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- /// <reference path="../Forest.ts" />
- module Forest{
- export let ForestBed = new RoomRandom("Forest Bed", false, true);
- ForestBed.description = new Say(
- "A circle made of dead leaves rests in the middle of a forest dense with trees. ",
- "The ground surrounding the circle is littered with sticks, stones and other leaves, but the circle is made exclusively out of dead leaves, placed in such a way that it could serve as a makeshift bed. ",
- "This \"bed\" was where you first woke up, with no exact memory of how you got here. ",
- "You can barely make out the Obelisk through the trees - it's a long ways north, but the sleek, black tower can still be seen from this far. "
- );
- ForestBed.place(new RestingStuff("Leafbed", new Say("A bunch of dead leaves spread in a circle. There's quite a lot of them here, this could be used as a bed.")));
- ForestBed.connectableOn = [Direction.NORTH];
- ForestBed.backgroundImage = "roomForestBed";
- ForestBed.place(new Thing({name: "Rock"}));
- ForestBed.place(new Thing({name: "Rock"}));
- ForestBed.place(new Thing({name: "Rock"}));
- ForestBed.place(new Thing({name: "Rock"}));
- ForestBed.place(new Thing({name: "Rock"}));
- ForestBed.place(new Thing({name: "Rock"}));
- ForestBed.place(new Thing({name: "Rock"}));
- ForestBed.place(new Thing({name: "Rock"}));
- ForestBed.place(new Thing({name: "Rock"}));
- ForestBed.place(new Thing({name: "Rock"}));
- }
- let mapOfTest = new MapNote({name: "Map of the Forest",
- description : "This is a simple map showing all the rooms here.", unique : true});
- mapOfTest.addRegion(Forest.region);
- WorldState.player.setCarried(mapOfTest);
- PlayBegins.setStartingRoom(Forest.ForestBed);
- Forest.region.place(Forest.ForestBed);
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