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- # atakB1
- if $ARGS[0] = 'atak':
- cla
- !!payment hit dodge
- poSp = speedV * 20 / 100
- uvAg = agil * 20 / 100
- poBox = reactV * 20 / 100
- uvBox = react * 20 / 100
- popad = rand(reactV - poBox, reactV + poBox) + rand(speedV - poSp, speedV + poSp) + bonusShV
- uvorot = rand(react - uvBox, react + uvBox) + rand(agil - uvAg, agil + uvAg)
- uvorKoef = uvorot * 50 / 100
- popKoef = popad * 50 / 100
- if popad > uvorot:
- if popad >= uvorot + uvorKoef:
- !!Crete, very direct hit
- '<b><font color="green">critical hits</font></b>'
- gs 'atakB1', 'uronKrit'
- else
- !!normal hit
- !!attack the enemy
- '<b><font color="green">Contact</font></b>'
- gs 'atakB1', 'uron'
- end
- else
- '<b><font color="red">is washed</font></b>'
- end
- end
- if $ARGS[0] = 'uronKrit':
- cla
- damDef = defenceV / 100
- damKoef = damDef * 20 / 100
- damage = rand(damDef + damKoef, damDef + damKoef * 2)
- gs 'atakB1', 'damage'
- end
- if $ARGS[0] = 'uron':
- cla
- damDef = defenceV / 100
- damKoef = damDef * 20 / 100
- damage = rand(damDef - damKoef, damDef + damKoef)
- gs 'atakB1', 'damage'
- end
- if $ARGS[0] = 'damage':
- cla
- if defence <= 0 and klon <= 0 and unmaterial <= 0 and barier <= 0:
- if dospeh > 0:damage -= dospehDefV & dospehEn -= 1
- if damage < 0:damage = 0
- health -= damage
- !!manna -= damageM
- if eleShV > 0:
- stun = rand(eleShV, eleShV * 3)
- '<b><font color="red">Protection of the enemy paralyze you <<stun>> rounds</font></b>'
- end
- '<b><font color="red">Protection of the enemy caused you damage <<damage>> units</font></b>'
- !!'<b><font color="red">caused damage your manna <<damageM>> units</font></b>'
- if zerkalo > 0:
- zerkalo -= 1
- defenceV -= damage
- '<b><font color="green">You are reflected damage from the defense and protection of the enemy received <<damage>> points of damage</font></b>'
- end
- !!xgt 'fight', 'sta'
- end
- if defence > 0 and klon <= 0 and unmaterial <= 0:
- !!damSum = damage + damageM
- !!defence -= damSum
- defence -= damage
- '<b><font color="red">your defense harmed <<damage>> units from the defense</font></b>'
- !!xgt 'fight', 'sta'
- end
- if klon > 0 and unmaterial <= 0:
- klon -= 1
- '<b><font color="red">destroy your clone</font></b>'
- !!xgt 'fight', 'sta'
- end
- if unmaterial > 0:
- unmaterial -= 1
- '<b><font color="green">Beat the defense went through you. YOU is not material</font></b>'
- !!xgt 'fight', 'sta'
- end
- if barier > 0:
- !!imeniteta barrier for damage
- if barier >= damage:
- '<b><font color="green">You can easily withstand the impact of the defense</font></b>'
- !!xgt 'fight', 'sta'
- else
- !!manna -= damageM
- !!health -= damage
- health -= damage
- if eleShV > 0:
- stun = rand(eleShV, eleShV * 3)
- '<b><font color="red">Protection of the enemy paralyze you <<stun>> rounds</font></b>'
- end
- '<b><font color="red">You have harmed <<damage>> units from the defense</font></b>'
- !!'<b><font color="red">caused damage your manna <<damageM>> units</font></b>'
- if zerkalo > 0:
- zerkalo -= 1
- defenceV -= damage
- '<b><font color="green">You are repelled enemy damage and protection received <<damage>> points of damage</font></b>'
- end
- end
- !!xgt 'fight', 'sta'
- end
- end
- --- atakB1 ---------------------------------
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