Commit History

Auteur SHA1 Bericht Datum
  KevinSmarts 0999c42170 [fixes] Fight in TG intro was showing wrong image for Michael and had wrong ending set. 4 jaren geleden
  KeyMasterOfGozer 25f80537e1 Change Fight Stats block to include a portrait. 5 jaren geleden
  KeyMasterOfGozer d5d35f2898 Reduce Combat spell Damage and Shielding. Spells are no longer one-shot kills, unless opponent is weak. Shielding no longer makes you completely invulnerable on a single casting. 5 jaren geleden
  KeyMasterOfGozer f7243df6d1 Improvements to Fight Poster. 5 jaren geleden
  KeyMasterOfGozer 251720770a Fixed several Timer related bugs. Added ability to override name on NPC in case you want to use multiples of the same kind. Added randomized portraits for several NPC types. Made several NPC type slightly randomized in Stats. Added Initiative (Timer) to Stats Print. 5 jaren geleden
  KeyMasterOfGozer fcbd26e794 Add fight timer influence to spell casting. 5 jaren geleden
  KeyMasterOfGozer 398bbfa5f6 Bug: Timer change not writing to the correct array entry. 5 jaren geleden
  KeyMasterOfGozer 91a4c34577 Fix some bugs with wrong target numbers being used for multi combat. 5 jaren geleden
  KeyMasterOfGozer 60fc894e7e Merge branch 'master' into dev 5 jaren geleden
  KeyMasterOfGozer 745a565815 Make NCP fight be able to add multiple opponents. 5 jaren geleden
  KevinSmarts 3b5dd8200d [fixes] Increased odds of making contact and added a contingency so that 1/4 misses will also be hits. 5 jaren geleden
  Infinite f3d346ec52 Syntax fixes 5 jaren geleden
  KevinSmarts a4fa1edae5 Merge remote-tracking branch 'KeyMasterOfGozer/master' 5 jaren geleden
  KevinSmarts 739ac7ef4f [fixes] increased fight dmg by a large amount to reduce the fight times and clicking 5 jaren geleden
  KeyMasterOfGozer ac81c71ef7 Added AoE damage for some spells, added Stun mechanism into Fight mechanics. 5 jaren geleden
  KeyMasterOfGozer 2bf529779d Changed order of clearing screen after spellcast to make better sense. 5 jaren geleden
  KeyMasterOfGozer 88ca05add6 Added new Fight algorithm that will have NPCs casting spells if needed. Made all Fight components handle arbitrary numbers of Opponents and Allies instead of just max 3. 5 jaren geleden
  KeyMasterOfGozer 85c11b503e Combat Magic restored for PC. Spells working for NPCs, but no spells in Fight AI. That is next step 5 jaren geleden
  KeyMasterOfGozer f8059a66c7 Add spell casting for NPCs 5 jaren geleden
  KevinSmarts a47541fb10 Disabled spell option in fights 5 jaren geleden
  julzor ac65730ef7 [changed] moved the surrender action to the bottom 5 jaren geleden
  KevinSmarts 3f96f7e225 [added] Surrender option available in fights 5 jaren geleden
  KevinSmarts e4702591ea [added] Fights now have a variable for endings and have updated them to use this. It is numerical and should be used in all fights for win and lose in the file "ender" 5 jaren geleden
  KevinSmarts b53062f3d6 [fixed] Fights now working but ending not connecting 5 jaren geleden
  KevinSmarts b48d4fb1b1 [fixed] Ironed out some fight bugs but its still not right 5 jaren geleden
  KeyMasterOfGozer 4cf5b38533 Replaced Timer logic for 3 only per team with arbitrary number 5 jaren geleden
  KevinSmarts d1c8f3f9c2 [added] multi-party fights 5 jaren geleden
  KeyMasterOfGozer b7678a72e2 [Added] Updated damage in fight to take Clones and Shields into account. 5 jaren geleden
  KeyMasterOfGozer 4366464a4a [Fixed] Ender calls for fight aren't working, cause no actions available. Temporarily bypassed them. Improved Fight Poster at beginning to support any number of participants. 5 jaren geleden
  KeyMasterOfGozer ec9a7ca237 [Added] Seeded new fight parameters. Still no magic added. 5 jaren geleden