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@@ -12,7 +12,7 @@ if $ARGS[0] = 'musicshop':
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if musicrand = 1 and yearstart >= 2 and (week > 5 and hour >= 8 and hour < 17):
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'<center><img src="images/locations/city/citycenter/mall/musicstore/music_store.jpg"></center>'
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'You enter the store, welcomed by the familiar mix of random notes and bits of songs screaming from the back.'
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- 'At the counter you see a familiar face, Radomir. You use to go to school with him in Pavlovsk.'
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+ 'As you approach the counter, you see your old classmate Radomir standing behind it.'
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act 'Approach the counter':
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*clr & cla
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gs 'npc_relationship', 'modify', 'A154', 'like'
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@@ -20,34 +20,37 @@ if $ARGS[0] = 'musicshop':
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'<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big154.jpg"></center>'
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if npc_rel['A154'] >= 60:
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if hotcat >= 6:
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- 'Radomir gives you a smile. "Come to hang out with me on my break? Maybe we can have a little fun." He says with a wink.'
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- 'You tell him you just came to look around and maybe do a little shopping. After a bit he tells you about a variety of instruments, he seems to really know his stuff when it comes to musical instruments.'
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+ 'He gives you a smile when he sees you. "Come to hang out with me on my break? Maybe we can have a little fun?" he asks with a wink.'
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+ 'You smile. "No, I just came to look around and maybe do a little shopping."'
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+ 'He smiles and starts telling you about a variety of instruments. He seems to really know his stuff.'
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else
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'He gives you a slight knowing smirk when he sees you. "So what can I do for one of my fans?"'
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- 'You tell him you just came to look around and maybe do a little shopping. After a bit he tells you about a variety of instruments, he seems to really know his stuff when it comes to musical instruments.'
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+ '"I just came to look around and maybe do a little shopping," you reply.'
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+ 'He nods and starts telling you about a variety of instruments. He seems to really know his stuff.'
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end
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elseif npc_rel['A154'] <= 20:
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- 'Radomir visably sighs when he see''s you. He does his best to ignore you, though he will answer questions about instruments that you ask, but only with the barest amount of information.'
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+ 'He visibly sighs when he sees you and does his best to ignore you, though he answers any questions about instruments that you ask with the barest amount of information.'
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else
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if hotcat >= 6:
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- 'Radomir is talking about the band''s latest gig as you approach. He sees you and looks your body up and down. "Nice to see all the working out is paying off. Looking good."'
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- 'You tell him you just came to look around and maybe do a little shopping. After a bit he tells you about a variety of instruments, he seems to really know his stuff when it comes to musical instruments.'
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+ 'Radomir is talking about the band''s latest gig as you approach. He looks your body up and down when he sees you. "Nice to see all the working out is paying off. Looking good."'
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+ 'You smile. "Thanks, but I just came to look around and maybe do a little shopping."'
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+ 'He nods and starts telling you about a variety of instruments. He seems to really know his stuff.'
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else
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- 'He smirks when he sees you. "Come to try and butter me up before I get famous?" You ignore his comment and ask him about some of the instruments.'
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- 'After a bit he tells you about a variety of instruments, he seems to really know his stuff when it comes to musical instruments.'
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+ 'He smirks when he sees you. "Come to try and butter me up before I get famous?"'
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+ 'You ignore his comment and ask him about some of the instruments.'
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+ 'He nods and starts telling you about a variety of instruments. He seems to really know his stuff.'
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end
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end
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- end
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- act 'Shop for guitars and amps': gt 'city_musicstore_stock', 'acoustic'
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- act 'Try some guitars':
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- !! TODO: Better scenes here
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- if pcs_instrmusic < 30 and pcs_perform < 10:
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- 'You pick up a guitar to try it, but you are too shy and after strumming a few chords you put it back on it''s stand'
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- else
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- 'Some texts here depending on music skill and performing skill'
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+ act 'Shop for guitars and amps': gt 'city_musicstore_stock', 'acoustic'
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+ act 'Try some guitars':
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+ !!TO DO: Better scenes here
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+ if pcs_instrmusic < 30 and pcs_perform < 10:
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+ 'You pick up a guitar you like the look of, but are too shy to play it. After strumming a few chords, you put it back on it''s stand.'
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+ else
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+ 'Some texts here depending on music skill and performing skill'
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+ end
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end
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- end
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- act 'Leave':
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+ act 'Leave':
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if ml_boughtguitar > 0 or ml_boughtamp > 0:
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gt 'city_musicstore', 'payandtakestuff'
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end
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@@ -59,9 +62,9 @@ if $ARGS[0] = 'musicshop':
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'Jimmy just nods at you, then returns his attention to the guitar laying on the counter in front of him.'
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act 'Shop for guitars and amps': gt 'city_musicstore_stock', 'acoustic'
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act 'Try some guitars':
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- !! TODO: Better scenes here
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+ !!TO DO: Better scenes here
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if pcs_instrmusic < 30 and pcs_perform < 10:
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- 'You pick up a guitar to try it, but you are too shy and after strumming a few chords you put it back on it''s stand'
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+ 'You pick up a guitar you like the look of, but are too shy to play it. After strumming a few chords, you put it back on it''s stand.'
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else
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'Some texts here depending on music skill and performing skill'
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end
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@@ -80,48 +83,47 @@ if $ARGS[0] = 'firstvisit':
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musicrand = rand(1,5)
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if musicrand = 1:
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'<center><img src="images/locations/city/citycenter/mall/musicstore/boys_rocking.jpg"></center>'
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- 'You enter the store, passing the door to be submerged in a loud, cacophony environment. The walls are filled with guitars, bass, amps, drums, even keyboards fill the shop. In the back three teenage boys try and play some of the guitars loudly and not very well.'
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+ 'You enter the store, passing the door to be submerged in a loud, cacophony environment. The walls are filled with guitars, bass, amps, drums and even keyboards. In the back are three teenage boys trying to play some of the guitars. They''re loud and not very good...'
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'A tall, ginger haired man turns to you with a bored expression that turns into a perplexed smile as he takes your sight in.'
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elseif musicrand = 2:
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'<center><img src="images/locations/city/citycenter/mall/musicstore/nostairways.jpg"></center>'
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- 'You enter the store, passing the door to be submerged in a loud, cacophony environment. The walls are filled with guitars, bass, amps, drums, even keyboards fill the shop.'
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+ 'You enter the store, passing the door to be submerged in a loud, cacophony environment. The walls are filled with guitars, bass, amps, drums and even keyboards.'
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'A tall, ginger haired man turns to you with a bored expression that turns into a perplexed smile as he takes your sight in.'
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- 'Suddenly he turns and throws a sponge at one of the boys playing in the back "No. Stairway. To. Heaven." he growls and points at the sign on the wall before turning back to you.'
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+ 'He suddenly turns and throws a sponge at one of the boys playing in the back. "No. Stairway. To. Heaven!" he growls and points at the sign on the wall before turning back to you.'
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else
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'<center><img src="images/locations/city/citycenter/mall/musicstore/music_store.jpg"></center>'
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- 'You enter the store, passing the door to be submerged in a loud, cacophony environment. The walls are filled with guitars, bass, amps, drums, even keyboards fill the shop.'
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+ 'You enter the store, passing the door to be submerged in a loud, cacophony environment. The walls are filled with guitars, bass, amps, drums and even keyboards.'
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'A tall, ginger haired man turns to you with a bored expression that turns into a perplexed smile as he takes your sight in.'
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end
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+
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act 'Approach the counter':
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*clr & cla
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'<center><img src="images/locations/city/citycenter/mall/musicstore/jimmy.jpg"></center>'
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- 'A tall, ginger haired man turns to you with a bored expression that turns into a perplexed smile as he takes your sight in.'
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- 'He straightens up "Hello there, I''m Jimmy" - he greets you - "Is there anything I can help you with?"'
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+ 'He straightens up. "Hello there, I''m Jimmy! Is there anything I can help you with?"'
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act 'Look for a guitar':
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*clr & cla
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'<center><img src="images/locations/city/citycenter/mall/musicstore/cheap_acoustic_1.jpg"></center>'
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- 'You start to browse the guitars in the shop, not entirely sure what you are looking for and gladly accept the help of the store clerk. After answering his questions and chatting about music and what you are looking for he finally picks up an affordable acoustic guitar as a recommendation.'
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- 'After some conversation with the store owner he offers you an affordable acoustic guitar to buy'
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- 'Jimmy leaves you alone with the instrument, so you sit down to try it, strumming the chords that you know, trying to play something.'
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+ 'You start browsing the guitars on offer, but aren''t sure what you''re looking and gladly accept his help. After answering his questions about what you''re looking for, he finally picks up an affordable acoustic guitar as a recommendation.'
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+ 'He leaves you alone with the instrument, so you sit down to try it. You strum the chords that you know, trying to play something.'
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if money > 3400 or karta > 3400:
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if money < 14280 and karta < 14280:
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- 'While the guitar is not the best sounding one it''s comfortable and looking at the price tags, the only one you can afford.'
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+ 'While the guitar isn''t the best sounding, it''s comfortable and looking at the price tags, the only one you can afford.'
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else
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- 'While the guitar is not the best sounding one it''s comfortable and looking at the price tags, you are not sure you should spend too much money until you are better at playing the guitar.'
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+ 'The guitar isn''t the best sounding. However, looking at the price tags on the others, you''re not sure if you should spend so much money on a better one until you''re better at playing.'
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end
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if money > 3400: act 'Buy a cheap acoustic guitar (3,400 <b>P</b>) - pay with cash': gt 'city_musicstore', 'buycheapacoustic', 'money'
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if karta > 3400: act 'Buy a cheap acoustic guitar (3,400 <b>P</b>) - pay with card': gt 'city_musicstore', 'buycheapacoustic', 'karta'
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act 'You have to think about it':
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ml_didntbuyguitarthefirstvisit = 1
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- 'You hesitate for a moment, unsure whether to buy it or not and finally decide to not do it, at least not now. "I will have to talk to my mum first" you say to Jimmy. '
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- 'He just nods "Don''t worry <<$pcs_firstname>>. You know what, I will put it aside for you for a bit in case you change your mind". He scribbles something on a post-it note, and sticks it on the guitar "I will try to keep the price the same, 3,400 <b>₽</b>."'
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+ 'You hesitate before deciding not to buy it, at least not for now. "I''ll have to talk to think about it first," you tell Jimmy.'
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+ 'He nods. "You know what? I''ll put it aside for you in case you change your mind, but be quick before someone else beats you to it!" He scribbles something on a post-it note and sticks it on the guitar. "I''ll try to keep the price the same, 3,400 <b>₽</b>."'
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act 'Leave': gt 'torgcentr'
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end
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else
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ml_didntbuyguitarthefirstvisit = 1
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- 'While the guitar is not the best sounding one it''s comfortable. Unfortunately while it''s cheaper than the rest, it still costs more than you have. With a sigh you hand it back to Jimmy "I''m sorry, but, I can''t buy it now."'
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- 'He just nods "Don''t worry, I tell you what, I will put it aside for you if you change your mind." He scribbles something on a post-it note, and sticks it on the guitar "I will try to keep the price the same, 3,400 <b>₽</b>."'
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+ 'While the guitar isn''t the best sounding, it is comfortable. Unfortunately, while it''s cheaper than the rest, it still costs more than you have. You hand it back to Jimmy with a sigh. "Sorry, but I can''t buy it right now."'
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+ 'He nods. "You know what? I''ll put it aside for you in case you change your mind, but be quick before someone else beats you to it!" He scribbles something on a post-it note and sticks it on the guitar. "I''ll try to keep the price the same, 3,400 <b>₽</b>."'
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act 'Leave': gt 'torgcentr'
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end
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end
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@@ -147,9 +149,9 @@ if $ARGS[0] = 'cameback':
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cla
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'<center><img src="images/locations/city/citycenter/mall/musicstore/jimmy.jpg"></center>'
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'You walk up to the counter where Jimmy is busy tinkering with a guitar.'
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- '"Hi Jimmy... I was wondering if you still has that guitar..."'
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- 'Jimmy looks up from the guitar "Hi <<$pcs_firstname>>, sure, I have it. Let me get it for you."'
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- 'He disappears for several minutes before he brings out the guitar. "See, all in good shape. Properly set up and everything."'
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+ '"Hey Jimmy, I was wondering if you still have that guitar?"'
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+ 'He looks up from the guitar. "Oh hey. Sure, I have it. Let me get it for you."'
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+ 'He disappears for a while before he brings the guitar out. "See, all in good shape. Properly set up and everything."'
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if money > 3400: act 'Buy a cheap acoustic guitar (3,400 <b>P</b>) - pay with cash': gt 'city_musicstore', 'buycheapacoustic', 'money'
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if karta > 3400: act 'Buy a cheap acoustic guitar (3,400 <b>P</b>) - pay with card': gt 'city_musicstore', 'buycheapacoustic', 'karta'
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end
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@@ -157,9 +159,9 @@ if $ARGS[0] = 'cameback':
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act 'Shop for guitars and amps': gt 'city_musicstore_stock', 'acoustic'
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act 'Try some guitars':
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'<center><img src="images/locations/city/citycenter/mall/musicstore/try_guitars.jpg"></center>'
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-!! TODO: Better scenes here
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+ !! TO DO: Better scenes here
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if pcs_instrmusic < 30 and pcs_perform < 10:
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- 'You pick up a guitar to try it, but you are too shy and after strumming a few chords you put it back on it''s stand'
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+ 'You pick up a guitar you like the look of, but are too shy to play it. After strumming a few chords, you put it back on it''s stand.'
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else
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'Some texts here depending on music skill and performing skill'
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end
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@@ -177,12 +179,12 @@ if $ARGS[0] = 'buycheapacoustic':
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*clr & cla
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'<center><img src="images/locations/city/citycenter/mall/musicstore/starterkit.jpg"></center>'
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if ml_didntbuyguitarthefirstvisit = 1:
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- 'You finally decide to buy the guitar, taking it to the checkout. Jimmy throws in a gigbag to carry the gitar and a set of strings and picks. "A proper starter kit" he states and rings up the purchase.'
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+ 'You decide to buy the guitar and take it to the counter, where Jimmy throws in a gigbag and a set of strings and picks. "A proper starter kit," he states and rings up the purchase.'
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killvar 'ml_didntbuyguitarthefirstvisit'
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else
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- 'Jimmy puts the guitar in a gigbag, and drops a set of strings and picks in the pocket. "A proper starter kit" he states and rings up the purchase.'
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+ 'Jimmy puts the guitar in a gigbag and drops a set of strings and picks in the pocket. "A proper starter kit," he states and rings up the purchase.'
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end
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- 'He looks at you thoughtfully, then drops a thick, slightly worn booklet in the bag "Some stuff to learn from" he says handing your purchase to you "Congratulations, welcome to the starving musician community."'
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+ 'He looks at you thoughtfully, then drops a thick, slightly worn booklet in the bag. "Some stuff to learn from," he says while handing your purchase to you. "Congratulations, welcome to the starving musician community."'
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gs 'city_musicstore', 'first_setup'
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@@ -195,12 +197,11 @@ end
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if $ARGS[0] = 'payandtakestuff':
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if ml_boughtamp + ml_guitar['carried'] > 0 or ml_boughtguitar > 1:
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minut += (ml_boughtguitar * 5) + (ml_boughtguitar * 5)
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- 'Jimmy takes your details and your home address after you pay, and sets up the delivery. "It should be there tomorrow, <<$pcs_nickname>>."'
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+ 'Jimmy takes your details and your home address after you pay to set up the delivery. "It should be there tomorrow."'
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else
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minut += 20
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ml_guitar['carried'] = 1
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- 'Jimmy disappears with your chosen guitar in the back of the shop only to return after about 10 minutes. "It''s all set up, <<$pcs_nickname>>, if you need to tweak anything, just bring it in, we will do it, no charge."'
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- *nl
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+ 'Jimmy disappears into the back of the shop with your guitar before returning 10 minutes later. "That''s it all set up, but if you need to tweak anything, just bring it in and we''ll do it for you, free of charge."'
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'He puts the guitar in ' + iif(ml_gigbag = 1, 'a gigbag', '') + iif(ml_hardcase = 1, 'its case', '') + ' and hands it to you. "All the best, <<$pcs_nickname>>."'
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end
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killvar 'ml_boughtamp'
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