KevinSmarts
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0999c42170
[fixes] Fight in TG intro was showing wrong image for Michael and had wrong ending set.
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4 years ago |
KeyMasterOfGozer
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25f80537e1
Change Fight Stats block to include a portrait.
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5 years ago |
KeyMasterOfGozer
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d5d35f2898
Reduce Combat spell Damage and Shielding. Spells are no longer one-shot kills, unless opponent is weak. Shielding no longer makes you completely invulnerable on a single casting.
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5 years ago |
KeyMasterOfGozer
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f7243df6d1
Improvements to Fight Poster.
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5 years ago |
KeyMasterOfGozer
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251720770a
Fixed several Timer related bugs. Added ability to override name on NPC in case you want to use multiples of the same kind. Added randomized portraits for several NPC types. Made several NPC type slightly randomized in Stats. Added Initiative (Timer) to Stats Print.
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5 years ago |
KeyMasterOfGozer
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fcbd26e794
Add fight timer influence to spell casting.
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5 years ago |
KeyMasterOfGozer
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398bbfa5f6
Bug: Timer change not writing to the correct array entry.
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5 years ago |
KeyMasterOfGozer
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91a4c34577
Fix some bugs with wrong target numbers being used for multi combat.
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5 years ago |
KeyMasterOfGozer
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60fc894e7e
Merge branch 'master' into dev
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5 years ago |
KeyMasterOfGozer
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745a565815
Make NCP fight be able to add multiple opponents.
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5 years ago |
KevinSmarts
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3b5dd8200d
[fixes] Increased odds of making contact and added a contingency so that 1/4 misses will also be hits.
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5 years ago |
Infinite
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f3d346ec52
Syntax fixes
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5 years ago |
KevinSmarts
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a4fa1edae5
Merge remote-tracking branch 'KeyMasterOfGozer/master'
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5 years ago |
KevinSmarts
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739ac7ef4f
[fixes] increased fight dmg by a large amount to reduce the fight times and clicking
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5 years ago |
KeyMasterOfGozer
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ac81c71ef7
Added AoE damage for some spells, added Stun mechanism into Fight mechanics.
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5 years ago |
KeyMasterOfGozer
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2bf529779d
Changed order of clearing screen after spellcast to make better sense.
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5 years ago |
KeyMasterOfGozer
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88ca05add6
Added new Fight algorithm that will have NPCs casting spells if needed. Made all Fight components handle arbitrary numbers of Opponents and Allies instead of just max 3.
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5 years ago |
KeyMasterOfGozer
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85c11b503e
Combat Magic restored for PC. Spells working for NPCs, but no spells in Fight AI. That is next step
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5 years ago |
KeyMasterOfGozer
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f8059a66c7
Add spell casting for NPCs
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5 years ago |
KevinSmarts
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a47541fb10
Disabled spell option in fights
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5 years ago |
julzor
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ac65730ef7
[changed] moved the surrender action to the bottom
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5 years ago |
KevinSmarts
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3f96f7e225
[added] Surrender option available in fights
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5 years ago |
KevinSmarts
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e4702591ea
[added] Fights now have a variable for endings and have updated them to use this. It is numerical and should be used in all fights for win and lose in the file "ender"
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5 years ago |
KevinSmarts
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b53062f3d6
[fixed] Fights now working but ending not connecting
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5 years ago |
KevinSmarts
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b48d4fb1b1
[fixed] Ironed out some fight bugs but its still not right
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5 years ago |
KeyMasterOfGozer
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4cf5b38533
Replaced Timer logic for 3 only per team with arbitrary number
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5 years ago |
KevinSmarts
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d1c8f3f9c2
[added] multi-party fights
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5 years ago |
KeyMasterOfGozer
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b7678a72e2
[Added] Updated damage in fight to take Clones and Shields into account.
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5 years ago |
KeyMasterOfGozer
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4366464a4a
[Fixed] Ender calls for fight aren't working, cause no actions available. Temporarily bypassed them. Improved Fight Poster at beginning to support any number of participants.
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5 years ago |
KeyMasterOfGozer
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ec9a7ca237
[Added] Seeded new fight parameters. Still no magic added.
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5 years ago |