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@@ -126,6 +126,31 @@ if $ARGS[0] = 'randomOpp':
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killvar 'i'
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end
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+if $ARGS[0] = 'applyDamage':
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+!{ Apply Damage to a participant taking into account clones and shields
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+ $ARGS[1] = Target Type ('opp','pcs')
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+ ARGS[2] = Target number
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+ ARGS[3] = damage to be applied
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+}
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+ $fightAppDam['TargetType'] = $ARGS[1]
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+ fightAppDam['TargetNumber'] = ARGS[2]
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+ fightAppDam['Damage'] = ARGS[3]
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+ dynamic "
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+ !!If the target has clones, destroy one
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+ if <<$fightAppDam['TargetType']>>_clone[<<fightAppDam['TargetNumber']>>] > 0:
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+ <<$fightAppDam['TargetType']>>_clone[<<fightAppDam['TargetNumber']>>] -= 1
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+ 'Clone Destroyed!'
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+ !!if the target has enough shields to mitigate, remove some shields
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+ elseif <<$fightAppDam['TargetType']>>_shield[<<fightAppDam['TargetNumber']>>] >= fightAppDam['Damage']:
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+ <<$fightAppDam['TargetType']>>_shield[<<fightAppDam['TargetNumber']>>] -= fightAppDam['Damage']
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+ !!otherwise remove shields to 0 and the remainder comes from health
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+ else
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+ <<$fightAppDam['TargetType']>>_health -= (fightAppDam['Damage'] - <<$fightAppDam['TargetType']>>_shield[<<fightAppDam['TargetNumber']>>])
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+ <<$fightAppDam['TargetType']>>_shield[<<fightAppDam['TargetNumber']>>] = 0
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+ end"
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+ killvar '$fightAppDam'
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+ killvar 'fightAppDam'
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+end
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if $ARGS[0] = 'start':
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menu_off = 1
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@@ -333,7 +358,7 @@ $fight['Attack'] = {
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!!Calculate Damage
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dynamic "fightAtk['Damage'] = <<$fightAtk['AttackerType']>>_stren[<<fightAtk['AttackerNumber']>>] * rand(<<fightAtk['MinDamage']>>,<<fightAtk['MaxDamage']>>) / 15"
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!!Apply Damage
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- dynamic "<<$fightAtk['TargetType']>>_health[<<fightAtk['TargetNumber']>>] -= fightAtk['Damage']"
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+ gs 'fight', 'applyDamage', $fightAtk['TargetType'], fightAtk['TargetNumber'], fightAtk['Damage']
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if fightAtk['Damage'] > 10:
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'The hit is hard and <<$fightAtk["TargetPronoun"]>> reel in pain.'
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else
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