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@@ -2,38 +2,25 @@
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if $ARGS[0] = 'morning':
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'<center><video autoplay loop src="images/shared/romance/misc/wakeup1.mp4"></video></center>'
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- if pcs_makeup > 1 and cosmetic_tattoo = 0:
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- pcs_makeup = 0
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- vidageday -= 1
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- *nl
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- if hangover = daystart:
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- !! hungover
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- 'A sharp lance of pain pierces your consciousness, bringing you out of sleep. You wake up blearily, head <i>pounding</i> with an awful hangover. With an internal groan, you realize your makeup still smeared across your face from last night too.'
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- else
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- 'Something stirs in your mind and you slowly come to consciousness. Blearily, you wake up, wondering why your face feels itchy before you internally groan, realizing you never washed off your makeup last night and it''s now smeared across your face.'
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- end
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- elseif hangover = daystart:
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+!!{ if hangover = daystart:
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'A sharp lance of pain pierces your consciousness, bringing you out of sleep. You wake up blearily, head <i>pounding</i> with an awful hangover.'
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- else
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- 'Something stirs in your mind and you slowly come to consciousness. Blearily, you rub your forehead, yawning as you wake up.'
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- end
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- if kanikuli = 0 and StoryLine = 1 and SchoolAtestat = 0 and SchoolBlock = 0 and week < 6:
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- !! late for school
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- act'Continue':gt'booty_call_morning','late_for_school'
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- else
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- *nl
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- if booty_call['sleep_accident'] = 1:
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- gs'booty_call_morning','confused'
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- else
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- gs'booty_call_morning','wakeup'
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+ act'<i>Ugh, my head</i>':gt'booty_call_morning','hangover'
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+ else}
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+ 'Your mind stirs and you slowly come to consciousness. Your first thoughts are...'
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+ act'<i>Yawn</i>':gt'booty_call_morning','yawn_wake'
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+!! end
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+ if kanikuli = 0 and StoryLine = 1 and SchoolAtestat = 0 and SchoolBlock = 0 and week < 6:
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+ act'School!':
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+ cla & *clr
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+ '<center><video autoplay loop src="images/shared/romance/misc/wakeup2.mp4"></video></center>'
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+ 'Your eyes snap open. You frantically grab for your phone and turn on the screen.'
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+ gs'booty_call_morning','late_for_school'
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end
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end
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+!! if pcs_boyfriend > 0:act'Guilt':gt'booty_call_morning','guilt'
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end
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if $ARGS[0] = 'late_for_school':
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- cla & *clr
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- '<center><video autoplay loop src="images/shared/romance/misc/wakeup2.mp4"></video></center>'
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- 'Eyes fluttering open, you see the faint light of the sun before they go wide in shock. You grab your phone and turn on the screen.'
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*nl
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'<b><<$month>> <<day>></b>'
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'<b><<$week>></b>'
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@@ -59,790 +46,157 @@ if $ARGS[0] = 'late_for_school':
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'You need to get home and change into your uniform! You''re not sure if you have time for a shower, but you definitely <i>need</i> to get your uniform!'
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end
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- if booty_call['continuation'] = 0:booty_call['continuation'] = rand(0,2)
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- if booty_call['continuation'] = 0:
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- '"Hey, what''s wrong?" <<$npc_firstname[$npclastsaved]>> says, turning over and squinting at you with sleepy eyes.'
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- act'I need to be somewhere!':
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- cla & *nl
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- '"I''m gonna be late for something!" you huff out. With one last quick check, you make sure all your clothes are in place and rush out the door, leaving <<$npc_firstname[$npclastsaved]>> and your night together behind you.'
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- act'Leave':gs'booty_call_after','exit'
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- end
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+ '"Hey, what''s wrong?" <<$npc_firstname[$boy]>> says, turning over and squinting at you with sleepy eyes.'
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+ act'I need to be somewhere!':
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+ cla & *nl
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+ '"I''m gonna be late for something!" you huff out. With one last quick check, you make sure all your clothes are in place and rush out the door, leaving <<$npc_firstname[$boy]>> and your night together behind you.'
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+ act'Leave':gs'booty_call_after','exit'
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+ end
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- act'I''m gonna be late for school!':
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- cla & *nl
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- if PCloStyle2 = 4:
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- !! you were wearing your school uniform last night
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- '"I need to go! I''m going to be late for school!" you huff, pulling your skirt up and buttoning your shirt as fast as you can. It''s a bit wrinkled from laying in a pile all night, but it''ll do in a pinch.'
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- else
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- '"I need to go! I''m going to be late for school!" you huff. "I need to go home! I don''t have my uniform! Shit! <i>Fuck!</i>"'
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+ act'I''m gonna be late for school!':
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+ cla & *nl
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+ if PCloStyle2 = 4:
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+ !! you were wearing your school uniform last night
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+ '"I need to go! I''m going to be late for school!" you huff, pulling your skirt up and buttoning your shirt as fast as you can. It''s a bit wrinkled from laying in a pile all night, but it''ll do in a pinch.'
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+ else
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+ '"I need to go! I''m going to be late for school!" you huff. "I need to go home! I don''t have my uniform! Shit! <i>Fuck!</i>"'
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+ end
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+ if npc_car[$boy] = 1 and npc_selfish[$boy] ! 1:
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+ '"You need a ride? I can drop you off in my car."'
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+ act'No thanks':
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+ cla & *clr
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+ $npc_apt_bedroom[$boy]
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+ '"No, I''ll be okay. Thanks for the offer though." '
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+ *nl
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+ 'With one last quick check, you make sure all your clothes are in place and call, "See you later!" over your shoulder as you rush out the door.'
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+ act'Leave':gs'booty_call_after','exit'
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end
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- if npc_car[$boy] = 1:
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- '"You need a ride? I can drop you off in my car."'
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- act'No thanks':
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- cla & *clr
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- $npc_apt_bedroom[$boy]
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- '"No, I''ll be okay. Thanks for the offer though." With one last quick check, you make sure all your clothes are in place, you shout, "See you later!" over your shoulder and rush out the door.'
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- act'Leave':gs'booty_call_after','exit'
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- end
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-
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-!!{ act'That''d be great':
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- cla & *clr
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- $npc_apt_bedroom[$boy]
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- '"Really? That''d be great!" With one last quick check, you make sure all your clothes are in place, you shout, "See you later!" over your shoulder and rush out the door.'
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-
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- end}
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+
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+ act'That''d be great':
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+ cla & *clr
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+ $npc_apt_bedroom[$boy]
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- act'Can''t let people see':
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+ '"Really?" you perk up. "That''d be great!"'
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+ '"Let me just get dressed."'
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+ 'You collect the rest of your things while he throws on some clothes and grabs his keys, then both of you head outside and climb into his car.'
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+ '"Where do you want me to take you?" he asks'
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+ act'Take me home':booty_call['give_lift'] = 1 & gt'booty_call_morning','give_lift'
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+ act'Take me to school':booty_call['give_lift'] = 2 & gt'booty_call_morning','give_lift'
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+ end
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+
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+ if npc_residence[$boy] = 1:
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+ act'I can walk':
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cla & *clr
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$npc_apt_bedroom[$boy]
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- 'You hesitate for a moment, considering. "No," you shake your head. "I don''t want someone seeing me get out of your car. Rumors already spread through my school. I can''t risk it." With one last quick check, you make sure all your clothes are in place, you shout, "See you later!" over your shoulder and rush out the door.'
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+ '"Nah," you shake your head. "It''s okay. It''s right here in the residential area. I can just walk.Thanks for the offer though."'
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+ *nl
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+ 'With one last quick check, you make sure all your clothes are in place and call, "See you later!" over your shoulder as you rush out the door.'
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act'Leave':gs'booty_call_after','exit'
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end
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- else
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-
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- end
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- end
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- elseif booty_call['continuation'] = 1:
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- !! FWB/Booty calls?
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- '"I had a good time last night," he says, seeming to ignore your panic.'
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- '"Yeah?" you reply absentmindedly, looking for your bag.'
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- '"I''d love to hook up with you again sometime."'
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- '"What, just like fuck buddies or something?" you say, kneeling on the floor looking under the furniture.'
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- '"Yeah."'
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- elseif booty_call['continuation'] = 2:
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- !! Ask to start dating
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- '"I know you''re in a rush but I just wanted to let you know I had a really good time last night."'
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- '"Yeah?" you reply absentmindedly, looking for your bag.'
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- '"Could I see you again sometime? Take you out on a date or something?"'
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- end
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-
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- if booty_call['continuation'] > 0:
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- act'I don''t have time for this!':
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- cla & *clr
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- $npc_apt_bedroom[$npclastsaved]
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- '"I really don''t have time for this right now! Gotta go!"'
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- if PCloStyle2 = 4:
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- !! you were wearing your school uniform last night
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- 'You quickly check your uniform one last time, making sure everything''s in place. It''s a bit wrinkled from laying in a pile all night, but it''ll have to do in a pinch. Not even saying goodbye, you rush out the door, leaving <<$npc_firstname[$npclastsaved]>> and your night together behind you.'
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- else
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- 'With one last quick check, you make sure all your clothes are in place and rush out the door, leaving <<$npc_firstname[$npclastsaved]>> and your night together behind you.'
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end
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- act'Leave':gt'booty_call_after','exit'
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- end
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-
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- act'<i>Sure!Callme!</i>':
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- cla & *clr
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- $npc_apt_bedroom[$npclastsaved]
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- '"Uhh, sure!"'
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- '<i>Found it!</i> You grab your bag from where it slipped under the bed. Standing back up, you pull a pen from it and frantically scribble your number down on a piece of paper you found while you were looking around.'
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- if booty_call['continuation'] = 1:
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- '"Call me when you want to hook up!" you shout over your shoulder as you run out the door.'
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- elseif booty_call['continuation'] = 2:
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- '"Call me when you want to hang out!" you shout over your shoulder as you run out the door.'
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+
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+ act'Can''t let people see':
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+ cla & *clr
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+ $npc_apt_bedroom[$boy]
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+ 'You hesitate for a moment, considering it. "No," you shake your head. "I don''t want someone seeing me get out of your car. Rumors spread like fire at my school. I can''t risk it." With one last quick check, you make sure all your clothes are in place, you shout, "See you later!" over your shoulder and rush out the door.'
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+ act'Leave':gs'booty_call_after','exit'
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end
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- act'Leave':gt'booty_call_after','exit'
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- end
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- end
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- end
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-end
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-
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-if $ARGS[0] = 'dress_loop1':
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- :dress_loop_start
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- if $lastpantyworntype ! 'none' and $pantyworntype = 'none':
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- gs'panties','wear'
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- $booty_call['dress_describe'] = 'pulling your panties up your legs'
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- elseif $lastbraworntype ! 'none' and $braworntype = 'none':
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- gs'bras','wear'
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- $booty_call['dress_describe'] = 'throwing your arms through the straps of your bra and clasping it behind your back.'
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- elseif $clothingworntype = 'nude':
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- gs'clothing','wear'
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- jump 'dress_loop_start'
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- elseif $clothingworntype ! 'nude':
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- if CloDress = 1:
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- booty_call['dress_end'] = 1
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- $booty_call['dress_describe'] = 'pulling your dress up'
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- else
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- if booty_call['pants_dress'] = 0 and booty_call['dress_end'] ! 1:
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- booty_call['pants_dress'] = 1
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- $booty_call['dress_describe'] = 'tugging your pants over your hips'
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else
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- booty_call['dress_end'] = 1
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- $booty_call['dress_describe'] = 'pulling your top down'
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+ 'With one last quick check, you make sure all your clothes are in place and grab the rest of your things. "See you later!" you call over your shoulder as you rush out the door.'
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+ act'Leave':gs'booty_call_after','exit'
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end
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end
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end
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end
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-if $ARGS[0] = 'confused':
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- minut += rand(1,5)
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- 'What happened last night...? You blink blearily, looking around, trying to get your bearings. You''re in someone else''s room that isn''t your own.'
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+if $ARGS[0] = 'yawn_wake':
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+ cla & *clr
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+ $npc_apt_bedroom[$boy]
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+ 'You open your mouth wide, yawning loudly and stretching your arms back as the covers fall off of you.'
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+ 'Your movement causes <<$npc_firstname[$boy]>> to stir as well, blinking his eyes open. Reaching down, you grab your phone and switch on the display.'
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*nl
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- 'That''s right! You hooked up with a guy last night and accidentally fell asleep in his bed...'
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- act'... <i>his</i> bed...?':
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- cla & *clr
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- '<center><video autoplay loop src="images/shared/romance/misc/wakeup2.mp4"></video></center>'
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- 'Wait... If you fell asleep in his bed, then...'
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- *nl
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- gs'booty_call_morning','wakeup'
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- end
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- if StoryLine = 1:
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- act'Mom! Shit!':
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- gs'stat'
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- cla & *clr
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- '<center><video autoplay loop src="images/shared/romance/misc/wakeup2.mp4"></video></center>'
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- '... in his bed? Wait! Shit!'
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- 'You grab for your phone, turning on the display to check the time.'
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- *nl
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- if minut = 0:
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- '<b><<hour>>:00</b>'
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- elseif minut < 10:
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- '<b><<hour>>:0<<minut>></b>'
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- else
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- '<b><<hour>>:<<minut>></b>'
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- end
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- *nl
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- 'Fuck! You never went home last night!'
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- '<i><<$npc_nickname[''A29'']>>''s gonna kill me!</i>'
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- act'Get dressed!':
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- cla & *clr
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- $npc_apt_bedroom[$npclastsaved]
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- if npc_earlyriser = 1:
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- 'You frantically haul yourself out of bed and start grabbing your clothes and throwing them on. The guy you slept with last night (<<$npc_firstname[$npclastsaved]>>? Was that his name?) isn''t in the room but you can hear water running. He must be in the shower.'
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- if cumloc[11] > 0:
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- *nl
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- 'There''s no time for that anywa- Wait, what''s this crusty stuff on your ski- <i>FUCK!</i> You fell asleep with his cum on your face! <<$npc_nickname[''A29'']>> is going to <i>strangle</i> you if you don''t clean this up before you get home!'
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- end
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-
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- act'Rush out':
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- cla & *clr
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- $npc_apt_bedroom[$npclastsaved]
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- 'No time to say goodbye! You finish getting dressed, quickly give yourself a once over and grab your stuff before heading out the door, accidentally slamming it behind you in your rush.'
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- act'Leave':gs'booty_call_after','exit'
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- end
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-
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- act'Leave your number for hooking up':
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- cla & *clr
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- $npc_apt_bedroom[$npclastsaved]
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- 'No time to say goodbye, but you don''t want to just dip out without anything. You finish getting dressed and find a scrap of paper, scribbling out a messy note:'
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- *nl
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- ' <i>Hey,</i>'
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- ' <i>I had a lot of fun last night but I really gotta go! Gimme a call if you wanna hook up again!</i>'
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- *nl
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- '<i>(xxx) xxx-xx-xx - <<$pcs_nickname>> <3</i>'
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- *nl
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- 'Hastily signing it, you grab your stuff and rush out the door, accidentally slamming it behind you along the way.'
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-
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- if npc_goal[$npclastsaved] = 1:gs'lover','add',$boy
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-
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- act'Leave':gs'booty_call_after','exit'
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- end
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-
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- act'Leave your number for dating':
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- cla & *clr
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- $npc_apt_bedroom[$npclastsaved]
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- 'No time to say goodbye, but you don''t want to just dip out without anything. You finish getting dressed and find a scrap of paper, scribbling out a messy note:'
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- *nl
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- ' <i>Hey,</i>'
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- ' <i>I had a lot of fun last night but I really gotta go! I''d really love to see you again sometime! Call me? Maybe we can go on a date?</i>'
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- *nl
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- '<i>(xxx) xxx-xx-xx - <<$pcs_nickname>> <3</i>'
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- *nl
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- 'Hastily signing it, you grab your stuff and rush out the door, accidentally slamming it behind you along the way.'
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-
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- if npc_goal[$npclastsaved] > 1:gs'lover','add',$boy
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-
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- act'Leave':gs'booty_call_after','exit'
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- end
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-
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- elseif npc_latesleeper = 1:
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- 'You frantically haul yourself out of bed and start grabbing your clothes and throwing them on. The guy you slept with last night (<<$npc_firstname[$npclastsaved]>>? Was that his name?) is still completely knocked out in his bed, your wild movements apparently not disturbing his sleep at all.'
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- if cumloc[11] > 0:
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- *nl
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- 'Where the hell is your- Wait, what''s this crusty stuff on your ski- <i>FUCK!</i> You fell asleep with his cum on your face! <<$npc_nickname[''A29'']>> is going to <i>strangle</i> you if you don''t clean this up before you get home!'
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- end
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- act'Rush out':
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- cla & *clr
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- $npc_apt_bedroom[$npclastsaved]
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- 'You definitely don''t feel like waking him up and besides, there''s no time to say goodbye! You finish getting dressed, quickly give yourself a once over and grab your stuff before sneaking towards the door as quickly as possible, trying not to slam it behind you on your way out.'
|
|
|
- act'Leave':gs'booty_call_after','exit'
|
|
|
- end
|
|
|
-
|
|
|
- act'Leave your number for hooking up':
|
|
|
- cla & *clr
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
- 'You definitely don''t feel like waking him up, but you don''t want to just dip out without anything. You finish getting dressed and find a scrap of paper, scribbling out a messy note:'
|
|
|
- *nl
|
|
|
- ' <i>Hey,</i>'
|
|
|
- ' <i>I had a lot of fun last night but I really gotta go! Gimme a call if you wanna hook up again!</i>'
|
|
|
- *nl
|
|
|
- '<i>(xxx) xxx-xx-xx - <<$pcs_nickname>> <3</i>'
|
|
|
- *nl
|
|
|
- 'Hastily signing it, you leave it on his nightstand and grab your stuff before sneaking towards the door as quickly as possible, trying not to slam it behind you on your way out.'
|
|
|
-
|
|
|
- if npc_goal[$npclastsaved] = 1:gs'lover','add',$boy
|
|
|
-
|
|
|
- act'Leave':gs'booty_call_after','exit'
|
|
|
- end
|
|
|
-
|
|
|
- act'Leave your number for dating':
|
|
|
- cla & *clr
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
- 'No time to say goodbye, but you don''t want to just dip out without anything. You finish getting dressed and find a scrap of paper, scribbling out a messy note:'
|
|
|
- *nl
|
|
|
- ' <i>Hey,</i>'
|
|
|
- ' <i>I had a lot of fun last night but I really gotta go! I''d really love to see you again sometime! Call me? Maybe we can go on a date?</i>'
|
|
|
- *nl
|
|
|
- '<i>(xxx) xxx-xx-xx - <<$pcs_nickname>> <3</i>'
|
|
|
- *nl
|
|
|
- 'Hastily signing it, you leave it on his nightstand and grab your stuff before sneaking towards the door as quickly as possible, trying not to slam it behind you on your way out.'
|
|
|
-
|
|
|
- if npc_goal[$npclastsaved] > 1:gs'lover','add',$boy
|
|
|
-
|
|
|
- act'Leave':gs'booty_call_after','exit'
|
|
|
- end
|
|
|
- else
|
|
|
- 'You frantically haul yourself out of bed and start grabbing clothing off the floor. The guy you slept with last night (<<$npc_firstname[$npclastsaved]>>? Was that his name?) starts awake, rapidly blinking in confusion at the noise you''re making.'
|
|
|
- '"Hey, what''s going on?" he asks.'
|
|
|
- '"I didn''t mean to stay here last night!" you explain hastily, tugging your clothes on. "My <<$npc_nickname[''A29'']>> is gonna <i>kill</i> me for not coming home!"'
|
|
|
- if cumloc[11] > 0:
|
|
|
- *nl
|
|
|
- 'As you move to brush your messy hair out of your face, you realize there''s something something strange there. Some kind of crusty white substance? It''s kind of flakey and-'
|
|
|
- '"HOLY FUCK! I fell asleep with your cum on my face?! Why didn''t you say something? <<$npc_nickname[''A29'']>> really is going to kill me if I come home looking like this!"'
|
|
|
- end
|
|
|
- if booty_call['continuation'] = 0:booty_call['continuation'] = rand(0,2)
|
|
|
- if booty_call['continuation'] = 0:
|
|
|
- act'Rush out':
|
|
|
- cla & *clr
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
- 'You finish getting dressed as quickly as possible and give yourself a once over before grabbing your stuff and rushing out the door, accidentally slamming it behind you.'
|
|
|
- act'Leave':gs'booty_call_after','exit'
|
|
|
- end
|
|
|
-
|
|
|
- act'Ask to hook up again later':
|
|
|
- cla & *clr
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
- '"Listen," you say, still panickedly looking for your bag. "I''m in a rush now but I still want to see you again. We could hook up again? Like we did last night?"'
|
|
|
- if npc_goal[$npclastsaved] = 1:
|
|
|
- '"What, like fuck buddies?"'
|
|
|
- '"Yeah, just like that," you say, finally finding it under the bed somehow.'
|
|
|
- '"Sure, I''ll sleep with you again if you''re offering."'
|
|
|
- '"Great!" You pull out a pen and frantically scribble your number down on a piece of paper you found while you were looking around. "Text me when you want to hook up!" you shout over your shoulder as you run out the door.'
|
|
|
- gs'lover','add',$boy
|
|
|
- elseif rand(1,3) = 1:
|
|
|
- '"Nah, this was a one time thing. I never fuck the same girl twice."'
|
|
|
- 'Despite the desperation of your situation, his comment gives you pause for a moment and you turn to give him a look. "Seriously?"'
|
|
|
- '"Do I look like I''m kidding?" he grins back, clearly satisfied with himself.'
|
|
|
- '<i>Free access to pussy and you''re just gonna turn it down. Whatever...</i> you think to yourself finally managing to find your bag where it somehow slipped beneath the bed.'
|
|
|
- *nl
|
|
|
- '"Well, see you never then," you say and hurry out the door.'
|
|
|
- else
|
|
|
- '"That''s uhh... Well it''s not really something I''m interested in."'
|
|
|
- '"Your loss," you shrug, yanking your bag out from underneath the bed. How did it even get down there anyways?! Without another word, you run out the door, slamming it behind you.'
|
|
|
- end
|
|
|
-
|
|
|
- act'Leave':gs'booty_call_after','exit'
|
|
|
- end
|
|
|
-
|
|
|
- act'Ask to go on a date':
|
|
|
- cla & *clr
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
- '"Listen," you say, still panickedly looking for your bag. "I''m in a rush now but I still want to see you again. We could go on a date or something?"'
|
|
|
- if npc_goal[$npclastsaved] > 1:
|
|
|
- '"Yeah, I think I''d like that," he smiles at you.'
|
|
|
- '"Great!" Despite the desperation of your situation, you can''t help but smile at his words when you finally find your bag hiding underneath his bed. How did it get down there anyways?! You pull out a pen and frantically scribble your number down on a piece of paper you found earlier and rush towards the door.'
|
|
|
- *nl
|
|
|
- '"Call me sometime!" you shout over your shoulder as you slam it behind you.'
|
|
|
- gs'lover','add',$boy
|
|
|
- elseif rand(1,3) = 1:
|
|
|
- '"Nah, this was a one time thing. I never fuck the same girl twice."'
|
|
|
- 'Despite the desperation of your situation, his comment gives you pause for a moment and you turn to give him a look. "Seriously?"'
|
|
|
- '"Do I look like I''m kidding?" he grins back, clearly satisfied with himself.'
|
|
|
- '<i>Wow... You can really pick em, huh <<$pcs_nickname>>...</i> you think to yourself finally managing to find your bag where it somehow slipped beneath the bed. <i>Ugh. Whatever...</i>'
|
|
|
- *nl
|
|
|
- '"Well, see you never then," you say feeling a little hurt, and hurry out the door.'
|
|
|
- else
|
|
|
- '"That''s uhh... I''m not really interested in anything like that. I''m really just in it for sex to be honest."'
|
|
|
- '"Oh... Okay then..." you reply, stiffling your hurt feelings. You finally yank your bag out from underneath the bed. How did it even get down there anyways?! "See you later, I guess..." you say awkwardly, running out the door and slamming it behind you.'
|
|
|
- end
|
|
|
-
|
|
|
- act'Leave':gs'booty_call_after','exit'
|
|
|
- end
|
|
|
- else
|
|
|
- if npc_goal[$npclastsaved] = 1:
|
|
|
- !! FWB/Booty calls?
|
|
|
- '"I had a good time last night," he says, seeming to ignore your panic.'
|
|
|
- '"Yeah?" you reply absentmindedly, looking for your bag.'
|
|
|
- '"I''d love to hook up with you again sometime."'
|
|
|
- '"What, just like fuck buddies or something?" you say, kneeling on the floor looking under the furniture.'
|
|
|
- '"Yeah."'
|
|
|
- elseif npc_goal[$npclastsaved] > 1:
|
|
|
- !! Ask to start dating
|
|
|
- '"I know you''re in a rush but I just wanted to let you know I had a really good time last night."'
|
|
|
- '"Yeah?" you reply absentmindedly, looking for your bag.'
|
|
|
- '"Could I see you again sometime? Take you out on a date or something?"'
|
|
|
- end
|
|
|
-
|
|
|
- act'I don''t have time for this!':
|
|
|
- cla & *clr
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
- '"Sorry, I really don''t have time for this right now and honestly, I''m just not interested," you say, finally finding your bag beneath the bed and yanking it out. "Gotta go!"'
|
|
|
- 'With one last quick check, you make sure all your clothes are in place and rush out the door, leaving <<$npc_firstname[$npclastsaved]>> and your night together behind you.'
|
|
|
- act'Leave':gt'booty_call_after','exit'
|
|
|
- end
|
|
|
-
|
|
|
- act'<i>Sure!Callme!</i>':
|
|
|
- cla & *clr
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
- '"Uhh, sure!"'
|
|
|
- '<i>Found it!</i> You grab your bag from where it slipped under the bed. Standing back up, you pull a pen from it and frantically scribble your number down on a piece of paper you found while you were looking around.'
|
|
|
- if booty_call['continuation'] = 1:
|
|
|
- '"Text me when you want to hook up!" you shout over your shoulder as you run out the door.'
|
|
|
- elseif booty_call['continuation'] = 2:
|
|
|
- '"Call me when you want to hang out!" you shout over your shoulder as you run out the door.'
|
|
|
- end
|
|
|
- act'Leave':gt'booty_call_after','exit'
|
|
|
- end
|
|
|
- end
|
|
|
- end
|
|
|
- end
|
|
|
- end
|
|
|
+ '<b><<$month>> <<day>></b>'
|
|
|
+ '<b><<$week>></b>'
|
|
|
+ if minut = 0:
|
|
|
+ '<b><<hour>>:00</b>'
|
|
|
+ elseif minut < 10:
|
|
|
+ '<b><<hour>>:0<<minut>></b>'
|
|
|
+ else
|
|
|
+ '<b><<hour>>:<<minut>></b>'
|
|
|
end
|
|
|
+ gs'booty_call_morning','wakeup'
|
|
|
end
|
|
|
|
|
|
-if $ARGS[0] = 'wakeup':
|
|
|
-
|
|
|
-!!{ if npc_earlyriser = 1:
|
|
|
- !! he woke up before you
|
|
|
-
|
|
|
- if npc_generous[$npclastsaved] = 1 and npc_apt_type[$npclastsaved] ! 1:
|
|
|
- !! breakfast in bed
|
|
|
- booty_call['b_i_b'] = 1
|
|
|
- if booty_call['sleep_accident'] = 0:
|
|
|
- 'You wake up, blearily blinking and slightly confused, trying to get your bearings. You''re in someone else''s room that isn''t your own.'
|
|
|
- else
|
|
|
- 'Turning over, you look for the the guy you were with last night (<<$npc_firstname[$npclastsaved]>>? Was that his name?) only to find that you''re alone in the bed, no one else with you.'
|
|
|
- end
|
|
|
- *nl
|
|
|
- if npc_apt_type[$npclastsaved] = 2:
|
|
|
- 'Slowly, you realize you smell food and looking up, you see <<$npc_firstname[$npclastsaved]>> in the corner of the room, standing in front of a tiny stove.'
|
|
|
- else
|
|
|
- 'You start when the door opens and <<$npc_firstname[$npclastsaved]>> walks in holding a tray.'
|
|
|
- '"Sorry about that," he grins. "You were still sleeping so I didn''t want to wake you up. I made breakfast."'
|
|
|
- end
|
|
|
-
|
|
|
- act'Clingy much?':
|
|
|
- cla & *clr
|
|
|
- !! IMAGE HERE
|
|
|
- 'Geez, clingy much?'
|
|
|
- act'Take the food':
|
|
|
- end
|
|
|
-
|
|
|
- act'Wow, thanks!':
|
|
|
- cla & *clr
|
|
|
- !! IMAGE HERE
|
|
|
-
|
|
|
- end
|
|
|
- else
|
|
|
- if booty_call['sleep_accident'] = 0:
|
|
|
- 'You wake up, blearily blinking and slightly confused, trying to get your bearings. You''re in someone else''s room that isn''t your own.'
|
|
|
- else
|
|
|
- 'Turning over, you look for the the guy you were with last night (<<$npc_firstname[$npclastsaved]>>? Was that his name?) only to find that you''re alone in the bed, no one else with you.'
|
|
|
- end
|
|
|
- if npc_apt_type[$npclastsaved] = 1:
|
|
|
- 'It''s a... dorm room...?'
|
|
|
- elseif npc_apt_type[$npclastsaved] = 2:
|
|
|
- 'He''s in the shower'
|
|
|
- elseif npc_apt_type[$npclastsaved] = 3:
|
|
|
- 'He''s in the shower and you can hear it through the wall'
|
|
|
- else
|
|
|
- 'You''re alone'
|
|
|
- end
|
|
|
- end
|
|
|
- elseif npc_latesleeper = 1:
|
|
|
- 'You turn and see him still sleeping next to you.'
|
|
|
- act'Slip out of bed':
|
|
|
- cla & *clr
|
|
|
- !! IMAGE HERE
|
|
|
- 'Slip out of bed, get dressed'
|
|
|
- act'Sneak out':
|
|
|
- cla & *clr
|
|
|
- !! IMAGE HERE
|
|
|
-
|
|
|
- act'Leave':gt'booty_call_after','exit'
|
|
|
- end
|
|
|
- act'Leave your number behind':
|
|
|
- cla & *clr
|
|
|
- !! IMAGE HERE
|
|
|
-
|
|
|
- act'Leave':gt'booty_call_after','exit'
|
|
|
- end
|
|
|
- end
|
|
|
-
|
|
|
- act'Look for the shower':
|
|
|
-
|
|
|
-
|
|
|
- dynamic $showerdin
|
|
|
-
|
|
|
- end
|
|
|
-
|
|
|
- act'Wake him up with a blowjob':
|
|
|
+if $ARGS[0] = 'wakeup1':
|
|
|
+!! if npc_earlyriser = 1:
|
|
|
+!! gt'booty_call_morning','earlyriser1'
|
|
|
+!! elseif npc_latesleeper = 1:
|
|
|
+!! gt'booty_call_morning','latesleeper'
|
|
|
+!! else
|
|
|
+ act'Prepare to leave':gt'booty_call_morning','head_out'
|
|
|
+ if $clothingworntype = 'nude':
|
|
|
+ act'Get dressed':
|
|
|
cla & *clr
|
|
|
- !! IMAGE HERE
|
|
|
- gs 'arousal','bj',rand(2,5)
|
|
|
- gs 'stat'
|
|
|
- 'You blow him until he wakes up.'
|
|
|
- act'Keep sucking':
|
|
|
- gs 'arousal','bj',rand(2,5)
|
|
|
- gs 'stat'
|
|
|
-
|
|
|
- 'I''m gonna cum!'
|
|
|
- act'Let him cum in your mouth':
|
|
|
-
|
|
|
-
|
|
|
- act'Let him cum on your face':
|
|
|
-
|
|
|
-
|
|
|
- end
|
|
|
-
|
|
|
- if pcs_vag > 0:
|
|
|
- act'Let''s fuck':
|
|
|
- booty_call['position'] = rand(1,3)
|
|
|
- if booty_call['position'] = 1:
|
|
|
- !! IMAGE HERE
|
|
|
-
|
|
|
- elseif booty_call['position'] = 2:
|
|
|
-
|
|
|
- elseif booty_call['position'] = 3:
|
|
|
-
|
|
|
-
|
|
|
- end
|
|
|
- if booty_call['condom'] = 1:
|
|
|
- 'He starts reaching for a condom'
|
|
|
-
|
|
|
- act'Wait for him':
|
|
|
-
|
|
|
- 'Impatient waiting'
|
|
|
-
|
|
|
- act'Sex':gt'booty_call_morning','morning_fuck'
|
|
|
- end
|
|
|
-
|
|
|
- act'Skip it!'
|
|
|
-
|
|
|
- 'Skip it! I need you inside me now!'
|
|
|
- if npc_condomconscious = 1:
|
|
|
- 'No'
|
|
|
- else
|
|
|
- booty_call['condom'] = 2
|
|
|
- 'Hell yeah'
|
|
|
- end
|
|
|
- act'Sex':gt'booty_call_morning','morning_fuck'
|
|
|
- end
|
|
|
- else
|
|
|
-
|
|
|
- end
|
|
|
- gt'booty_call_morning','fuck'
|
|
|
- end
|
|
|
- end
|
|
|
- end
|
|
|
- if npc_apt_type[$npclastsaved] > 2:
|
|
|
- act'Put your underwear on':
|
|
|
-
|
|
|
- end
|
|
|
-
|
|
|
- act'Go explore his place':gt'booty_call_morning','explore'
|
|
|
-
|
|
|
- act'Find the kitchen':
|
|
|
-
|
|
|
- end
|
|
|
- else}
|
|
|
- 'Turning over, you see <<$npc_firstname[$npclastsaved]>> laying next to you. He stirs as well and rolls over to face you, prying open his eyes.'
|
|
|
- '"Mornin''," he mumbles. "You just wake up too?"'
|
|
|
- '"Yeah," you mumble back.'
|
|
|
- act'I need coffee':
|
|
|
- cla & *clr
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
- booty_call['coffee'] = 1
|
|
|
- '"I could really use a cup of coffee," you say.'
|
|
|
- if npc_apt_type[$npclastsaved] > 2:
|
|
|
- !! if not a studio or a dorm
|
|
|
- '"Me too. I have some in the kitchen if you wanna come with."'
|
|
|
- act'Sure':
|
|
|
- cla & *clr
|
|
|
- '<center><video autoplay loop src="images/shared/romance/misc/nude_walk1.mp4"></video></center>'
|
|
|
- '"Sure, lead the way."'
|
|
|
- 'You climb out of bed, not bothering to get dressed as you follow him. You already spent the night naked with him, what''s a cup of coffee longer?'
|
|
|
- if npc_apt_spare[$npclastsaved] = 1:
|
|
|
- 'You can''t help but peek into the other rooms as you pass. Through one door is the <a href="exec:gs ''shortgs'',''img msg'',''$npc_apt_living[$npclastsaved]''">living room</a> you passed through last night from the front door. The memory is somewhat hazy as you mostly remember focusing on <<$npc_firstname[$npclastsaved]>>''s body, instead of what the room looked like. Inside another room, you find <a href="exec:gs ''shortgs'',''img msg'',''$npc_apt_spare[$npclastsaved]''">a desk with a monitor and a keyboard on top.</a> <i>Bit of a gamer huh?</i> you think to yourself, strutting past.'
|
|
|
- *nl
|
|
|
- 'After your snooping, you quickly continue onward into the kitchen where <<$npc_firstname[$npclastsaved]>> is already filling the pot with water.'
|
|
|
- elseif npc_apt_spare[$npclastsaved] = 2:
|
|
|
- 'You can''t help but peek into the other rooms as you pass. Through one door is the <a href="exec:gs ''shortgs'',''img msg'',''$npc_apt_living[$npclastsaved]''">living room</a> you passed through last night from the front door. The memory is somewhat hazy as you mostly remember focusing on <<$npc_firstname[$npclastsaved]>>''s body, instead of what the room looked like. Inside another room, you find <a href="exec:gs ''shortgs'',''img msg'',''$npc_apt_spare[$npclastsaved]''">a room filled with various exercise equipment.</a> <i>Likes to work out huh?</i> you think to yourself, strutting past.'
|
|
|
- *nl
|
|
|
- 'After your snooping, you quickly continue onward into the kitchen where <<$npc_firstname[$npclastsaved]>> is already filling the pot with water.'
|
|
|
- else
|
|
|
- 'You can''t help but peek into the other rooms as you pass. Through one door is the <a href="exec:gs ''shortgs'',''img msg'',''$npc_apt_living[$npclastsaved]''">living room</a> you passed through last night from the front door. The memory is somewhat hazy as you mostly remember focusing on <<$npc_firstname[$npclastsaved]>>''s body, instead of what the room looked like. After your snooping, you quickly continue onward into the kitchen where <<$npc_firstname[$npclastsaved]>> is already filling the pot with water.'
|
|
|
- end
|
|
|
-
|
|
|
- act'Wait':gt'booty_call_morning','coffee'
|
|
|
- end
|
|
|
-
|
|
|
- act'I''ll catch up (get dressed first)':
|
|
|
- cla & *clr
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
- '"Sounds good, but I''ll catch up. I think I''d like to avoid any accidents with hot drinks and bare skin," you smirk.'
|
|
|
- '"Yeah that''s a good idea," he agrees. Reaching down, he pulls on a pair of shorts before stepping out of the room. "Just come out whenever you''re ready."'
|
|
|
- '"I will," you reply as the door clicks shut behind him.'
|
|
|
- act'Get dressed':
|
|
|
- cla & *clr
|
|
|
- '<center><video autoplay loop src="images/pc/activities/misc/dress_1.mp4"></video></center>'
|
|
|
- gs'clothing','wear_last_worn'
|
|
|
- gs'underwear','wear'
|
|
|
- gs'stat'
|
|
|
- 'Grabbing your own clothes, you pull them on, smoothing out the wrinkles as best you can from where they were strewn across the floor last night before leaving to join <<$npc_firstname[$npclastsaved]>> in the kitchen.'
|
|
|
- act'Continue':gt'booty_call_morning','coffee'
|
|
|
- end
|
|
|
- end
|
|
|
-
|
|
|
- act'Borrow your shower?':gt'booty_call_morning','shower'
|
|
|
- else
|
|
|
- '"Me too. Let me just get the pot going." Getting up from the bed, he steps across his tiny room to his little kitchen and starts rifling through cupboards, pulling out various coffee paraphernalia.'
|
|
|
- act'Wait in bed':
|
|
|
- cla & *clr
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
- 'You cuddle up in the sheets, savoring their warmth and waiting while the coffee brews. A few minutes later, <<$npc_firstname[$npclastsaved]>> pours two cups, bringing one over to you.'
|
|
|
- '"Here you go."'
|
|
|
- '"Thanks," you smile, taking the cup from him and bringing it to your lips.'
|
|
|
- act'Focus on the coffee':
|
|
|
- cla & *clr
|
|
|
- minut += 2
|
|
|
- gs 'beverage','coffee'
|
|
|
- '<center><img <<$set_imgh>> src="images/pc/activities/drinking/coffee_bed1.jpg"></center>'
|
|
|
- 'Your attention is completely consumed by the coffee as you drink it greedily. It''s cheap stuff, but caffeine is caffeine and you savor every gulp. Within a couple minutes, the mug is empty.'
|
|
|
- act'Time to get going':
|
|
|
- cla & *clr
|
|
|
- '<center><img <<$set_imgh>> src="images/pc/activities/drinking/coffee_bed1.jpg"></center>'
|
|
|
- '"That was great," you sigh. "But I should get going."'
|
|
|
- 'Hauling yourself to your feet, you clamber out of bed and start picking your clothes up from where you threw them on the floor last night.'
|
|
|
- act'Get dressed':gt'booty_call_morning','morning_leave'
|
|
|
-
|
|
|
- gs'booty_call_morning','later_nude'
|
|
|
- end
|
|
|
- !! act'Doing anything later today?':
|
|
|
- end
|
|
|
-
|
|
|
- act'Make small talk':
|
|
|
- cla & *clr
|
|
|
- minut += 2
|
|
|
- gs 'beverage','coffee'
|
|
|
- '<center><img <<$set_imgh>> src="images/pc/activities/drinking/coffee_bed1.jpg"></center>'
|
|
|
- 'You make small talk while drinking coffee.'
|
|
|
- act'Time to get going':
|
|
|
- cla & *clr
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
- '"That was great," you sigh. "But I should get going."'
|
|
|
- 'Hauling yourself to your feet, you clamber out of bed and start picking your clothes up from where you threw them on the floor last night.'
|
|
|
- act'Get dressed':gt'booty_call_morning','morning_leave'
|
|
|
-
|
|
|
- gs'booty_call_morning','later_nude'
|
|
|
- end
|
|
|
- end
|
|
|
- end
|
|
|
-
|
|
|
- act'Get dressed':
|
|
|
- cla & *clr
|
|
|
- gs'booty_call_after','dress'
|
|
|
- minut += 1
|
|
|
- '<center><video autoplay loop src="images/pc/activities/misc/dress_1.mp4"></video></center>'
|
|
|
- 'While the coffee brews, you haul yourself out of bed and pick up your clothes from where you threw them last night. You frown, noticing they''re a bit wrinkled, but it''s not like you cared much about hanging it up last night or anything like that. Whatever, nothing you can do about it now.'
|
|
|
- *nl
|
|
|
- 'By the time you''ve pulled them on, the coffee is done and <<$npc_firstname[$npclastsaved]>> pours two cups, handing one to you.'
|
|
|
- '"Thanks," you smile, taking it gratefully.'
|
|
|
- act'Drink':
|
|
|
- cla & *clr
|
|
|
- minut += 2
|
|
|
- gs 'beverage','coffee'
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
- 'It''s cheap stuff, but caffeine is caffeine and you drink it greedily, savoring every gulp. Within a couple minutes, the mug is empty.'
|
|
|
- act'Time to get going':
|
|
|
- cla & *clr
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
- '"That was great," you sigh. "But I should get going."'
|
|
|
- 'You put the empty mug in <<$npc_firstname[$npclastsaved]>>''s sink and turn around to grab your stuff.'
|
|
|
- act'Gather your things':gt'booty_call_morning','morning_leave'
|
|
|
-
|
|
|
- gs'booty_call_morning','later_dressed'
|
|
|
- end
|
|
|
- end
|
|
|
-
|
|
|
- act'Make small talk':
|
|
|
- cla & *clr
|
|
|
- minut += 2
|
|
|
- gs 'beverage','coffee'
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
- 'You make small talk while drinking coffee.'
|
|
|
- act'Time to get going':
|
|
|
- cla & *clr
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
- '"That was great," you sigh. "But I should get going."'
|
|
|
- 'Hauling yourself to your feet, you clamber out of bed and start picking your clothes up from where you threw them on the floor last night.'
|
|
|
- act'Gather your things':gt'booty_call_morning','morning_leave'
|
|
|
-
|
|
|
- gs'booty_call_morning','later_dressed'
|
|
|
- end
|
|
|
- end
|
|
|
- end
|
|
|
-
|
|
|
- act'Borrow your shower?':gt'booty_call_morning','shower'
|
|
|
- end
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
+ gs 'shortgs','dress'
|
|
|
+ 'You get dressed.'
|
|
|
+ gs'booty_call_morning','wakeup1'
|
|
|
end
|
|
|
+ end
|
|
|
+
|
|
|
+ if booty_call['morning_shower'] = 0:
|
|
|
+ act'Head to the shower':gt'booty_call_morning','shower'
|
|
|
+ end
|
|
|
+
|
|
|
+!! act'Snuggle back into bed':
|
|
|
+
|
|
|
+end
|
|
|
|
|
|
- act'Can I use your shower?':gt'booty_call_morning','shower'
|
|
|
-!! end
|
|
|
-!! this end is for earlyrising and latesleeping
|
|
|
+if $ARGS[0] = 'wakeup2':
|
|
|
+ if booty_call['morning_shower'] = 1:
|
|
|
+ booty_call['morning_shower'] = 3
|
|
|
+ '<center><img <<$set_imgh>> src="images/shared/home/bathroom/towel_wet.jpg"></center>'
|
|
|
+ 'You leave the bathroom wrapped in a towel.'
|
|
|
+ elseif booty_call['morning_shower'] = 2:
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
+ 'You leave the bathroom naked.'
|
|
|
+ elseif booty_call['morning_shower'] = 3:
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
+ 'Hair still wet from the shower, you consider what to do next.'
|
|
|
+ else
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
+ 'You are in <<$npc_firstname[$boy]>>''s room.'
|
|
|
+ end
|
|
|
+ gs'booty_call_morning','wakeup1'
|
|
|
end
|
|
|
|
|
|
if $ARGS[0] = 'shower':
|
|
|
booty_call['morning_shower'] = 1
|
|
|
- $npc_apt_bathroom[$npclastsaved]
|
|
|
- if npc_apt_type[$npclastsaved] > 2:
|
|
|
- '"Actually, do you mind if I borrow your shower?"'
|
|
|
- '"Yeah, go ahead. You can catch up when you''re done."'
|
|
|
- '"Thanks," you smile gratefully as he leaves the room. Hauling yourself out of the bed, you duck out the door yourself, finding <<$npc_firstname[$npclastsaved]>>''s bathroom in the hallway and hop in the shower.'
|
|
|
- else
|
|
|
- '"Mind if I borrow your shower?" you ask, glancing towards the bathroom door of his small apartment.'
|
|
|
- '"Yeah, go ahead."'
|
|
|
- '"Thanks," you smile gratefully. Hauling yourself out of the bed, you duck inside, twist the faucet of the shower.'
|
|
|
- end
|
|
|
- act'Shower':
|
|
|
+ $npc_apt_bathroom[$boy]
|
|
|
+ 'You pull yourself out of bed and pad your way over to the bathroom, yawning again along the way.'
|
|
|
+ act'Turn on the water':
|
|
|
cla & *clr
|
|
|
'<center><video autoplay loop src="images/shared/home/bathroom/dush.mp4"></video></center>'
|
|
|
minut += 10
|
|
|
shampoo += 1
|
|
|
- 'You twist the faucet and hot water comes rushing out, sighing in pleasure as it pours over your skin. <i>That feels so nice...</i> After enjoying it for a little while, you borrow <<$npc_firstname[$npclastsaved]>>''s shampoo and start scrubbing your hair, washing it out shortly after.'
|
|
|
+ 'You twist the faucet and hot water comes rushing out, pouring over you, soaking into your skin. Slowly over time, it washes away your sleepiness and brings your mind clarity.'
|
|
|
dynamic $showerdin
|
|
|
*nl
|
|
|
- 'Figuring you''ve used enough of his water, you turn off the tap and step out.'
|
|
|
- if booty_call['coffee'] = 1 and npc_apt_type[$npclastsaved] > 2:
|
|
|
- act'Go to the kitchen':gt'booty_call_morning','coffee'
|
|
|
-
|
|
|
- act'Go get dressed':
|
|
|
- cla & *clr
|
|
|
- '<center><video autoplay loop src="images/pc/activities/misc/dress_1.mp4"></video></center>'
|
|
|
- gs'clothing','wear_last_worn'
|
|
|
- gs'underwear','wear'
|
|
|
- gs'stat'
|
|
|
- 'Heading back to <<$npc_firstname[$npclastsaved]>>''s room, you pick up your clothes off the floor and tug them on over your wet hair before leaving again to join him in the kitchen.'
|
|
|
- act'Go to the kitchen':gt'booty_call_morning','coffee'
|
|
|
- end
|
|
|
- elseif booty_call['coffee'] = 1:
|
|
|
- act'Time for coffee':gt'booty_call_morning','coffee'
|
|
|
-
|
|
|
- act'Go get dressed':
|
|
|
- cla & *clr
|
|
|
- '<center><video autoplay loop src="images/pc/activities/misc/dress_1.mp4"></video></center>'
|
|
|
- gs'clothing','wear_last_worn'
|
|
|
- gs'underwear','wear'
|
|
|
- gs'stat'
|
|
|
- 'Stepping out of the bathroom, you''re immediately hit by the smell of cooked food.'
|
|
|
- '"Coffee''s done," <<$npc_firstname[$npclastsaved]>> says, gesturing to his side where the pot is filled black liquid. "Help yourself when you''re ready. I thought I''d fry up some eggs while you were in there."'
|
|
|
- '"Thanks," you say, beginning to pick up your clothes. "I''m just going to get dressed first. Don''t want any accidents."'
|
|
|
- '"Yeah sure. Help yourself when you''re ready."'
|
|
|
- 'You tug your clothes on, frowning at the wrinkles on them. Well, that''s going to happen when you throw your clothes on the ground rushing to get into somebody''s pants.'
|
|
|
- act'Just coffee':
|
|
|
- cla & *clr
|
|
|
- minut += 2
|
|
|
- gs 'beverage','coffee'
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
- 'You grab a mug and fill it up, drinking greedily. It''s cheap stuff, but caffeine is caffeine and you savor every gulp. Within a couple minutes, the mug is empty.'
|
|
|
- '"No breakfast for you?"'
|
|
|
- '"Coffee is all I need," you smile back.'
|
|
|
- act'Time to get going':
|
|
|
- cla & *clr
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
- '"That was great," you sigh. "But I should get going."'
|
|
|
- 'You put the empty mug in <<$npc_firstname[$npclastsaved]>>''s sink and turn around to grab your stuff.'
|
|
|
- act'Gather your things':gt'booty_call_morning','morning_leave'
|
|
|
-
|
|
|
- gs'booty_call_morning','later'
|
|
|
- end
|
|
|
- end
|
|
|
-
|
|
|
- act'Have breakfast together':gt'booty_call_morning','eggs'
|
|
|
- end
|
|
|
- elseif booty_call['b_i_b'] = 1:
|
|
|
- act'Join <<$npc_firstname[$npclastsaved]>> for breakfast':gt'booty_call_morning','breakfast'
|
|
|
-
|
|
|
- act'Get dressed':
|
|
|
- cla & *clr
|
|
|
- '<center><video autoplay loop src="images/pc/activities/misc/dress_1.mp4"></video></center>'
|
|
|
- gs'clothing','wear_last_worn'
|
|
|
- gs'underwear','wear'
|
|
|
- gs'stat'
|
|
|
- if npc_apt_type[$npclastsaved] > 2:
|
|
|
- 'Feeling refreshed, you leave the bathroom and head back to <<$npc_firstname[$npclastsaved]>>''s room to tug on your clothes.'
|
|
|
- act'Skip out on <<$npc_firstname[$npclastsaved]>>':
|
|
|
- cla & *clr
|
|
|
- $npc_apt_hall[$npclastsaved]
|
|
|
- 'While you''re at it, you grab the rest of your things and head straight for the door. You pass by the kitchen on the way and <<$npc_firstname[$npclastsaved]>> watches you with confusion.'
|
|
|
- '"Hey! Where''re you going? You''re not staying for breakfast?"'
|
|
|
- '"Sorry, I really can''t stay."'
|
|
|
- '"Wait but-"'
|
|
|
- '"Toodles!" You waggle your fingers and slip in and out the door in a second.'
|
|
|
- *nl
|
|
|
- '<i>Ugh. Why can''t a one night stand just be a one night stand anymore?</i>'
|
|
|
- act'Leave':gt'booty_call_after','exit'
|
|
|
- end
|
|
|
- act'Head to the kitchen':gt'booty_call_morning','breakfast'
|
|
|
- else
|
|
|
- 'Stepping out of the bathroom, you''re immediately hit by the smell of the food again.'
|
|
|
- '"Have a good time in there?"'
|
|
|
- '"The best," you grin back, heading straight for your clothes and tugging them on.'
|
|
|
- '"So, gonna join me for breakfast then?"'
|
|
|
- act'Nope, gotta go (skip out)':
|
|
|
- cla & *clr
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
- '"Nope, gotta go."'
|
|
|
- '"You sure? I-"'
|
|
|
- '"Nah, I''m good." Grabbing the rest of your things, you pop open the door and waggle your fingers at him. "Toodles!" and shut the door behind you.'
|
|
|
- *nl
|
|
|
- '<i>Geez. Who cooks breakfast after a hookup?</i>'
|
|
|
- act'Leave':gt'booty_call_after','exit'
|
|
|
- end
|
|
|
- act'Just coffee':
|
|
|
- cla & *clr
|
|
|
- minut += 2
|
|
|
- gs 'beverage','coffee'
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
- '"Just coffee for me," you smile. Grabbing a mug, you fill it up with coffee and enjoy a long sip. It''s cheap stuff, but caffeine is caffeine and you savor every gulp. Within a couple minutes, the mug is empty.'
|
|
|
- act'Time to get going':
|
|
|
- cla & *clr
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
- '"That was great," you sigh. "But I should get going."'
|
|
|
- 'You put the empty mug in <<$npc_firstname[$npclastsaved]>>''s sink and turn around to grab your stuff.'
|
|
|
- act'Gather your things':gt'booty_call_morning','morning_leave'
|
|
|
-
|
|
|
- gs'booty_call_morning','later'
|
|
|
- end
|
|
|
- end
|
|
|
-
|
|
|
- act'Sure':gt'booty_call_morning','breakfast'
|
|
|
- end
|
|
|
-
|
|
|
- end
|
|
|
- else
|
|
|
- act'Dry off':
|
|
|
- cla & *clr
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
- 'You step out of the bathroom and see <<$npc_firstname[$npclastsaved]>> still laying in bed.'
|
|
|
- '"Love that view," he smirks, shamelessly ogling your moist naked body.'
|
|
|
- '"Thanks, I really needed that," you smile back. "I should really get going though."'
|
|
|
- act'Get dressed':gt'booty_call_morning','morning_leave'
|
|
|
- gs'booty_call_morning','later'
|
|
|
- end
|
|
|
- end
|
|
|
+ 'Feeling sufficiently awake, you turn off the tap and step out of the shower.'
|
|
|
+ act'Wrap yourself in a towel':gt'booty_call_morning','wakeup2'
|
|
|
+ act'Just dry off':booty_call['morning_shower'] = 2 & gt'booty_call_morning','wakeup2'
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+if $ARGS[0] = 'head_out':
|
|
|
+ if $clothingworntype = 'nude':
|
|
|
+ gt'booty_call_morning','dressing1'
|
|
|
+ else
|
|
|
+
|
|
|
end
|
|
|
end
|
|
|
|
|
|
+
|
|
|
!!{
|
|
|
if $ARGS[0] = 'hangover':
|
|
|
|
|
@@ -852,7 +206,7 @@ if $ARGS[0] = 'hangover':
|
|
|
act'I need coffee':
|
|
|
cla & *nl
|
|
|
'"I desperately need coffee," you wince, rubbing your brow as if will somehow make your blindingly painful headache go away.'
|
|
|
- '"Me too." <<$npc_firstname[$npclastsaved]>> says, seemingly in the same state.'
|
|
|
+ '"Me too." <<$npc_firstname[$boy]>> says, seemingly in the same state.'
|
|
|
|
|
|
end
|
|
|
|
|
@@ -874,736 +228,228 @@ if $ARGS[0] = 'hangover':
|
|
|
act'I''m so hungover':
|
|
|
cla & *clr
|
|
|
booty_call['im_hungover'] = 1
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
'"I''m so hungover right now," you groan.'
|
|
|
'"Same..."'
|
|
|
end
|
|
|
end
|
|
|
end}
|
|
|
|
|
|
-if $ARGS[0] = 'explore':
|
|
|
- booty_call['explore'] = 1
|
|
|
- if $pantyworntype ! 'none':
|
|
|
- !! IMAGE HERE
|
|
|
-
|
|
|
+if $ARGS[0] = 'dress_image':
|
|
|
+ if booty_call['CloDress'] = 1:
|
|
|
+ '<center><img <<$set_imgh>> src="images/shared/romance/lovers/misc/bed_dress.jpg"></center>'
|
|
|
else
|
|
|
- !! IMAGE HERE
|
|
|
-
|
|
|
-
|
|
|
- end
|
|
|
- if npc_apt_type[$npclastsaved] = 3:
|
|
|
- 'End up in the kitchen'
|
|
|
-
|
|
|
- elseif npc_apt_type[$npclastsaved] = 4:
|
|
|
-
|
|
|
- 'Peek into a bunch of rooms, get naked surprised by roommates.'
|
|
|
-
|
|
|
- elseif npc_apt_type[$npclastsaved] = 5:
|
|
|
- 'Peek into a bunch of rooms, end up in the kitchen.'
|
|
|
-
|
|
|
- elseif npc_apt_type[$npclastsaved] = 6:
|
|
|
- 'Peek into a bunch of rooms, they''re very high quality.'
|
|
|
- end
|
|
|
-
|
|
|
-
|
|
|
-end
|
|
|
-
|
|
|
-if $ARGS[0] = 'kitchen':
|
|
|
- act'Look for some cereal':
|
|
|
- cla & *clr
|
|
|
-
|
|
|
- if booty_call['hangover'] = 1:
|
|
|
-
|
|
|
- else
|
|
|
-
|
|
|
- end
|
|
|
- if npc_apt_type[$npclastsaved] = 1:
|
|
|
- !! studio apartment
|
|
|
- '<<$npc_firstname[$npclastsaved]>> wakes up'
|
|
|
- else
|
|
|
- '<<$npc_firstname[$npclastsaved]>> comes out'
|
|
|
- end
|
|
|
- end
|
|
|
-
|
|
|
-
|
|
|
- act'Get a glass of water':
|
|
|
- cla & *clr
|
|
|
-
|
|
|
- if booty_call['hangover'] = 1:
|
|
|
-
|
|
|
- else
|
|
|
-
|
|
|
- end
|
|
|
- if npc_apt_type[$npclastsaved] = 1:
|
|
|
- !! studio apartment
|
|
|
- '<<$npc_firstname[$npclastsaved]>> wakes up'
|
|
|
- else
|
|
|
- '<<$npc_firstname[$npclastsaved]>> comes out'
|
|
|
- end
|
|
|
-
|
|
|
- end
|
|
|
-
|
|
|
-
|
|
|
- act'Cook breakfast':
|
|
|
- cla & *clr
|
|
|
-
|
|
|
- if booty_call['hangover'] = 1:
|
|
|
- 'You despreately need some thing to deal with this pounding headache'
|
|
|
- else
|
|
|
- 'You cook breakfast normally.'
|
|
|
- end
|
|
|
- if npc_apt_type[$npclastsaved] = 4 and booty_call['explore'] ! 1:
|
|
|
- '<<$npc_firstname[$npclastsaved]>>''s roommates come out'
|
|
|
- act'Shriek':
|
|
|
-
|
|
|
-
|
|
|
- end
|
|
|
-
|
|
|
- act'Act casual':
|
|
|
-
|
|
|
-
|
|
|
- end
|
|
|
- else
|
|
|
- if npc_apt_type[$npclastsaved] = 1:
|
|
|
- !! studio apartment
|
|
|
- '<<$npc_firstname[$npclastsaved]>> wakes up'
|
|
|
- else
|
|
|
- '<<$npc_firstname[$npclastsaved]>> comes out'
|
|
|
- end
|
|
|
- '"Made us breakfast"'
|
|
|
- act'Eat together':
|
|
|
- cla & *clr
|
|
|
-
|
|
|
- !!{if npc_perv >= 70 or ($braworntype = 'none' and npc_perv >= 50):
|
|
|
- 'He starts coming onto you'
|
|
|
- act'Stop it':
|
|
|
-
|
|
|
- end
|
|
|
-
|
|
|
- act'Let''s take this to the bedroom':gt'booty_call_morning','morning_sex'
|
|
|
- else}
|
|
|
- act'Finish eating and clean up':
|
|
|
- cla & *clr
|
|
|
- !! IMAGE HERE
|
|
|
- 'You clean up together'
|
|
|
- gt'booty_call_morning','morning_leave'
|
|
|
- end
|
|
|
-
|
|
|
- act'Can I borrow your shower?':
|
|
|
-
|
|
|
- dynamic $showerdin
|
|
|
-
|
|
|
- gt'booty_call_morning','morning_leave'
|
|
|
- end
|
|
|
-
|
|
|
- gt'booty_call_morning','morning_leave'
|
|
|
- !!end
|
|
|
- end
|
|
|
- end
|
|
|
+ '<center><video autoplay loop src="images/pc/activities/misc/dress_1.mp4"></video></center>'
|
|
|
end
|
|
|
end
|
|
|
|
|
|
+!! ------------------------------------ Dressing Stuff -------------------------------------------------------
|
|
|
|
|
|
-if $ARGS[0] = 'coffee':
|
|
|
- if npc_apt_type[$npclastsaved] > 2:
|
|
|
- !! not a studio or dorm
|
|
|
- $npc_apt_kitchen
|
|
|
- if booty_call['morning_shower'] = 1:
|
|
|
- 'As you wander towards the kitchen, you sniff the air, detecting something more than just coffee.'
|
|
|
- '"That smells nice," you say, entering the room.'
|
|
|
- if $clothingworntype = 'nude':
|
|
|
- '"Yeah," <<$npc_firstname[$npclastsaved]>> says, turning to face you. "Since you were going to be a little while, I thought I''d make some eg-"'
|
|
|
- 'He stops mid sentence when he sees you standing there naked, hair still wet from the shower. You smirk at his stare.'
|
|
|
- '"Thanks."'
|
|
|
+if $ARGS[0] = 'dress_loop1':
|
|
|
+ :dress_loop_start
|
|
|
+ if $lastpantyworntype ! 'none' and $pantyworntype = 'none':
|
|
|
+ gs'panties','wear'
|
|
|
+ $booty_call['dress_describe'] = 'pulling your panties up your legs'
|
|
|
+ elseif $lastbraworntype ! 'none' and $braworntype = 'none':
|
|
|
+ gs'bras','wear'
|
|
|
+ $booty_call['dress_describe'] = 'throwing your arms through the straps of your bra and clasping it behind your back.'
|
|
|
+ elseif $clothingworntype = 'nude':
|
|
|
+ gs'clothing','wear'
|
|
|
+ jump 'dress_loop_start'
|
|
|
+ elseif $clothingworntype ! 'nude':
|
|
|
+ if booty_call['dress_end'] = 0:
|
|
|
+ if CloDress = 1:
|
|
|
+ booty_call['dress_end'] = 1
|
|
|
+ $booty_call['dress_describe'] = 'pulling your dress up'
|
|
|
else
|
|
|
- '"Yeah," <<$npc_firstname[$npclastsaved]>> says, turning to face you. "Since you were going to be a little while, I thought I''d make some eggs in the meantime. Coffee''s already done if you want to pour yourself a cup."'
|
|
|
- '"Thanks."'
|
|
|
- end
|
|
|
- act'Just have coffee':
|
|
|
- cla & *clr
|
|
|
- minut += 2
|
|
|
- gs 'beverage','coffee'
|
|
|
- if $clothingworntype = 'nude':
|
|
|
- '<center><img <<$set_imgh>> src="images/pc/activities/drinking/nude_coffee1.jpg"></center>'
|
|
|
+ if booty_call['pants_dress'] = 0 and booty_call['dress_end'] ! 1:
|
|
|
+ booty_call['pants_dress'] = 1
|
|
|
+ $booty_call['dress_describe'] = 'tugging your pants over your hips'
|
|
|
else
|
|
|
- $npc_apt_kitchen
|
|
|
- end
|
|
|
- 'You grab a mug and fill it up, drinking greedily. It''s cheap stuff, but caffeine is caffeine and you savor every gulp. Within a couple minutes, the mug is empty.'
|
|
|
- '"No breakfast for you?"'
|
|
|
- '"Coffee is all I need," you smile back.'
|
|
|
- act'Time to get going':
|
|
|
- cla & *clr
|
|
|
- if $clothingworntype = 'nude':
|
|
|
- '<center><img <<$set_imgh>> src="images/shared/romance/misc/nude_kitchen1.jpg"></center>'
|
|
|
- '"That was great," you sigh. "But I should get going."'
|
|
|
- 'You put the empty mug in <<$npc_firstname[$npclastsaved]>>''s sink and head back to his room to get dressed.'
|
|
|
- else
|
|
|
- $npc_apt_kitchen
|
|
|
- '"That was great," you sigh. "But I should get going."'
|
|
|
- 'You put the empty mug in <<$npc_firstname[$npclastsaved]>>''s sink and turn around to grab your stuff.'
|
|
|
- end
|
|
|
- act'Gather your things':gt'booty_call_morning','morning_leave'
|
|
|
-
|
|
|
- gs'booty_call_morning','later'
|
|
|
+ booty_call['dress_end'] = 1
|
|
|
+ $booty_call['dress_describe'] = 'pulling your top down'
|
|
|
end
|
|
|
end
|
|
|
-
|
|
|
- act'Have breakfast with him':gt'booty_call_morning','eggs'
|
|
|
else
|
|
|
- minut += 5
|
|
|
- if $clothingworntype = 'nude':
|
|
|
- 'You follow <<$npc_firstname[$npclastsaved]>> to the kitchen and sit down at his table, waiting patiently while he pulls coffee paraphernalia from his cupboards and begins brewing. A few minutes later, he hands you a steaming cup of joe, which you gratefully accept.'
|
|
|
+ if CloDress = 1:
|
|
|
+ $booty_call['dress_describe'] = 'smoothing out your skirt'
|
|
|
else
|
|
|
- 'You step into the kitchen and are immediately hit by the wonderful smell of coffee.'
|
|
|
- '"Hey, you''re just in time. Pot just finished brewing." He pours a cup and hands it to you, which you gratefully accept.'
|
|
|
- end
|
|
|
-
|
|
|
- act'Drink':
|
|
|
- cla & *clr
|
|
|
- minut += 2
|
|
|
- gs 'beverage','coffee'
|
|
|
- if $clothingworntype = 'nude':
|
|
|
- '<center><img <<$set_imgh>> src="images/pc/activities/drinking/nude_coffee1.jpg"></center>'
|
|
|
- else
|
|
|
- $npc_apt_kitchen
|
|
|
- end
|
|
|
- 'You drink deeply, savoring the hot liquid as it runs down your throat. It''s cheap stuff, but caffeine is caffeine and you gulp it down greedily. Within a couple minutes, the mug is empty.'
|
|
|
- act'Time to get going':
|
|
|
- cla & *nl
|
|
|
- if $clothingworntype = 'nude':
|
|
|
- '"That was great," you sigh. "But I should get going."'
|
|
|
- 'You put the empty mug in <<$npc_firstname[$npclastsaved]>>''s sink and head back to his room to get dressed.'
|
|
|
- act'Get dressed':gt'booty_call_morning','morning_leave'
|
|
|
- else
|
|
|
- '"That was great," you sigh. "But I should get going."'
|
|
|
- 'You put the empty mug in <<$npc_firstname[$npclastsaved]>>''s sink and turn around to grab your stuff.'
|
|
|
- act'Gather your things':gt'booty_call_morning','morning_leave'
|
|
|
- end
|
|
|
- end
|
|
|
- end
|
|
|
- act'Make small talk':
|
|
|
- cla & *clr
|
|
|
- minut += 2
|
|
|
- gs 'beverage','coffee'
|
|
|
- if $clothingworntype = 'nude':
|
|
|
- !! if possible, replace with two people drinking coffee naked
|
|
|
- '<center><img <<$set_imgh>> src="images/pc/activities/drinking/nude_coffee1.jpg"></center>'
|
|
|
- 'You make small talk as you sip your coffee.'
|
|
|
- else
|
|
|
- $npc_apt_kitchen
|
|
|
- 'You make small talk as you sip your coffee.'
|
|
|
- end
|
|
|
- act'Time to get going':
|
|
|
- cla & *nl
|
|
|
- if $clothingworntype = 'nude':
|
|
|
- '"That was great," you sigh. "But I should get going."'
|
|
|
- 'You put the empty mug in <<$npc_firstname[$npclastsaved]>>''s sink and head back to his room to get dressed.'
|
|
|
- act'Get dressed':gt'booty_call_morning','morning_leave'
|
|
|
- else
|
|
|
- '"That was great," you sigh. "But I should get going."'
|
|
|
- 'You put the empty mug in <<$npc_firstname[$npclastsaved]>>''s sink and turn around to grab your stuff.'
|
|
|
- act'Gather your things':gt'booty_call_morning','morning_leave'
|
|
|
- end
|
|
|
- end
|
|
|
- end
|
|
|
- end
|
|
|
- else
|
|
|
- !! studio apartment/dorm
|
|
|
- $npc_apt_kitchen
|
|
|
- if booty_call['morning_shower'] = 1 and $clothingworntype = 'nude':
|
|
|
- 'Stepping out of the bathroom, you''re immediately hit by the smell of cooked food.'
|
|
|
- '"That smells nice," you say, stepping out into the room.'
|
|
|
- '"Yeah," <<$npc_firstname[$npclastsaved]>> says, turning to face you. "Since you were going to be a little while, I thought I''d make some eggs."'
|
|
|
- 'Ignoring your clothes and the eggs, you head straight to the coffee pot, grabbing a mug and filling it to the brim.'
|
|
|
- act'Just coffee':
|
|
|
- cla & *clr
|
|
|
- minut += 2
|
|
|
- gs 'beverage','coffee'
|
|
|
- '<center><img <<$set_imgh>> src="images/pc/activities/drinking/nude_coffee1.jpg"></center>'
|
|
|
- 'You grab a mug and fill it up, drinking greedily. It''s cheap stuff, but caffeine is caffeine and you savor every gulp. Within a couple minutes, the mug is empty.'
|
|
|
- '"No breakfast for you? Or... anything else...?"'
|
|
|
- '"Coffee is all I need," you smirk back.'
|
|
|
- act'Time to get going':
|
|
|
- cla & *clr
|
|
|
- $npc_apt_kitchen
|
|
|
- '"That was great," you sigh. "But I should get going."'
|
|
|
- 'You put the empty mug in <<$npc_firstname[$npclastsaved]>>''s sink and turn around to grab your stuff.'
|
|
|
- act'Gather your things':gt'booty_call_morning','morning_leave'
|
|
|
-
|
|
|
- gs'booty_call_morning','later'
|
|
|
- end
|
|
|
+ $booty_call['dress_describe'] = 'adjusting your top'
|
|
|
end
|
|
|
-
|
|
|
- act'Have breakfast together':gt'booty_call_morning','eggs'
|
|
|
- end
|
|
|
- end
|
|
|
-end
|
|
|
-
|
|
|
-if $ARGS[0] = 'eggs':
|
|
|
- gs'food','family_meals','breakfast'
|
|
|
- if $clothingworntype = 'nude':
|
|
|
- !! if possible replace with two people eating breakfast naked
|
|
|
- $npc_apt_kitchen
|
|
|
- 'The two of you enjoy your eggs and coffee together. The coffee is cheap, the eggs are alright, but the company is pleasant as you chit-chat about nothing. Soon enough, your cups are empty and your plates are clean.'
|
|
|
- act'I should go':
|
|
|
- cla & *nl
|
|
|
- '"Well, I should probably get going," you say, standing up and putting your dishes in the sink. You head back to <<$npc_firstname[$npclastsaved]>>''s bedroom, with him following along behind.'
|
|
|
- act'Get dressed':gt'booty_call_morning','morning_leave'
|
|
|
- end
|
|
|
- else
|
|
|
- if npc_apt_type[$npclastsaved] = 1:
|
|
|
- $npc_apt_kitchen
|
|
|
- elseif npc_apt_type[$npclastsaved] = 2:
|
|
|
- $npc_apt_kitchen
|
|
|
- else
|
|
|
- $npc_apt_kitchen
|
|
|
- end
|
|
|
- 'The two of you enjoy your eggs and coffee together. The coffee is cheap, the eggs are alright, but the company is pleasant.'
|
|
|
- act'I should go':
|
|
|
- cla & *nl
|
|
|
- '"Well, I should probably get going," you say, standing up and putting your dishes in the sink.'
|
|
|
- act'Grab your things':gt'booty_call_morning','morning_leave'
|
|
|
end
|
|
|
end
|
|
|
end
|
|
|
|
|
|
-if $ARGS[0] = 'breakfast':
|
|
|
-
|
|
|
- if booty_call['morning_shower'] = 1:
|
|
|
-
|
|
|
+if $ARGS[0] = 'dressing1':
|
|
|
+ cla & *clr
|
|
|
+ if booty_call['CloDress'] = 1:
|
|
|
+ '<center><img <<$set_imgh>> src="images/shared/romance/lovers/misc/bed_dress.jpg"></center>'
|
|
|
else
|
|
|
-
|
|
|
- end
|
|
|
-end
|
|
|
-
|
|
|
-if $ARGS[0] = 'morning_leave':
|
|
|
- if booty_call['continuation'] = 0:booty_call['continuation'] = rand(0,2)
|
|
|
- if $clothingworntype = 'nude':
|
|
|
'<center><video autoplay loop src="images/pc/activities/misc/dress_1.mp4"></video></center>'
|
|
|
- gs'clothing','wear_last_worn'
|
|
|
- if booty_call['dress'] = 1:
|
|
|
- 'You pick up your dress off the floor, pulling your head through it and down over your shoulders.'
|
|
|
- if booty_call['continuation'] > 0:
|
|
|
- '"I had a great time last night," <<$npc_firstname[$npclastsaved]>> says, watching you.'
|
|
|
- $booty_call['reaction'] = 'pulling your dress all the way down and smoothing out the skirt.'
|
|
|
+ end
|
|
|
+ 'You reach down for where you left your clothes and start to pick them up.'
|
|
|
+ '"You heading out?" <<$npc_firstname[$boy]>> asks.'
|
|
|
+ gs'booty_call_morning','dress_loop'
|
|
|
+
|
|
|
+ act'Yeah':
|
|
|
+ gs'booty_call_morning','dress_loop'
|
|
|
+ cla & *nl
|
|
|
+ '"Yeah," you say, <<$booty_call[''dress_describe'']>>. "Thanks for letting me spend the night."'
|
|
|
+ if rand(1,3) = 3:
|
|
|
+ '"No problem. Hey, did you want to get together again later today?"'
|
|
|
+ act'Can''t':
|
|
|
+ cla & *nl
|
|
|
+ '"Sorry," you say, <<$booty_call[''dress_describe'']>>. "Can''t. Got some stuff to do later. Maybe some other time."'
|
|
|
+ gs'booty_call_morning','end_morning'
|
|
|
end
|
|
|
- elseif PCloSkirt > 0:
|
|
|
- 'You pick your skirt off the floor, pulling it up your legs and over your hips.'
|
|
|
- if booty_call['continuation'] > 0:
|
|
|
- '"I had a great time last night," <<$npc_firstname[$npclastsaved]>> says, watching you dress.'
|
|
|
- $booty_call['reaction'] = 'pulling your top down over shoulders and tugging it past your breasts and all the way down.'
|
|
|
+
|
|
|
+ act'Sure':
|
|
|
+ !! missing code
|
|
|
+ !! make him call you later
|
|
|
+ cla & *nl
|
|
|
+ '"Sure," you smile, <<$booty_call[''dress_describe'']>>. "Love to. Give me a call later?"'
|
|
|
+ '"Will do."'
|
|
|
+ gs'booty_call_morning','end_morning'
|
|
|
end
|
|
|
- else
|
|
|
- 'You pick your pants off the floor, putting your legs through and tugging it up over your hips.'
|
|
|
- if booty_call['continuation'] > 0:
|
|
|
- '"I had a great time last night," <<$npc_firstname[$npclastsaved]>> says, watching you dress.'
|
|
|
- $booty_call['reaction'] = 'pulling your top down over shoulders and tugging it past your breasts and all the way down.'
|
|
|
+
|
|
|
+ act'Maybe':
|
|
|
+ cla & *nl
|
|
|
+ '"I''m not sure," you say hesitantly, <<$booty_call[''dress_describe'']>>. "I might have some stuff I need to do later? If I''m free, maybe I''ll give you a call?"'
|
|
|
+ '"Okay, that sounds fine."'
|
|
|
+ gs'booty_call_morning','end_morning'
|
|
|
end
|
|
|
- end
|
|
|
-
|
|
|
- gs'clothing','strip'
|
|
|
- if booty_call['continuation'] > 0:
|
|
|
- gs'booty_call_morning','continuation_reponse1'
|
|
|
- else
|
|
|
- gs'booty_call_morning','later_nude'
|
|
|
- end
|
|
|
- else
|
|
|
- $npc_apt_bedroom[$npclastsaved]
|
|
|
- 'Stooping down next to the bed, you find your bag on the floor and scoop it up before heading towards the exit.'
|
|
|
- if booty_call['continuation'] > 0:
|
|
|
- '"You know," <<$npc_firstname[$npclastsaved]>> says, leaning against the door frame. "I had a great time last night."'
|
|
|
- gs'booty_call_morning','continuation_reponse1'
|
|
|
else
|
|
|
- gs'booty_call_morning','later_dressed'
|
|
|
+ '"No problem."'
|
|
|
+ gs'booty_call_morning','end_morning'
|
|
|
end
|
|
|
end
|
|
|
-end
|
|
|
-
|
|
|
-if $ARGS[0] = 'continuation_reponse1':
|
|
|
- act'Yeah?':
|
|
|
- cla
|
|
|
- '"Yeah?" you reply, <<$booty_call[''reaction'']>>'
|
|
|
- gs'booty_call_morning','continuation_reponse2'
|
|
|
- end
|
|
|
|
|
|
- act'Me too':
|
|
|
- cla
|
|
|
- '"Yeah, me too," you smile, <<$booty_call[''reaction'']>>'
|
|
|
- gs'booty_call_morning','continuation_reponse2'
|
|
|
- end
|
|
|
-
|
|
|
- act'If you say so':
|
|
|
- cla
|
|
|
- '"If you say so," you shrug, <<$booty_call[''reaction'']>>'
|
|
|
- gs'booty_call_morning','continuation_reponse2'
|
|
|
- end
|
|
|
+!! act'Talk while you dress':
|
|
|
+!! gs'booty_call_morning','dress_talk'
|
|
|
+!! end
|
|
|
end
|
|
|
|
|
|
-if $ARGS[0] = 'continuation_reponse2':
|
|
|
- if booty_call['continuation'] = 1:
|
|
|
- !! FWB/Booty calls?
|
|
|
- '"I was thinking maybe we should hook up again sometime. You down for it?"'
|
|
|
- '"Like what? Just Booty calls?"'
|
|
|
- '"Yeah, nothing serious. Just sex."'
|
|
|
- elseif booty_call['continuation'] = 2:
|
|
|
- !! Ask to start dating
|
|
|
- '"I was wondering... would you be up for seeing each other again? Maybe on a... date? Or something?"'
|
|
|
- end
|
|
|
- gs'booty_call_morning','continuation_reponse3'
|
|
|
-end
|
|
|
+!! ------------------------------------ Leaving Stuff -------------------------------------------------------
|
|
|
|
|
|
-if $ARGS[0] = 'continuation_reponse3':
|
|
|
- act'This was a one night stand':
|
|
|
- cla & *nl
|
|
|
- if $clothingworntype = 'nude':
|
|
|
- '"Sorry," you shake your head. "This was a one time thing. I''m not looking for anything lasting."'
|
|
|
- if booty_call['continuation'] = 1:
|
|
|
- '"Whatever, your loss," he shrugs.'
|
|
|
- '"Pfft-! Yeah, sure," you snigger back, pulling on the rest of your clothes. You give yourself a once over, making sure everything''s in place and wave goodbye as you head towards the door.'
|
|
|
- elseif booty_call['continuation'] = 2:
|
|
|
- '"Oh. Uhh, well..." <<$npc_firstname[$npclastsaved]>> trails off and you''re left in an extremely uncomfortable silence while you get dressed in front of him.'
|
|
|
- '<i>Holy fuck this is awkward,</i> you think to yourself as you pull the last of your clothes on. After giving yourself a once over, you give <<$npc_firstname[$npclastsaved]>> a strained smile and wave goodbye, quickly striding towards the door to escape.'
|
|
|
- end
|
|
|
- gs'booty_call_after','dress'
|
|
|
- else
|
|
|
- '"Sorry," you shake your head. "This was a one time thing. I''m not looking for anything lasting."'
|
|
|
- if booty_call['continuation'] = 1:
|
|
|
- '"Whatever, your loss," he shrugs.'
|
|
|
- '"Pfft-! Yeah, sure," you snigger back, turning towards the door. "Still, maybe we''ll run into each other again or something. See you."'
|
|
|
- 'With a half-hearted goodbye, you open the door and leave <<$npc_firstname[$npclastsaved]>>''s apartment.'
|
|
|
- elseif booty_call['continuation'] = 2:
|
|
|
- '"Oh. Uhh, well..." <<$npc_firstname[$npclastsaved]>> trails off and you''re left in an extremely uncomfortable silence.'
|
|
|
- '<i>Well this is awkward...</i> you think to yourself as you turn towards the door.'
|
|
|
- '"I guess I''ll see you later then... or... well... not..." There''s another awkward silence. Not knowing what else to do, you just open the door and close it behind you without another word.'
|
|
|
- end
|
|
|
+if $ARGS[0] = 'end_morning':
|
|
|
+ act'Finish getting dressed':
|
|
|
+ cla & *clr
|
|
|
+ $npc_apt_bedroom[$boy]
|
|
|
+ 'You finish <<$booty_call[''dress_describe'']>>.'
|
|
|
+ act'Bye':
|
|
|
+ cla & *clr
|
|
|
+ $npc_apt_hall[$boy]
|
|
|
+ '"Bye then." You gather your things and give him a wave and head out the door.'
|
|
|
+ act'Leave':gt'booty_call_after','exit'
|
|
|
end
|
|
|
- act'Leave':gt'booty_call_after','exit'
|
|
|
- end
|
|
|
-
|
|
|
- if arrsize('pcs_lovers') <= 2:
|
|
|
- act'Sure':
|
|
|
- gs 'boyfrend', 'start'
|
|
|
+
|
|
|
+ act'See ya':
|
|
|
cla & *clr
|
|
|
- $npc_apt_hall[$npclastsaved]
|
|
|
- if $clothingworntype = 'nude':
|
|
|
- if booty_call['continuation'] = 1:
|
|
|
- !! npc_QW = 1
|
|
|
- '"Sure, sounds fun," you smile.'
|
|
|
- 'You tell him your number while you finished getting dressed and he taps it into his phone. A few moments later, a notification pings in your messages:'
|
|
|
- *nl
|
|
|
- booty_call['text_message'] = rand(1,2)
|
|
|
- if booty_call['text_message'] = 1:
|
|
|
- ' <b><font color="blue">hey fuck buddy</font></b>'
|
|
|
- *nl
|
|
|
- '"Hey yourself," you say aloud, looking up at him. "Anyways, see you around."'
|
|
|
- elseif booty_call['text_message'] = 2:
|
|
|
- *nl
|
|
|
- ' <b><font color="blue">send nudes</font></b>'
|
|
|
- *nl
|
|
|
- '"We''ll see about that," you smirk back. "Anyways, see you around."'
|
|
|
- end
|
|
|
- 'Your little exchange done, you wave him goodbye and head out the door.'
|
|
|
- elseif booty_call['continuation'] = 2:
|
|
|
- !! npc_QW = 2
|
|
|
- '"Yeah, I think I''d like that," you smile gently.'
|
|
|
- 'You tell him your number while you finished getting dressed and he taps it into his phone. A few moments later, a notification pings in your messages:'
|
|
|
- *nl
|
|
|
- booty_call['text_message'] = rand(1,2)
|
|
|
- if booty_call['text_message'] = 1:
|
|
|
- ' <b><font color="blue">hey cutie</font></b>'
|
|
|
- *nl'"Hey yourself," you say aloud, looking up at him. "Anyways, see you around."'
|
|
|
- elseif booty_call['text_message'] = 2:
|
|
|
- ' <b><font color="blue">dont forget to call :)</font></b>'
|
|
|
- *nl
|
|
|
- '"I won''t," you promise.'
|
|
|
- end
|
|
|
- 'That bit of business done, you wave him goodbye and head out the door.'
|
|
|
- end
|
|
|
- gs'booty_call_after','dress'
|
|
|
- else
|
|
|
- $npc_apt_hall[$npclastsaved]
|
|
|
- if booty_call['continuation'] = 1:
|
|
|
- !! npc_QW = 1
|
|
|
- '"Sure, sounds fun," you smile.'
|
|
|
- 'Leaning against the door, you tell him your number while he taps it into his phone. A few moments later, a notification pings in your messages:'
|
|
|
- *nl
|
|
|
- booty_call['text_message'] = rand(1,2)
|
|
|
- if booty_call['text_message'] = 1:
|
|
|
- ' <b><font color="blue">hey fuck buddy</font></b>'
|
|
|
- *nl
|
|
|
- '"Hey yourself," you say aloud, looking up at him. "Anyways, see you around."'
|
|
|
- elseif booty_call['text_message'] = 2:
|
|
|
- ' <b><font color="blue">send nudes</font></b>'
|
|
|
- *nl
|
|
|
- '"We''ll see about that," you smirk back. "Anyways, see you around."'
|
|
|
- end
|
|
|
- 'Your little exchange done, you wave him goodbye and head out the door.'
|
|
|
- elseif booty_call['continuation'] = 2:
|
|
|
- !! npc_QW = 2
|
|
|
- '"Yeah, I think I''d like that," you smile gently.'
|
|
|
- 'Leaning against the door, you tell him your number while he taps it into his phone. A few moments later, a notification pings in your messages:'
|
|
|
- *nl
|
|
|
- booty_call['text_message'] = rand(1,2)
|
|
|
- if booty_call['text_message'] = 1:
|
|
|
- ' <b><font color="blue">hey cutie</font></b>'
|
|
|
- *nl
|
|
|
- '"Hey yourself," you say aloud, looking up at him. "Anyways, see you around."'
|
|
|
- elseif booty_call['text_message'] = 2:
|
|
|
- ' <b><font color="blue">dont forget to call :)</font></b>'
|
|
|
- *nl
|
|
|
- '"I won''t," you promise.'
|
|
|
- end
|
|
|
- 'That bit of business done, you wave him goodbye and head out the door.'
|
|
|
- end
|
|
|
- end
|
|
|
+ $npc_apt_hall[$boy]
|
|
|
+ '"Well, see ya." You gather your things and give him a wave and head out the door.'
|
|
|
+ act'Leave':gt'booty_call_after','exit'
|
|
|
+ end
|
|
|
+
|
|
|
+ act'Blow him a kiss':
|
|
|
+ cla & *clr
|
|
|
+ $npc_apt_hall[$boy]
|
|
|
+ '"Until next time," You give him a wink and blow him a kiss and head out the door.'
|
|
|
act'Leave':gt'booty_call_after','exit'
|
|
|
end
|
|
|
end
|
|
|
+end
|
|
|
|
|
|
- if booty_call['continuation'] = 2:
|
|
|
- act'I''m not up for anything serious':
|
|
|
- cla & *clr
|
|
|
- $npc_apt_hall[$npclastsaved]
|
|
|
- '"I''m not looking for anything serious right now."'
|
|
|
- act'Sorry':
|
|
|
- cla & *nl
|
|
|
- '"Sorry..."'
|
|
|
- if $clothingworntype = 'nude':
|
|
|
- gs'booty_call_after','dress'
|
|
|
- '"Oh. Uhh, well, it''s fine I guess..." <<$npc_firstname[$npclastsaved]>> trails off and you''re left in an extremely uncomfortable silence while you get dressed in front of him.'
|
|
|
- '<i>Holy fuck this is awkward,</i> you think to yourself as you pull the last of your clothes on. After giving yourself a once over, you give <<$npc_firstname[$npclastsaved]>> a strained smile and wave goodbye, quickly striding towards the door to escape.'
|
|
|
- else
|
|
|
- '"Oh. Uhh, well, it''s fine I guess..." <<$npc_firstname[$npclastsaved]>> trails off and you''re left in an extremely uncomfortable silence while you get dressed in front of him.'
|
|
|
- '<i>Well this is awkward...</i> you think to yourself as you turn towards the door.'
|
|
|
- '"I guess I''ll see you later then... or... well... not..." There''s another awkward silence. Not knowing what else to do, you just open the door and close it behind you without another word.'
|
|
|
- end
|
|
|
|
|
|
- act'Leave':gt'booty_call_after','exit'
|
|
|
- end
|
|
|
+!! ------------------------------------ Morning Sex Stuff -------------------------------------------------------
|
|
|
|
|
|
- act'If it''s just a hookup...':
|
|
|
- cla & *nl
|
|
|
- '"If it''s just a hookup," you continue. "or something like last night, I wouldn''t mind getting together for some fun, but I''m just not interested in dating anybody."'
|
|
|
- if rand(1,10) > 7:
|
|
|
- '"Well... If it means I can see you again, then sure I guess." <<$npc_firstname[$npclastsaved]>> doesn''t really seem satisfied with the results, but he still tells you his number while you tap it into your contact list.'
|
|
|
- '"So uhh, yeah... Call me sometime?"'
|
|
|
- '"If I need some relief," you say with a shrug. You wave an awkward goodbye, you head out the door and out of <<$npc_firstname[$npclastsaved]>>''s apartment.'
|
|
|
- act'Leave':gt'booty_call_after','exit'
|
|
|
- else
|
|
|
- '"No," he shakes his head. "I don''t want to get led on by you if you''re only interested in a fuck and not anything real. Guess this is just a one night stand."'
|
|
|
- act'Taken aback':
|
|
|
- cla & *clr
|
|
|
- $npc_apt_hall[$npclastsaved]
|
|
|
- 'You blink in surprise, recoiling slightly at his words. That response really wasn''t what you saw coming. After all, what guy just gives up free access to sex?'
|
|
|
- '"Uhh well, uhh... Alright... Guess I won''t see you later then..." you respond awkwardly. After giving yourself a once over, you give <<$npc_firstname[$npclastsaved]>> a strained smile and wave goodbye, quickly striding towards out the door.'
|
|
|
- act'Leave':gt'booty_call_after','exit'
|
|
|
- end
|
|
|
|
|
|
- act'It''s to be expected':
|
|
|
- cla & *clr
|
|
|
- $npc_apt_hall[$npclastsaved]
|
|
|
- 'You nod to yourself, admittedly a little bit wistfully. It''s to be expected from a guy like him. But if he wants something more, you just can''t give it to him. You''re only after pleasure, you don''t want to get tangled up in a relationship.'
|
|
|
- '"Well, guess I won''t see you around then so... Bye?" You wave <<$npc_firstname[$npclastsaved]>> goodbye and stride out the door, unable to feel that this little bit of fun took a bit of a damper turn right at the end.'
|
|
|
- act'Leave':gt'booty_call_after','exit'
|
|
|
- end
|
|
|
- end
|
|
|
- end
|
|
|
- end
|
|
|
- end
|
|
|
-end
|
|
|
|
|
|
-if $ARGS[0] = 'later_nude':
|
|
|
- if booty_call['fuck'] > 0:
|
|
|
- $booty_call['fun'] = 'fuck'
|
|
|
- else
|
|
|
- $booty_call['fun'] = 'fun'
|
|
|
- end
|
|
|
- if $clothingworntype = 'nude':gs'booty_call_after','dress'
|
|
|
- if booty_call['continuation'] = 0:booty_call['continuation'] = rand(0,2)
|
|
|
- act'I should go':
|
|
|
- cla & *clr
|
|
|
- '<center><video autoplay loop src="images/pc/activities/misc/dress_1.mp4"></video></center>'
|
|
|
- if booty_call['dress'] = 1:
|
|
|
- '"Well," you say, almost apologetically, pulling your dress down over your breasts and smoothing it out over your legs. "I should go."'
|
|
|
- else
|
|
|
- '"Well," you say, almost apologetically, throwing your top over your shoulders and down over your breasts. "I should go."'
|
|
|
- end
|
|
|
- '"Alright. See you around. Or not. Whatever."'
|
|
|
- 'You smirk and shrug on the rest of your clothes before heading out the door.'
|
|
|
- act'Leave':gt'booty_call_after','exit'
|
|
|
- end
|
|
|
+!! ------------------------------------ Misc Stuff -------------------------------------------------------
|
|
|
|
|
|
- act'Thanks for the <<$booty_call[''fun'']>>':
|
|
|
- cla & *clr
|
|
|
- '<center><video autoplay loop src="images/pc/activities/misc/dress_1.mp4"></video></center>'
|
|
|
- if booty_call['dress'] = 1:
|
|
|
- '"Well, thanks for the <<$booty_call[''fun'']>>," you say, smoothing your skirt out over your legs.'
|
|
|
+if $ARGS[0] = 'give_lift':
|
|
|
+ !! add in option later to give road head along the way
|
|
|
+ if booty_call['give_lift'] = 2:
|
|
|
+ !!take to school
|
|
|
+ '<center><b><font color="maroon">Outside School</font></b></center>'
|
|
|
+ if month >= 11 or month <= 3:
|
|
|
+ $booty_call['drop_off_image'] = '<center><img <<$set_imgh>> src="images/locations/pavlovsk/school/building/schoolwinter.jpg"></center>'
|
|
|
else
|
|
|
- '"Well, thanks for the <<$booty_call[''fun'']>>," you say, pulling your top down over your head.'
|
|
|
+ $booty_call['drop_off_image'] = '<center><img <<$set_imgh>> src="images/locations/pavlovsk/school/building/gschool.jpg"></center>'
|
|
|
end
|
|
|
- '"Right back at you," he smiles in return.'
|
|
|
- '"I gotta get going though."'
|
|
|
- '"Alright. See you around. Or not. Whatever."'
|
|
|
- 'You smirk and shrug on the rest of your clothes before heading out the door.'
|
|
|
- act'Leave':gt'booty_call_after','exit'
|
|
|
- end
|
|
|
-
|
|
|
- act'We should hook up again later':
|
|
|
- cla & *clr
|
|
|
- '<center><video autoplay loop src="images/pc/activities/misc/dress_1.mp4"></video></center>'
|
|
|
- if $clothingworntype = 'nude':gs'booty_call_after','dress'
|
|
|
- if booty_call['dress'] = 1:
|
|
|
- '"We should hook up again some time," you say, pulling your dress over head.'
|
|
|
- $booty_call['reaction1'] = 'as you finish pulling your dress all the way down'
|
|
|
- $booty_call['reaction2'] = 'finish smoothing out the wrinkles in your skirt'
|
|
|
- elseif PCloSkirt > 0:
|
|
|
- '"We should hook up again some time," you say, pulling your skirt up over your hips.'
|
|
|
- $booty_call['reaction1'] = 'your top just above your breasts ready to be pulled down'
|
|
|
- $booty_call['reaction2'] = 'tug your top all the way down'
|
|
|
+ $booty_call['drop_off_image']
|
|
|
+ !! add correct travel times for each location
|
|
|
+ if npc_residence[$boy] = 1:
|
|
|
+ !! Pav residential
|
|
|
+ '<<$npc_firstname[$boy]>> drives you the short distance to school, stopping right outside the gates. You probably could have just walked, but it''s nice to spend a little more time with him.'
|
|
|
else
|
|
|
- '"We should hook up again some time," you say, pulling your pants up over your hips.'
|
|
|
- $booty_call['reaction1'] = 'your top just above your breasts ready to be pulled down'
|
|
|
- $booty_call['reaction2'] = 'tug your top all the way down'
|
|
|
+ '<<$npc_firstname[$boy]>> drives you from the city back to Pavlovsk, stopping right outside the school gates.'
|
|
|
+ if npc_residence[$boy] = 2:
|
|
|
+ !! Student dorms
|
|
|
+ elseif npc_residence[$boy] = 3:
|
|
|
+ !! St. Petersburg Residential
|
|
|
+ elseif npc_residence[$boy] = 4:
|
|
|
+ !! St. Petersburg City Center
|
|
|
+ end
|
|
|
+ end
|
|
|
+ gs'stat'
|
|
|
+ !! go to school
|
|
|
+ act'Thanks for the ride':
|
|
|
+ cla & *clr
|
|
|
+ $booty_call['drop_off_image']
|
|
|
+ '"Thanks for the ride," you say, giving him a quick smile and open up the passenger door.'
|
|
|
+ gs 'booty_call_morning','classmates_see'
|
|
|
+ act'Continue':gt 'gschool_grounds', 'main'
|
|
|
end
|
|
|
- if rand(1,3) = 1:
|
|
|
- '"Nah, this was a one time thing. I never fuck the same girl twice."'
|
|
|
- 'You pause for a moment, <<$booty_call[''reaction1'']>>, giving him a look. "Seriously?"'
|
|
|
- '"Do I look like I''m kidding?" he grins back, clearly satisfied with himself.'
|
|
|
- '<i>Free access to pussy and you''re just gonna turn it down. Whatever...</i> you think to yourself as you <<$booty_call[''reaction2'']>>.'
|
|
|
- *nl
|
|
|
- 'Once you''re done, you grab your things and leave. <<$npc_firstname[$npclastsaved]>> doesn''t say a word as you close the door behind you.'
|
|
|
- act'Leave':gt'booty_call_after','exit'
|
|
|
- else
|
|
|
- '"What, like fuck buddies?"'
|
|
|
- '"Why not?" you smirk.'
|
|
|
- '"Sure, I''ll sleep with you again if you''re offering."'
|
|
|
- 'You tell him your number while you finished getting dressed and he taps it into his phone. A few moments later, a notification pings in your messages:'
|
|
|
- if booty_call['text_message'] = 1:
|
|
|
- ' <b><font color="blue">hey fuck buddy</font></b>'
|
|
|
- '"Hey yourself," you say aloud, looking up at him. "Anyways, see you around."'
|
|
|
- elseif booty_call['text_message'] = 2:
|
|
|
- ' <b><font color="blue">send nudes</font></b>'
|
|
|
- *nl
|
|
|
- '"We''ll see about that," you roll your eyes back. "Anyways, see you around."'
|
|
|
- end
|
|
|
- 'That little exchange done, you cheerfullly wave him goodbye and head out the door.'
|
|
|
- act'Leave':gt'booty_call_after','exit'
|
|
|
+
|
|
|
+ act'Kiss him goodbye (cheek)':
|
|
|
+ cla & *clr
|
|
|
+ $booty_call['drop_off_image']
|
|
|
+ '"Thanks for the ride," you say, leaning over and giving him a quick peck on the cheek before opening up the passenger door.'
|
|
|
+ gs 'booty_call_morning','classmates_see'
|
|
|
+ act'Continue':gt 'gschool_grounds', 'main'
|
|
|
end
|
|
|
- end
|
|
|
-
|
|
|
- act'Maybe I could see you again sometime?':
|
|
|
- cla & *clr
|
|
|
- '<center><video autoplay loop src="images/pc/activities/misc/dress_1.mp4"></video></center>'
|
|
|
- gs'booty_call_after','dress'
|
|
|
- if booty_call['dress'] = 1:
|
|
|
- '"Maybe I could see you again? Maybe we could go on a date?" you say, pulling your dress over head.'
|
|
|
- $booty_call['reaction1'] = 'as you finish pulling your dress all the way down'
|
|
|
- $booty_call['reaction2'] = 'finish smoothing out the wrinkles in your skirt'
|
|
|
- elseif PCloSkirt > 0:
|
|
|
- '"Maybe I could see you again? Maybe we could go on a date?" you say, pulling your skirt up over your hips.'
|
|
|
- $booty_call['reaction1'] = 'your top just above your breasts ready to be pulled down'
|
|
|
- $booty_call['reaction2'] = 'tug your top all the way down'
|
|
|
- else
|
|
|
- '"Maybe I could see you again? Maybe we could go on a date?" you say, pulling your pants up over your hips.'
|
|
|
- $booty_call['reaction1'] = 'your top just above your breasts ready to be pulled down'
|
|
|
- $booty_call['reaction2'] = 'tug your top all the way down'
|
|
|
+
|
|
|
+ act'Kiss him goodbye (mouth)':
|
|
|
+ cla & *clr
|
|
|
+ $booty_call['drop_off_image']
|
|
|
+ '"Thanks for the ride," you say, leaning over and giving him a quick peck on the lips before opening up the passenger door.'
|
|
|
+ gs 'booty_call_morning','classmates_see'
|
|
|
+ act'Continue':gt 'gschool_grounds', 'main'
|
|
|
end
|
|
|
- if rand(1,3) = 1:
|
|
|
- '"Nah, this was a one time thing. I never fuck the same girl twice."'
|
|
|
- 'You pause for a moment, <<$booty_call[''reaction1'']>>, giving him a look. "Seriously?"'
|
|
|
- '"Do I look like I''m kidding?" he grins back, clearly satisfied with himself.'
|
|
|
- '<i>Wow... You can really pick em, huh <<$pcs_nickname>>...</i> you think to yourself as you <<$booty_call[''reaction2'']>>. <i>Ugh. Whatever...</i>'
|
|
|
- *nl
|
|
|
- 'Once you''re done, you grab your things and leave. <<$npc_firstname[$npclastsaved]>> doesn''t say a word as you close the door behind you.'
|
|
|
- act'Leave':gt'booty_call_after','exit'
|
|
|
- else
|
|
|
- '"You mean like a date?"'
|
|
|
- '"Yeah... like a date..."'
|
|
|
- 'For a moment you feel intensely awkward as you finish tugging on your clothes waiting for his response, but when you turn to look at him he''s smiling.'
|
|
|
- '"A date... Yeah, I''d like to take you on a date sometime." Your expression bursts into a smile as well, unable to contain yourself.'
|
|
|
- 'You tell him your number while you finished getting dressed and he taps it into his phone. A few moments later, a notification pings in your messages:'
|
|
|
- *nl
|
|
|
- booty_call['text_message'] = rand(1,2)
|
|
|
- if booty_call['text_message'] = 1:
|
|
|
- ' <b><font color="blue">hey cutie</font></b>'
|
|
|
- '"Hey yourself," you say aloud, looking up at him. "Anyways, see you around."'
|
|
|
- elseif booty_call['text_message'] = 2:
|
|
|
- ' <b><font color="blue">dont forget to call :)</font></b>'
|
|
|
- *nl
|
|
|
- '"I won''t," you promise.'
|
|
|
- end
|
|
|
- 'That little exchange done, you cheerfullly wave him goodbye and head out the door.'
|
|
|
- act'Leave':gt'booty_call_after','exit'
|
|
|
+
|
|
|
+ act'Kiss him goodbye (tongue)':
|
|
|
+ cla & *clr
|
|
|
+ $booty_call['drop_off_image']
|
|
|
+ gs'arousal','kiss', -5
|
|
|
+ '"Thanks for the ride," you say. You lean over and give him a deep kiss, forcing your tongue past his lips and enjoying the feeling of his tongue pushing past into yours. You hold the kiss for a good ten seconds before pulling away, saliva trailing with you. You wipe your mouth with a lusty grin before opening the passenger door.'
|
|
|
+ gs 'booty_call_morning','classmates_see'
|
|
|
+ act'Continue':gt 'gschool_grounds', 'main'
|
|
|
end
|
|
|
+
|
|
|
+
|
|
|
+ else
|
|
|
+ !! take home
|
|
|
+ if npc_residence[$boy] = 1:
|
|
|
+ !! Pav residential
|
|
|
+ elseif npc_residence[$boy] = 2:
|
|
|
+ !! Student dorms
|
|
|
+ elseif npc_residence[$boy] = 3:
|
|
|
+ !! St. Petersburg Residential
|
|
|
+ elseif npc_residence[$boy] = 4:
|
|
|
+ !! St. Petersburg City Center
|
|
|
+ end
|
|
|
+ !! go to five estate
|
|
|
+ gt 'pav_complex', 'start'
|
|
|
end
|
|
|
end
|
|
|
|
|
|
-if $ARGS[0] = 'later_dressed':
|
|
|
- act'We should hook up again later':
|
|
|
- cla & *nl
|
|
|
- if $clothingworntype = 'nude':gs'booty_call_after','dress'
|
|
|
- '"You know, I was thinking you say," stopping at the door. "We should hook up again some time."'
|
|
|
- if rand(1,3) = 1:
|
|
|
- '"Nah, this was a one time thing. I never fuck the same girl twice."'
|
|
|
- 'You pause for a moment, giving him a look. "Seriously?"'
|
|
|
- '"Do I look like I''m kidding?" he grins back, clearly satisfied with himself.'
|
|
|
- '<i>Free access to pussy and you''re just gonna turn it down. Whatever...</i> you think to yourself, rolling your eyes and turning towards the door.'
|
|
|
- *nl
|
|
|
- 'You grab the handle and fling it open, leaving in exasperation.'
|
|
|
- act'Leave':gt'booty_call_after','exit'
|
|
|
- else
|
|
|
- '"What, like fuck buddies?"'
|
|
|
- '"Why not?" you smirk.'
|
|
|
- '"Sure, I''ll sleep with you again if you''re offering."'
|
|
|
- 'You tell him your number while you finished getting dressed and he taps it into his phone. A few moments later, a notification pings in your messages:'
|
|
|
- if booty_call['text_message'] = 1:
|
|
|
- ' <b><font color="blue">hey fuck buddy</font></b>'
|
|
|
- '"Hey yourself," you say aloud, looking up at him. "Anyways, see you around."'
|
|
|
- elseif booty_call['text_message'] = 2:
|
|
|
- ' <b><font color="blue">send nudes</font></b>'
|
|
|
- *nl
|
|
|
- '"We''ll see about that," you roll your eyes back. "Anyways, see you around."'
|
|
|
- end
|
|
|
- 'That little exchange done, you wink as you pass him and head out the door.'
|
|
|
- act'Leave':gt'booty_call_after','exit'
|
|
|
- end
|
|
|
- end
|
|
|
-
|
|
|
- act'Maybe I could see you again sometime?':
|
|
|
- cla & *nl
|
|
|
- if $clothingworntype = 'nude':gs'booty_call_after','dress'
|
|
|
- '"I was thinking..." you say, stopping at the door. "Maybe I could see you again? Like a... date...?"'
|
|
|
-
|
|
|
- if rand(1,3) = 1:
|
|
|
- '"Nah, this was a one time thing. I never fuck the same girl twice."'
|
|
|
- 'You pause for a moment, <<$booty_call[''reaction1'']>>, giving him a look. "Seriously?"'
|
|
|
- '"Do I look like I''m kidding?" he grins back, clearly satisfied with himself.'
|
|
|
- '<i>Wow... You can really pick em, huh <<$pcs_nickname>>...</i> you think to yourself as you <<$booty_call[''reaction2'']>>. <i>Ugh. Whatever...</i>'
|
|
|
- *nl
|
|
|
- 'Once you''re done, you grab your things and leave. <<$npc_firstname[$npclastsaved]>> doesn''t say a word as you close the door behind you.'
|
|
|
- act'Leave':gt'booty_call_after','exit'
|
|
|
- else
|
|
|
- 'For a moment you feel intensely awkward as you wait for his response, but when you turn to look at him he''s smiling.'
|
|
|
- '"A date... Yeah, I''d like to take you on a date sometime." Your expression bursts into a smile as well, unable to contain yourself.'
|
|
|
- 'You tell him your number and he taps it into his phone. A few moments later, a notification pings in your messages:'
|
|
|
- *nl
|
|
|
- booty_call['text_message'] = rand(1,2)
|
|
|
- if booty_call['text_message'] = 1:
|
|
|
- ' <b><font color="blue">hey cutie</font></b>'
|
|
|
- '"Hey yourself," you say aloud, looking up at him. "Anyways, see you around."'
|
|
|
- elseif booty_call['text_message'] = 2:
|
|
|
- ' <b><font color="blue">dont forget to call :)</font></b>'
|
|
|
- *nl
|
|
|
- '"I won''t," you promise.'
|
|
|
- end
|
|
|
- 'That little exchange done, you cheerfullly wave him goodbye and head out the door.'
|
|
|
- act'Leave':gt'booty_call_after','exit'
|
|
|
- end
|
|
|
+if $ARGS[0] = 'classmates_see':
|
|
|
+ if hour > 6 and rand(1,20) > rand(3,6):
|
|
|
+ 'You step out of the car, looking around and don''t see anybody who would recognize you. <<$npc_firstname[$boy]>> gives you a wave and you wave back as he drives off.'
|
|
|
+ else
|
|
|
+ 'As you exit the vehicle, some of your classmates are walking by and they glance at you stepping out of a stranger''s car. Some of them immediately look away. Others wear a look of disgust. Judging by the reactions, they must have clocked you.'
|
|
|
+ *nl
|
|
|
+ '<<$npc_firstname[$boy]>> gives you a small wave and drives off.'
|
|
|
end
|
|
|
end
|
|
|
-
|
|
|
-!! ------------------------------------ Morning Sex Stuff -------------------------------------------------------
|
|
|
-
|
|
|
-
|
|
|
-
|
|
|
--- booty_call_morning ---------------------------------
|