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- # atakA1
- if $ARGS[0] = 'atak':
- cla
- !!payment hit dodge
- poSp = speedV * 20 / 100
- uvAg = agil * 20 / 100
- poBox = reactV * 20 / 100
- uvBox = react * 20 / 100
- popad = rand(reactV - poBox, reactV + poBox) + rand(speedV - poSp, speedV + poSp) + bonusShV
- uvorot = rand(react - uvBox, react + uvBox) + rand(agil - uvAg, agil + uvAg)
- uvorKoef = uvorot * 50 / 100
- popKoef = popad * 50 / 100
- if popad > uvorot:
- if popad >= uvorot + uvorKoef:
- !!Crete, very direct hit
- '<b><font color="red">critical hits</font></b>'
- xgt 'atakA1', 'uronKrit'
- else
- !!normal hit
- !!attack the enemy
- '<b><font color="red">Contact</font></b>'
- xgt 'atakA1', 'uron'
- end
- else
- '<b><font color="green">is washed</font></b>'
- xgt 'fight', 'sta'
- end
- end
- if $ARGS[0] = 'uronKrit':
- cla
- damKoef = damTipV * 20 / 100
- damage = rand(damTipV + damKoef, damTipV + damKoef * 2)
- if damTipMV > 0:
- damKoefM = damTipMV * 20 / 100
- damageM = rand(damTipMV + damKoefM, damTipMV + damKoefM * 2)
- end
- xgt 'atakA1', 'damage'
- end
- if $ARGS[0] = 'uron':
- cla
- damKoef = damTipV * 20 / 100
- damage = rand(damTipV - damKoef, damTipV + damKoef)
- if damTipMV > 0:
- damKoefM = damTipMV * 20 / 100
- damageM = rand(damTipMV - damKoefM, damTipMV + damKoefM)
- end
- xgt 'atakA1', 'damage'
- end
- if $ARGS[0] = 'damage':
- cla
- if defence <= 0 and klon <= 0 and unmaterial <= 0 and barier <= 0:
- if dospeh > 0:damage -= dospehDef & dospehEn -= 1
- if damage < 0:damage = 0
- health -= damage
- if hidanAtk = 1:
- hidanAtk = 0
- zerkaloV += 50
- bloodV += 50
- '<b><font color="red"><<$nameV>> drink your blood.</font></b>'
- end
- if damTipMV > 0:
- manna -= damageM
- manna += damageM
- '<b><font color="red"><<$nameV>> absorbed <<damageM>> units of manna you.</font></b>'
- end
- if poisonAV = 1:
- poisonV = 50
- '<b><font color="red"><<$nameV>> have poisoned the needles hit.</font></b>'
- end
- !!manna -= damageM
- if eleShV > 0:
- stun = rand(eleShV, eleShV * 3)
- '<b><font color="red">You are paralyzed <<stunV>> rounds</font></b>'
- end
- '<b><font color="red"><<$nameV>> damage caused you <<damage>> units</font></b>'
- !!'<b><font color="red">caused damage your manna <<damageM>> units</font></b>'
- if zerkalo > 0:
- zerkalo -= 1
- healthV -= damage
- '<b><font color="green">You are repelled damage and <<$nameV>> received <<damage>> points of damage</font></b>'
- end
- xgt 'fight', 'sta'
- end
- if defence > 0 and klon <= 0 and unmaterial <= 0:
- !!damSum = damage + damageM
- !!defence -= damSum
- defence -= damage
- '<b><font color="red">Protection of your harmed <<damage>> units</font></b>'
- xgt 'fight', 'sta'
- end
- if klon > 0 and unmaterial <= 0:
- klon -= 1
- '<b><font color="red">destroy your clone</font></b>'
- xgt 'fight', 'sta'
- end
- if unmaterial > 0:
- unmaterial -= 1
- '<b><font color="green">Strike the enemy passed through you. YOU is not material</font></b>'
- xgt 'fight', 'sta'
- end
- if barier > 0:
- !!imeniteta barrier for damage
- if barier >= damage:
- '<b><font color="green">You can easily withstood the impact of the opponent</font></b>'
- xgt 'fight', 'sta'
- else
- !!manna -= damageM
- !!health -= damage
- health -= damage
- if damTipM > 0:
- manna -= damageM
- mannaV += damageM
- '<b><font color="green">you have ingested <<damageM>> units of manna from the enemy.</font></b>'
- end
- if eleShV > 0:
- stun = rand(eleShV, eleShV * 3)
- '<b><font color="green"><<$nameV>> paralyzed <<stunV>> rounds</font></b>'
- end
- if poisonAV = 1:
- poisonV = 50
- '<b><font color="red"><<$nameV>> have poisoned the needles hit.</font></b>'
- end
- '<b><font color="red">you have caused damage <<damage>> units</font></b>'
- !!'<b><font color="red">caused damage your manna <<damageM>> units</font></b>'
- if zerkalo > 0:
- zerkalo -= 1
- healthV -= damage
- '<b><font color="green">You are repelled enemy damage and received <<damage>> points of damage</font></b>'
- end
- end
- xgt 'fight', 'sta'
- end
- end
- if $ARGS[0] = 'atakW':
- cla
- !!payment hit dodge
- poSp = speedV * 20 / 100
- uvAg = agil * 20 / 100
- poBox = reactV * 20 / 100
- uvBox = react * 20 / 100
- popad = rand(reactV - poBox, reactV + poBox) + rand(speedV - poSp, speedV + poSp)
- uvorot = rand(react - uvBox, react + uvBox) + rand(agil - uvAg, agil + uvAg)
- uvorKoef = uvorot * 50 / 100
- popKoef = popad * 50 / 100
- if popad > uvorot:
- if popad >= uvorot + uvorKoef:
- !!Crete, very direct hit
- '<b><font color="red">critical hits</font></b>'
- xgt 'atakA1', 'uronKritW'
- else
- !!normal hit
- '<b><font color="red">Contact</font></b>'
- xgt 'atakA1', 'uronW'
- end
- else
- '<b><font color="green">is washed</font></b>'
- xgt 'fight', 'sta'
- end
- end
- if $ARGS[0] = 'uronKritW':
- cla
- damKoef = damTipV * 20 / 100
- damage = rand(damTipV + damKoef, damTipV + damKoef * 2)
- damKoefM = damTipMV * 20 / 100
- damageM = rand(damTipMV + damKoefM, damTipMV + damKoefM * 2)
- xgt 'atakA1', 'damageW'
- end
- if $ARGS[0] = 'uronW':
- cla
- damKoef = damTipV * 20 / 100
- damage = rand(damTipV - damKoef, damTipV + damKoef)
- damKoefM = damTipMV * 20 / 100
- damageM = rand(damTipMV - damKoefM, damTipMV + damKoefM)
- xgt 'atakA1', 'damageW'
- end
- if $ARGS[0] = 'damageW':
- cla
- if defence <= 0 and klon <= 0 and unmaterial <= 0 and barier <= 0:
- if dospeh > 0:damage -= dospehDef & dospehEn -= 1
- if damage < 0:damage = 0
- health -= damage
- manna -= damageM
- '<b><font color="green">You are harmed <<damage>> units</font></b>'
- '<b><font color="green">You have caused damage to the enemy manna <<damageM>> units</font></b>'
- if zerkalo > 0:
- zerkalo -= 1
- health -= damage
- '<b><font color="red"><<$nameV>> reflected the damage and you got <<damage>> points of damage</font></b>'
- end
- xgt 'fight', 'sta'
- end
- if defence > 0 and klon <= 0 and unmaterial <= 0:
- damSum = damage + damageM
- defence -= damSum
- !!defenceV -= damage
- '<b><font color="green">You have caused damage <<damSum>> Protection of the enemy units</font></b>'
- xgt 'fight', 'sta'
- end
- if klon > 0 and unmaterial <= 0:
- klon -= 1
- '<b><font color="green">Destroyed enemy clone</font></b>'
- xgt 'fight', 'sta'
- end
- if unmaterial > 0:
- unmaterial -= 1
- '<b><font color="red">Your shot went through the opponent''s body. Opponents do not materials</font></b>'
- xgt 'fight', 'sta'
- end
- if barier > 0:
- !!imeniteta barrier for damage
- if barier >= damage:
- '<b><font color="red"><<$nameV>> easily withstood your butt</font></b>'
- xgt 'fight', 'sta'
- else
- manna -= damageM
- health -= damage
- !!healthV -= damage
- '<b><font color="green">You have caused damage <<damage>> units</font></b>'
- '<b><font color="green">You have caused damage to the enemy manna <<damageM>> units</font></b>'
- if zerkalo > 0:
- zerkalo -= 1
- healthV -= damage
- '<b><font color="red">Enemy reflected damage and you got <<damage>> points of damage</font></b>'
- end
- end
- xgt 'fight', 'sta'
- end
- end
- --- atakA1 ---------------------------------
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