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- # atak
- if $ARGS[0] = 'player':
- cla
- tip = 0
- strenA = stren
- speedA = speed
- agilA = agil
- vitalA = vital
- !!skills
- boxingA = boxing
- !!parameters
- healthA = health
- BonusA = BonusAtak
- strenD = strenV
- speedD = speedV
- agilD = agilV
- vitalD = vitalV
- !!skills
- boxingD = boxingV
- !!parameters
- healthD = healthV
- initBonusA = initBonus
- initBonus = 0
- initBonusV = 0
- BonusD = BonusDefV
- if stunV <= 0:
- xgt 'atak', 'popad'
- else
- '<b><font color="green"><<$nameV>> can not move a critical hit</font></b>'
- xgt 'atak', 'uronKrit'
- end
- end
- if $ARGS[0] = 'enemy':
- cla
- tip = 1
- strenA = strenV
- speedA = speedV
- agilA = agilV
- vitalA = vitalV
- !!skills
- boxingA = boxingV
- !!parameters
- healthA = healthV
- BonusA = BonusAtakV
- strenD = stren
- speedD = speed
- agilD = agil
- vitalD = vital
- !!skills
- boxingD = boxing
- !!parameters
- healthD = health
- BonusD = BonusDef
- initBonusA = initBonusV
- initBonus = 0
- initBonusV = 0
- if stun <= 0:
- xgt 'atak', 'popad'
- else
- '<b><font color="red">You can not move a critical hit</font></b>'
- xgt 'atak', 'uronKritV'
- end
- end
- if $ARGS[0] = 'popad':
- cla
- !!payment hit dodge
- poSp = speedA * 20 / 100
- uvAg = agilD * 20 / 100
- poBox = boxingA * 20 / 100
- uvBox = boxingD * 20 / 100
- popad = rand(boxingA - poBox, boxingA + poBox) + rand(speedA - poSp, speedA + poSp) + BonusA + initBonusA
- uvorot = rand(boxingD - uvBox, boxingD + uvBox) + rand(agilD - uvAg, agilD + uvAg) + BonusD
- uvorKoef = uvorot * 50 / 100
- popKoef = popad * 50 / 100
- if popad > uvorot:
- if popad >= uvorot + uvorKoef:
- !!Crete, very direct hit
- if tip = 0:
- !!attack players
- '<b><font color="green">critical hits</font></b>'
- xgt 'atak', 'uronKrit'
- else
- !!attack the enemy
- '<b><font color="red">critical hits</font></b>'
- xgt 'atak', 'uronKritV'
- end
- elseif popad < uvorot + uvorKoef:
- !!normal hit
- if tip = 0:
- !!attack players
- '<b><font color="green">Contact</font></b>'
- xgt 'atak', 'uron'
- else
- !!attack the enemy
- '<b><font color="red">Contact</font></b>'
- xgt 'atak', 'uronV'
- end
- end
- elseif popad <= uvorot:
- if popad + popKoef <= uvorot:
- !!critical blunder
- if tip = 0:
- !!attack players
- '<b><font color="red">CRITICAL SLIP</font></b>'
- xgt 'atak', 'uronKritV'
- else
- !!attack the enemy
- '<b><font color="green">CRITICAL SLIP</font></b>'
- xgt 'atak', 'uronKrit'
- end
- elseif popad + popKoef > uvorot:
- !!bloomer
- if tip = 0:
- !!attack players
- '<b><font color="red">is washed</font></b>'
- xgt 'fight', 'sta'
- else
- !!attack the enemy
- '<b><font color="green">is washed</font></b>'
- xgt 'fight', 'sta'
- end
- end
- end
- end
- if $ARGS[0] = 'uronKrit':
- cla
- damage = rand(stren, stren * 2) + weapbonus + magweapbonus
- if knife > 0:
- knibon = knife + 1
- knife = 0
- damage = damage * knibon
- knibon = 0
- '<b><font color="green">your opponent flies throwing knife</font></b>'
- end
- if defenceV <= 0 and klonV <= 0 and unmaterialV <= 0 and barierV <= 0:
- if dospehV > 0:damage -= dospehDefV & dospehEnV -= 1
- if damage < 0:damage = 0
- healthV -= damage
- if weaponTipe = 1:bloodV += rand(weapon / 4, weapon / 2)
- if weaponTipe = 2:stun += rand(1, 2)
- if weaponTipe = 3:bloodV += rand(weapon / 4, weapon / 2)
- if stunner > 0:
- stunner = 0
- stunV = rand(3, 6)
- '<b><font color="green">You are paralyzed the enemy <<stunV>> moves.</font></b>'
- end
- '<b><font color="green">Apply Done <<damage>> units</font></b>'
- if zerkaloV > 0:
- zerkaloV -= 1
- health -= damage
- '<b><font color="red"><<$nameV>> reflected the damage and you got <<damage>> points of damage</font></b>'
- end
- xgt 'fight', 'sta'
- elseif defenceV > 0 and klonV <= 0 and unmaterialV <= 0:
- defenceV -= damage
- '<b><font color="green">Protection of the enemy harmed <<damage>> units</font></b>'
- xgt 'fight', 'sta'
- elseif klonV > 0 and unmaterialV <= 0:
- klonV -= 1
- '<b><font color="green">Destroyed clone enemy, he still had <<KlonV>> clones</font></b>'
- xgt 'fight', 'sta'
- elseif unmaterialV > 0:
- unmaterialV -= 1
- '<b><font color="red">Your shot went straight through the opponent''s body. <<$nameV>> is not material</font></b>'
- xgt 'fight', 'sta'
- elseif barierV > 0:
- !!imeniteta barrier for damage
- if barierV >= damage:
- '<b><font color="red"><<$nameV>> easily withstood your butt</font></b>'
- xgt 'fight', 'sta'
- elseif barierV < damage:
- healthV -= damage
- if weaponTipe = 1:bloodV += rand(weapon / 4, weapon / 2)
- if weaponTipe = 2:stun += rand(1, 2)
- if weaponTipe = 3:bloodV += rand(weapon / 4, weapon / 2)
- if stunner > 0:
- stunV = rand(3, 6)
- '<b><font color="green">You are paralyzed the enemy <<stunV>> moves.</font></b>'
- end
- '<b><font color="green">Apply Done <<damage>> units</font></b>'
- if zerkaloV > 0:
- zerkaloV -= 1
- health -= damage
- '<b><font color="red"><<$nameV>> reflected the damage and you got <<damage>> points of damage</font></b>'
- end
- end
- xgt 'fight', 'sta'
- end
- end
- if $ARGS[0] = 'uron':
- cla
- stKo = stren * 20 / 100
- damage = rand(stren - stKo, stren + stKo) + weapbonus + magweapbonus
- if knife > 0:
- knibon = knife + 1
- knife = 0
- damage = damage * knibon
- knibon = 0
- '<b><font color="green">your opponent flies throwing knife</font></b>'
- end
- if defenceV <= 0 and klonV <= 0 and unmaterialV <= 0 and barierV <= 0:
- if dospehV > 0:damage -= dospehDefV & dospehEnV -= 1
- if damage < 0:damage = 0
- healthV -= damage
- if stunner > 0:
- stunner = 0
- stunV = rand(1, 3)
- '<b><font color="green">You are paralyzed the enemy <<stunV>> moves.</font></b>'
- end
- '<b><font color="green">Apply Done <<damage>> units</font></b>'
- if zerkaloV > 0:
- zerkaloV -= 1
- health -= damage
- '<b><font color="red"><<$nameV>> reflected the damage and you got <<damage>> points of damage</font></b>'
- end
- xgt 'fight', 'sta'
- elseif defenceV > 0 and klonV <= 0 and unmaterialV <= 0:
- defenceV -= damage
- '<b><font color="green">Protection of the enemy harmed <<damage>> units</font></b>'
- xgt 'fight', 'sta'
- elseif klonV > 0 and unmaterialV <= 0:
- klonV -= 1
- '<b><font color="green">Destroyed clone enemy, he still had <<KlonV>> clones</font></b>'
- xgt 'fight', 'sta'
- elseif unmaterialV > 0:
- unmaterialV -= 1
- '<b><font color="red">Your shot went straight through the opponent''s body. <<$nameV>> is not material</font></b>'
- xgt 'fight', 'sta'
- elseif barierV > 0:
- !!imeniteta barrier for damage
- if barierV >= damage:
- '<b><font color="red"><<$nameV>> easily withstood your butt</font></b>'
- xgt 'fight', 'sta'
- elseif barierV < damage:
- healthV -= damage
- if stunner > 0:
- stunV = rand(1, 3)
- '<b><font color="green">You are paralyzed the enemy <<stunV>> moves.</font></b>'
- end
- '<b><font color="green">Apply Done <<damage>> units</font></b>'
- if zerkaloV > 0:
- zerkaloV -= 1
- health -= damage
- '<b><font color="red"><<$nameV>> reflected the damage and you got <<damage>> points of damage</font></b>'
- end
- end
- xgt 'fight', 'sta'
- end
- end
- if $ARGS[0] = 'uronKritV':
- cla
- damage = rand(strenV, strenV * 2) + weapbonusV + magweapbonusV
- if knifeV > 0:
- knibonV = knifeV + 1
- knifeV = 0
- damage = damage * knibonV
- knibonV = 0
- '<b><font color="red">you throwing knife flies</font></b>'
- end
- if defence <= 0 and klon <= 0 and unmaterial <= 0 and barier <= 0:
- if dospeh > 0:damage -= dospehDef & dospehEn -= 1
- if damage < 0:damage = 0
- health -= damage
- if weaponTipeV = 1:blood += rand(weaponV / 4, weaponV / 2)
- if weaponTipeV = 2:stunV += rand(1, 2)
- if weaponTipeV = 3:blood += rand(weaponV / 4, weaponV / 2)
- if stunnerV > 0:
- stunnerV = 0
- stun = rand(3, 6)
- '<b><font color="red"><<$nameV>> paralyzed you to <<stun>> moves.</font></b>'
- end
- '<b><font color="red">You harmed <<damage>> units</font></b>'
- if zerkalo > 0:
- zerkalo -= 1
- healthV -= damage
- '<b><font color="green">You are repelled damage and <<$nameV>> to give <<damage>> points of damage</font></b>'
- end
- xgt 'fight', 'sta'
- elseif defence > 0 and klon <= 0 and unmaterial <= 0:
- defence -= damage
- '<b><font color="red">Protection of your harmed <<damage>> units</font></b>'
- xgt 'fight', 'sta'
- elseif klon > 0 and unmaterial <= 0:
- klon -= 1
- '<b><font color="red">destroy your clone, you have more <<Klon>> clones</font></b>'
- xgt 'fight', 'sta'
- elseif unmaterial > 0:
- unmaterial -= 1
- '<b><font color="green">Strike the enemy flew right through your body. YOU is not material</font></b>'
- xgt 'fight', 'sta'
- elseif barier > 0:
- !!imeniteta barrier for damage
- if barier >= damage:
- '<b><font color="green">You can easily withstood the impact of the opponent</font></b>'
- xgt 'fight', 'sta'
- else
- health -= damage
- if weaponTipeV = 1:blood += rand(weaponV / 4, weaponV / 2)
- if weaponTipeV = 2:stunV += rand(1, 2)
- if weaponTipeV = 3:blood += rand(weaponV / 4, weaponV / 2)
- if stunnerV > 0:
- stun = rand(3, 6)
- '<b><font color="red"><<$nameV>> paralyzed you to <<stun>> moves.</font></b>'
- end
- '<b><font color="red">You harmed <<damage>> units</font></b>'
- if zerkalo > 0:
- zerkalo -= 1
- healthV -= damage
- '<b><font color="green">You are repelled damage and <<$nameV>> to give <<damage>> points of damage</font></b>'
- end
- end
- xgt 'fight', 'sta'
- end
- end
- if $ARGS[0] = 'uronV':
- cla
- stKo = strenV * 20/100
- damage = rand(strenV - stKo, strenV + stKo) + weapbonusV + magweapbonusV
- if knifeV > 0:
- knibonV = knifeV + 1
- knifeV = 0
- damage = damage * knibonV
- knibonV = 0
- '<b><font color="red">you throwing knife flies</font></b>'
- end
- if defence <= 0 and klon <= 0 and unmaterial <= 0 and barier <= 0:
- if dospeh > 0:damage -= dospehDef & dospehEn -= 1
- if damage < 0:damage = 0
- health -= damage
- if stunnerV > 0:
- stunnerV = 0
- stun = rand(3, 6)
- '<b><font color="red"><<$nameV>> paralyzed you to <<stun>> moves.</font></b>'
- end
- '<b><font color="red">You harmed <<damage>> units</font></b>'
- if zerkalo > 0:
- zerkalo -= 1
- healthV -= damage
- '<b><font color="green">You are repelled damage and <<$nameV>> to give <<damage>> points of damage</font></b>'
- end
- xgt 'fight', 'sta'
- elseif defence > 0 and klon <= 0 and unmaterial <= 0:
- defence -= damage
- '<b><font color="red">Protection of your harmed <<damage>> units</font></b>'
- xgt 'fight', 'sta'
- elseif klon > 0 and unmaterial <= 0:
- klon -= 1
- '<b><font color="red">destroy your clone, you have more <<Klon>> clones</font></b>'
- xgt 'fight', 'sta'
- elseif unmaterial > 0:
- unmaterial -= 1
- '<b><font color="green">Strike the enemy flew right through your body. YOU is not material</font></b>'
- xgt 'fight', 'sta'
- elseif barier > 0:
- !!imeniteta barrier for damage
- if barier >= damage:
- '<b><font color="green">You can easily withstood the impact of the opponent</font></b>'
- xgt 'fight', 'sta'
- else
- health -= damage
- if stunnerV > 0:
- stun = rand(3, 6)
- '<b><font color="red"><<$nameV>> paralyzed you to <<stun>> moves.</font></b>'
- end
- '<b><font color="red">You harmed <<damage>> units</font></b>'
- if zerkalo > 0:
- zerkalo -= 1
- healthV -= damage
- '<b><font color="green">You are repelled damage and <<$nameV>> to give <<damage>> points of damage</font></b>'
- end
- end
- xgt 'fight', 'sta'
- end
- end
- --- atak ---------------------------------
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