# gadforestswamp $location_type = 'secluded' if $ARGS[0] = '1': $metka = $ARGS[0] $loc = $CURLOC gs 'gadukino_event', 'sound' cls gs'stat' !gs'time' '

Swamp

' if month >= 4 and month <= 10: if hour >= 6 and hour < 22: '
' else '
' end else if hour >= 8 and hour < 18: '
' else '
' end end 'You went to the marsh, behind it you can see some kind of hut. You can go back into the woods or try to get to the hut through the mash, but will you have enough strength and dexterity to overcome this mess?' act 'Go back to the forest':gt 'gadforestlost','4' act 'To go through the mire': cla *clr minut += 10 swamprand = pcs_stren + pcs_agil pcs_sweat += 10 temp = RAND(1,100) gs 'stat' if ($clothingworntype ! 'nude' and $clothingworntype ! 'swimwear') and CloSkirtShortness = 0:'
' if ($clothingworntype ! 'nude' and $clothingworntype ! 'swimwear') and CloSkirtShortness > 0:'
' if $clothingworntype = 'nude':'
' 'You entered the swamp and felt your feet starting to sink into the mud...' act 'Go further': if swamprand > temp:gt 'swamp_yard' if swamprand < temp and temp >= 90:over = 10 & gt'gameover' if swamprand < temp and temp < 90:gt 'gadforestswamp','2' end end end if $ARGS[0] = '2': $metka = $ARGS[0] $loc = $CURLOC gs 'gadukino_event', 'sound' cls pcs_hairbsh = 0 if pcs_makeup > 1:pcs_makeup = 0 !clothes wear out, "dirty" to avoid at a time if dirty = 0 and ($clothingworntype ! 'nude' and $clothingworntype ! 'swimwear'):dirty = 1 & dirtyclothes = 1 & dynamic $clothingworntype + 'H[<>] -= 10' !add remove cloth if worn out, need better texting by illume. if dyneval('RESULT = <<$clothingworntype>>H[<>]') <= 0: 'Your clothes are torn to pieces, you are naked now.' gs 'clothing', 'strip' end gs'stat' !gs'time' '

Swamp

' '
' 'You are stuck in the quagmire."I''m stuck!", you think in panic "What do I do?". ' act 'Call for help': cla *clr minut += 10 if pcs_sweat < 10: pcs_sweat += 10 if week = 6 or week = 7:temp = RAND(1,3) if week < 6:temp = RAND(1,5) gs 'stat' '
' 'You are exhausted and begin to scream for help, suddenly you see people...' act 'Wait': if temp = 1: cla *clr minut += 10 hanters = 1 hanterhelp = 1 gs 'stat' '
' 'You hear men speaking and begin to shouting louder. The voices come closer and finally, someone''s strong hands grabbed you and dragged back to solid ground.' act 'Further':gt 'swamp_yard' else cla *clr minut += 10 '
' 'No one responds to your call, looks like you are all alone.' act 'Further':gt 'gadforestswamp','2' end end end act 'Trying to get back to the woods': cla *clr minut += 10 swamprand = pcs_stren + pcs_agil stren_exp += rand(0,1) agil_exp += rand(0,1) pcs_sweat += 30 temp = RAND(1,100) gs 'stat' dynamic $swampclothes 'You decided not to tempt fate more and turn back...' act 'Go': if swamprand > temp:gt 'gadforestswamp','1' if swamprand < temp and temp <= 20:over = 10 & gt'gameover' if swamprand < temp and temp > 20:gt 'gadforestswamp','2' end end act 'Try to go on to the house': cla *clr minut += 10 swamprand = pcs_stren + pcs_agil stren_exp += rand(0,1) agil_exp += rand(0,1) pcs_sweat += 30 temp = RAND(1,100) gs 'stat' dynamic $swampclothes 'You thought more about it and decided against it. You move on from the house...' act 'Go': if swamprand > temp:gt 'swamp_yard' if swamprand < temp and temp <= 30:over = 10 & gt'gameover' if swamprand < temp and temp > 30:gt 'gadforestswamp','2' end end end $swampclothes = { if ($clothingworntype ! 'nude' and $clothingworntype ! 'swimwear') and CloSkirtShortness = 0:'
' if ($clothingworntype ! 'nude' and $clothingworntype ! 'swimwear') and CloSkirtShortness > 0:'
' if $clothingworntype = 'nude':'
' } --- gadforestswamp ---------------------------------