" />
- /// <reference path="../../World/Classes/Action/ActionGo.ts" />
- module Elements.RoomHandler {
- export var currentRoomTab = document.getElementById("currentRoomTab");
- export var currentRoomDescription = document.getElementById("roomDescription");
- export var currentRoomExits = document.getElementById("roomExits");
- export var currentRoomName : Text = document.createTextNode("");
- document.getElementById("roomName").appendChild(currentRoomName);
- export function linkObjects () {
- let objs = currentRoomTab.getElementsByClassName("roomObject");
- for (let i = 0; i < objs.length; i++) {
- let linkKeyCode = Controls.KeyHandler.getFirstKeyCode();
- Controls.KeyHandler.applyCode(<HTMLElement> objs[i], linkKeyCode);
- }
- }
- export function emptyRoom () {
- while (currentRoomDescription.firstChild) {
- currentRoomDescription.removeChild(currentRoomDescription.firstChild);
- }
- while (currentRoomExits.firstChild) {
- currentRoomExits.removeChild(currentRoomExits.firstChild);
- }
- currentRoomName.nodeValue = "";
- }
- export async function updateRoom () {
- emptyRoom();
- let room = WorldState.player.getRoom();
- if (room != undefined) {
- currentRoomName.nodeValue = room.getPrintedName();
- let description = room.description.getHTML("p", ["roomDescription"]);
- await description.then(value => {
- for (let i = 0, p = value[i]; p != undefined; p = value[++i]) {
- currentRoomDescription.appendChild(p);
- }
- });
- let things = room.getContainedAndVisible();
- if (things.length > 0) {
- let thingList = document.createElement("p");
- thingList.classList.add("roomDescription");
- await PrintingVisibleThingsRulebook.execute({
- noun : <VisibleThingsOptions> {
- things : things,
- container : thingList
- }
- });
- currentRoomDescription.appendChild(thingList);
- }
- for (let index = 0, value = room.connections[index]; index < room.connections.length; value = room.connections[++index]) {
- if (value != undefined) {
- let p = document.createElement("p");
- p.classList.add("roomExit");
- let link = document.createElement("a");
- link.classList.add("roomDirection");
- link.appendChild(document.createTextNode(DirectionNames[Direction[index]]));
- Controls.Links.makeLink(link, new ActionGo(WorldState.player, index));
- Controls.KeyHandler.applyCode(link, Controls.KeyHandler.getDirectionCodeByIndex(index));
- p.appendChild(link);
- let directionResult = ": ";
- if (WorldState.isRoomRemembered(value)) {
- directionResult += value.getPrintedName();
- } else {
- directionResult += "A new place";
- }
- p.appendChild(document.createTextNode(directionResult));
- currentRoomExits.appendChild(p);
- }
- }
- }
- }
- export interface VisibleThingsOptions {
- container : HTMLElement,
- things : Array<Thing>
- }
- /**
- * Noun = VisibleThingsOptions
- * @type {Rulebook}
- */
- export var PrintingVisibleThingsRulebook = new Rulebook("Printing the name of visible things in a room");
- export var PrintIntroToVisibleThingsRule = new Rule({
- name : "Print \"You can see\" text",
- firstPriority : Rule.PRIORITY_HIGH,
- code : (rulebook : RulebookRunner<VisibleThingsOptions>) => {
- let noun = <VisibleThingsOptions> rulebook.noun;
- noun.container.appendChild(document.createTextNode("You can see "));
- }
- });
- PrintingVisibleThingsRulebook.addRule(PrintIntroToVisibleThingsRule);
- export var PrintVisibleThingsRule = new Rule({
- name : "Print all visible things",
- code : async (rulebook : RulebookRunner<VisibleThingsOptions>) => {
- let noun = <VisibleThingsOptions> rulebook.noun;
- for (let i = 0; i < noun.things.length; i++) {
- let value = noun.things[i];
- let link = document.createElement("a");
- link.classList.add("roomObject");
- let say : Say
- if (value instanceof Thing && value.unique) {
- say = new Say(new SayThe(false), value);
- } else {
- say = new Say(new SayAn(false), value);
- }
- await say.getPureElements().then(value2 => {
- for (let i = 0, element = value2[i]; element != undefined; element = value2[++i]) {
- link.appendChild(element);
- }
- });
- Controls.Links.makeLink(link, new ActionExamine(WorldState.player, value));
- Controls.KeyHandler.applyCode(link, Controls.KeyHandler.getFirstKeyCode());
- noun.container.appendChild(link);
- if ((i + 1) < noun.things.length) {
- noun.container.appendChild(document.createTextNode(", "));
- }
- }
- }
- });
- PrintingVisibleThingsRulebook.addRule(PrintVisibleThingsRule);
- export var PrintOutroToVisibleThingsRule = new Rule({
- name : "Print \"... here\" text",
- firstPriority : Rule.PRIORITY_LOW,
- code : (rulebook : RulebookRunner<VisibleThingsOptions>) => {
- let noun = <VisibleThingsOptions> rulebook.noun;
- noun.container.appendChild(document.createTextNode(" here."));
- }
- });
- PrintingVisibleThingsRulebook.addRule(PrintOutroToVisibleThingsRule);
- }
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