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- # obj_din
- if $ARGS[0] = 'chartabs':
- cla
- !0: Character
- !1: Skills
- !2: Stats
- !4: Pain
- !5: Traits
- !6: Renown
- !7: Magic
- '<center><b><table width="90%" cellspacing="0" cellpadding="0" valign="top"><tr>'
- if menu_page = 0:'<th>Character</th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
- if menu_page = 1:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th>Skills</th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
- if menu_page = 2:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th>Statistics</th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
- if menu_page = 3:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th>Pain</th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
- if menu_page = 4:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th>Traits</th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
- if menu_page = 5:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th>Renown</th>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 6 & gs ''obj_din'', ''magic''">Magic</a></th>')+''
- if menu_page = 6:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''description''">Character</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''skills''">Skills</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''stats''">Statistics</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''pain''">Pain</a></th><th><a href="exec:menu_page = 4 & gs ''traits'', ''menu''">Traits</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''reputation''">Renown</a></th>'+iif(pcs_magik = 0,'','<th>Magic</th>')+''
- '</tr></table></b></center>'
- act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
- end
- if $ARGS[0] = 'bodytabs':
- cla
- !0: Face
- !1: Body
- !2: Clothes
- !3: Bra
- !4: Panties
- !5: Shoes
- !6: Tattoos
- !7: Magic
- '<center><b><table width="90%" cellspacing="0" cellpadding="0" valign="top"><tr>'
- if menu_page = 0:'<th>Looks</th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
- if menu_page = 1:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th>Body</th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
- if menu_page = 2:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th>Clothes</th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
- if menu_page = 3:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th>Bra</th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
- if menu_page = 4:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th>Panties</th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
- if menu_page = 5:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th>Shoes</th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
- if menu_page = 6:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th>Tattoos</th><th><a href="exec:menu_page = 7 & gs ''obj_din'', ''piercing''">Piercings</a></th>'
- if menu_page = 7:'<th><a href="exec:menu_page = 0 & gs ''obj_din'', ''face''">Looks</a></th><th><a href="exec:menu_page = 1 & gs ''obj_din'', ''body''">Body</a></th><th><a href="exec:menu_page = 2 & gs ''obj_din'', ''clothes''">Clothes</a></th><th><a href="exec:menu_page = 3 & gs ''obj_din'', ''bra''">Bra</a></th><th><a href="exec:menu_page = 4 & gs ''obj_din'', ''panties''">Panties</a></th><th><a href="exec:menu_page = 5 & gs ''obj_din'', ''shoes''">Shoes</a></th><th><a href="exec:menu_page = 6 & gs ''obj_din'', ''tattoos''">Tattoos</a></th><th>Piercings</th>'
- '</tr></table></b></center>'
- act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
- end
- if $ARGS[0] = 'settingtabs':
- cla
- !0: Gameplay
- !1: Display
- !2: Status
- !3: Phone
- !4: Mods
- '<center><b><table width="90%" cellspacing="0" cellpadding="0" valign="top"><tr>'
- if menu_page = 0:'<th>Gameplay Settings</th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'
- if menu_page = 1:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th>Display Settings</th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'
- if menu_page = 2:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th>Status Window Settings</th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'
- if menu_page = 3:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th>Phone Theme Settings</th>')+'<th><a href="exec:menu_page = 4 & gt ''mod_setting''">Mods</a></th>'
- if menu_page = 4:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu[''setting'']">Gameplay Settings</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''display'']">Display Settings</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''status'']">Status Window Settings</a></th>'+iif(settingmode = 1,'','<th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''theme'']">Phone Theme Settings</a></th>')+'<th>Mods</th>'
- '</tr></table></b></center>'
- if settingmode = 1:
- act '<center><b>Return to character creation</b></center>':
- killvar 'menu_page'
- settingmode = 0
- gt 'begin', 'start'
- end
- else
- !call from Menu - Game settings
- act 'Enter cheat menu': killvar 'menu_page' & gs '$menu_cheat'
- act 'Emergency Exit': killvar 'menu_page' & gt 'obj_din', 'emergency'
- act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
- end
- end
- if $ARGS[0] = 'cheattabs':
- cla
- !0: Index
- !1: Recurrent
- !2: State
- !3: Appearance
- !4: Skill
- !5: Relationships
- !6: Documents
- !7: Magic
- !8: Time
- !9: NPCChanger
- !10: Pain
- !11: DNA
- !12: ImageSets
- '<center><b><table width="90%" cellspacing="0" cellpadding="10" align="center" valign="top"><tr>'
- if menu_page = 0:'<th>Index</th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
- if menu_page = 1:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th>Recurrent</th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
- if menu_page = 2:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th>State</th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
- if menu_page = 3:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th>Appearance</th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
- if menu_page = 4:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th>Skill</th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
- if menu_page = 5:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th>Relationships</th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
- if menu_page = 6:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th>Documents</th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
- if menu_page = 7:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th>Magic</th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
- if menu_page = 8:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th>Time</th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
- if menu_page = 9:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th>NPC Editor</th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
- if menu_page = 10:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th>Pain</th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
- if menu_page = 11:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th>DNA</th><th><a href="exec:menu_page = 12 & dynamic $cheatmenu[''bdimmain'']">Image Sets</a></th>'
- if menu_page = 12:'<th><a href="exec:menu_page = 0 & dynamic $cheatmenu">Index</a></th><th><a href="exec:menu_page = 1 & dynamic $cheatmenu[''permanent'']">Recurrent</a></th><th><a href="exec:menu_page = 2 & dynamic $cheatmenu[''state'']">State</a></th><th><a href="exec:menu_page = 3 & dynamic $cheatmenu[''looks'']">Appearance</a></th><th><a href="exec:menu_page = 4 & dynamic $cheatmenu[''stats'']">Skill</a></th><th><a href="exec:menu_page = 5 & dynamic $cheatmenu[''reputation'']">Relationships</a></th><th><a href="exec:menu_page = 6 & dynamic $cheatmenu[''documents'']">Documents</a></th></tr><tr>'+iif(pcs_magik = 0,'','<th><a href="exec:menu_page = 7 & dynamic $cheatmenu[''magic'']">Magic</a></th>')+'<th><a href="exec:menu_page = 8 & dynamic $cheatmenu[''time'']">Time</a></th><th><a href="exec:menu_page = 9 & gs ''NPCChanger'', ''Start''">NPC Editor</a></th><th><a href="exec:menu_page = 10 & dynamic $cheatmenu[''pain'']">Pain</a></th><th><a href="exec:menu_page = 11 & dynamic $cheatmenu[''DNA'']">DNA</a></th><th>Image Sets</th>'
- '</tr></table></b></center>'
- act 'Settings menu': killvar 'menu_page' & gs '$menu_setting'
- act 'Emergency Exit': killvar 'menu_page' & gt 'obj_din', 'emergency'
- act 'Exit the menu': killvar 'menu_page' & gt 'obj_din', 'menu_exit'
- end
- if $ARGS[0] = 'menu_exit': gt '<<$menu_loc>>', '<<$menu_arg>>'
- if $ARGS[0] = 'menu_disabled': '<font color="red"><b>Menu is disabled for this event</b></font>'
- if $ARGS[0] = 'description':
- *clr & cla
- gs 'obj_din','chartabs'
- gs 'body'
- !'<center><img src="images/system/icon/description.png"><br></center>'
- '<center><h1>Character Description</h1></center>'
- '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr><td>'
- 'Your name is <<$pcs_firstname>> <<$pcs_lastname>>.'
- !!!0.2.6 extension
- if StoryLine > 0:
- 'Your friends and family call you <<$pcs_nickname>>.'
- else
- 'Your friends call you <<$pcs_nickname>>.'
- end
- !!!
- if ARRSIZE('home_owned') = 0:
- 'You have nowhere to live, if this is an error set your current home <a href="exec:gs ''obj_din'', ''curr_home''">here</a>.'
- else
- 'Your current home is <a href="exec:gs ''obj_din'', ''curr_home''"><<$home_name>></a>.'
- end
- if succubusflag = 1 and sucpcinfo >= 4:
- 'You are a Succubus.'
- 'Succubus Level: <<succublvl>>'
- end
- if age = vidage:
- 'You are <<age>> years old.'
- else
- 'You are <<age>> years old, but you appear to be <<vidage>>.'
- end
- if birthday <= 9 and birthmonth <= 9:
- $birthdayD = '0<<birthday>>.0<<birthmonth>>.<<birthyear>>.'
- elseif birthday > 9 and birthmonth <= 9:
- $birthdayD = '<<birthday>>.0<<birthmonth>>.<<birthyear>>.'
- elseif birthday > 9 and birthmonth > 9:
- $birthdayD = '<<birthday>>.<<birthmonth>>.<<birthyear>>.'
- else
- $birthdayD = '0<<birthday>>.<<birthmonth>>.<<birthyear>>.'
- end
- 'Your date of birth is <<$birthdayD>>'
- *nl
- '<<$pcs_apprnc>>'
- *nl
- 'You are <<pcs_hgt>>cm tall and <a href="exec:gs ''obj_din'', ''show_body''"><<$body>></a>.'
- 'Your breasts would be considered an EU <a href="exec:gs ''obj_din'', ''show_tits''"><<$titsize>></a>.'
- '<<$nipplesize>>'
- *nl
- if preg = 1:
- if denypreg = 1 and pregchem > 2688:
- 'You seem to be putting on a bit of weight, your belly is definitely bigger.'
- *nl
- elseif pregchem > 4704:
- 'You''re rapidly approaching the finish line and have entered the third trimester. Your belly is so big now that you can barely remember what your toes look like. Your back hurts most of the time and it is a struggle to get to your feet if you sit down. The baby seems to think that your bladder makes a nice punching bag.'
- *nl
- elseif pregchem > 3696:
- 'Your belly is quite swollen now and shows under even the loosest of clothes. You find yourself constantly caressing your belly without realizing it.'
- *nl
- elseif pregchem > 3192 and knowpreg = 1:
- 'You are showing for sure now. Your tummy is starting to become rounder as it grows larger each day, although you can still wear baggy clothes to hide it. At least the morning sickness and nausea seem to have gone away for the most part.'
- *nl
- elseif pregchem > 3192 and knowpreg = 0:
- 'You can''t seem to stop gaining weight and your belly looks like it is getting bigger everyday, although you can still wear baggy clothes to hide it. At least the flu you''ve been fighting lately seems to have finally gone away for the most part.'
- *nl
- elseif pregchem > 1800 and knowpreg = 1:
- 'Your breasts look and feel swollen and tingle at the slightest touch. Waking up is getting harder to do and it takes you longer to get going in the morning. Lately, just the thought of food is enough to turn your stomach.'
- *nl
- elseif pregchem > 1800 and knowpreg = 0:
- 'Your breasts look and feel swollen and tingle at the slightest touch. Waking up is getting harder to do and it takes you longer to get going in the morning. Lately, just the thought of food is enough to turn your stomach.'
- *nl
- elseif pregchem > 1200:
- 'You''ve noticed that your breasts seem firmer lately and your nipples seem to be sticking out more.'
- *nl
- end
- end
- '<<$lip>>'
- '<<$pcs_throat>>'
- '<<$skin>>'
- '<<$glaza>>'
- '<<$pcs_makeup>>.'
- '<<$pcs_leghair>>'
- '<<$pcs_pubes>>'
- '<<$pcs_vag>>'
- '<<$pcs_ass>>'
- *nl
- if avatar_hair = 1:
- 'Your hair: <<$av_hair>>.'
- else
- '<<$hair>>'
- end
- if defcurly = 0 and curly > 0: 'Your curls are good for another <<curly>> days.'
- if defcurly = 1 and straight > 0: 'Your hair should be straight for another <<straight>> days.'
- *nl
- if salo < 10 and musle > 0 and dounspell = 0: '<b><font color="red">You are showing signs of malnourishment. You should probably eat more and more often.</font></b>'
- if salo < 10 and musle = 0 and dounspell = 0: '<b><font color="red">You are dangerously malnourished, which has led to a loss in muscle mass. You''re in a critical condition and likely to pass out!</font></b>'
- if pcs_teeth = 1:$zuba = ' tooth'
- if pcs_teeth >= 2:$zuba = ' teeth'
- if pcs_teeth > 0: 'You have lost <<pcs_teeth>><<$zuba>>.'
- !! 'pcs_apprnc <<pcs_apprnc>>'
- !! 'curlykoef <<curlykoef>> a maximum of 1'
- !! 'tits <<tits>> A maximum of 6'
- !! 'pcs_lip <<pcs_lip>> a maximum of 4'
- !! 'tanKoef <<tanKoef>> a maximum of 1'
- !! 'skin <<skin>> a maximum of 4'
- !! 'pcs_makeup <<pcs_makeup>> a maximum of 4'
- !! 'pcs_lashes <<pcs_lashes>> a maximum of 2'
- !! 'pcs_eyesize <<pcs_eyesize>> a maximum of 3'
- !! 'bodykoef <<bodykoef>> a maximum of 8'
- !! 'legkoef <<legkoef>> a maximum of 3'
- !! 'lobkoef <<lobkoef>> a maximum of 3'
- !! 'odevnesh <<odevnesh>> a maximum of 15'
- !! 'pcs_sweat <<pcs_sweat>> the maximum 0'
- !! 'pcs_hairbsh <<pcs_hairbsh>> a maximum of 1'
- '</td></tr></table></center>'
- end
- if $ARGS[0] = 'curr_home':
- *clr & cla
- !'<center><img src="images/system/icon/description.png"><br></center>'
- '<center><h1><<$pcs_firstname>>''s Home Location</h1></center>'
- '<center><table cellspacing="0" cellpadding="20" valign="top"><tr><td>'
- *nl
- 'Your current home is <<$home_name>>.'
- *nl
- act 'Return to main description': gt 'obj_din', 'description'
- !!This is correct it just looks wrong
- if home_owned[1] > 0: 'Set current home as <a href="exec:gs ''set_home'', 1 & gs ''obj_din'', ''curr_home''">City residential apartment</a>'
- if home_owned[2] = 1: 'Set current home as <a href="exec:gs ''set_home'', 2 & gs ''obj_din'', ''curr_home''">Parent''s home in Pavlovsk</a>'
- if home_owned[3] > 0: 'Set current home as <a href="exec:gs ''set_home'', 3 & gs ''obj_din'', ''curr_home''">My cottage in the cooperative farm</a>'
- if home_owned[4] = 1: 'Set current home as <a href="exec:gs ''set_home'', 4 & gs ''obj_din'', ''curr_home''">Old town apartment</a>'
- if home_owned[5] > 2: 'Set current home as <a href="exec:gs ''set_home'', 5 & gs ''obj_din'', ''curr_home''">My mansion</a>'
- if home_owned[6] = 1: 'Set current home as <a href="exec:gs ''set_home'', 6 & gs ''obj_din'', ''curr_home''">My hotel room in Pavlovsk</a>'
- if home_owned[7] = 1: 'Set current home as <a href="exec:gs ''set_home'', 7 & gs ''obj_din'', ''curr_home''">Nicholas'' apartment</a>'
- if home_owned[8] = 1: 'Set current home as <a href="exec:gs ''set_home'', 8 & gs ''obj_din'', ''curr_home''">Niko''s apartment</a>'
- if home_owned[9] = 1: 'Set current home as <a href="exec:gs ''set_home'', 9 & gs ''obj_din'', ''curr_home''">Uncle Sergey''s apartment</a>'
- if home_owned[10] = 1: 'Set current home as <a href="exec:gs ''set_home'', 10 & gs ''obj_din'', ''curr_home''">Lyceum school</a>'
- if home_owned[11] = 1: 'Set current home as <a href="exec:gs ''set_home'', 11 & gs ''obj_din'', ''curr_home''">University halls</a>'
- if home_owned[12] = 1: 'Set current home as <a href="exec:gs ''set_home'', 12 & gs ''obj_din'', ''curr_home''">Hunter''s lodge in Gadukino</a>'
- if home_owned[13] = 1: 'Set current home as <a href="exec:gs ''set_home'', 13 & gs ''obj_din'', ''curr_home''">Shared apartment in Pavlovsk</a>'
- if home_owned[14] = 1: 'Set current home as <a href="exec:gs ''set_home'', 14 & gs ''obj_din'', ''curr_home''">Grandparent''s house in Gadukino</a>'
-
- !!Apostrophe colour correction - KS ''''
- '</td></tr></table></center>'
- end
- if $ARGS[0] = 'skills':
- *clr & cla
- gs 'obj_din','chartabs'
- !'<center><img src="images/system/icon/stats.png"><br></center>'
- '<center><h1>Character Skills</h1></center>'
- '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
- '<td width="25%" cellspacing="0" cellpadding="10" valign="top">'
- '<b>Base Skills</b>'
- *nl
- '<font color="grey">base / modified</font>'
- *nl
- 'Strength - <<pcs_stren>> / <<stren_lvl>>'
- 'Agility - <<pcs_agil>> / <<agil_lvl>>'
- 'Endurance - <<pcs_vital>> / <<vital_lvl>>'
- 'Intelligence - <<pcs_intel>> / <<intel_lvl>>'
- 'Spirit - <<pcs_sprt>> / <<sprt_lvl>>'
- 'Reaction - <<pcs_react>> / <<react_lvl>>'
- 'Charisma - <<pcs_chrsm>> / <<chrsm_lvl>>'
- 'Perception - <<pcs_prcptn>> / <<prcptn_lvl>>'
- if pcs_magik > 0: 'Magic - <<pcs_magik>>'
- 'Attractiveness - <<pcs_apprnc>>'
- !'Speed <<speed>>' - not used
- *nl
- '<b>Mental Skills</b>'
- *nl
- if pcs_scstng > 0: 'Spell Casting - <<pcs_scstng>>'
- if pcs_humint > 0:'People skills - <<pcs_humint>>'
- if pcs_persuas > 0:'Persuasion - <<pcs_persuas>>'
- if pcs_observ > 0:'Observation - <<pcs_observ>>'
- '</td><td width="25%" cellspacing="0" cellpadding="10" valign="top">'
- '<b>Sport Skills</b>'
- *nl
- if pcs_jab > 0: 'Jabs - <<pcs_jab>>'
- if pcs_punch > 0: 'Power Strikes - <<pcs_punch>>'
- if pcs_kick > 0: 'Kicks - <<pcs_kick>>'
- if pcs_def > 0: 'Defense - <<pcs_def>>'
- if pcs_run > 0: 'Running - <<pcs_run>>'
- if pcs_vball > 0: 'Volleyball - <<pcs_vball>>'
- if pcs_ftbll > 0: 'Football - <<pcs_ftbll>>'
- if pcs_wrstlng > 0: 'Wrestling - <<pcs_wrstlng>>'
- if pcs_shoot > 0: 'Shooting Accuracy - <<pcs_shoot>>'
- if pcs_bushcraft > 0: 'Bushcraft - <<pcs_bushcraft>>'
- if pcs_chess > 0: 'Chess - <<pcs_chess>>'
- if pcs_icesktng > 0: 'Ice Skating - <<pcs_icesktng>>'
- if pcs_gaming > 0: 'Gaming - <<pcs_gaming>>'
- if pcs_pool > 0: 'Pool - <<pcs_pool>>'
- *nl
- '<b>Artistic Skills</b>'
- *nl
- if pcs_vokal > 0: 'Singing <<pcs_vokal>>'
- if pcs_instrmusic > 0: 'Instrumental Music - <<pcs_instrmusic>>'
- if pcs_photoskl > 0: 'Photography - <<pcs_photoskl>>'
- if pcs_artskls > 0: 'Artistic Skills - <<pcs_artskls>>'
- if pcs_perform > 0: 'Performance - <<pcs_perform>>'
- if pcs_musicprod > 0: 'Music Production - <<pcs_pcs_musicprodperform>>'
- '</td><td width="25%" cellspacing="0" cellpadding="10" valign="top">'
- '<b>Job Skills</b>'
- *nl
- if pcs_compskl > 0: 'Computer Skill - <<pcs_compskl>>'
- if pcs_comphckng > 0: 'Hacking - <<pcs_comphckng>>'
- if pcs_hndiwrk > 0: 'Handy-work - <<pcs_hndiwrk>>'
- if pcs_sewng > 0: 'Tailoring - <<pcs_sewng>>'
- if pcs_servng > 0: 'Serving - <<pcs_servng>>'
- if pcs_medcn > 0: 'Medicine - <<pcs_medcn>>'
- if teachlevel > 0: 'Teacher - credibility <<teachlevel>>'
- *nl
- '<b>Other Skills</b>'
- *nl
- if SchoolAtestat = 0 and StoryLine > 0:
- if pcs_grades > 0: 'School Grades - <<pcs_grades>>'
- if schoolprogul > 0: 'Schhool absenteesim - <<schoolprogul>>'
- end
- '</td><td width="25%" cellspacing="0" cellpadding="10" valign="top">'
- '<b>Beauty Skills</b>'
- *nl
- if pcs_makeup > 0: 'Makeup Skill - <<pcs_makupskl>>'
- if pcs_danc > 0: 'Modern Dancing - <<pcs_danc>>'
- if pcs_dancero > 0: 'Erotic Dancing - <<pcs_dancero>>'
- if pcs_dancpol > 0: 'Pole Dancing - <<pcs_dancpol>>'
- if pcs_cheer > 0: 'Cheerleading - <<pcs_cheer>>'
- if pcs_mdlng > 0: 'Modelling - <<pcs_mdlng>>'
- *nl
- '<b>Sexual Skills</b>'
- *nl
- 'Inhibition <<100-pcs_inhib>>'
- 'Exhibitionist preference: <<exhibitionism[''pref'']>>'
- 'Exhibitionist sex: <<exhibitionism[''exp'']>>'
- if SUB > 0: 'Submissiveness <<SUB>>'
- if pcs_dom > 0: 'Dominance <<pcs_dom>>'
- 'Submissive sex: <<sub[''exp'']>>'
- 'Dominant sex: <<dom[''exp'']>>'
- 'Lesbian sex preference: <<lesbian[''pref'']>>'
- 'Lesbian sex: <<lesbian[''exp'']>>'
- '</td></tr></table></center>'
- end
- if $ARGS[0] = 'husb_cheat_count':
- if husband > 0:
- if guy > before_h_guy :
- guy_cheat += guy - guy_cheat
- before_h_guy = guy
- end
- if girl > before_h_girl:
- girl_cheat += girl - before_h_girl
- before_h_girl = girl
- end
- end
- if before_h_girl > 0 and before_h_guy > 0:
- 'During your marriage you have cheated on your husband with <<guy_cheat>> guys and <<girl_cheat>> girls.'
- elseif before_h_guy > 0:
- 'During your marriage you have cheated on your husband with <<guy_cheat>> guys.'
- elseif before_h_girl > 0:
- 'During your marriage you have cheated on your husband with <<girl_cheat>> girls.'
- end
- end
- if $ARGS[0] = 'stats':
- *clr & cla
- gs 'obj_din','chartabs'
- gs 'housing', 'rent'
- !'<center><img src="images/system/icon/statistics.png"><br></center>'
- '<center><h1>Character Statistics</h1></center>'
- '<center><table width="90%" cellspacing="0" cellpadding="10" valign="top"><tr>'
- '<td width="35%" cellspacing="0" cellpadding="0" valign="top">'
- '<center><b>General Statistics</b></center>'
- *nl
- if opPRE = 0: 'It has been <<daystart>> days since the game started.'
- *nl
- if SchoolAtestat = 0 and StoryLine > 0:
- if pcs_grades >= 90:
- 'You''re an A+ student.'
- elseif pcs_grades >= 80:
- 'You''re a bright student, just not the top of your class.'
- elseif pcs_grades >= 70:
- 'You''re an above average student, but you have to work hard to keep up.'
- elseif pcs_grades >= 60:
- 'You''re the typical average student. You''re good in the fields you like, but can''t be bothered with the rest.'
- elseif pcs_grades >= 50:
- 'You''re not very good in school, you wish you could be somewhere else and your grades show it.'
- elseif pcs_grades >= 40:
- 'You''re not cut out for school, you skip out most of the time. You wonder how you''re going to manage to get passing grades.'
- else
- 'You''re the class nitwit. You''re still not sure how you got this far in the first place.'
- end
- if schoolprogul > 1: 'Absenteeism in school - <<schoolprogul>> days'
- end
- *nl
- if (home_owned[1] = 1 and ArendHouseSL > 0) or (home_owned[4] > 0 and ArendHouseSL4 > 0):
- *nl
- if home_owned[1] = 1 and home_owned[4] > 0:
- 'You have rented an apartment in the city residential area, which is paid up for <b><<ArendHouseSL>></b> days, and you also have an apartment in Pushkin, which is paid up for <b><<ArendHouseSL4>></b> days. Utilities are due on the 25th of <<$month>>.'
- elseif home_owned[1] = 1:
- 'You have rented an apartment in the city residential area, and you''re paid up for <<ArendHouseSL>> days. Utilities are due on the 25th of <<$month>>.'
- elseif home_owned[4] > 0:
- 'You have rented an apartment in Pushkin, and you''re paid up for <<ArendHouseSL4>> days. Utilities are due on the 25th of <<$month>>.'
- end
- if home_owned[1] = 1:
- if karta >= home_rent[1] or money >= home_rent[1] or money + stolmoney >= home_rent[1] or karta + bankDebtLimit >= home_rent[1]:
- *nl
- *p 'The monthly rent for your city apartment is <<home_rent[1]>> <b>₽</b>. '
- if karta >= home_rent[1]:
- !From bank
- *p 'You can make an advance <a href="exec:karta -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account.'
- elseif money >= home_rent[1]:
- !From cash
- *p 'You can make an advance <a href="exec:money -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash.'
- *nl
- elseif stolmoney >= home_rent[1]:
- !From drawer
- *p 'You can make an advance <a href="exec:stolmoney -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from the cash you have in your stash drawer.'
- *nl
- elseif money + stolmoney >= home_rent[1]:
- !From cash and drawer
- *p 'You can make an advance <a href="exec:money -= (home_rent[1] - stolmoney) & stolmoney = 0 & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash and the cash in your stash drawer.'
- *nl
- elseif karta + bankDebtLimit >= home_rent[1]:
- !From bank and overdraw
- *p 'You can make an advance <a href="exec:karta -= home_rent[1] & home_owned[1] = 1 & ArendHouseSL += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account and overdraw facility.'
- *nl
- else
- *p 'You can''t afford to make an advance payment right now, but you should try to have enough money in your account, so you don''t get evicted.'
- *nl
- end
- end
- end
- if home_owned[4] > 0:
- if karta >= home_rent[4] or money >= home_rent[4] or money + stolmoney >= home_rent[4] or karta + bankDebtLimit >= home_rent[4]:
- *nl
- *p 'The monthly rent for your Pushkin apartment is <<home_rent[4]>> <b>₽</b>. '
- if karta >= home_rent[4]:
- !From bank
- *p 'You can make an advance <a href="exec:karta -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account.'
- *nl
- elseif money >= home_rent[4]:
- !From cash
- *p 'You can make an advance <a href="exec:money -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash.'
- *nl
- elseif stolmoney >= home_rent[4]:
- !From drawer
- *p 'You can make an advance <a href="exec:stolmoney -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from the cash you have in your stash drawer.'
- *nl
- elseif money + stolmoney >= home_rent[4]:
- !From cash and drawer
- *p 'You can make an advance <a href="exec:money -= (home_rent[4] - stolmoney) & stolmoney = 0 & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your on-hand cash and the cash in your stash drawer.'
- *nl
- elseif karta + bankDebtLimit >= home_rent[4]:
- !From bank and overdraw
- *p 'You can make an advance <a href="exec:karta -= home_rent[4] & home_owned[1] = 1 & ArendHouseSL4 += ArendHouseSL_due & gs ''$menu_obnovit''">payment</a> from your bank account and overdraw facility.'
- *nl
- else
- *p 'You can''t afford to make an advance payment right now, but you should try to have enough money in your account, so you don''t get evicted.'
- *nl
- end
- end
- end
- end
- if kid = 1:
- *nl
- 'You have 1 child:'
- else
- 'You have <<kid>> children:'
- end
- if kid > 0:
- k = 0
- :kidloop
- if k < kid:
- gs 'obj_din','kidlist',k
- k += 1
- jump 'kidloop'
- end
- end
- if workPTU > 1: 'Reputation as a teacher <<teachlevel>>'
- *nl
- if npc_QW['A192'] > 0: 'Friendship with Nastya <<npc_QW[''A192'']>>'
- if npc_rel['A218'] > 0: 'Friendship with Tanya <<npc_rel[''A218'']>>'
- if npc_rel['A219'] > 0: 'Friendship with Kat <<npc_rel[''A219'']>>'
- if npc_rel['A220'] > 0: 'Friendship with Vika <<npc_rel[''A220'']>>'
- if npc_rel['A93'] > 0: 'Friendship with Ira <<npc_rel[''A93'']>>'
- if npc_rel['A43'] > 0: 'Friendship with Tamara <<npc_rel[''A43'']>>'
- if alla > 0: 'Friendship with Alla <<alla>>'
- if masha > 0: 'Friendship with Masha <<masha>>'
- if npc_rel['A41'] > 0: 'Friendship with Givi K. <<npc_rel[''A41'']>>'
- if npc_rel['A42'] > 0: 'Friendship with Ashot <<npc_rel[''A42'']>>'
- if Dmitry > 0: 'Friendship with Dima <<Dmitry>>'
- if afra > 0: 'Friendship with blacks <<afra>>'
- if npc_rel['A69'] > 0:'Friendship with Mikhail Nikolaevich <<npc_rel[''A69'']>>'
- !!!WD: Formatting
- if (npc_rel['A93'] + npc_rel['A41'] + npc_rel['A42'] + npc_rel['A43'] + afra + gosh + npc_rel['A220'] + npc_rel['A219'] + npc_QW['A192'] + npc_rel['A218']) > 0:*nl
- *nl
- if KikWinPro > 0 or KikLossPro > 0 or KikDrawPro > 0:
- 'Professional Kickboxing Record:Win (Victory KO) - Loss (Defeat KO) - Draw'
- '<<KikWinPro>> (<<KikWinProKO>>KO) - <<KikLossPro>> (<<KikLossProKO>>KO) - <<KikDrawPro>>'
- end
- if Win > 0 or Loss > 0: 'Wins in fights <<Win>>, losses in fights <<Loss>>' & *nl
- if razradKik > 0: '<<$razradKik>>'
- if KikWinAm > 0 or KikLossAm > 0 or KikDrawAm > 0:
- 'Amateur Kickboxing Record:<br>Wins: <<KikWinAm>> (<<KikWinAmKO>> by KO) - Losses: <<KikLossAm>> (<<KikLossAmKO>> by KO) - Draws: <<KikDrawAm>>'
- *nl
- end
- if razradKik > 0:
- if razradKik = 1:$razradKik = 'You have earned green sash(rank 4) in kickboxing'
- if razradKik = 2:$razradKik = 'You have earned purple sash(rank 5) in kickboxing'
- if razradKik = 3:$razradKik = 'You have earned blue sash(rank 6) in kickboxing'
- if razradKik = 4:$razradKik = 'You have earned brown sash(rank 7) in kickboxing'
- if razradKik = 5:$razradKik = 'You have earned black sash, 1st dan in kickboxing'
- *nl
- end
- if kolsorev > 0: 'You have run in <<kolsorev>> races'
- if swinbeg >= 1: 'You have <<swinbeg/3>> trophies from local racing competitions'
- if bronzebeg > 0: '<<bronzebeg>> - bronze medals for running'
- if silverbeg > 0: '<<silverbeg>> - silver medals for running'
- if goldbeg > 0: '<<goldbeg>> - gold medals for running'
- if razradbegEB > 0: '<<razradbegEB>> times bronze medalist at the St.Petersburg Track Championship'
- if razradbegES > 0: '<<razradbegES>> times silver medalist at the St.Petersburg Track Championship'
- if razradbegEG > 0: '<<razradbegEG>> times St.Petersburg Track Champion.'
- if razradbeg > 0:
- if razradbeg = 1: 'You''re registered for a semi-professional''s race, in the junior squad'
- if razradbeg = 2: 'You''re registered for a semi-professional''s race, in the veteran squad'
- if razradbeg >= 3 and razradbeg < 14: 'You can run in the qualifiing races for the championship on the professional circuit.'
- if razradbeg = 14 and razradbegK < 9: 'You failed to quaify for the championship.'
- if razradbeg = 5: 'You are one of the best track athletes in Russia and thus qualified for the Russian National Championship.'
- if razradbeg = 14 and razradbegK >= 9: 'You qualified for the <<year>> St.Petersburg Track Championship, taking place this season in the Petrovsky Stadium.'
- *nl
- end
- if chess_win > 0 or chess_loss > 0:'Chess Record: Win <<chess_win>>, Loss <<chess_loss>>'
- if chess_rank > 0:
- if chess_rank = 1:'You have mastered the basics of chess'
- if chess_rank = 2:'You''re starting to get good at chess'
- if chess_rank = 3:'You''re a good chess player'
- if chess_rank = 4:'You''re an excellent chess player'
- if chess_rank = 5:'You''re a candidate for chess master'
- if chess_rank = 6:'You''re a chess master'
- if chess_rank = 7:'You''re a chess Grandmaster'
- end
- if chess_world_rank > 0:
- if chess_world_rank = 1:'The title of FIDE Master Chess'
- if chess_world_rank = 2:'The title of International Chess Master'
- if chess_world_rank = 3:'The title of International Grandmaster Chess'
- end
- *nl
- !!!
- '<center><b>Job Statistics</b></center>'
-
- if modelfoto > 0:
- '<b>Modelling</b>'
- *nl
- '<<modelfoto>> - Number of times you have worked as a model'
- '<<modelfotomoney>> - The amount of money you''ve made modelling'
- *nl
- if modelfoto_catalog > 0: '<<modelfoto_catalog>> - Number of catalog shoots you''ve done'
- if modelfoto_fashion > 0: '<<modelfoto_fashion>> - Number of fashion shoots you''ve done'
- if modelfoto_ero_clo > 0: '<<modelfoto_ero_clo>> - Number of sexy clothing shoots you''ve done'
- if modelfoto_bikini > 0: '<<modelfoto_bikini>> - Number of swimsuit shoots you''ve done'
- if modelfoto_lingerie > 0: '<<modelfoto_lingerie>> - Number of lingerie shoots you''ve done'
- if modelfoto_fitness > 0: '<<modelfoto_fitness>> - Number of fitness shoots you have participated in'
- if modelfoto_glamour > 0: '<<modelfoto_glamour>> - Number of glamour shoots you''ve done'
- if modelfoto_topless > 0: '<<modelfoto_topless>> - Number of topless shoots you''ve done'
- if modelfoto_nude > 0: '<<modelfoto_nude>> - Number of shoots in which you have been nude'
- if modelfoto_tastenude > 0: '<<modelfoto_tastenude>> - Number of shoots in which you have been nude but not shown breasts or pussy'
- if modelfoto_toplessnude > 0: '<<modelfoto_toplessnude>> - Number of nude shoots you have shown your breasts but not your pussy'
- if modelfoto_fullnude > 0: '<<modelfoto_fullnude>> - Number of full frontal nude shoots you''ve done'
- if modelfoto_erotic > 0: '<<modelfoto_erotic>> - Number of softcore erotic shoots you''ve done'
- if modelfoto_nip > 0: '<<modelfoto_nip>> - Number of shoots your nipples have been visible'
- if modelfoto_pussy > 0: '<<modelfoto_pussy>> - Number of shoots your pussy has been visible'
- if modelfoto_asshole > 0: '<<modelfoto_asshole>> - Number of shoots your asshole has been visible'
- end
-
- *nl
-
- if masseuse['jobtype'] ! 0:
- '<b>Masseuse</b>'
- masseuse['money_earned'] += masseuse['paycheck']
- if masseuse['jobtype'] = 2:
- masseuse['nude_mass_money_earned'] += masseuse['paycheck']
- elseif masseuse['jobtype'] > 2:
- masseuse['sex_money_earned'] += masseuse['paycheck']
- end
- *nl
- 'You have earned <<masseuse[''money_earned'']>> <b>₽</b> working at the salon as well as <<massage[''shift_tips'']>> <b>₽</b> in tips.'
- *nl
- '<<masseuse[''nude_mass_money_earned'']>> <b>₽</b> of it was made working as a nude masseuse.'
- '<<masseuse[''sex_money_earned'']>> <b>₽</b> of it was made working as a whore.'
- *nl
- '<<massage[''sex_tips'']>> <b>₽</b> of your tips came after performing a sexual act.'
- end
- if slavafuck > 0:'You have let Borislav fuck you <<slavafuck>> times'
- if slava_bj > 0:'You have given Borislav <<$slava_bj>> blowjobs'
- if maxdamage > 0: 'The impact force on the dynamometer <<maxdamage>> kgN' & *nl
- if stripdancesum > 0 and hidden_stripdancesum = 0:
- 'You have danced <<stripdancesum>> times in the stripclub'
- elseif stripdancesum = 0 and hidden_stripdancesum > 0:
- 'You have danced <<hidden_stripdancesum>> times in the stripclub, but you do not remember it'
- elseif stripdancesum > 0 and hidden_stripdancesum > 0:
- 'You have danced <<stripdancesum+hidden_stripdancesum>> times in the stripclub, but you only remember <<stripdancesum>> times'
- end
- if profiDanceTime > 0: 'You danced <<profiDanceTime>> times professionally.'
- if SchoolAtestat = 1: 'You have finished school.'
- if func('uniutil', 'diploma', 'obtained'): 'You graduated.'
- if teachlevel > 0: 'Your credibility as a teacher is <<teachlevel>>'
- !WD:FORMATING
- if maxdamage > 0 or stripdancesum > 0 or profiDanceTime > 0 or SchoolAtestat > 0 or func('uniutil', 'diploma', 'obtained') or teachlevel > 0:*nl
- '</td><td width="35%" cellspacing="0" cellpadding="0" valign="top">'
- '<center><b>Sex Statistics</b></center>'
- *nl
- !Sex stats
- ! This is my suggestion, change it however you see fit, Sicaa
- if stat['kiss'] > 0: 'Times you have kissed someone: <<stat[''kiss'']>>'
- if mastr > 0 or stat['mast'] > 0: 'Times you have masturbated: <<stat[''mast'']>>'
- if stat['porn'] > 0: 'Times you have watched porn: <<stat[''porn'']>>'
- if stat['flashlite'] > 0 or stat['flash'] > 0: 'Times you have flashed: <<stat[''flashlite''] + stat[''flash'']>>'
- ! This is my suggestion, change it however you see fit, Sicaa
- if stat['voyeur'] > 0: 'Times you have spied on erotic displays of others: <<stat[''voyeur'']>>'
- if stat['voyeur_sex'] > 0: 'Times you have watched other people fuck: <<stat[''voyeur_sex'']>>'
- if stat['erotic_nudity'] > 0: 'Times you were exposed to others'' nudity: <<stat[''erotic_nudity'']>>'
- if spank > 0: 'You have had your ass spanked <<spank>> times'
- ! This is my suggestion, change it however you see fit, Sicaa
- if stat['BDSM'] > 0 or stat['BDSM_give'] > 0: 'Times you have participated in BDSM (sub/dom): <<stat[''BDSM'']>>/<<stat[''BDSM_give'']>>'
- temp = func('shortgs','guy')
- if guy+temp > 0 and hidden_guy = 0:
- 'You had sex with <<guy+temp>> guys.'
- elseif guy+temp = 0 and hidden_guy > 0:
- 'You had sex with <<hidden_guy>> guys, but you do not have any recollection of it. You still think of yourself as a virgin.'
- elseif guy+temp > 0 and hidden_guy > 0:
- 'You had sex with <<guy+hidden_guy+temp>> guys, but you know only about <<guy+temp>> of them.'
- end
- temp = func('shortgs','girl')
- if girl+temp > 0 and hidden_girl = 0:
- 'You had sex with <<girl+temp>> girls.'
- elseif girl+temp = 0 and hidden_girl > 0:
- 'You had sex with <<hidden_girl>> girls, but you do not have any recollection of any of it.'
- elseif girl+temp > 0 and hidden_girl > 0:
- 'You had sex with <<girl+temp+hidden_girl>> girls, but you know only about <<girl+temp>> of them.'
- end
- if divorced > 0: 'You were married <<divorced>> times.'
- if suprdolg > 0: 'You performed your conjugal duty for your husband <<suprdolg>> times'
- if rape > 0 and hidden_rape = 0:
- 'You have been raped <<rape>> times'
- elseif rape = 0 and hidden_rape > 0:
- 'You have been raped <<hidden_rape>> times, but you do not remember any of it'
- elseif rape > 0 and hidden_rape > 0:
- 'You have been raped <<rape+hidden_rape>> times, but you only remember <<rape>> of them'
- end
- if slutty > 0 or hidden_slutty > 0:
- if bordelslutty = 0: 'Sold your body <<slutty>> times.'
- if bordelslutty > 0: 'Sold your body <<slutty>> times, including <<bordelslutty>> times in a brothel.'
- if hidden_slutty > 0: 'Sold your body <<hidden_slutty>> times, and gave all the money to your therapist. You do not remember any of it.'
- end
- if orgasm > 0: 'Experienced orgasm <<orgasm>> times.'
- if analorgasm > 0 : 'You''ve had <<analorgasm>> anal orgasms.'
- if swallow > 0: 'Sperm swallowed <<swallow>> times.'
- if facial > 0: 'You have taken <<facial>> facials.'
- if frot > 0 or hump > 0: 'Your clothes have been come on <<frot + hump>> times.'
- ! This is my suggestion, change it however you see fit, Sicaa
- if stat['pee_give'] > 0: 'You''ve peed on others <<stat[''pee_give'']>> times.'
- if stat['pee'] > 0: 'You''ve been peed on <<stat[''pee'']>> times.'
- if swallowpee > 0: 'You swallowed urine <<swallowpee>> times.'
- !!!WD:FORMATING
- if (slutty + pfilmSTOP + film + orgasm + analorgasm + swallow + facial + frot + stat['pee_give'] + stat['pee'] + swallowpee) > 0:*nl
- !!!
- gs 'obj_din', 'husb_cheat_count'
- if hj > 0 or stat['hj'] > 0 or stat['hidden_hj'] > 0:
- 'Jerked men off (known/unknown): <<stat[''hj'']>>/<<stat[''hidden_hj'']>>'
- if hja > 0: 'Jerked off your boyfriend: <<hja>>'
- end
- if stat['footjob'] > 0 or stat['hidden_footjob'] > 0: 'Jerked men off with your feet (known/unknown): <<stat[''footjob'']>>/<<stat[''hidden_footjob'']>>'
- ! This is my suggestion, change it however you see fit, Sicaa
- if stat['titjob'] > 0 or stat['hidden_titjob'] > 0: 'Pleasured men with your breasts (known/unknown): <<stat[''titjob'']>>/<<stat[''hidden_titjob'']>>'
- if bj > 0 or stat['bj'] > 0 or stat['hidden_bj'] > 0:
- 'Sucked cock (known/unknown): <<stat[''bj'']>>/<<stat[''hidden_bj'']>>'
- if bja > 0: 'Sucked your boyfriends cock: <<bja>>'
- if gloryhole > 0 or hidden_gloryhole > 0: 'Sucked cock in a gloryhole (known/unknown): <<gloryhole>>/<<hidden_gloryhole>>'
- if furibj > 0: 'Sucked off truckers for a ride <<furibj>> times'
- if furi['road_head_girl'] = 1: 'The truckers who drive the lorries nicknamed you "Road Head Girl".'
-
- end
- if sex > 0 or stat['vaginal'] > 0 or stat['hidden_vaginal'] > 0: 'Vaginal sex (known/unknown): <<stat[''vaginal'']>>/<<stat[''hidden_vaginal'']>>'
- if sexa > 0: 'Vaginal sex with your boyfriend: <<sexa>>'
- if (pcs_cp_safe_known + pcs_cp_notsafe_known + pcs_cp_risky_known) > 0:
- ' Known vaginal creampies:'
- if pcs_cp_safe_known > 0:' Safe: <<pcs_cp_safe_known>>'
- if pcs_cp_notsafe_known > 0:' Likely safe: <<pcs_cp_notsafe_known>>'
- if pcs_cp_risky_known > 0:' Risky: <<pcs_cp_risky_known>>'
- end
- if (pcs_cp_safe_unknown + pcs_cp_notsafe_unknown + pcs_cp_risky_unknown) > 0:
- ' Unknown vaginal creampies:'
- if pcs_cp_safe_unknown > 0:' Safe: <<pcs_cp_safe_unknown>>'
- if pcs_cp_notsafe_unknown > 0:' Likely safe: <<pcs_cp_notsafe_unknown>>'
- if pcs_cp_risky_unknown > 0:' Risky: <<pcs_cp_risky_unknown>>'
- end
- if lesbian > 0 or hidden_lesbian > 0:
- if hidden_lesbian = 0: 'Lesbian sex (known/unknown): <<lesbian>>/<<hidden_lesbian>>'
- end
- if futa > 0 or hidden_futa > 0: 'Sex with tgirls (known/unknown): <<futa>>/<<hidden_futa>>'
- if anal > 0 or stat['anal'] or stat['hidden_anal']:
- 'Anal sex (known/unknown): <<stat[''anal'']>>/<<stat[''hidden_anal'']>>'
- if anala > 0: 'Anal sex with your boyfriend: <<anala>>'
- end
- if pcs_acp_known > 0: ' Known anal creampies: <<pcs_acp_known>>'
- if pcs_acp_unknown > 0: ' Unknown anal creampies: <<pcs_acp_unknown>>'
- if gang > 0 or hidden_gang > 0: 'Group sex (known/unknown): <<gang>>/<<hidden_gang>>'
- if kuni > 0 or stat['cuni'] > 0: 'Received cunnilingus: <<stat[''cuni'']>>'
- if stat['vaginal_finger'] > 0: 'Fingered: <<stat[''vaginal_finger'']>>'
- if stat['vaginal_fist'] > 0: 'Fisted: <<stat[''vaginal_fist'']>>'
- if stat['vaginal_dildo'] > 0: 'Fucked a dildo: <<stat[''vaginal_dildo'']>>'
- if stat['vaginal_strap'] > 0: 'Fucked with a strap-on: <<stat[''vaginal_strap'']>>'
- if stat['vaginal_vibe'] > 0: 'Clitoral / Vaginal vibrator: <<stat[''vaginal_vibe'']>>'
- if stat['trib'] > 0: 'Tribalism: <<stat[''trib'']>>'
- if stat['anal_finger'] > 0: 'Anally fingered: <<stat[''anal_finger'']>>'
- if stat['anal_fist'] > 0: 'Anally fisted: <<stat[''anal_fist'']>>'
- if stat['rimming'] > 0: 'Ass rimmed: <<stat[''rimming'']>>'
- if stat['anal_dildo'] > 0: 'Anal sex with a dildo: <<stat[''anal_dildo'']>>'
- if stat['anal_strap'] > 0: 'Ass fucked with a strap-on: <<stat[''anal_strap'']>>'
- if stat['anal_vibe'] > 0: 'Anal vibrator: <<stat[''anal_vibe'']>>'
- if stat['cuni_give'] > 0: 'Performed cunnilingus: <<stat[''cuni_give'']>>'
- if stat['vaginal_finger_give'] > 0: 'Fingered a girl: <<stat[''vaginal_finger_give'']>>'
- if stat['vaginal_fist_give'] > 0: 'Fisted a girl: <<stat[''vaginal_fist_give'']>>'
- if stat['vaginal_dildo_give'] > 0: 'Dildoed a girl: <<stat[''vaginal_dildo_give'']>>'
- if stat['vaginal_strap_give'] > 0: 'Strap-on fucked a girl: <<stat[''vaginal_strap_give'']>>'
- if stat['vaginal_vibe_give'] > 0: 'Used vibrator on a girl: <<stat[''vaginal_vibe_give'']>>'
- if stat['rimming_give'] > 0: 'Rimmed someone: <<stat[''rimming_give'']>>'
- if stat['anal_finger_give'] > 0: 'Fingered someone else''s ass: <<stat[''anal_finger_give'']>>'
- if stat['anal_fist_give'] > 0: 'Fisted someone else''s ass: <<stat[''anal_fist_give'']>>'
- if stat['anal_dildo_give'] > 0: 'Dildoed someone else''s ass: <<stat[''anal_dildo_give'']>>'
- if stat['anal_vibe_give'] > 0: 'Used a vibrator on someone else''s ass: <<stat[''anal_vibe_give'']>>'
- if stat['anal_strap_give'] > 0 or stat['anal_strap_give'] > 0: 'Fucked someone else''s ass with a strap-on: <<stat[''anal_strap_give'']>>'
- '</td><td width="30%" cellspacing="0" cellpadding="0" valign="top">'
- '<center><b>Fetish Statistics</b></center>'
- *nl
- 'Feet preference: <<feet[''pref'']>>'
- 'Foot jobs / worship: <<feet[''exp'']>>'
- 'Deepthroat preference: <<deepthroat[''pref'']>>'
- 'Deepthroated: <<deepthroat[''exp'']>>'
- 'Group preference: <<group[''pref'']>>'
- 'Group sex: <<group[''exp'']>>'
- 'Gangbang preference: <<gangbang[''pref'']>>'
- 'Gangbangs: <<gangbang[''exp'']>>'
- 'Humiliation preference: <<humiliation[''pref'']>>'
- 'Humiliation experiences: <<humiliation[''exp'']>>'
- 'Prostitution preference: <<prostitution[''pref'']>>'
- 'Prostituted yourself: <<prostitution[''exp'']>>'
- 'Bondage preference: <<bound[''pref'']>>'
- 'Bondage play: <<bound[''exp'']>>'
- 'Masochism preference: <<maso[''pref'']>>'
- 'Masochism experiences: <<maso[''exp'']>>'
- 'Bestiality encounters: <<beast[''pref'']>>'
- 'Bestiality experience: <<beast[''exp'']>>'
- 'Rough sex preference: <<rough[''pref'']>>'
- 'Rough sex: <<rough[''exp'']>>'
- 'Incest preference: <<incest[''pref'']>>'
- 'Incestuous sex: <<incest[''exp'']>>'
- '</td></tr></table></center>'
- end
- if $ARGS[0] = 'kidlist':
- kidnumber = ARGS[1]
- if kidage[kidnumber] < 1:
- if (month - monthkid[kidnumber]) < 1 and (day-daykid[kidnumber]) < 7:
- kiddaycalc[kidnumber] = day - daykid[kidnumber]
- if kiddaycalc[kidnumber] = 0:
- $kidagetext[kidnumber] = 'was born today'
- elseif kiddaycalc[kidnumber] = 1:
- $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> day old'
- else
- $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> days old'
- end
- elseif (month - monthkid[kidnumber]) < 1 :
- kiddaycalc[kidnumber] = (day - daykid[kidnumber]) / 7
- if kiddaycalc[kidnumber] = 1:
- $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> week old'
- else
- $kidagetext[kidnumber] = 'is <<kiddaycalc[kidnumber]>> weeks old'
- end
- else
- kidmonthcalc[kidnumber] = (month - monthkid[kidnumber])
- if kidmonthcalc[kidnumber] = 1:
- $kidagetext[kidnumber] = 'is <<kidmonthcalc[kidnumber]>> month old'
- else
- $kidagetext[kidnumber] = 'is <<kidmonthcalc[kidnumber]>> months old'
- end
- end
- else
- if kidage[kidnumber] = 1:
- $kidagetext[kidnumber] = 'is <<kidage[kidnumber]>> year old'
- else
- $kidagetext[kidnumber] = 'is <<kidage[kidnumber]>> years old'
- end
- end
- if polkid[kidnumber] = 0:
- $sdtext[kidnumber] = 'daughter'
- else
- $sdtext[kidnumber] = 'son'
- end
- if polkid[kidnumber] = 0:
- $kidPosProPN[kidnumber] = 'She'
- else
- $kidPosProPN[kidnumber] = 'He'
- end
- *p'You have a <<$sdtext[kidnumber]>> named <<$kidname[kidnumber]>>. <<$kidPosProPN[kidnumber]>> <<$kidagetext[kidnumber]>>. <<$kidname[kidnumber]>>''s date of birth is <<daykid[kidnumber]>>-<<monthkid[kidnumber]>>-<<yearkid[kidnumber]>>'
- '.'
- *nl
- killvar 'kidnumber'
- end
- if $ARGS[0] = 'reputation':
- *clr & cla
- gs 'obj_din','chartabs'
- !'<center><img src="images/system/icon/reputation.png"><br></center>'
- '<center><h1>Renown</h1></center>'
- '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top">'
- '<tr><td width="50%" cellspacing="0" cellpadding="0" valign="top">'
- '<center>Family Renown</center>'
- if Enable_family_Reputation = 0:
- '<center><a href="exec:Enable_family_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
- end
- if Enable_family_Reputation = 1:
- '<center><a href="exec:Enable_family_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
- if rinslut > 0 or kavslut > 0:'In the residential area of you are known as a whore that sleeps with Caucasians.'
- if afra > 80: 'In the student hostel, you are known for bedding blacks.'
- if opusk > 0 or gnewQW >= 5: 'In the residential area it is well known by all the guys that you are a whore.'
- if StoryLine = 1:
- *nl
- if motherKnowWhore > 0:
- 'Your mother knows that you are sexually active and considers you a whore.'
- elseif motherKnowSpravka > 0:
- 'Your mother knows that you are sexually active.'
- elseif motherKnowDildo > 0:
- 'Your mother knows you masturbate with a dildo.'
- else
- 'Your mother thinks that you are a virgin.'
- end
- if brotherSex = 10:
- 'You and your brother have professed forbidden love to each other.'
- elseif brotherSex = 9:
- 'You and your brother are siblings with benefits.'
- elseif evgenQW >= 4 and pav_slut >= 250:
- 'Your brother thinks you are a total whore.'
- elseif evgenQW >= 3:
- 'Your brother thinks you are a slut.'
- elseif brotherSex > 4:
- 'You are in a sexual relationship with your brother'
- elseif brotherknowslut = 1:
- 'Your brother saw semen on your body and thinks that you fuck around.'
- elseif brotherknowslut >= 2:
- 'Your brother saw you in the park screwing Gopniks.'
- else
- 'Your brother has a good opinion of you.'
- end
- if sisterknowslut > 1 and sisboypartyQW >= 2:
- 'Your sister thinks you are a slut'
- elseif sisterknowslut > 0:
- 'Your sister knows that you sleep around.'
- else
- 'Your sister has a good opinion of you.'
- end
- if brothershowertalk > 0:'<<brothershowertalk>> - Number of conversations you''ve had with your brother in the shower.'
- if brothershowerlook = 1:'You let your brother look at you when you''re shower'
- if brothershave > 0:'<<brothershave>> - Number of times you''ve let your brother watch you shave your pussy'
- if brotherkiss > 0: '<<brotherkiss>> - Number of times you and your brother have kissed'
- if brotherbj > 0:'<<brotherbj>> - Number of times you''ve given your brother blowjobs'
- if brotherfuck > 0:'<<brotherfuck>> - Number of times you''ve had sex with your brother'
- end
- *nl
- end
- '<center>Regional Renown</center>'
- if Enable_glo_Reputation = 0:
- '<center><a href="exec:Enable_glo_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
- end
- if Enable_glo_Reputation = 1:
- '<center><a href="exec:Enable_glo_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
- 'Regional renown as a performer = <<global_performer>>'
- if global_performer = 0:
- 'You are not famous enough as a performer to be known outside of any local areas.'
- end
- *nl
- 'Regional renown in the sex industry = <<global_sexind>>'
- if global_sexind = 0:
- 'You are not famous enough in the industry to be known outside of any local areas.'
- end
- *nl
- 'Regional renown as a slut = <<global_slut>>'
- if global_slut = 0:
- 'You are not famous enough as a slut to be known outside of any local areas.'
- end
- *nl
- 'Regional renown in sports = <<global_sport>>'
- if global_sport = 0:
- 'You are not a famous enough athlete to be known outside of any local areas.'
- end
- *nl
- 'Regional renown as an intellectual = <<global_int>>'
- if global_int = 0:
- 'You are not famous enough as an intellectual to be known outside of any local areas.'
- end
- *nl
- 'Regional renown through social media = <<global_social>>'
- if global_social = 0:
- 'You are not famous enough on social media to be known outside of any local areas.'
- end
- *nl
- if kolsorev > 0: 'You have run in <<kolsorev>> races'
- if swinbeg >= 1: 'You have <<swinbeg/3>> trophies from local racing competitions'
- if bronzebeg > 0: '<<bronzebeg>> - bronze medals for running'
- if silverbeg > 0: '<<silverbeg>> - silver medals for running'
- if goldbeg > 0: '<<goldbeg>> - gold medals for running'
- if razradbegEB > 0: '<<razradbegEB>> times bronze medalist at the St.Petersburg Track Championship'
- if razradbegES > 0: '<<razradbegES>> times silver medalist at the St.Petersburg Track Championship'
- if razradbegEG > 0: '<<razradbegEG>> times St.Petersburg Track Champion.'
- if razradbeg > 0:
- if razradbeg = 1: 'You''re registered for a semi-professional''s race, in the junior squad'
- if razradbeg = 2: 'You''re registered for a semi-professional''s race, in the veteran squad'
- if razradbeg >= 3 and razradbeg < 14: 'You can run in the qualifiing races for the championship on the professional circuit.'
- if razradbeg = 14 and razradbegK < 9: 'You failed to quaify for the championship.'
- if razradbeg = 5: 'You are one of the best track athletes in Russia and thus qualified for the Russian National Championship.'
- if razradbeg = 14 and razradbegK >= 9: 'You qualified for the <<year>> St.Petersburg Track Championship, taking place this season in the Petrovsky Stadium.'
- *nl
- end
- end
- '<center><table width="225" cellspacing="0" cellpadding="20" valign="top"><tr><td>'
- '<center>Renown in Pavlovsk</center>'
- if Enable_pav_Reputation = 0:
- '<center><a href="exec:Enable_pav_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
- end
- if Enable_pav_Reputation = 1:
- '<center><a href="exec:Enable_pav_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
- '<b>Performer = <<pav_performer>></b>'
- ' Actor = <<pav_acting>>'
- ' Dancer = <<pav_dance>>'
- ' Glamour model = <<pav_modelling>>'
- ' Painter = <<pav_painting>>'
- ' Musician = <<pav_music>>'
- ' Ballet dancer = <<pav_ballet>>'
- '<b>Sex Industry = <<pav_sexind>></b>'
- ' Porn actor = <<pav_porn>>'
- ' Stripper = <<pav_stripping>>'
- '<b>Slut = <<pav_slut>></b>'
- ' Sex = <<pav_sex>>'
- ' Prostitution = <<pav_prostitute>>'
- '<b>Sports = <<pav_sport>></b>'
- ' Kickboxer = <<pav_kickboxing>>'
- ' Runner = <<pav_running>>'
- ' Volleyball player = <<pav_volleyball>>'
- '<b>Intellectual = <<pav_int>></b>'
- ' Chess player = <<pav_chess>>'
- ' Teacher = <<pav_teaching>>'
- '<b>Social = <<pav_social>></b>'
- ' Social media = <<pav_media>>'
- *nl
- end
- '<center>Renown in the city</center>'
- if Enable_city_Reputation = 0:
- '<center><a href="exec:Enable_city_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
- end
- if Enable_city_Reputation = 1:
- '<center><a href="exec:Enable_city_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
- '<b>Performer = <<city_performer>></b>'
- ' Actor = <<city_acting>>'
- ' Dancer = <<city_dance>>'
- ' Glamour model = <<city_modelling>>'
- ' Painter = <<city_painting>>'
- ' Musician = <<city_music>>'
- ' Ballet dancer = <<city_ballet>>'
- '<b>Sex Industry = <<city_sexind>></b>'
- ' Porn actor = <<city_porn>>'
- ' Stripper = <<city_stripping>>'
- '<b>Slut = <<city_slut>></b>'
- ' Sex = <<city_sex>>'
- ' Prostitution = <<city_prostitute>>'
- '<b>Sports = <<city_sport>></b>'
- ' Kickboxer = <<city_kickboxing>>'
- ' Runner = <<city_running>>'
- ' Volleyball player = <<city_volleyball>>'
- '<b>Intellectual = <<city_int>></b>'
- ' Chess player = <<city_chess>>'
- ' Teacher = <<city_teaching>>'
- '<b>Social = <<city_social>></b>'
- ' Social media = <<city_media>>'
- *nl
- end
- '<center>Renown in the old town</center>'
- if Enable_oldtown_Reputation = 0:
- '<center><a href="exec:Enable_oldtown_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
- end
- if Enable_oldtown_Reputation = 1:
- '<center><a href="exec:Enable_oldtown_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
- '<b>Performer = <<oldtown_performer>></b>'
- ' Actor = <<oldtown_acting>>'
- ' Dancer = <<oldtown_dance>>'
- ' Glamour model = <<oldtown_modelling>>'
- ' Painter = <<oldtown_painting>>'
- ' Musician = <<oldtown_music>>'
- ' Ballet dancer = <<oldtown_ballet>>'
- '<b>Sex Industry = <<oldtown_sexind>></b>'
- ' Porn actor = <<oldtown_porn>>'
- ' Stripper = <<oldtown_stripping>>'
- '<b>Slut = <<oldtown_slut>></b>'
- ' Sex = <<oldtown_sex>>'
- ' Prostitution = <<oldtown_prostitute>>'
- '<b>Sports = <<oldtown_sport>></b>'
- ' Kickboxer = <<oldtown_kickboxing>>'
- ' Runner = <<oldtown_running>>'
- ' Volleyball player = <<oldtown_volleyball>>'
- '<b>Intellectual = <<oldtown_int>></b>'
- ' Chess player = <<oldtown_chess>>'
- ' Teacher = <<oldtown_teaching>>'
- '<b>Social = <<oldtown_social>></b>'
- ' Social media = <<oldtown_media>>'
- *nl
- end
- '<center>Renown in the village</center>'
- if Enable_village_Reputation = 0:
- '<center><a href="exec:Enable_village_Reputation = 1 & gs ''obj_din'', ''reputation''">Show details</a></center>'
- end
- if Enable_village_Reputation = 1:
- '<center><a href="exec:Enable_village_Reputation = 0 & gs ''obj_din'', ''reputation''">Hide details</a></center>'
- '<b>Performer = <<village_performer>></b>'
- ' Actor = <<village_acting>>'
- ' Dancer = <<village_dance>>'
- ' Glamour model = <<village_modelling>>'
- ' Painter = <<village_painting>>'
- ' Musician = <<village_music>>'
- ' Ballet dancer = <<village_ballet>>'
- '<b>Sex Industry = <<village_sexind>></b>'
- ' Porn actor = <<village_porn>>'
- ' Stripper = <<village_stripping>>'
- '<b>Slut = <<village_slut>></b>'
- ' Sex = <<village_sex>>'
- ' Prostitution = <<village_prostitute>>'
- '<b>Sports = <<village_sport>></b>'
- ' Kickboxer = <<village_kickboxing>>'
- ' Runner = <<village_running>>'
- ' Volleyball player = <<village_volleyball>>'
- '<b>Intellectual = <<village_int>></b>'
- ' Chess player = <<village_chess>>'
- ' Teacher = <<village_teaching>>'
- '<b>Social = <<village_social>></b>'
- ' Social media = <<village_media>>'
- end
- '</tr></td></table></center>'
- '</td><td width="50%" cellspacing="0" cellpadding="0" valign="top">'
- if film > 0:
- '<b>Pornographic Filmography</b>'
- gs 'pornhist', 'short'
- if pfilmSTOP = 0:
- *nl
- '<font color="magenta"><<$pfname>></font> has starred in <b><<film>></b> porn films:'
- *nl
- else
- *nl
- '<font color="magenta"><<$pfname>></font> retired after <b><<film>></b> porn films:'
- *nl
- end
- '<a href="exec:gs ''pornhist'', ''pdetail''">View detailed Filmography</a>'
- *nl
- *p '<<$pfilmhistory>>'
- end
- '</td></tr></table></center>'
- end
- if $ARGS[0] = 'magic':
- *clr & cla
- gs 'obj_din','chartabs'
- '<center><h1>Magic</h1></center>'
- '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
- '<td cellspacing="0" cellpadding="0" valign="top">'
- if pcs_magik = 0:
- 'You are unable to use magic.'
- elseif pcs_magik > 0:
- 'You have <<pcs_mana>> units of mana available to you.'
- !!' Forces Rikudo available to you <<rikudo>> units'
- *nl
- $SpellListStr = "<center>
- <h1>Combat Spells</h1><br>
- <<func('spellBook','list','$combatSpells')>><br>
- <h1>Non-Combat Spells</h1><br>
- <<func('spellBook','list','$nonComSpells')>><br>
- </center>"
- *pl func('cleanHTML',$SpellListStr)
- killvar 'i'
- killvar '$ThisSpellName'
- killvar '$SpellListStr'
- end
- if succubusflag = 1 and sucpcinfo >= 4 and sucskill >= 1:
- '<center><b>Succubus Stats</b></center>'
- *nl
- 'Succubus Level = <<succublvl>>'
- 'Succubus XP = <<succubxp>>'
- '"Food" Energy Reserve = <<0 - succhungry>> day(s)'
- 'Stored Sexual Energy = <<sucexcess>>'
- 'Sexual Energy Storage Capacity = <<sucstorecap>>'
- *nl
- if sucskill >= 2: 'You have learned to increase your storage capacity and to store energy before using it.'
- if sucskill >= 3: 'You have learned to be more efficient in your energy handling.'
- if sucskill >= 4: 'You have learned the accommodation ability.'
- *nl
- !! More to come
- end
- '</td></tr></table></center>'
- end
- if $ARGS[0] = 'pain':
- *clr & cla
- gs 'obj_din','chartabs'
- '<center><h1>Pain</h1></center>'
- '<center><table cellspacing="0" cellpadding="20" valign="top"><tr>'
- '<td cellspacing="0" cellpadding="0" valign="top">'
- if pain['head'] > 0:
- if pain['head'] > 70:
- '<b><font color="red">Your head is in extreme pain.</font></b>'
- elseif pain['head'] > 40:
- 'Your head is very sore.'
- else
- 'Your head hurts.'
- end
- end
- if pain['hair'] > 0:
- if pain['hair'] > 70:
- '<b><font color="red">Your scalp is in extreme pain.</font></b>'
- elseif pain['hair'] > 40:
- 'Your scalp is very sore.'
- else
- 'Your scalp hurts.'
- end
- end
- if pain['ears'] > 0:
- if pain['ears'] > 70:
- '<b><font color="red">Your ears are in extreme pain.</font></b>'
- elseif pain['ears'] > 40:
- 'Your ears are very sore.'
- else
- 'Your ears hurt.'
- end
- end
- if pain['eyebrows'] > 0:
- if pain['eyebrows'] > 70:
- '<b><font color="red">Your eyebrows are in extreme pain.</font></b>'
- elseif pain['eyebrows'] > 40:
- 'Your eyebrows are very sore.'
- else
- 'Your eyebrows hurt.'
- end
- end
- if pain['eyes'] > 0:
- if pain['eyes'] > 70:
- '<b><font color="red">Your eyes are in extreme pain.</font></b>'
- elseif pain['eyes'] > 40:
- 'Your eyes are very sore.'
- else
- 'Your eyes hurt.'
- end
- end
- if pain['cheeks'] > 0:
- if pain['cheeks'] > 70:
- '<b><font color="red">Your cheeks are in extreme pain.</font></b>'
- elseif pain['cheeks'] > 40:
- 'Your cheeks are very sore.'
- else
- 'Your cheeks hurt.'
- end
- end
- if pain['nose'] > 0:
- if pain['nose'] > 70:
- '<b><font color="red">Your nose is in extreme pain.</font></b>'
- elseif pain['nose'] > 40:
- 'Your nose is very sore.'
- else
- 'Your nose hurts.'
- end
- end
- if pain['mouth'] > 0:
- if pain['mouth'] > 70:
- '<b><font color="red">Your mouth is in extreme pain.</font></b>'
- elseif pain['mouth'] > 40:
- 'Your mouth is very sore.'
- else
- 'Your mouth hurts.'
- end
- end
- if pain['jaw'] > 0:
- if pain['jaw'] > 70:
- '<b><font color="red">Your jaw is in extreme pain.</font></b>'
- elseif pain['jaw'] > 40:
- 'Your jaw is very sore.'
- else
- 'Your jaw hurts.'
- end
- end
- if pain['lips'] > 0:
- if pain['lips'] > 70:
- '<b><font color="red">Your lips are in extreme pain.</font></b>'
- elseif pain['lips'] > 40:
- 'Your lips are very sore.'
- else
- 'Your lips hurt.'
- end
- end
- if pain['tongue'] > 0:
- if pain['tongue'] > 70:
- '<b><font color="red">Your tongue is in extreme pain.</font></b>'
- elseif pain['tongue'] > 40:
- 'Your tongue is very sore.'
- else
- 'Your tongue hurts.'
- end
- end
- if pain['throat'] > 0:
- if pain['throat'] > 70:
- '<b><font color="red">Your throat is in extreme pain.</font></b>'
- elseif pain['throat'] > 40:
- 'Your throat is very sore.'
- else
- 'Your throat hurts.'
- end
- end
- if pain['neck'] > 0:
- if pain['neck'] > 70:
- '<b><font color="red">Your neck is in extreme pain.</font></b>'
- elseif pain['neck'] > 40:
- 'Your neck is very sore.'
- else
- 'Your neck hurts.'
- end
- end
- if pain['back'] > 0:
- if pain['back'] > 70:
- '<b><font color="red">Your back is in extreme pain.</font></b>'
- elseif pain['back'] > 40:
- 'Your back is very sore.'
- else
- 'Your back hurts.'
- end
- end
- if pain['asscheeks'] + (spanked * 24) > 0:
- if pain['asscheeks'] + (spanked * 24) > 70:
- '<b><font color="red">Your <a href="exec:view''images/pc/body/spankedass2.jpg''">asscheeks</a> are in extreme pain.</font></b>'
- elseif pain['asscheeks'] + (spanked * 24) > 40:
- '<b><font color="red">Your <a href="exec:view''images/pc/body/spankedass1.jpg''">asscheeks</a> are very sore.</font></b>'
- else
- '<b><font color="red">Your <a href="exec:view''images/pc/body/spankedass.jpg''">asscheeks</a> hurt.</font></b>'
- end
- end
- if pain['asshole'] + (agape * 10) > 0:
- if pain['asshole'] + (agape * 10) > 70:
- '<b><font color="red">You have an extremely sore anus and it is bleeding.</font></b>'
- elseif pain['asshole'] + (agape * 10) > 40:
- '<b><font color="red">You have a very sore anus.</font></b>'
- else
- '<b><font color="red">You have a sore and itchy anus.</font></b>'
- end
- end
- if pain['hips'] > 0:
- if pain['hips'] > 70:
- '<b><font color="red">Your hips are in extreme pain.</font></b>'
- elseif pain['hips'] > 40:
- 'Your hips are very sore.'
- else
- 'Your hips hurt.'
- end
- end
- if pain['thighs'] > 0:
- if pain['thighs'] > 70:
- '<b><font color="red">Your thighs are in extreme pain.</font></b>'
- elseif pain['thighs'] > 40:
- 'Your thighs are very sore.'
- else
- 'Your thighs hurt.'
- end
- end
- if pain['legL'] > 0:
- if pain['legL'] > 70:
- '<b><font color="red">Your left leg is in extreme pain.</font></b>'
- elseif pain['legL'] > 40:
- 'Your left leg is very sore.'
- else
- 'Your left leg hurts.'
- end
- end
- if pain['legR'] > 0:
- if pain['legR'] > 70:
- '<b><font color="red">Your right leg is in extreme pain.</font></b>'
- elseif pain['legR'] > 40:
- 'Your right leg is very sore.'
- else
- 'Your right leg hurts.'
- end
- end
- if pain['feet'] > 0:
- if pain['feet'] > 70:
- '<b><font color="red">Your feet are in extreme pain.</font></b>'
- elseif pain['feet'] > 40:
- 'Your feet are very sore.'
- else
- 'Your feet hurt.'
- end
- end
- if pain['toes'] > 0:
- if pain['toes'] > 70:
- '<b><font color="red">Your toes are in extreme pain.</font></b>'
- elseif pain['toes'] > 40:
- 'Your toes are very sore.'
- else
- 'Your toes foot hurt.'
- end
- end
- if pain['shoulders'] > 0:
- if pain['shoulders'] > 70:
- '<b><font color="red">Your shoulders are in extreme pain.</font></b>'
- elseif pain['shoulders'] > 40:
- 'Your shoulders are very sore.'
- else
- 'Your shoulders hurt.'
- end
- end
- if pain['armL'] > 0:
- if pain['armL'] > 70:
- '<b><font color="red">Your left arm is in extreme pain.</font></b>'
- elseif pain['armL'] > 40:
- 'Your left arm is very sore.'
- else
- 'Your left arm hurts.'
- end
- end
- if pain['armR'] > 0:
- if pain['armR'] > 70:
- '<b><font color="red">Your right arm is in extreme pain.</font></b>'
- elseif pain['armR'] > 40:
- 'Your right arm is very sore.'
- else
- 'Your right arm hurts.'
- end
- end
- if pain['hands'] > 0:
- if pain['hands'] > 70:
- '<b><font color="red">Your hands are in extreme pain.</font></b>'
- elseif pain['hands'] > 40:
- 'Your hands are very sore.'
- else
- 'Your hands hurt.'
- end
- end
- if pain['fingers'] > 0:
- if pain['fingers'] > 70:
- '<b><font color="red">Your fingers are in extreme pain.</font></b>'
- elseif pain['fingers'] > 40:
- 'Your fingers are very sore.'
- else
- 'Your fingers hurt.'
- end
- end
- if pain['chest'] > 0:
- if pain['chest'] > 70:
- '<b><font color="red">Your chest is in extreme pain.</font></b>'
- elseif pain['chest'] > 40:
- 'Your chest is very sore.'
- else
- 'Your chest hurts.'
- end
- end
- if pain['breasts'] > 0:
- if pain['breasts'] > 70:
- '<b><font color="red">Your breasts are in extreme pain.</font></b>'
- elseif pain['breasts'] > 40:
- 'Your breasts are very sore.'
- else
- 'Your breasts hurt.'
- end
- end
- if pain['nipples'] > 0:
- if pain['nipples'] > 70:
- '<b><font color="red">Your nipples are in extreme pain.</font></b>'
- elseif pain['nipples'] > 40:
- 'Your nipples are very sore.'
- else
- 'Your nipples hurt.'
- end
- end
- if pain['ribs'] > 0:
- if pain['ribs'] > 70:
- '<b><font color="red">Your ribs are in extreme pain.</font></b>'
- elseif pain['ribs'] > 40:
- 'Your ribs are very sore.'
- else
- 'Your ribs hurt.'
- end
- end
- if pain['tummy'] > 0:
- if pain['tummy'] > 70:
- '<b><font color="red">Your tummy is in extreme pain.</font></b>'
- elseif pain['tummy'] > 40:
- 'Your tummy is very sore.'
- else
- 'Your tummy hurts.'
- end
- end
- if pain['pubic'] > 0:
- if pain['pubic'] > 70:
- '<b><font color="red">Your pubis is extremely painful.</font></b>'
- elseif pain['pubic'] > 40:
- 'Your pubis is very sore.'
- else
- 'Your pubis hurts.'
- end
- end
- if pain['labia'] > 0:
- if pain['labia'] > 70:
- '<b><font color="red">Your labia is extremely painful.</font></b>'
- elseif pain['labia'] > 40:
- 'Your labia is very sore.'
- else
- 'Your labia hurts.'
- end
- end
- if pain['vaginal'] + (vgape * 8) > 0:
- if pain['vaginal'] + (vgape * 8) > 70:
- '<b><font color="red">You have very sore vagina, you can hardly even walk, while trying to keep your feet apart.</font></b>'
- elseif pain['vaginal'] + (vgape * 8) > 40:
- '<b><font color="red">You have a very sore vagina and you can hardly keep your feet together.</font></b>'
- else
- '<b><font color="red">You have a sore vagina.</font></b>'
- end
- end
- if pain['clitoris'] > 0:
- if pain['clitoris'] > 70:
- '<b><font color="red">Your clitoris is in extreme pain.</font></b>'
- elseif pain['clitoris'] > 40:
- 'Your clitoris is very sore.'
- else
- 'Your clitoris hurts.'
- end
- end
- if pain['urethra'] > 0:
- if pain['urethra'] > 70:
- '<b><font color="red">Your urethra is extremely painful.</font></b>'
- elseif pain['urethra'] > 40:
- 'Your urethra is very sore.'
- else
- 'Your urethra hurts.'
- end
- end
- if pain['cervix'] > 0:
- if pain['cervix'] > 70:
- '<b><font color="red">Your cervix is in extreme pain.</font></b>'
- elseif pain['cervix'] > 40:
- 'Your cervix is very sore.'
- else
- 'Your cervix hurts.'
- end
- end
- '</td></tr></table></center>'
- end
- if $ARGS[0] = 'face':
- !disay image and escription for menu
- *clr
- gs 'obj_din','bodytabs'
- '<center><h1>Looks</h1></center>'
- '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
- '<td cellspacing="0" cellpadding="0" valign="top">'
- $img_temp = FUNC('$face_image')
- '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
- killvar 'img_temp'
- if avatar_hair = 1:
- 'Your hair: <<$av_hair>>.'
- else
- '<<$hair>>'
- end
- if defcurly = 0 and curly > 0: 'Your curls are good for another <<curly>> days.'
- if defcurly = 1 and straight > 0: 'Your hair should be straight for another <<straight>> days.'
- *nl
- '<<$lip>>'
- '<<$pcs_throat>>'
- '<<$skin>>'
- '<<$glaza>>'
- '<<$pcs_makeup>>.'
- '</td></tr></table></center>'
- end
- if $ARGS[0] = 'body':
- *clr
- gs 'obj_din','bodytabs'
- '<center><h1>Body</h1></center>'
- '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
- '<td cellspacing="0" cellpadding="0" valign="top">'
- !! This displays the body image; $bodimgsets[x9] is the folder name
- !some in-game script may call this to display image, so leave it be
- $img_temp = FUNC('$body_image','body')
- if $modApi_body_image ! '':
- $img_temp = $modApi_body_image
- end
- '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
- if $modApi_body_image_msg = '':
- '<<$body_image_msg>>'
- else
- '<<$modApi_body_image_msg>>'
- end
- killvar 'img_temp'
- killvar 'body_image_msg'
- '</td></tr></table></center>'
- end
- if $ARGS[0] = 'clothes':
- *clr
- gs 'obj_din','bodytabs'
- '<center><h1>Clothes</h1></center>'
- '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
- '<td width="50%" cellspacing="0" cellpadding="20" valign="top">'
- !move image define to $body_image
- !display cloth
- $img_temp = FUNC('$body_image','clothes')
- if $modApi_clothes_image ! '':
- $img_temp = $modApi_clothes_image
- end
- '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
- if $modApi_clothes_image_msg = '':
- '<<$body_image_msg>>'
- else
- '<<$modApi_clothes_image_msg>>'
- end
- '</td><td width="50%" cellpadding="20" valign="top">'
- !display coat
- $img_temp = FUNC('$body_image','coat')
- if $modApi_coat_image ! '':
- $img_temp = $modApi_coat_image
- end
- '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
- if $modApi_coat_image_msg = '':
- '<<$body_image_msg>>'
- else
- '<<$modApi_coat_image_msg>>'
- end
- '</td></tr>'
- '</table></center>'
- killvar 'img_temp'
- killvar 'body_image_msg'
- '</td></tr></table></center>'
- end
- if $ARGS[0] = 'panties':
- *clr
- gs 'obj_din','bodytabs'
- '<center><h1>Panties</h1></center>'
- '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
- '<td cellspacing="0" cellpadding="0" valign="top">'
- $img_temp = FUNC('$body_image','panties')
- if $modApi_panties_image ! '':
- $img_temp = $modApi_panties_image
- end
- '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
- if $modApi_panties_image_msg = '':
- '<<$body_image_msg>>'
- else
- '<<$modApi_panties_image_msg>>'
- end
- killvar 'img_temp'
- killvar 'body_image_msg'
- '</td></tr></table></center>'
- end
- if $ARGS[0] = 'bra':
- *clr
- gs 'obj_din','bodytabs'
- '<center><h1>Bra</h1></center>'
- '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
- '<td cellspacing="0" cellpadding="0" valign="top">'
- $img_temp = FUNC('$body_image','bra')
- if $modApi_bra_image ! '':
- $img_temp = $modApi_bra_image
- end
- '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
- if $modApi_bra_image_msg = '':
- '<<$body_image_msg>>'
- else
- '<<$modApi_bra_image_msg>>'
- end
- killvar 'img_temp'
- killvar 'body_image_msg'
- '</td></tr></table></center>'
- end
- if $ARGS[0] = 'show_tits':
- if puff_nip = 1 and tits = 2:
- view 'images/pc/body/tits/t<<tits>>_p.jpg'
- else
- view 'images/pc/body/tits/t<<tits>>.jpg'
- end
-
- end
- if $ARGS[0] = 'show_body':
- $img_temp = FUNC('$body_image','body')
- view '<<$img_temp>>'
- killvar 'img_temp'
- end
- if $ARGS[0] = 'shoes':
- *clr
- gs 'obj_din','bodytabs'
- '<center><h1>Shoes</h1></center>'
- '<center><table width="90%" cellspacing="0" cellpadding="20" valign="top"><tr>'
- '<td cellspacing="0" cellpadding="0" valign="top">'
- $img_temp = FUNC('$body_image','shoes')
- if $modApi_shoes_image ! '':
- $img_temp = $modApi_shoes_image
- end
- '<center><img <<$set_imgh>> src="<<$img_temp>>"></a></center>'
- if $modApi_shoes_image_msg = '':
- '<<$body_image_msg>>'
- else
- '<<$modApi_shoes_image_msg>>'
- end
- killvar 'img_temp'
- killvar 'body_image_msg'
- '</td></tr></table></center>'
- end
- if $ARGS[0] = 'tattoos':
- *clr & cla
- gs 'obj_din','bodytabs'
- '<center><h1>Tattoos</h1></center>'
- tatcounter = 0
- '<center>'
- *pl
- if tatfce > 0:
- tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooface''">Face</a> | '
- else
- *p 'Face | '
- end
- if tatlip > 0:
- tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoolip''">Lip</a> | '
- else
- *p 'Lip | '
- end
- if tatneck > 0:
- tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooneck''">Neck</a> | '
- else
- *p 'Neck | '
- end
- if tatback > 0:
- tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooback''">Back</a> | '
- else
- *p 'Back | '
- end
- if tatlech > 0:
- tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooshoulder''">Shoulder</a> | '
- else
- *p 'Shoulder | '
- end
- if tatbrst > 0:
- tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoobreast''">Breast</a> | '
- else
- *p 'Breast | '
- end
- if tatunder > 0:
- tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoounder''">Under Breast</a> | '
- else
- *p 'Under Breast | '
- end
- if tatchst > 0:
- tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoochest''">Chest</a> | '
- else
- *p 'Chest | '
- end
- if tatside > 0:
- tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooside''">Side</a> | '
- else
- *p 'Side | '
- end
- if tatblly > 0:
- tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoobelly''">Belly</a>'
- else
- *p 'Belly'
- end
- *pl
- if tatarm > 0:
- tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooarm''">Arm</a> | '
- else
- *p 'Arm | '
- end
- if tatwrist > 0:
- tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoowrist''">Wrist</a> | '
- else
- *p 'Wrist | '
- end
- if tathand > 0:
- tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoohand''">Hand</a> | '
- else
- *p 'Hand | '
- end
- if tatleg > 0:
- tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooleg''">Leg</a> | '
- else
- *p 'Leg | '
- end
- if tatankle > 0:
- tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoofoot''">Foot</a> | '
- else
- *p 'Foot | '
- end
- if tatupb > 0:
- tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattootramp''">"Tramp Stamp"</a> | '
- else
- *p 'Tramp Stamp | '
- end
- if tatass > 0:
- tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattooass''">Butt</a> | '
- else
- *p 'Butt | '
- end
- if tatvag > 0:
- tatcounter = 1 & *p '<a href="exec: gs ''obj_din'', ''tattoovag''">Groin</a>'
- else
- *p 'Groin'
- end
- '</center>'
- if tatcounter = 0:
- 'You have a pristine body. Not in terms of debauchery, but in terms of tattoos.'
- end
- end
- !!Image displays for tattoos
- if $ARGS[0] = 'tattooarm':
- *clr
- gs 'obj_din', 'tattoos'
- *nl
- '<center><img <<$set_imgh>> src="images/pc/body/tattoos/arms/tatarm<<tatarm>>.jpg"></center>'
- end
- if $ARGS[0] = 'tattooass':
- *clr
- gs 'obj_din', 'tattoos'
- *nl
- '<center><img <<$set_imgh>> src="images/pc/body/tattoos/ass/tatass<<tatass>>.jpg"></center>'
- end
- if $ARGS[0] = 'tattooback':
- *clr
- gs 'obj_din', 'tattoos'
- *nl
- '<center><img <<$set_imgh>> src="images/pc/body/tattoos/back/tatback<<tatback>>.jpg"></center>'
- end
- if $ARGS[0] = 'tattoobelly':
- *clr
- gs 'obj_din', 'tattoos'
- *nl
- '<center><img <<$set_imgh>> src="images/pc/body/tattoos/belly/tatblly<<tatblly>>.jpg"></center>'
- end
- if $ARGS[0] = 'tattoobreast':
- *clr
- gs 'obj_din', 'tattoos'
- *nl
- '<center><img <<$set_imgh>> src="images/pc/body/tattoos/breasts/tatbrst<<tatbrst>>.jpg"></center>'
- end
- if $ARGS[0] = 'tattoochest':
- *clr
- gs 'obj_din', 'tattoos'
- *nl
- '<center><img <<$set_imgh>> src="images/pc/body/tattoos/chest/tatchst<<tatchst>>.jpg"></center>'
- end
- if $ARGS[0] = 'tattooface':
- *clr
- gs 'obj_din', 'tattoos'
- *nl
- '<center><img <<$set_imgh>> src="images/pc/body/tattoos/face/tatfce<<tatfce>>.jpg"></center>'
- end
- if $ARGS[0] = 'tattoofoot':
- *clr
- gs 'obj_din', 'tattoos'
- *nl
- '<center><img <<$set_imgh>> src="images/pc/body/tattoos/foot/tatankle<<tatankle>>.jpg"></center>'
- end
- if $ARGS[0] = 'tattooleg':
- *clr
- gs 'obj_din', 'tattoos'
- *nl
- '<center><img <<$set_imgh>> src="images/pc/body/tattoos/legs/tatleg<<tatleg>>.jpg"></center>'
- end
- if $ARGS[0] = 'tattoolip':
- *clr
- gs 'obj_din', 'tattoos'
- *nl
- '<center><img <<$set_imgh>> src="images/pc/body/tattoos/lip/tatlip<<tatlip>>.jpg"></center>'
- end
- if $ARGS[0] = 'tattooneck':
- *clr
- gs 'obj_din', 'tattoos'
- *nl
- '<center><img <<$set_imgh>> src="images/pc/body/tattoos/neck/tatnck<<tatneck>>.jpg"></center>'
- end
- if $ARGS[0] = 'tattoovag':
- *clr
- gs 'obj_din', 'tattoos'
- *nl
- '<center><img <<$set_imgh>> src="images/pc/body/tattoos/pubic/tatvag<<tatvag>>.jpg"></center>'
- end
- if $ARGS[0] = 'tattooshoulder':
- *clr
- gs 'obj_din', 'tattoos'
- *nl
- '<center><img <<$set_imgh>> src="images/pc/body/tattoos/shoulder/tatshldr<<tatlech>>.jpg"></center>'
- end
- if $ARGS[0] = 'tattooside':
- *clr
- gs 'obj_din', 'tattoos'
- *nl
- '<center><img <<$set_imgh>> src="images/pc/body/tattoos/side/tatside<<tatside>>.jpg"></center>'
- end
- if $ARGS[0] = 'tattootramp':
- *clr
- gs 'obj_din', 'tattoos'
- *nl
- '<center><img <<$set_imgh>> src="images/pc/body/tattoos/trampstamp/tatlowbck<<tatupb>>.jpg"></center>'
- end
- if $ARGS[0] = 'tattoounder':
- *clr
- gs 'obj_din', 'tattoos'
- *nl
- '<center><img <<$set_imgh>> src="images/pc/body/tattoos/underbreast/tatundbreast<<tatunder>>.jpg"></center>'
- end
- if $ARGS[0] = 'tattoowrist':
- *clr
- gs 'obj_din', 'tattoos'
- *nl
- '<center><img <<$set_imgh>> src="images/pc/body/tattoos/wrists/tatwrst<<tatwrist>>.jpg"></center>'
- end
- if $ARGS[0] = 'tattoohand':
- *clr
- gs 'obj_din', 'tattoos'
- *nl
- '<center><img <<$set_imgh>> src="images/pc/body/tattoos/hand/tathnd<<tathand>>.jpg"></center>'
- end
- if $ARGS[0] = 'piercing':
- *clr & cla
- gs 'obj_din','bodytabs'
- '<center><h1>Piercings</h1></center>'
- '<center>'
- if pirsA = 0 and pirsB = 0 and pirsC = 0 and pirsD = 0 and pirsE = 0 and pirsF = 0 and pirsN = 0 and pirsG = 0 and pirsGL = 0:
- 'You have no piercings.'
- elseif (pirsA = 10000 or pirsA = 0) and (pirsB = 10000 or pirsB = 0) and (pirsC = 10000 or pirsC = 0) and (pirsD = 10000 or pirsD = 0) and (pirsE = 10000 or pirsE = 0) and (pirsF = 10000 or pirsF = 0) and (pirsN = 10000 or pirsN = 0) and (pirsG = 10000 or pirsG = 0) and (pirsGL = 10000 or pirsGL = 0):
- 'You are not wearing any piercings'
- else
- *pl
- if pirsA > 0 and pirsA < 10000:
- *p '<a href="exec:gs ''obj_din'', ''pirsA''">Tongue</a> | '
- else
- *p 'Tongue | '
- end
- if pirsB > 0 and pirsB < 10000:
- *p '<a href="exec:gs ''obj_din'', ''pirsB''">Lips</a> | '
- else
- *p 'lips | '
- end
- if pirsC > 0 and pirsC < 10000:
- *p '<a href="exec:gs ''obj_din'', ''pirsC''">Ears</a> | '
- else
- *p 'Ears | '
- end
- if pirsD > 0 and pirsD < 10000:
- *p '<a href="exec:gs ''obj_din'', ''pirsD''">Nose</a> | '
- else
- *p 'Nose | '
- end
- if pirsE > 0 and pirsE < 10000:
- *p '<a href="exec:gs ''obj_din'', ''pirsE''">Eyebrows</a> | '
- else
- *p 'Eyebrows | '
- end
- if pirsF > 0 and pirsF < 10000:
- *p '<a href="exec:gs ''obj_din'', ''pirsF''">Nipples</a> | '
- else
- *p 'Nipples | '
- end
- if pirsN > 0 and pirsN < 10000:
- *p '<a href="exec:gs ''obj_din'', ''pirsN''">Navel</a> | '
- else
- *p 'Navel | '
- end
- if pirsG > 0 and pirsG < 10000:
- *p '<a href="exec:gs ''obj_din'', ''pirsG''">Pussy</a>'
- else
- *p 'Pussy'
- end
- end
- '</center>'
- end
- !! piercing images.
- if $ARGS[0] = 'pirsA':
- *clr
- gs 'obj_din', 'piercing'
- *nl
- '<center><img <<$set_imgh>> src="images/pc/body/piercings/a<<pirsA>>.jpg"></center>'
- end
- if $ARGS[0] = 'pirsB':
- *clr
- gs 'obj_din', 'piercing'
- *nl
- '<center><img <<$set_imgh>> src="images/pc/body/piercings/b<<pirsB>>.jpg"></center>'
- end
- if $ARGS[0] = 'pirsC':
- *clr
- gs 'obj_din', 'piercing'
- *nl
- '<center><img <<$set_imgh>> src="images/pc/body/piercings/c<<pirsC>>.jpg"></center>'
- end
- if $ARGS[0] = 'pirsD':
- *clr
- gs 'obj_din', 'piercing'
- *nl
- '<center><img <<$set_imgh>> src="images/pc/body/piercings/d<<pirsD>>.jpg"></center>'
- end
- if $ARGS[0] = 'pirsE':
- *clr
- gs 'obj_din', 'piercing'
- *nl
- '<center><img <<$set_imgh>> src="images/pc/body/piercings/e<<pirsE>>.jpg"></center>'
- end
- if $ARGS[0] = 'pirsF':
- *clr
- gs 'obj_din', 'piercing'
- *nl
- '<center><img <<$set_imgh>> src="images/pc/body/piercings/f<<pirsF>>.jpg"></center>'
- end
- if $ARGS[0] = 'pirsN':
- *clr
- gs 'obj_din', 'piercing'
- *nl
- '<center><img <<$set_imgh>> src="images/pc/body/piercings/n<<pirsN>>.jpg"></center>'
- end
- if $ARGS[0] = 'pirsG':
- *clr
- gs 'obj_din', 'piercing'
- *nl
- '<center><img <<$set_imgh>> src="images/pc/body/piercings/g<<pirsG>>.jpg"></center>'
- end
- if $ARGS[0] = 'records': gt 'journal', 'records'
- if $ARGS[0] = 'emergency':
- '<center><b>YOU JUST had to use emergency exit, this is only for use when you get a BLANK SCREEN.</b></center>'
- *nl
- '<center><b>DO NOT use this option without a good reason, doing so can cause instability and could damage your save game.</b></center>'
- *nl
- '<center><b>If this was the result of a bug in the game, then please report the issue and when / how it was trigger with as much info as you can on the tfgamesite.com forum.</b></center>'
- *nl
- cla
- if StoryLine = 1:act 'Go to Pavlovsk':gt 'pav_residential'
- act 'Go to City Residental':gt 'city_residential'
- if $loc ! '' and $loc_arg ! '':
- act 'Cancel':gt $loc, $loc_arg
- elseif $loc ! '':
- act 'Cancel':gt $loc
- elseif $curloc ! '':
- act 'Cancel':gt $curloc
- end
- end
- !!quick time changes from the object menu
- if $ARGS[0] = '-1 Hour':
- hour -= 1
- gs 'stat'
- gt $loc, $loc_arg
- end
- if $ARGS[0] = '+1 Hour':
- hour += 1
- gs 'stat'
- gt $loc, $loc_arg
- end
- !! Objects window debug
- !! to turn on showing variables in the Object window type in the console window
- !! objectWindowDebug = 1
- !! to add a variable to the current game type in the console window
- !! gs 'obj_din', 'AddDebugVar', 'grupTipe'
- if $ARGS[0] = 'old':
- killobj
- oldobjmenu = 1
- addobj '<center>Refresh</center>'
- if cheatConsole = 0: addobj '<center>Console</center>'
- addobj '<center>Toggle Debug Variables</center>'
- addobj '<center>Add Debug Variable</center>'
- addobj '<center>Delete Debug Variable</center>'
- if cheatTime = 1:
- addobj '<center>-1 Hour</center>'
- addobj '<center>+1 Hour</center>'
- end
- addobj ''
- addobj '<center><font color = red>Emergency</font></center>'
- addobj ''
- if debug_warning_closed = 0:
- addobj '<center>This window is for debug only and can be safely closed.</center>'
- addobj '<center>Remove debug info</center>'
- end
- if objectWindowDebug = 1:
- addobj '$curloc: <<$curloc>>'
- addobj '$loc: <<$loc>>'
- addobj '$loc_arg: <<$loc_arg>>'
- addobj '$location_type: <<$location_type>>'
- addobj 'week: <<week>>'
- addobj 'daystart: <<daystart>>'
- if ARRSIZE('$ObjDebugVars') > 0:
- i = 0
- :AddDebugVarLoop
- if i < ARRSIZE('$ObjDebugVars'):
- if instr($ObjDebugVars[i],'$') = 1:
- dynamic '$tmp = <<$ObjDebugVars[i]>>'
- addobj '<<$ObjDebugVars[i]>>: <<$tmp>>'
- else
- dynamic 'tmp = <<$ObjDebugVars[i]>>'
- addobj '<<$ObjDebugVars[i]>>: <<tmp>>'
- end
- i += 1
- jump 'AddDebugVarLoop'
- end
- end
- end
- end
- if $ARGS[0] = "AddDebugVar":
- if $ARGS[1] <> '':
- i = ARRSIZE('$ObjDebugVars')
- $ObjDebugVars[i] = '<<$ARGS[1]>>'
- end
- end
- if $ARGS[0] = "DeleteDebugVar":
- if $ARGS[1] <> '':
- if ARRSIZE('$ObjDebugVars') > 0:
- i = 0
- :DeleteDebugVarLoop
- if i < ARRSIZE('$ObjDebugVars'):
- if $ObjDebugVars[i] = $ARGS[1]:
- killvar '$ObjDebugVars', i
- i = ARRSIZE('$ObjDebugVars')
- else
- i += 1
- end
- jump 'DeleteDebugVarLoop'
- end
- end
- end
- end
- if $ARGS[0] = 'wait':
- cla
- $waitStr = input ("How long would you like to wait?<br>(maximum 120 minutes, leave blank or press cancel to wait 15 minutes)<br>Alternatively, input a time to wait until (hh::mm). It is <<$mid(100+hour,2,2)>>:<<$mid(100+minut,2,2)>> now.")
- waiting = 0
- if $waitStr = '':
- waiting = 15
- elseif isnum($waitStr) = 0:
- waiting = val(mid($waitStr, 1,2)) * 60 + val(mid($waitStr, 4,2)) - minut - hour * 60
- else
- waiting = val($waitStr)
- end
- if waiting > 0 and waiting <= 120:
- minut += waiting
- else
- 'Invalid time.'
- end
- gs 'stat'
- gt $loc, $loc_arg
- end
- if $ARGS[0] = 'rest':
- cla
- waiting = input ("How long would you like to rest?<br>(Default 15 minutes, maximum 120 minutes)")
- if waiting = '':
- minut += 15
- elseif waiting > 0 and waiting <= 120:
- minut += waiting
- pcs_mood += 10
- if pcs_sleep < 90 and waiting >= 60:
- pcs_sleep += 10
- end
- elseif waiting <= 0 or waiting > 120:
- 'Invalid time.'
- end
- gs 'stat'
- gt $loc, $loc_arg
- end
- --- obj_din ---------------------------------
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