# before
!Calculating the events at the beginning of round.
!Who protection, clones, etc.
knife = 0
knifeV = 0
BonusAtak = 0
BonusDef = 0
BonusAtakV = 0
BonusDefV = 0
!stunner = 0
!stunnerV = 0
kisamePro = 0
round = round + 1
if tuman > 0:'The battlefield covers your fog. All appearances, it will last for <> moves.'
if tumanV > 0:'The battlefield fog covers the enemy. All appearances, it will last for <> moves.'
if stun > 0:'Are you still unable to move.'
if stunV > 0:'<<$boy>> still unable to move.'
if unmaterialV > 0:
unmaterialV = unmaterialV - 1
mannaV = mannaV - 20
end
if unmaterial > 0:
unmaterial = unmaterial - 1
manna = manna - 20
'Your physicality not withstand even the most <> moves.'
end
if klon > 0:
'You have <> Clones that will protect you in case of enemy attack.'
end
if poison > 0:
healthV = healthV - poison
'<<$boy>> poisoned and loses <> units of life.'
poison = poison - 1
end
if poisonV > 0:
health = health - poisonV
'You poisoned and lose <> units of life.'
poisonV = poisonV - 1
end
if blood > 0:
healthV = healthV - blood
'<<$boy>> loses <> units of life from bleeding.'
blood = blood - 1
if blood < 0:blood = 0
end
if bloodV > 0:
health = health - bloodV
'You lose <> units of life from bleeding.'
bloodV = bloodV - 1
if bloodV < 0:bloodV = 0
end
if dospehEnV <= 0 and dospehV > 0:
dospehEnV = 0
dospehV = 0
dospehDefV = 0
dospehVesV = 0
'Armor enemy destroyed.'
end
if dospehEn <= 0 and dospeh > 0:
dospehEn = 0
dospeh = 0
dospehDef = 0
dospehVes = 0
'Your armor destroyed.'
end
if initBonusA > 0:initBonusA = 0
--- before ---------------------------------