# gadfield
!MiraLoc tells us where Mira is Located
!----------------------------------------------
!MiraLoc = 0 (Mira at home)
!MiraLoc = 1 (Mira at river)
!MiraLoc = 2 (Mira at meadow)
!MiraLoc = 3 (Mira at forest)
!MiraLoc = 4 (Mira at field)
!MiraLoc = 5 (Mira with gop)
!---------------------------------------------
if $ARGS[0] = 'field':
$loc = 'gadfield'
$loc_arg = 'field'
$location_type = 'secluded'
$menu_loc = 'gadfield'
$menu_arg = 'field'
menu_off = 0
gs 'gadukino_event', 'sound'
gs'stat'
'
Field
'
if month >= 4 and month <= 10:
if hour >= 6 and hour < 22:
'> src="images/locations/gadukino/village/gadfield.jpg">'
else
'> src="images/locations/gadukino/village/gadfield_night.jpg">'
end
if hour >= 9 and hour <= 17 and npc_qw['A221'] = 0 and storyline = 1: gs 'grigory', 'meet' & exit
else
if hour >= 8 and hour < 18:
'> src="images/locations/gadukino/village/gadfield_winter.jpg">'
else
'> src="images/locations/gadukino/village/gadfield_winter_night.jpg">'
end
end
'A field outside the village.'
if grigory_flower > 0 and grigory_flower < 10: gt 'grigory', 'flower5'
if flowerday ! daystart and grigory_flower = 10: gt 'grigory', 'flower6'
if flowerday ! daystart and grigory_flower > 10: gt 'grigory', 'flower8'
if hour >= 9 and hour <= 19 and week < 6:'Grandfather''s horse Desperado is grazing the field.'
if hour >= 9 and hour <= 19 and grandpaQW['chore_herd_cattle'] = 0:'You notice a large herd of cows in the middle of the field.'
if hour >= 6 and hour <= 20 and grandpaQW['chore_herd_cattle'] = 1:'You see the herd of cows out in the middle of the field.'
if hour >= 7 and hour <= 20 and grandpaQW['chore_bale_hay'] = 1:'You see a crowd of people working on the field.'
act 'Head back to the road (0:10)':minut += 10 & gt'gadroad'
if hour >= 7 and hour <= 13 and grandpaQW['chore_bale_hay'] = 1:
act 'Spend the day helping to bale hay (6:00)':
gs 'food', 'm_meal'
*clr & cla
menu_off = 1
if npc_rel['A60'] >= 15:
npc_rel['A60'] += 1
'> src="images/characters/village/mira/haying_time_mira.jpg">'
'Most of the village has shown up to help out with the hay. Mira is there too, and you both partake in the activities. You are really enjoying yourself, and working alongside Mira makes the day fly by. By the end of the day, you are both exhausted, but smiling.'
else
'> src="images/locations/gadukino/village/haying_time.jpg">'
'Almost all of the villagers have shown up to help out with the fresh cut hay. You spend most of the day working hard and sweating as you help gather the fresh-cut hay. It is difficult, but you get a great workout and end the day feeling exhausted, but quite satisfied.'
end
gs 'exercise', 'tier1', 360, 'stren_exp', 'vital_exp'
if sunWeather = 1:pcs_tan += 1
grandpaQW['chore_bale_hay'] = 2
hndiwrk_exp += rand(0,8)
gs 'stat'
act 'Continue':gt'gadfield','field'
act 'Return back to your grandfather (0:30)': minut += 30 & gt 'gadhouse', 'grandpa'
end
end
end
if $ARGS[0] = 'horse':
$loc = 'gadfield'
$loc_arg = 'horse'
$location_type = 'public_outdoors'
$menu_loc = 'gadfield'
$menu_arg = 'horse'
menu_off = 0
gs 'gadukino_event', 'sound'
gs'stat'
'> src="images/locations/gadukino/village/horse.jpg">'
'Your grandfather''s horse Desperado.'
act 'Go back to the field':gt'gadfield','field'
if hour = 19:
act 'Lead the horse home (1:00)':
*clr & cla
menu_off = 1
'> src="images/locations/gadukino/village/horse_field.jpg">'
'You spot your grandfather''s horse wandering loose in the field and decide to help out by taking Desperado home. Reaching for the bridle, you start leading Desperado towards the village.'
minut += 60
grandmaQW['help_amount'] += rand(0,1)
hndiwrk_exp += rand(0,3)
gs 'stat'
act 'Continue':gt'gadfield','horse'
end
end
end
if $ARGS[0] = 'cow':
$loc = 'gadfield'
$loc_arg = 'cow'
$location_type = 'secluded'
$menu_loc = 'gadfield'
$menu_arg = 'cow'
menu_off = 0
gs 'gadukino_event', 'sound'
gs'stat'
temp = rand(1,5)
'> src="images/locations/gadukino/village/cow.jpg">'
'The cattle herd is standing in the middle of the field. Some of the cows are munching on grass, others are just staring idly around.'
if mira = 1: MiraLoc = 41 & 'Mira is standing next to you.'
if grandpaQW['chore_herd_cattle'] = 0:act 'Leave them be':gt'gadfield','field'
if hour = 19 and grandpaQW['chore_herd_cattle'] = 0:
act 'Lead the cows home (1:00)':
*clr & cla
menu_off = 1
'> src="images/locations/gadukino/village/cow_field.jpg">'
'Seeing the cow herd on the field, you decide to help your grandfather bring the cows home...'
minut += 60
grandmaQW['help_amount'] += 1
hndiwrk_exp += rand(0,3)
gs 'stat'
act 'Continue':gt'gadfield','cow'
end
end
if grandpaQW['chore_herd_cattle'] = 1:
if hour < 10:
act 'Wait until the herd is gathered':
*clr & cla
menu_off = 1
'> src="images/locations/gadukino/village/graze_cow_wait.jpg">'
if grandpaQW['chore_herd_cattle_experience'] = 0:'Some time flies by while waiting for the locals to finish bringing their cows to the field.'
if grandpaQW['chore_herd_cattle_experience'] = 1:'Some time flies by while waiting for the locals and their children to finish bringing their cows to the field.'
if hour >= 9:minut += 20
if hour < 9:minut += 60
hndiwrk_exp += rand(0,4)
gs 'stat'
act 'Continue':gt'gadfield','cow'
end
end
if hour >= 10 and hour < 13:
act 'Herd cows with your grandfather (1:00)':
*clr & cla
menu_off = 1
'> src="images/locations/gadukino/village/graze_cow'+rand(1,4)+'.jpg">'
'You spend an hour herding the cows, watching out for any stragglers and driving them back to the herd. Instead of letting your grandfather do all the work, you roll up the sleeves and try to do most of the work yourself.'
minut += 60
if temper >= 25 and sunWeather = 1:
pcs_hydra -= 12
pcs_stam -= 8
gs 'sweat', 'add', 10
else
pcs_hydra -= 6
gs 'sweat', 'add', 5
pcs_stam -= 5
end
grandpaQW['chore_herd_cattle_experience'] = 1
if rand(0,1) = 1:grandmaQW['help_amount'] += rand(0,1)
hndiwrk_exp += rand(0,3)
gs 'stat'
act 'Continue':gt'gadfield','cow'
end
if mira = 0:
act 'Go for a run in the field (1:00)':
*clr & cla
menu_off = 1
'> src="images/locations/gadukino/village/graze_cow_run.jpg">'
'Since the cows are all behaving, you decide to spend some time jogging around the field.'
frost = 0
minut += 60
fat -= 5
run_exp += 1
gs 'sweat', 'add', 10
pcs_mood += 5
pcs_stam -= 8
if temper >= 25 and sunWeather = 1:
pcs_hydra -= 24
gs 'sweat', 'add', 12
else
pcs_hydra -= 18
gs 'sweat', 'add', 10
end
gs 'stat'
act 'Continue':gt'gadfield','cow'
end
end
if temper >= 15 and sunWeather = 1 and mira = 0:
act 'Tan (1:00)':
*clr & cla
menu_off = 1
'> src="images/locations/gadukino/village/graze_cow_sun.jpg">'
'It''s sunny and warm outside, and since the cows are behaving, you decide to work on your tan for an hour.'
minut += 60
pcs_mood += 10
pcs_tan += 1
gs 'sweat', 'add', 5
gs 'stat'
act 'Continue':gt'gadfield','cow'
end
if pcs_sleep < 40:
act 'Take a nap (1:00)':
*clr & cla
menu_off = 1
'> src="images/locations/gadukino/village/graze_cow_lying.jpg">'
'You feel drowsy watching the cows stand around, so you lie down on the grass. You doze off and wake up about an hour later.'
minut += 60
pcs_mood += 10
pcs_sleep+= 9
if temper >= 25 and sunWeather = 1:pcs_hydra -= 12
gs 'stat'
act 'Continue':gt'gadfield','cow'
end
end
act 'Pick flowers (1:00)':
*clr & cla
menu_off = 1
'> src="images/locations/gadukino/village/graze_cow_flowers.jpg">'
'Keeping one eyes on the cattle, you spend an hour wandering the field, picking flowers.'
minut += 60
pcs_mood += 20
pcs_stam -= 4
if temper >= 25 and sunWeather = 1:
pcs_hydra -= 8
gs 'sweat', 'add', 5
else
pcs_hydra -= 5
gs 'sweat', 'add', 3
end
gs 'stat'
act 'Continue':gt'gadfield','cow'
end
act 'Read a book (1:00)':
*clr & cla
menu_off = 1
'> src="images/locations/gadukino/village/graze_cow_book'+rand(1,2)+'.jpg">'
minut += 60
if temper >= 25 and sunWeather = 1:pcs_hydra -= 6
if pcs_nerd > 0:
lastread = totminut
lastreadday = daystart
pcs_nerd += 1
blizoruk += 1
pcs_mood = 100
if pcs_stren > 1: stren_deg -= 1
if pcs_vital > 5: vital_deg -= 1
'You start reading a book you brought with you. You are so engrossed in the story you forget about the time.'
else
blizoruk += 1
pcs_mood += 10
'While reading the book, time flies by cause you are really engaged in the books'' plot.'
end
gs 'stat'
act 'Close the book':gt'gadfield','cow'
end
end
end
if hour >= 13 and hour < 16:
*clr & cla
menu_off = 1
'> src="images/locations/gadukino/village/cow_go.jpg">'
'Looking at his watch, Grandpa turns to you and says, "It''s about lunchtime, which means it''s time to take the herd to the watering hole." You begin to gather the cows and lead them to the river.'
if temper >= 25 and sunWeather = 1:
pcs_hydra -= 12
pcs_stam -= 8
gs 'sweat', 'add', 10
else
pcs_hydra -= 6
gs 'sweat', 'add', 5
pcs_stam -= 5
end
grandmaQW['help_amount'] += 1
minut += 60
hndiwrk_exp += rand(0,3)
gs 'stat'
act 'Herd the cows nearer to the river (0:15)': minut += 15 & gt'gadfield','cow2'
end
end
end
!MiaLoc tells us where Mira is Located
!----------------------------------------------
!MiraLoc = 0 (Mira at home)
!MiraLoc = 1 (Mira at river)
!MiraLoc = 2 (Mira at meadow)
!MiraLoc = 3 (Mira at forest)
!MiraLoc = 4 (Mira at field)
!MiraLoc = 5 (Mira with gop)
!---------------------------------------------
if grandpaQW['chore_herd_cattle'] = 1 and npc_rel['A60'] >= 15 and mira = 0 and sunWeather = 1 and hour >= 10 and temp = 1 and Mira_no = 0 and(npc_QW['A63'] < 13 or npc_QW['A60'] >= 10 or mirasex > 1):
*clr & cla
menu_off = 1
'> src="images/characters/village/mira/mira2.jpg">'
'While keeping an eye on the cow herd, you see Mira in the distance, approaching. You happily wave to her.'
'"Hi, <<$pcs_nickname>>. I wanted to visit you and brought water with me," she says nearing you. "Have you missed me?"'
minut += 5
npc_rel['A60'] += 1
mira = 1
gs 'stat'
act 'Continue':pcs_hydra +=40 & gt'gadfield','cow'
end
if $ARGS[0] = 'cow2':
$loc = 'gadfield'
$loc_arg = 'cow2'
$location_type = 'secluded'
$menu_loc = 'gadfield'
$menu_arg = 'cow2'
menu_off = 0
gs 'gadukino_event', 'sound'
gs'stat'
'River
'
'> src="images/locations/gadukino/village/cow_river.jpg">'
'The cattle herd is near the river. Some of the cows are munching on grass, some are drinking from the river, and some are just standing or lying around.'
if mira = 1: MiraLoc = 42 & 'Mira is sitting next to you.'
if temper >= 15 and sunWeather = 1:'"You can go for a swim if you want, <<$pcs_nickname>>. I''ll keep an eye on the herd," says your grandfather.'
if grandpaQW['chore_herd_cattle'] = 1:
if hour < 16:
act 'Herd cows with your grandfather (1:00)':
*clr & cla
menu_off = 1
'> src="images/locations/gadukino/village/graze_cow'+rand(1,4)+'.jpg">'
'You spend an hour herding the cows, watching out for any stragglers and driving them back to the herd. Instead of letting your grandfather do all the work, you roll up the sleeves and try to do most of the work yourself.'
minut += 60
if temper >= 25 and sunWeather = 1:
pcs_hydra -= 12
pcs_stam -= 8
gs 'sweat', 'add', 10
else
pcs_hydra -= 6
gs 'sweat', 'add', 5
pcs_stam -= 5
end
grandpaQW['chore_herd_cattle_experience'] = 1
if rand(0,1) = 1:grandmaQW['help_amount'] += rand(0,1)
hndiwrk_exp += rand(0,3)
gs 'stat'
act 'Continue':gt'gadfield','cow2'
end
if temper >= 15 and sunWeather = 1 and mira = 0:
act 'Swim (0:15)':
*clr & cla
menu_off = 1
'> src="images/locations/gadukino/village/graze_cow_river.jpg">'
'You spend a few minutes spashing around in the river, which feels cool and refreshing.'
if deodorant_on = 1: gs 'sweat', 'remove_deo' & '
Your deodorant gets washed away in the water.'
minut += 15
cumspclnt = 4 & gs 'cum_cleanup'
pcs_stam -= 3
pcs_mood += 5
if willday_swim ! daystart: willday_swim = daystart & pcs_willpwr += 1
if pcs_stren < 30:stren_exp += 1
gs 'stat'
act 'Continue':gt'gadfield','cow2'
end
act 'Tan (0:30)':
*clr & cla
menu_off = 1
'> src="images/locations/gadukino/village/graze_cow_sun.jpg">'
'You lie down to sunbathe by the river, while Grandpa looks after the herd.'
minut += 30
gs 'sweat', 'add', 10
pcs_mood += 5
pcs_tan += 1
gs 'stat'
act 'Continue':gt'gadfield','cow2'
end
act 'Read a book (1:00)':
*clr & cla
menu_off = 1
'> src="images/locations/gadukino/village/graze_cow_book'+rand(1,2)+'.jpg">'
minut += 60
if temper >= 25 and sunWeather = 1:pcs_hydra -= 12
if pcs_nerd > 0:
lastread = totminut
lastreadday = daystart
pcs_nerd += 1
blizoruk += 1
pcs_mood = 100
if pcs_stren > 1: stren_deg -= 1
if pcs_vital > 5: vital_deg -= 1
'You start reading a book you brought with you. You are so engrossed in the story you forget about the time.'
else
blizoruk += 1
pcs_mood += 10
'While reading the book, time flies by cause you are really engaged in the books'' plot.'
end
gs 'stat'
act 'Close the book':gt 'gadfield','cow2'
end
end
end
if hour >= 16 and hour < 19:
*clr & cla
menu_off = 1
'> src="images/locations/gadukino/village/cow_go.jpg">'
'Looking at his watch, Grandpa says that it''s time to drive the herd over near the forest. The two of you begin to gather the herd and drive them toward the forest.'
minut += 60
if temper >= 25 and sunWeather = 1:
pcs_hydra -= 12
pcs_stam -= 8
gs 'sweat', 'add', 10
else
pcs_hydra -= 6
gs 'sweat', 'add', 5
pcs_stam -= 5
end
if rand(0,1) = 1:grandmaQW['help_amount'] += rand(0,1)
hndiwrk_exp += rand(0,3)
gs 'stat'
act 'Herd the cows nearer to the forest (0:30)': minut += 15 & gt'gadfield','cow3'
end
end
end
if $ARGS[0] = 'cow3':
$loc = 'gadfield'
$loc_arg = 'cow3'
$location_type = 'secluded'
$menu_loc = 'gadfield'
$menu_arg = 'cow3'
menu_off = 0
gs 'gadukino_event', 'sound'
gs'stat'
'Field near the forest
'
'> src="images/locations/gadukino/village/cow_forest.jpg">'
'The cattle herd is grazing in a field near the forest.'
if mira = 1: MiraLoc = 43 & 'Mira is sitting next to you.'
if grandpaQW['chore_herd_cattle'] = 1:
if hour < 19:
act 'Herd cows with your grandfather (1:00)':
*clr & cla
menu_off = 1
'> src="images/locations/gadukino/village/graze_cow'+rand(1,4)+'.jpg">'
'You spend an hour herding the cows, watching out for any stragglers and driving them back to the herd. Instead of letting your grandfather do all the work, you roll up the sleeves and try to do most of the work yourself.'
minut += 60
if temper >= 25 and sunWeather = 1:
pcs_hydra -= 12
pcs_stam -= 8
gs 'sweat', 'add', 10
else
pcs_hydra -= 6
gs 'sweat', 'add', 5
pcs_stam -= 5
end
grandpaQW['chore_herd_cattle_experience'] = 1
if rand(0,1) = 1:grandmaQW['help_amount'] += rand(0,1)
hndiwrk_exp += rand(0,3)
gs 'stat'
act 'Continue':gt'gadfield','cow3'
end
if mira = 0:
act 'Go for a run in the field (1:00)':
*clr & cla
menu_off = 1
'> src="images/locations/gadukino/village/graze_cow_run.jpg">'
'Since the cows are all behaving, you decide to spend some time jogging around the field.'
frost = 0
minut += 60
fat -= 5
run_exp += 1
gs 'sweat', 'add', 10
pcs_mood += 5
pcs_stam -= 8
if temper >= 25 and sunWeather = 1:
pcs_hydra -= 24
gs 'sweat', 'add', 12
else
pcs_hydra -= 18
gs 'sweat', 'add', 10
end
gs 'stat'
act 'Continue':gt'gadfield','cow3'
end
end
if temper >= 15 and sunWeather = 1 and mira = 0:
act 'Tan (1:00)':
*clr & cla
menu_off = 1
'> src="images/locations/gadukino/village/graze_cow_sun.jpg">'
'It''s sunny and warm outside, and since the cows are behaving, you decide to work on your tan for an hour.'
minut += 60
pcs_mood += 10
pcs_tan += 1
gs 'sweat', 'add', 5
gs 'stat'
act 'Continue':gt'gadfield','cow3'
end
if pcs_sleep < 40:
act 'Take a nap (1:00)':
*clr & cla
menu_off = 1
'> src="images/locations/gadukino/village/graze_cow_lying.jpg">'
'You feel drowsy watching the cows stand around, so you lie down on the grass. You doze off and wake up about an hour later.'
minut += 60
pcs_mood += 10
pcs_sleep+= 9
if temper >= 25 and sunWeather = 1:pcs_hydra -= 12
gs 'stat'
act 'Continue':gt'gadfield','cow3'
end
end
act 'Pick flowers (1:00)':
*clr & cla
menu_off = 1
'> src="images/locations/gadukino/village/graze_cow_flowers.jpg">'
'Keeping one eyes on the cattle, you spend an hour wandering the field, picking flowers.'
minut += 60
pcs_mood += 20
pcs_stam -= 4
if temper >= 25 and sunWeather = 1:
pcs_hydra -= 8
gs 'sweat', 'add', 5
else
pcs_hydra -= 5
gs 'sweat', 'add', 3
end
gs 'stat'
act 'Continue':gt'gadfield','cow3'
end
act 'Read a book (1:00)':
*clr & cla
menu_off = 1
'> src="images/locations/gadukino/village/graze_cow_book'+rand(1,2)+'.jpg">'
minut += 60
if temper >= 25 and sunWeather = 1:pcs_hydra -= 6
if pcs_nerd > 0:
lastread = totminut
lastreadday = daystart
pcs_nerd += 1
blizoruk += 1
pcs_mood = 100
if pcs_stren > 1: stren_deg -= 1
if pcs_vital > 5: vital_deg -= 1
'You start reading a book you brought with you. You are so engrossed in the story you forget about the time.'
else
blizoruk += 1
pcs_mood += 10
'While reading the book, time flies by cause you are really engaged in the books'' plot.'
end
gs 'stat'
act 'Close the book':gt 'gadfield','cow3'
end
end
end
if hour >= 19:
*clr & cla
menu_off = 1
'> src="images/locations/gadukino/village/cow_go_home.jpg">'
'As sunset approaches, Grandpa says that it is late and time to drive the herd home. You hurry and gather up the cows and drive them back towards the village.'
if temper >= 25 and sunWeather = 1:
pcs_hydra -= 12
pcs_stam -= 8
gs 'sweat', 'add', 10
else
pcs_hydra -= 6
gs 'sweat', 'add', 5
pcs_stam -= 5
end
minut += 60
mira = 0
grandpaQW['chore_herd_cattle'] = 0
grandmaQW['help_amount'] += 2
hndiwrk_exp += rand(0,3)
gs 'stat'
act 'Back to the village':gt'gadukino'
end
end
end
--- gadfield ---------------------------------