Config.passages.descriptions = function () { try{ let result = ""; if(State.variables.QSPVAR_s_$pcs_nickname) result = State.variables.QSPVAR_s_$pcs_nickname[0]; if(State.variables.QSPVAR_n_daystart && State.variables.QSPVAR_n_daystart_start){ const currentDay = State.variables.QSPVAR_n_daystart[0] - State.variables.QSPVAR_n_daystart_start[0] + 1; result += ` Day ${currentDay}`; } if(result) return result; } catch(e){ //Not so bad. No need to throw an error to anywhere important. console.warn(e); } return "New Game"; };