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- # dolls
- !!Savva Timurovich - A204 static_num
- !!Viola Valerievna - A205 static_num
- if $ARGS[0] = 'start':
- $metkaM = 'start'
- $locM = 'dolls'
- $metka = 'start'
- $loc = 'dolls'
- $location_type = 'public_indoors'
- clr
- minut += 2
- gs 'stat'
- if night_mode = 1:
- fcolor = rgb(255, 255, 255)
- bcolor = rgb(0, 0, 0)
- lcolor = rgb(106, 90, 205)
- else
- fcolor = rgb(0, 0, 0)
- bcolor = rgb(255, 255, 255)
- lcolor = rgb(106, 90, 205)
- end
-
- '<center><b><font color="maroon">Patch Work Dolls</font></b></center>'
- '<center><img <<$set_imgh>> src="images/locations/city/island/dolls/dolls.jpg"></center>'
- 'The store has a small front on a side street but one glance is all you need to tell this is not your average clothing store. Inside the store, shelves and racks of alternative clothes crammed into every available space - anybody setting out to find an inch of wall would have their work cut out for them. The checkout counter is near the entrance.'
- if doll_staff_day ! daystart:
- if rand(0,1) = 0:
- doll_staff = 0
- doll_staff_day = daystart
- else
- doll_staff = 1
- doll_staff_day = daystart
- end
- end
- act 'shop':
- cla
- *clr
- '<center><b><font color="maroon">Patch Work Dolls</font></b></center>'
- '<center><img <<$set_imgh>> src="images/locations/city/island/dolls/dollsshop.jpg"></center>'
- *nl
- *nl
- *nl
- *nl
- *nl
- *nl
- *nl
- 'Coming soon - KS'
- !! '<center><a href="exec:gt ''dolls'', ''clothing''">Look at the clothing</a></center>'
- !! '<center><a href="exec:gt ''dolls'', ''shoes''">Look at the shoes</a></center>'
- !! '<center><a href="exec:gt ''dolls'', ''jewelry''">Look at the jewelry</a></center>'
- !! '<center><a href="exec:gt ''dolls'', ''piecrings''">Look at the piecrings</a></center>'
- act 'Return': gt 'dolls', 'start'
- end
- !!here should be a list of clothing you can buy. shoes, jewelry, clothing, piecrings, etc. Just a list of things to buy and click it takes you to a page showing all the items for sale. Like how most shops are done.
- if doll_staff = 0:
- if know_Savva = 1: 'As you walk in, Savva waves at you and smiles. "Hi <<$pcs_nickname>>, great to see you again! Let me know if i can help you with anything."'
- act 'Go to the counter': gt 'dolls', 'savva'
- else
- if know_Viola = 1: 'As you walk in, Viola winks at you.'
- act 'Go to the counter': gt 'dolls', 'viola'
- end
- act 'Leave': gt 'island'
- end
- if $ARGS[0] = 'clothing':
- $metka = 'clothing'
- $loc = 'dolls'
- cls
- gs'stat'
- act 'Return':
- cla
- minut += 5
- gt 'dolls', 'start'
- end
- if Clothingstock > 11:
- i = 1
- else
- i = 2
- end
- :loopalt
- if alternative[i] = 0:*p '<a href="exec: i = <<i>> & gt ''dolls'', ''alternative''"><img src="images/pc/clothing/14alternative/<<i>>.jpg" height="250" /></a>'
- i += 2
- if i <= 33:jump 'loopalt'
- end
- if $ARGS[0] = 'alternative':
- cla
-
- if alternative[i] ! 0:
- msg 'You already own these clothes.'
- gt 'dolls', 'clothes'
- end
- gt 'clothing', 'view_clothing_item', 'shop', 'alternative',i, 10000
- end
- if $ARGS[0] = 'savva':
- '<center><b><font color="maroon">Patch Work Dolls</font></b></center>'
- '<center><img <<$set_imgh>> src="images/locations/city/island/dolls/Savva.jpg"></center>'
- if know_Savva = 0:
- 'At the counter you see a young man; he looks about your sister''s age but he has a shy, quiet, almost girlish quality about him. As you approach the counter, he quietly asks if you need help, so softly you can barely hear him. "Can I help you?"'
- else
- 'Savva is working the counter today. As you walk up, he gives you a friendly smile. "Hey <<$pcs_nickname>>, nice to see you again. What can I help you with?"'
- end
- act 'Ask him about the shop':
- npc_rel['A204'] += 5
- '<center><b><font color="maroon">Patch Work Dolls</font></b></center>'
- '<center><img <<$set_imgh>> src="images/locations/city/island/dolls/Savva.jpg"></center>'
- 'You ask him about the shop. He tells you it opened a few years ago and they mostly cater to the college kids. Occasionally they get hassled by the local gopniks or police, but he likes the job. Then asks if you need help finding a outfit.'
- act 'Continue': gt 'dolls', 'savva'
- !!act 'Anushka sent me': gt 'dolls', 'Anushka sent me'
- end
- !! act 'Ask him for help':
- !! npc_rel['A204'] += 10
- !! '<center><b><font color="maroon">Patch Work Dolls</font></b></center>'
- !! '<center><img <<$set_imgh>> src="images/locations/city/island/dolls/Savva.jpg"></center>'
- !! 'You ask him if he can help you pick out an outfit. He smiles and nods, telling you he would be happy to help you. He leads you away from the counter and looks you over for a moment before going through the clothes; mumblings like "I could have sworn I saw it around here somewhere" and "that one would suit her too" give you the impression that he has specific outfits in mind for you. Finally he comes up with a few sets of clothes and suggests you try them on, see what you think.'
- !!not sure how to code this but have him give her 4-6 outfits, skirts and dresses from the alternative clothes. Then let Sveta buy one or more of them or buy none and leave the store instead.
- !! end
- act 'Flirt with him':
- '<center><b><font color="maroon">Patch Work Dolls</font></b></center>'
- '<center><img <<$set_imgh>> src="images/locations/city/island/dolls/Savva.jpg"></center>'
- 'You think he is pretty cute in a girlish kinda way, so you chat with him about a variety of things and flirt for all you are worth. He seems happy to talk, especially about fashion and music... but either he''s gay or completely oblivious to your flirting.'
- act 'Continue': gt 'dolls', 'savva'
- !!act 'Anushka sent me': gt 'dolls', 'Anushka sent me' !!This only shows up if Anushka has told Sveta about the store.
- end
- act 'Chat with him':
- know_Savva = 1
- npc_rel['A204'] += 5
- '<center><b><font color="maroon">Patch Work Dolls</font></b></center>'
- '<center><img <<$set_imgh>> src="images/locations/city/island/dolls/Savva.jpg"></center>'
- 'You decide to chat with him. He seems happy to talk with you, especially about fashion and music. You spend some time chatting about a variety of topics.'
- if npc_rel['A204'] > 50:'As you do, you eventually touch upon his latest date, some "cutest boy he''s ever seen" that he met in the shop some time ago. He seems to have been dying to tell somebody about it because he just gushes about how handsome the young man is and how great the sex was... Next week, he will likely be talking about another one.'
- act 'Continue': gt 'dolls', 'savva'
- end
- !!this option only shows up if Anushka has told her about the store and has not come here with Sveta. Once the Anushka brings Sveta or Sveta says this once, the option never shows up again..
- !!act 'Anushka sent me':
- !!'<center><b><font color="maroon">Patch Work Dolls</font></b></center>'
- !!'<center><img <<$set_imgh>> src="images/locations/city/island/dolls/Savva.jpg"></center>'
- act 'Return': gt 'dolls', 'start'
- end
- if $ARGS[0] = 'viola':
- '<center><b><font color="maroon">Patch Work Dolls</font></b></center>'
- '<center><img <<$set_imgh>> src="images/locations/city/island/dolls/Viola.jpg"></center>'
- if know_Viola = 0:
- 'At the counter you see a young woman, maybe as old as your sister. She is reading a magazine when you walk up, only glancing up at you as you stop at the counter. "How can I help you?"'
- else
- '"What''s up, <<$pcs_nickname>>? You here to do a little shopping or to kill some time?"'
- end
- act 'Ask her about the shop':
- npc_rel['A205'] += 5
- '<center><b><font color="maroon">Patch Work Dolls</font></b></center>'
- '<center><img <<$set_imgh>> src="images/locations/city/island/dolls/Viola.jpg"></center>'
- 'You ask her about the shop. She tells you the place is only a few years old and is about the only place to buy a decent outfit in the whole city; unless you are willing to shop online, that is, which leads her to talking about the woes of online shopping where clothes don''t fit and never seem to have anywhere near as good a quality as they seem to on the pictures. You get the impression that the topic really bothers her and she could go on for some time if you let her.'
- act 'Continue': gt 'dolls', 'viola'
- !!act 'Anushka sent me': gt 'dolls', 'Anushka sent me'
- end
- !! act 'Ask her for help':
- !! npc_rel['A205'] += 5
- !! '<center><b><font color="maroon">Patch Work Dolls</font></b></center>'
- !! '<center><img <<$set_imgh>> src="images/locations/city/island/dolls/Viola.jpg"></center>'
- !! 'You ask her if she can help you pick out an outfit. She smiles, emerges from behind the counter, takes you by the hand and leads you to some of the countless racks of clothes. "Of course, I''d be happy to help. Just you wait: We will find you several cute outfits in no time."'
- !!not sure how to code this but have her give her 4-6 outfits, jeans from the alternative clothes. Then let Sveta buy one or more of them or buy none and leave the store instead.
- !! act 'Continue': gt 'dolls', 'viola'
- !! end
- act 'Flirt with her':
- npc_rel['A205'] += 10
- '<center><b><font color="maroon">Patch Work Dolls</font></b></center>'
- '<center><img <<$set_imgh>> src="images/locations/city/island/dolls/Viola.jpg"></center>'
- 'As you talk to her, you start flirting and she returns the favor to a point, occasionally touching your hand or shoulder, laughing at some of the things you say... but she never fully commits to flirting with you; either she''s playing hard to get, trying to put you in a good mood to buy stuff, or she is messing with you - you are unsure which one it is.'
- act 'Continue': gt 'dolls', 'viola'
- end
- act 'Chat with her':
- know_Viola = 1
- npc_rel['A205'] += 5
- '<center><b><font color="maroon">Patch Work Dolls</font></b></center>'
- '<center><img <<$set_imgh>> src="images/locations/city/island/dolls/Savva.jpg"></center>'
- 'You decide to chat with her and the two of you talk about a variety of topics. She seems happy to talk with you, especially about fashion, techniques on dying your hair, music, and the injustices of life. She mentions how the gopniks hassle some of the gay boys that shop here and some time passes, before you decide to do something else.'
- act 'Continue': gt 'dolls', 'viola'
- end
- act 'Return': gt 'dolls', 'start'
- end
-
- --- dolls ---------------------------------
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