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[Fixes] After weed event, player was always returning to pav train station even when heading to city.

VioletKitten 4 years ago
parent
commit
110d84a385
1 changed files with 3 additions and 3 deletions
  1. 3 3
      locations/train.qsrc

+ 3 - 3
locations/train.qsrc

@@ -354,7 +354,7 @@ if $ARGS[0] = 'weed':
 					'After 40 minutes, you see the town of Pavlovsk approaching. Pavlovsk Castle is an impressive sight, even from a long distance. The train stops at its final destination, a platform in Pavlovsk station.'
 					act 'Get off the train':
 						if rand(1, 100) <= 5: gt 'train_incidental', 'end'
-						gt 'pavtrainhall', 'platform'
+						gt $loc, $metka
 					end
 				end
 			end
@@ -394,7 +394,7 @@ if $ARGS[0] = 'weed':
 						'After 40 minutes, you see the town of Pavlovsk approaching. Pavlovsk Castle is an impressive sight, even from a long distance. The train stops at its final destination, a platform in Pavlovsk station.'
 						act 'Get off the train':
 							if rand(1, 100) <= 5: gt 'train_incidental', 'end'
-							gt 'pavtrainhall', 'platform'
+							gt $loc, $metka
 						end
 					end
 				end		
@@ -453,7 +453,7 @@ if $ARGS[0] = 'weed':
 								'After 40 minutes, you see the town of Pavlovsk approaching. Pavlovsk Castle is an impressive sight, even from a long distance. The train stops at its final destination, a platform in Pavlovsk station.'
 								act 'Get off the train':
 									if rand(1, 100) <= 5: gt 'train_incidental', 'end'
-									gt 'pavtrainhall', 'platform'
+									gt $loc, $metka
 								end
 							end
 						end