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@@ -113,23 +113,28 @@ if $ARGS[0] = 'game_night1':
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menu_off = 1
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menu_off = 1
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minut += 180
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minut += 180
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grupvalue[3] += 1
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grupvalue[3] += 1
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- '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
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if grupTipe['joined_nerds'] = 1:
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if grupTipe['joined_nerds'] = 1:
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+ '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
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'Upon entering the room, everyone freezes and looks your way. You can feel the anxious gazes as you greet the group sitting around the table that has a large map spread across it, along with small figures, various papers and books, and lots and lots of dice.'
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'Upon entering the room, everyone freezes and looks your way. You can feel the anxious gazes as you greet the group sitting around the table that has a large map spread across it, along with small figures, various papers and books, and lots and lots of dice.'
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'Just as you''re about to ask what they''re doing, Feofan speaks up. "Welcome to our little game night <<$pcs_nickname>>! Please take a seat and I''ll explain the rules to you."'
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'Just as you''re about to ask what they''re doing, Feofan speaks up. "Welcome to our little game night <<$pcs_nickname>>! Please take a seat and I''ll explain the rules to you."'
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+ *nl
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'The empty seat is next to Julia, who smiles warmly at you and scoots a little closer to help explain things to you.'
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'The empty seat is next to Julia, who smiles warmly at you and scoots a little closer to help explain things to you.'
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'As you take your seat, Feofan tells you an incredible background story as he builds up the game world so you can be fully immersed. You''re handed a character sheet and a pencil as he continues explaining what the game is all about.'
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'As you take your seat, Feofan tells you an incredible background story as he builds up the game world so you can be fully immersed. You''re handed a character sheet and a pencil as he continues explaining what the game is all about.'
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'You hear a few sighs as Feofan passionately continues. "Why does it always end up like this? Let''s get on with the game already!" Petka exclaims.'
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'You hear a few sighs as Feofan passionately continues. "Why does it always end up like this? Let''s get on with the game already!" Petka exclaims.'
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gs 'nerd_game_night', 'group_rel_change','nerds', 1
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gs 'nerd_game_night', 'group_rel_change','nerds', 1
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elseif $loc = 'city_coffee_hole':
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elseif $loc = 'city_coffee_hole':
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- 'Upon entering the Coffee Hole, you can see the nerds have claimed a large table in the back corner. As you make your way over to them, you can''t help but notice Anushka working the counter. As you join them, you can feel the anxious gazes as you greet the group sitting around the table that has a large map spread across it, along with small figures, various papers and books, and lots and lots of dice.'
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+ '<center><img <<$set_imgh>> src="'+'images/locations/city/island/coffee_hole/nerd_game_night.jpg"></center>'
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+ 'Upon entering the Coffee Hole, you can see the nerds have claimed a area of couches around a large coffee table in the back corner. As you make your way over to them, you can''t help but notice Anushka working the counter. As you join them, you can feel the anxious gazes as you greet the group sitting around the table that has a large map spread across it, along with small figures, various papers and books, and lots and lots of dice.'
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'Just as you''re about to ask what they''re doing, Feofan speaks up. "Welcome to our little game night, <<$pcs_nickname>>! Please take a seat and I''ll explain the rules to you."'
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'Just as you''re about to ask what they''re doing, Feofan speaks up. "Welcome to our little game night, <<$pcs_nickname>>! Please take a seat and I''ll explain the rules to you."'
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+ *nl
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'The empty seat is next to Julia, who she smiles warmly at you and scoots a little closer to help explain things to you.'
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'The empty seat is next to Julia, who she smiles warmly at you and scoots a little closer to help explain things to you.'
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'As you take your seat, Feofan tells you an incredible background story as he builds up the game world so you can be fully immersed. You''re handed a character sheet and a pencil as he continues explaining what the game is all about.'
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'As you take your seat, Feofan tells you an incredible background story as he builds up the game world so you can be fully immersed. You''re handed a character sheet and a pencil as he continues explaining what the game is all about.'
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'You hear a few sighs as Feofan passionately continues. "Why does it always end up like this? Let''s get on with the game already!" Petka exclaims.'
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'You hear a few sighs as Feofan passionately continues. "Why does it always end up like this? Let''s get on with the game already!" Petka exclaims.'
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else
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else
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+ '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
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'Upon entering the room, everyone freezes and looks your way before you are given warm smiles and waved over. Feofan is sitting at one end of the table with some type of screen partially obscuring him while Artem, Petka and Gerasim sit on one side of the table and Julia and Zinaida sit on the opposite side. A large map is spread across the table, along with small figures, various papers and books, and lots and lots of dice.'
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'Upon entering the room, everyone freezes and looks your way before you are given warm smiles and waved over. Feofan is sitting at one end of the table with some type of screen partially obscuring him while Artem, Petka and Gerasim sit on one side of the table and Julia and Zinaida sit on the opposite side. A large map is spread across the table, along with small figures, various papers and books, and lots and lots of dice.'
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'Before you can ask anything Feofan speaks up, "Welcome to our little game night <<$pcs_nickname>>! Please take a seat and I''ll explain the rules to you."'
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'Before you can ask anything Feofan speaks up, "Welcome to our little game night <<$pcs_nickname>>! Please take a seat and I''ll explain the rules to you."'
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+ *nl
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'The empty seat is next to Julia, who smiles warmly at you and scoots a little closer to help explain things to you.'
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'The empty seat is next to Julia, who smiles warmly at you and scoots a little closer to help explain things to you.'
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'As you take your seat, Feofan tells you an incredible background story as he builds up the game world so you can be fully immersed. You''re handed a character sheet and a pencil as he continues explaining what the game is all about.'
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'As you take your seat, Feofan tells you an incredible background story as he builds up the game world so you can be fully immersed. You''re handed a character sheet and a pencil as he continues explaining what the game is all about.'
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'You hear a few sighs as Feofan passionately continues. "Why does it always end up like this? Let''s get on with the game already!" Petka exclaims.'
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'You hear a few sighs as Feofan passionately continues. "Why does it always end up like this? Let''s get on with the game already!" Petka exclaims.'
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@@ -139,7 +144,8 @@ if $ARGS[0] = 'game_night1':
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*clr & cla
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*clr & cla
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gs 'stat'
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gs 'stat'
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'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/character.jpg"></center>'
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'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/character.jpg"></center>'
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- 'Feofan glances at Petka and sighs. "Anyway, I should tell you a little something about your fellow adventurers. Artem is playing a Dwarven male Fighter, Gerasim is playing a half-orc male Ranger, Julia is playing a Human female Cleric of the Lady of Morning, Zinaida is playing a Human male Fighter and Petka <i>was</i> playing a Halfling male Rogue, but he got killed last game session and wants to try something different, so now he''s a Half Elven female Wizard."'
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+ 'Feofan glances at Petka and sighs. "Anyway, I should tell you a little something about your fellow adventurers. Artem is playing a tall Dwarven male Fighter, well tall for a dwarf anyways, Gerasim is playing a half-orc attractive male Ranger, Julia is playing a beautiful Human female Cleric of the Lady of Morning, Zinaida is playing a heavily scared Human male Fighter and Petka <i>was</i> playing a Halfling male Rogue, but he got killed last game session and wants to try something different, so now he''s a beautiful Half Elven female Wizard."'
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+ *nl
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'You nod and continue listening as he explains a little about what each of them can do. It sounds like they''re mostly able to fight, heal, cast damaging spells or buff up the other characters, which makes sense from what little you know about the game. "So what the group could really use is a Rogue. I made one up for you to help you get started. She is a human Rogue who is quick and agile, but also beautiful and charismatic. This will help the group when dealing with social situations. Don''t worry, she can fight too! Her ability is to sneak up to or around enemies and deliver devastating back stabs. So what do you think?" The whole group looks at you, waiting for your reply.'
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'You nod and continue listening as he explains a little about what each of them can do. It sounds like they''re mostly able to fight, heal, cast damaging spells or buff up the other characters, which makes sense from what little you know about the game. "So what the group could really use is a Rogue. I made one up for you to help you get started. She is a human Rogue who is quick and agile, but also beautiful and charismatic. This will help the group when dealing with social situations. Don''t worry, she can fight too! Her ability is to sneak up to or around enemies and deliver devastating back stabs. So what do you think?" The whole group looks at you, waiting for your reply.'
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act 'Sounds like fun':
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act 'Sounds like fun':
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*clr & cla
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*clr & cla
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@@ -173,6 +179,7 @@ if $ARGS[0] = 'game_on':
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'Artem sighs deeply. "Do we need to have this discussion again? It''s obvious that we should attack the dragon. She is our tank after all."'
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'Artem sighs deeply. "Do we need to have this discussion again? It''s obvious that we should attack the dragon. She is our tank after all."'
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'Gerasim looks a little irritated. "We should buff the warrior first before taking on the dragon. It''s a more sound strategy."'
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'Gerasim looks a little irritated. "We should buff the warrior first before taking on the dragon. It''s a more sound strategy."'
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'Artem sighs again. "And if the dragon hears Julia casting, it will attack us first! We should attack now while we still have the element of surprise."'
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'Artem sighs again. "And if the dragon hears Julia casting, it will attack us first! We should attack now while we still have the element of surprise."'
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+ *nl
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'The whole room erupts in a frenzy with everyone talking over each other to get their point across. Feofan tries to calm everyone down, but it''s futile. After a while, they decide that they should vote on what to do next.'
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'The whole room erupts in a frenzy with everyone talking over each other to get their point across. Feofan tries to calm everyone down, but it''s futile. After a while, they decide that they should vote on what to do next.'
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'"How about we let <<$pcs_nickname>> decide? She''s new and should be objective," Artem suggests and the others nod approvingly.'
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'"How about we let <<$pcs_nickname>> decide? She''s new and should be objective," Artem suggests and the others nod approvingly.'
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'You first ask what they mean by buffing and learn that it will make Zinaida''s character tougher and able to take more damage.'
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'You first ask what they mean by buffing and learn that it will make Zinaida''s character tougher and able to take more damage.'
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@@ -259,10 +266,10 @@ if $ARGS[0] = 'keep_playing_on1':
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*nl
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*nl
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'Anushka returns a few minutes later and gives everyone their order. "It sounded like you kept that dragon focused on you so the rest could kill it," she tells Gerasim while handing him his order.'
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'Anushka returns a few minutes later and gives everyone their order. "It sounded like you kept that dragon focused on you so the rest could kill it," she tells Gerasim while handing him his order.'
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'He looks up to her and smiles. "It was a group effort."'
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'He looks up to her and smiles. "It was a group effort."'
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- 'She just shakes her head slightly and continues serving. "Your Elven Ladyship," she says teasingly to Petka, loud enough for everyone to hear. "Well, have fun nerds. Just remember to clean up after yourselves."'
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+ 'She just shakes her head slightly and continues serving. "Your Elven Ladyship," she says teasingly to Petka which causes him to blush, loud enough for everyone to hear. "Well, have fun nerds. Just remember to clean up after yourselves."'
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act 'Back to the game':
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act 'Back to the game':
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*clr & cla
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*clr & cla
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- '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
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+ '<center><img <<$set_imgh>> src="images/locations/city/island/coffee_hole/nerd_game_night.jpg"></center>'
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'Once Anushka is gone, you all get back into the game. The rest continue with their special banter and the discussions are quite intensive, forcing you to take small breaks.'
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'Once Anushka is gone, you all get back into the game. The rest continue with their special banter and the discussions are quite intensive, forcing you to take small breaks.'
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'Feofan tries his best to be a good game leader, but sometimes even he can''t keep his head cool and gets carried away as he passionately discusses the game world.'
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'Feofan tries his best to be a good game leader, but sometimes even he can''t keep his head cool and gets carried away as he passionately discusses the game world.'
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'The time quickly flies by before Feofan interrupts and stops the game as it''s getting late and he has to get back to the dorm.'
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'The time quickly flies by before Feofan interrupts and stops the game as it''s getting late and he has to get back to the dorm.'
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@@ -364,8 +371,8 @@ if $ARGS[0] = 'keep_playing_on2':
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'He blushes bright red and stammers. "What?! No! I just... I mean...." He''s totally flustered by her question and you notice Zinaida smiling slightly at the interaction. Petka''s reaction makes Anushka grin, having gotten the reaction she was hoping for. "Well, have fun nerds. Just remember to clean up after yourselves."'
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'He blushes bright red and stammers. "What?! No! I just... I mean...." He''s totally flustered by her question and you notice Zinaida smiling slightly at the interaction. Petka''s reaction makes Anushka grin, having gotten the reaction she was hoping for. "Well, have fun nerds. Just remember to clean up after yourselves."'
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act 'Back to the game':
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act 'Back to the game':
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*clr & cla
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*clr & cla
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- '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
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- 'Once Anushka is gone, you all get back into the game. The group banter back and forth as their characters talking about what they plan to spend their share of the treasure on, before deciding the order of who is on watch during the night. After that, everyone takes their turn on watch as Petka recieves a ribbing about what Anushka said about his choice of character.'
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+ '<center><img <<$set_imgh>> src="images/locations/city/island/coffee_hole/nerd_game_night.jpg"></center>'
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+ 'Once Anushka is gone, you all get back into the game. The group banter back and forth as their characters talking about what they plan to spend their share of the treasure on, before deciding the order of who is on watch during the night. After that, everyone takes their turn on watch as Petka receives a ribbing about what Anushka said about his choice of character.'
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'"We''re out of time," Feofan announces and you and the group let out a sigh. "Don''t worry, there are lots of adventures left to explore. We''ll pick it up next time." The group then gather up their books and walk out of the shop. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
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'"We''re out of time," Feofan announces and you and the group let out a sigh. "Don''t worry, there are lots of adventures left to explore. We''ll pick it up next time." The group then gather up their books and walk out of the shop. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
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act 'Leave': gt 'city_coffee_hole', 'inner'
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act 'Leave': gt 'city_coffee_hole', 'inner'
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act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
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act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
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@@ -404,7 +411,7 @@ if $ARGS[0] = 'keep_playing_on2':
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'"See, this is why I could never play a game like this. You guys never want to role play the fun stuff." She walks away without waiting for a reply, but you notice Feofan watching her, seemingly thinking about what she just said.'
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'"See, this is why I could never play a game like this. You guys never want to role play the fun stuff." She walks away without waiting for a reply, but you notice Feofan watching her, seemingly thinking about what she just said.'
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act 'Back to the game':
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act 'Back to the game':
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*clr & cla
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*clr & cla
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- '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
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+ '<center><img <<$set_imgh>> src="'+'images/locations/city/island/coffee_hole/nerd_game_night.jpg"></center>'
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'Once Anushka is gone, you all get back into the game. The party beds down for the night as you and the others keep teasing Petka.'
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'Once Anushka is gone, you all get back into the game. The party beds down for the night as you and the others keep teasing Petka.'
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'"We''re out of time," Feofan announces and you and the rest of the group let out a sigh. "Don''t worry, there are lots of adventures left to explore. We''ll pick it up next time. Hopefully Petka will get to see <<$pcs_nickname>> naked again..." he says with a wink, which gets everyone laughing again as Petka blushes once more. The group then gather up their books and walk out of the shop. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
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'"We''re out of time," Feofan announces and you and the rest of the group let out a sigh. "Don''t worry, there are lots of adventures left to explore. We''ll pick it up next time. Hopefully Petka will get to see <<$pcs_nickname>> naked again..." he says with a wink, which gets everyone laughing again as Petka blushes once more. The group then gather up their books and walk out of the shop. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
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act 'Leave': gt 'city_coffee_hole', 'inner'
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act 'Leave': gt 'city_coffee_hole', 'inner'
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@@ -439,6 +446,7 @@ if $ARGS[0] = 'game_night3':
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'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
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'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
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'Feofan has already set everything up as you walk in. There''s a new map set on the table; it''s of the village you''re about to enter. Everyone runs over to see what''s being set up.'
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'Feofan has already set everything up as you walk in. There''s a new map set on the table; it''s of the village you''re about to enter. Everyone runs over to see what''s being set up.'
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'Feofan is clearly loving the attention. "Thanks, it took me several weeks to draw up the details and paint everything. Shall we get started?" You all quickly take a seat around the table as Feofan begins. "After you break camp and pack up, you make haste to the village. You enter the sleepy village around midday."'
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'Feofan is clearly loving the attention. "Thanks, it took me several weeks to draw up the details and paint everything. Shall we get started?" You all quickly take a seat around the table as Feofan begins. "After you break camp and pack up, you make haste to the village. You enter the sleepy village around midday."'
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+ *nl
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'He then describes the layout of the village, pointing out the blacksmith shop where you can upgrade your gear, the tavern where you can collect valuable information and the alchemist shop where you can buy potions. There''s even a rumor of a brothel located somewhere within the village.'
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'He then describes the layout of the village, pointing out the blacksmith shop where you can upgrade your gear, the tavern where you can collect valuable information and the alchemist shop where you can buy potions. There''s even a rumor of a brothel located somewhere within the village.'
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'You all sit in awe as Feofan explains further. As soon as he''s finished, Artem takes over. "Let''s find an inn. We need a base where we can rest at night." It doesn''t take long before you find a nice inn that you settle into.'
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'You all sit in awe as Feofan explains further. As soon as he''s finished, Artem takes over. "Let''s find an inn. We need a base where we can rest at night." It doesn''t take long before you find a nice inn that you settle into.'
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act 'Settle in':
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act 'Settle in':
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@@ -456,6 +464,7 @@ if $ARGS[0] = 'game_night3':
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*nl
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*nl
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'Artem looks confidently at him as he throws a bag of the gold taken from the dragon fight on the counter. "Will this suffice?"'
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'Artem looks confidently at him as he throws a bag of the gold taken from the dragon fight on the counter. "Will this suffice?"'
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'The blacksmith opens the bag and looks inside before throwing it back. "You can keep it. I know where you got this. It''s cursed." He turns his back and starts hammering once again.'
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'The blacksmith opens the bag and looks inside before throwing it back. "You can keep it. I know where you got this. It''s cursed." He turns his back and starts hammering once again.'
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+ *nl
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'The two of you look at each other dumbfounded. Nonetheless, you step outside and start talking to each other. "What should we do now? He won''t accept the gold!" you ask Artem.'
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'The two of you look at each other dumbfounded. Nonetheless, you step outside and start talking to each other. "What should we do now? He won''t accept the gold!" you ask Artem.'
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'"Easy. There''s a reason you were brought along, <<$pcs_nickname>>. Don''t you have high charisma and social skills?" Artem asks. You quickly go through your character sheet and nod. "There we have it then. Head back inside and have him eat out of your hand."'
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'"Easy. There''s a reason you were brought along, <<$pcs_nickname>>. Don''t you have high charisma and social skills?" Artem asks. You quickly go through your character sheet and nod. "There we have it then. Head back inside and have him eat out of your hand."'
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act 'Re-enter the blacksmith shop':
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act 'Re-enter the blacksmith shop':
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@@ -463,6 +472,7 @@ if $ARGS[0] = 'game_night3':
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'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/blacksmith.jpg"></center>'
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'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/blacksmith.jpg"></center>'
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'You cautiously enter the blacksmith shop. "I''m not interested in what you have to say, girl!" The familiar clanking sound starts all over again.'
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'You cautiously enter the blacksmith shop. "I''m not interested in what you have to say, girl!" The familiar clanking sound starts all over again.'
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'"I-I..." you start hesitating, losing some of your composure as Feofan is a really good role-player. You suddenly feel a light nudge on your arm. "Say that you want to roll the dice for a persuasion check," Julia reminds you.'
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'"I-I..." you start hesitating, losing some of your composure as Feofan is a really good role-player. You suddenly feel a light nudge on your arm. "Say that you want to roll the dice for a persuasion check," Julia reminds you.'
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+ *nl
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'You look towards Feofan. "I would like to roll the dice for a persuasion check!"'
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'You look towards Feofan. "I would like to roll the dice for a persuasion check!"'
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'"Are you sure about that?" Feofan teases, knowing you''re not that experienced when it comes to role-playing. The others nod in encouragement. "Yes, I''m sure!"'
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'"Are you sure about that?" Feofan teases, knowing you''re not that experienced when it comes to role-playing. The others nod in encouragement. "Yes, I''m sure!"'
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'Feofan smiles. "Great, then roll the dice!"'
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'Feofan smiles. "Great, then roll the dice!"'
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@@ -502,7 +512,7 @@ if $ARGS[0] = 'game_night3':
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'Before it can go further, Anushka clears her throat and just pointedly looks at the clock. When she returns and gives everyone their order, she leans over to Gerasim. "You should just seduce Princess Buttercup and give her what she needs tonight." Gersim just smiles as Anushka walks away.'
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'Before it can go further, Anushka clears her throat and just pointedly looks at the clock. When she returns and gives everyone their order, she leans over to Gerasim. "You should just seduce Princess Buttercup and give her what she needs tonight." Gersim just smiles as Anushka walks away.'
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act 'Back to the game':
|
|
act 'Back to the game':
|
|
*clr & cla
|
|
*clr & cla
|
|
- '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
|
|
|
|
|
|
+ '<center><img <<$set_imgh>> src="images/locations/city/island/coffee_hole/nerd_game_night.jpg"></center>'
|
|
'Once Anushka is gone, you all get back into the game. Everyone starts laughing, disregarding that you haven''t really achieved any of your goals. As your party sits at the local tavern, drinking and eating, they all engage in some role-playing banter. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
|
|
'Once Anushka is gone, you all get back into the game. Everyone starts laughing, disregarding that you haven''t really achieved any of your goals. As your party sits at the local tavern, drinking and eating, they all engage in some role-playing banter. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
|
|
act 'Leave': gt 'city_coffee_hole', 'inner'
|
|
act 'Leave': gt 'city_coffee_hole', 'inner'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
@@ -529,6 +539,7 @@ if $ARGS[0] = 'game_night3':
|
|
'You roll the dice and hit the first target number Feofan stated, but not the higher one he said you need for complete success.'
|
|
'You roll the dice and hit the first target number Feofan stated, but not the higher one he said you need for complete success.'
|
|
'"What do you want girl?!" the blacksmith angrily stares at you.'
|
|
'"What do you want girl?!" the blacksmith angrily stares at you.'
|
|
'Feeling quite confident, you quickly reply. "We want to buy some equipment from you and I''m pretty sure you could use some gold. I''m sure we can work something out. Can you really say no to this?" You start playing with the gold pouch.'
|
|
'Feeling quite confident, you quickly reply. "We want to buy some equipment from you and I''m pretty sure you could use some gold. I''m sure we can work something out. Can you really say no to this?" You start playing with the gold pouch.'
|
|
|
|
+ *nl
|
|
'There''s a long silence before the blacksmith finally sighs. "Fine. I''ll sell you my goods, but it''ll cost you double."'
|
|
'There''s a long silence before the blacksmith finally sighs. "Fine. I''ll sell you my goods, but it''ll cost you double."'
|
|
'You tell him that you need to talk to your group before you leave the shop and quickly inform your comrades. "That means we can only buy either armor or weapons for everyone," Artem sighs. "Take the weapons. We''ll need them more. A dead corpse won''t fight back."'
|
|
'You tell him that you need to talk to your group before you leave the shop and quickly inform your comrades. "That means we can only buy either armor or weapons for everyone," Artem sighs. "Take the weapons. We''ll need them more. A dead corpse won''t fight back."'
|
|
'You walk back into the shop and buy the weapons. You''re paying a way higher price than you expected, but at least you managed to get some new gear.'
|
|
'You walk back into the shop and buy the weapons. You''re paying a way higher price than you expected, but at least you managed to get some new gear.'
|
|
@@ -556,7 +567,7 @@ if $ARGS[0] = 'game_night3':
|
|
'Before it can go further, Anushka clears her throat and just pointedly looks at the clock. When she returns and gives everyone their order, she leans over to Gerasim. "You should just seduce Princess Buttercup and give her what she needs tonight." Gersim just smiles as Anushka walks away.'
|
|
'Before it can go further, Anushka clears her throat and just pointedly looks at the clock. When she returns and gives everyone their order, she leans over to Gerasim. "You should just seduce Princess Buttercup and give her what she needs tonight." Gersim just smiles as Anushka walks away.'
|
|
act 'Back to the game':
|
|
act 'Back to the game':
|
|
*clr & cla
|
|
*clr & cla
|
|
- '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
|
|
|
|
|
|
+ '<center><img <<$set_imgh>> src="images/locations/city/island/coffee_hole/nerd_game_night.jpg"></center>'
|
|
'Once Anushka is gone, you all get back into the game. Everyone starts laughing, disregarding that you haven''t really achieved any of your goals. As your party sits at the local tavern, drinking and eating, they all engage in some role-playing banter. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
|
|
'Once Anushka is gone, you all get back into the game. Everyone starts laughing, disregarding that you haven''t really achieved any of your goals. As your party sits at the local tavern, drinking and eating, they all engage in some role-playing banter. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
|
|
act 'Leave': gt 'city_coffee_hole', 'inner'
|
|
act 'Leave': gt 'city_coffee_hole', 'inner'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
@@ -602,13 +613,14 @@ if $ARGS[0] = 'game_night3':
|
|
'She just grins before looking at Gerasim. "Have you not given poor Princess Buttercup some orc dick yet?"'
|
|
'She just grins before looking at Gerasim. "Have you not given poor Princess Buttercup some orc dick yet?"'
|
|
'Gerasim clears his throat. "Half orc."'
|
|
'Gerasim clears his throat. "Half orc."'
|
|
'Anushka just gives Gerasim a "whatever" look before she turns to Artem. "And you wonder why his character is looking for the brothel. I''m sure they cater to all genders... Right?"'
|
|
'Anushka just gives Gerasim a "whatever" look before she turns to Artem. "And you wonder why his character is looking for the brothel. I''m sure they cater to all genders... Right?"'
|
|
|
|
+ *nl
|
|
'Artem and Gerasim fail to hide their amused smiles, Zinaida and Julia look a little uncomfortable and Petka blushes as Feofan tries to keep things moving. "Uh... Yeah! Of course the brothel caters to everyone," he replies to Anushka, then glances at Petka. "Is that why you were checking?"'
|
|
'Artem and Gerasim fail to hide their amused smiles, Zinaida and Julia look a little uncomfortable and Petka blushes as Feofan tries to keep things moving. "Uh... Yeah! Of course the brothel caters to everyone," he replies to Anushka, then glances at Petka. "Is that why you were checking?"'
|
|
*nl
|
|
*nl
|
|
'Petka manages to turn even more red and shakes his head. "No! I just forgot I was playing a girl is all...." Anushka just snorts a laugh and even you have to admit that it was a lame excuse.'
|
|
'Petka manages to turn even more red and shakes his head. "No! I just forgot I was playing a girl is all...." Anushka just snorts a laugh and even you have to admit that it was a lame excuse.'
|
|
'Before it can go further, Anushka clears her throat and just pointedly looks at the clock. When she returns and gives everyone their order, she leans over to Gerasim. "You should just seduce Princess Buttercup and give her what she needs tonight." Gersim just smiles as Anushka walks away.'
|
|
'Before it can go further, Anushka clears her throat and just pointedly looks at the clock. When she returns and gives everyone their order, she leans over to Gerasim. "You should just seduce Princess Buttercup and give her what she needs tonight." Gersim just smiles as Anushka walks away.'
|
|
act 'Back to the game':
|
|
act 'Back to the game':
|
|
*clr & cla
|
|
*clr & cla
|
|
- '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
|
|
|
|
|
|
+ '<center><img <<$set_imgh>> src="images/locations/city/island/coffee_hole/nerd_game_night.jpg"></center>'
|
|
'Once Anushka is gone, you all get back into the game. Everyone starts laughing, disregarding that you haven''t really achieved any of your goals. As your party sits at the local tavern, drinking and eating, they all engage in some role-playing banter. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
|
|
'Once Anushka is gone, you all get back into the game. Everyone starts laughing, disregarding that you haven''t really achieved any of your goals. As your party sits at the local tavern, drinking and eating, they all engage in some role-playing banter. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
|
|
act 'Leave': gt 'city_coffee_hole', 'inner'
|
|
act 'Leave': gt 'city_coffee_hole', 'inner'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
@@ -623,6 +635,7 @@ if $ARGS[0] = 'game_night3':
|
|
'"Isn''t your character a girl?" Artem replies.'
|
|
'"Isn''t your character a girl?" Artem replies.'
|
|
'Petka blushes. "Yeah? So?"'
|
|
'Petka blushes. "Yeah? So?"'
|
|
'Artem laughs. "Why would she need a brothel?"'
|
|
'Artem laughs. "Why would she need a brothel?"'
|
|
|
|
+ *nl
|
|
'Everyone starts laughing and you spend some time looking at the stuff you''ve managed to acquire before your party heads to the local tavern, where they drink and eat. "Good job everyone! I can''t wait to see you use all these weapons at a later time," Feofan comments as it''s time to stop for the day. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
|
|
'Everyone starts laughing and you spend some time looking at the stuff you''ve managed to acquire before your party heads to the local tavern, where they drink and eat. "Good job everyone! I can''t wait to see you use all these weapons at a later time," Feofan comments as it''s time to stop for the day. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
|
|
act 'Leave':gt 'pav_commcenter', 'lobby'
|
|
act 'Leave':gt 'pav_commcenter', 'lobby'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
@@ -636,6 +649,7 @@ if $ARGS[0] = 'game_night3':
|
|
'"All we''ve got are this few trinkets to sell. It won''t be enough to buy new armor, weapons, potions <i>and</i> supplies..." Artem explains and the rest of the group nods in agreement.'
|
|
'"All we''ve got are this few trinkets to sell. It won''t be enough to buy new armor, weapons, potions <i>and</i> supplies..." Artem explains and the rest of the group nods in agreement.'
|
|
'"We have that small stash of gold from our last adventure," Julia points out.'
|
|
'"We have that small stash of gold from our last adventure," Julia points out.'
|
|
'"We agreed to keep it for an emergency!" Petka cries out.'
|
|
'"We agreed to keep it for an emergency!" Petka cries out.'
|
|
|
|
+ *nl
|
|
'"What do you think this is?" Julia replies with a roll of her eyes.'
|
|
'"What do you think this is?" Julia replies with a roll of her eyes.'
|
|
'"Then it''s settled. We''ll split up so we can finish our tasks quicker. I suggest that Zinaida and Julia go and pick up the potions, Petka and Gerasim can sell those trinkets and buy us some supplies from the local trader and <<$pcs_nickname>> and I will head over to the blacksmith so we can buy more gear."'
|
|
'"Then it''s settled. We''ll split up so we can finish our tasks quicker. I suggest that Zinaida and Julia go and pick up the potions, Petka and Gerasim can sell those trinkets and buy us some supplies from the local trader and <<$pcs_nickname>> and I will head over to the blacksmith so we can buy more gear."'
|
|
'After a short discussion, you all agree on the details and head out.'
|
|
'After a short discussion, you all agree on the details and head out.'
|
|
@@ -644,6 +658,7 @@ if $ARGS[0] = 'game_night3':
|
|
gs 'stat'
|
|
gs 'stat'
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/blacksmith_shop.jpg"></center>'
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/blacksmith_shop.jpg"></center>'
|
|
'Upon entering the blacksmith shop, you hear the clanking of a hammer hitting on heated iron. A tall man with broad shoulders is hammering away and not really paying attention to you. "Excuse me, sir!" Artem shouts, but the banging continues. "Sir!" Artem and Feofan continue roleplaying as the rest of you listen. "My good sir, we would like to see what wares you have to offer."'
|
|
'Upon entering the blacksmith shop, you hear the clanking of a hammer hitting on heated iron. A tall man with broad shoulders is hammering away and not really paying attention to you. "Excuse me, sir!" Artem shouts, but the banging continues. "Sir!" Artem and Feofan continue roleplaying as the rest of you listen. "My good sir, we would like to see what wares you have to offer."'
|
|
|
|
+ *nl
|
|
'The banging stops and the blacksmith looks up. He''s got dark eyes and looks annoyed, as if you were bothering him. "Did you bring a fortune with you? Only royalty has the means to buy what I''m offering."'
|
|
'The banging stops and the blacksmith looks up. He''s got dark eyes and looks annoyed, as if you were bothering him. "Did you bring a fortune with you? Only royalty has the means to buy what I''m offering."'
|
|
'You''re taken back a little by his bluntness, but you brush it off and look around his shop. "You''ve got quite the quality gear here."'
|
|
'You''re taken back a little by his bluntness, but you brush it off and look around his shop. "You''ve got quite the quality gear here."'
|
|
'"Thank you," he grunts. "You buying something or you''re just out to waste my time?"'
|
|
'"Thank you," he grunts. "You buying something or you''re just out to waste my time?"'
|
|
@@ -653,6 +668,7 @@ if $ARGS[0] = 'game_night3':
|
|
'"S-Sorry, we don''t have much gold so..." Artem starts to explain.'
|
|
'"S-Sorry, we don''t have much gold so..." Artem starts to explain.'
|
|
'"I don''t care!" The annoyed voice behind the counter is getting louder.'
|
|
'"I don''t care!" The annoyed voice behind the counter is getting louder.'
|
|
'Noticing Artem not getting anywhere, you decide to jump in. "Please sir, just give us a minute. We just need to decide on what to buy since we''re on a limited budget."'
|
|
'Noticing Artem not getting anywhere, you decide to jump in. "Please sir, just give us a minute. We just need to decide on what to buy since we''re on a limited budget."'
|
|
|
|
+ *nl
|
|
'There is an awkward silence in the air before the blacksmith finally speaks up. "Talk it over and then call on me when you''ve decided."'
|
|
'There is an awkward silence in the air before the blacksmith finally speaks up. "Talk it over and then call on me when you''ve decided."'
|
|
'"Thank you!" You turn to the others. "So what should we do? We have limited funds and it''s really expensive here."'
|
|
'"Thank you!" You turn to the others. "So what should we do? We have limited funds and it''s really expensive here."'
|
|
'"Get Zinaida and I some better weapons. It''s all we can afford," Artem replies'
|
|
'"Get Zinaida and I some better weapons. It''s all we can afford," Artem replies'
|
|
@@ -682,13 +698,14 @@ if $ARGS[0] = 'game_night3':
|
|
'She just grins before looking at Gerasim. "Have you not given poor Princess Buttercup some orc dick yet?"'
|
|
'She just grins before looking at Gerasim. "Have you not given poor Princess Buttercup some orc dick yet?"'
|
|
'Gerasim clears his throat. "Half orc."'
|
|
'Gerasim clears his throat. "Half orc."'
|
|
'Anushka just gives Gerasim a "whatever" look before she turns to Artem. "And you wonder why his character is looking for the brothel. I''m sure they cater to all genders... Right?"'
|
|
'Anushka just gives Gerasim a "whatever" look before she turns to Artem. "And you wonder why his character is looking for the brothel. I''m sure they cater to all genders... Right?"'
|
|
|
|
+ *nl
|
|
'Artem and Gerasim fail to hide their amused smiles, Zinaida and Julia look a little uncomfortable and Petka blushes as Feofan tries to keep things moving. "Uh... Yeah! Of course the brothel caters to everyone," he replies to Anushka, then glances at Petka. "Is that why you were checking?"'
|
|
'Artem and Gerasim fail to hide their amused smiles, Zinaida and Julia look a little uncomfortable and Petka blushes as Feofan tries to keep things moving. "Uh... Yeah! Of course the brothel caters to everyone," he replies to Anushka, then glances at Petka. "Is that why you were checking?"'
|
|
*nl
|
|
*nl
|
|
'Petka manages to turn even more red and shakes his head. "No! I just forgot I was playing a girl is all...." Anushka just snorts a laugh and even you have to admit that it was a lame excuse.'
|
|
'Petka manages to turn even more red and shakes his head. "No! I just forgot I was playing a girl is all...." Anushka just snorts a laugh and even you have to admit that it was a lame excuse.'
|
|
- 'Before it can go further, Anushka clears her throat and just pointedly looks at the clock. When she returns and gives everyone their order, she leans over to Gerasim. "You should just seduce Princess Buttercup and give her what she needs tonight." Gersim just smiles as Anushka walks away.'
|
|
|
|
|
|
+ 'Before it can go further, Anushka clears her throat and just pointedly looks at the clock. When she returns and gives everyone their order, she leans over to Gerasim. "You should just seduce Princess Buttercup and give her what she needs tonight." Gerasim just smiles as Anushka walks away.'
|
|
act 'Back to the game':
|
|
act 'Back to the game':
|
|
*clr & cla
|
|
*clr & cla
|
|
- '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
|
|
|
|
|
|
+ '<center><img <<$set_imgh>> src="images/locations/city/island/coffee_hole/nerd_game_night.jpg"></center>'
|
|
'Once Anushka is gone, you all get back into the game. Everyone starts laughing, disregarding that you haven''t really achieved any of your goals. As your party sits at the local tavern, drinking and eating, they all engage in some role-playing banter. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
|
|
'Once Anushka is gone, you all get back into the game. Everyone starts laughing, disregarding that you haven''t really achieved any of your goals. As your party sits at the local tavern, drinking and eating, they all engage in some role-playing banter. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
|
|
act 'Leave': gt 'city_coffee_hole', 'inner'
|
|
act 'Leave': gt 'city_coffee_hole', 'inner'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
@@ -703,6 +720,7 @@ if $ARGS[0] = 'game_night3':
|
|
'"Isn''t your character a girl?" Artem replies.'
|
|
'"Isn''t your character a girl?" Artem replies.'
|
|
'Petka blushes. "Yeah? So?"'
|
|
'Petka blushes. "Yeah? So?"'
|
|
'Artem laughs. "Why would she need a brothel?"'
|
|
'Artem laughs. "Why would she need a brothel?"'
|
|
|
|
+ *nl
|
|
'Everyone starts laughing and you spend some time looking at the stuff you''ve managed to acquire before your party heads to the local tavern, where they drink and eat. "Good job everyone! I can''t wait to see you use all these weapons at a later time," Feofan comments as it''s time to stop for the day. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
|
|
'Everyone starts laughing and you spend some time looking at the stuff you''ve managed to acquire before your party heads to the local tavern, where they drink and eat. "Good job everyone! I can''t wait to see you use all these weapons at a later time," Feofan comments as it''s time to stop for the day. Shortly after that, the game night is over and you all help Feofan pack everything up before everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
|
|
act 'Leave':gt 'pav_commcenter', 'lobby'
|
|
act 'Leave':gt 'pav_commcenter', 'lobby'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
@@ -738,15 +756,147 @@ if $ARGS[0] = 'game_night4':
|
|
act 'Enter the tavern':
|
|
act 'Enter the tavern':
|
|
*clr & cla
|
|
*clr & cla
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/tavern.jpg"></center>'
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/tavern.jpg"></center>'
|
|
- 'As you enter the tavern, the commotion settles down as everyone turns towards your group. You can cut the tension with a knife as the patrons watch to see what you, a group of armed strangers, will do next.'
|
|
|
|
- '"What the hell is this?!" Zinaida yells out. "Why are you all so tense? Didn''t we have a great time yesterday?" she smirks.'
|
|
|
|
- '"L-Look, we don''t want any trouble, you hear!" the barkeep yells from behind the counter.'
|
|
|
|
- '"Don''t worry, we''re not here to look for a fight," Julia tries to calm the barkeep. "We''re just looking for some information."'
|
|
|
|
- 'Feofan takes over. "You can see several patrons minding their own business. There''s a beautiful woman sitting furthest away, almost hidden from the rest. She''s dressed in all black, observing your group. Closest to the bar counter, you see a group of drunk and rowdy men in armor, talking loudly about some of the adventures they''ve been on. Lastly, an old man, his face covered in scars, is enjoying his drink..."'
|
|
|
|
- 'Someone nudges you. "Pick one and go talk to them." You look around in confusion. "Don''t look so worried! You have the highest persuasion out of the whole group, so decide who to talk to and if anything happens, we have your back."'
|
|
|
|
- act 'Talk to the woman': gt 'nerd_game_night', 'woman'
|
|
|
|
- act 'Talk to the group of men': gt 'nerd_game_night', 'group'
|
|
|
|
- act 'Talk to the old man': gt 'nerd_game_night', 'oldman'
|
|
|
|
|
|
+ if $loc = 'city_coffee_hole':
|
|
|
|
+ 'As you enter the tavern, the commotion settles down as everyone turns towards your group. You can cut the tension with a knife as the patrons watch to see what you, a group of armed strangers, will do next.'
|
|
|
|
+ '"What the hell is this?!" Zinaida yells out. "Why are you all so tense? Didn''t we have a great time yesterday?" she smirks.'
|
|
|
|
+ '"L-Look, we don''t want any trouble, you hear!" the barkeep yells from behind the counter.'
|
|
|
|
+ *nl
|
|
|
|
+ '"Don''t worry, we''re not here to look for a fight," Julia tries to calm the barkeep. "We''re just looking for some information." Then she looks to the rest of the group. "We should sit and order drinks so everyone relaxes they would be more likely to talk to us then." The rest all nod in agreement, so your characters all take a seat a table. You notice Feofan glance away from your group and then smile. Then he starts to describe the tavern maid coming over to your table and you quickly realize he is describing what Anushka might look like dressed as a tavern maid, the others seem to catch on about the time you do. When she arrives at the table she pauses a moment as she realizes you are all looking at her with several of you giving her amused smiles or looks.'
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+ act 'Anushka the tavern wench':
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+ *clr & cla
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+ '<center><img <<$set_imgh>> src="images/characters/pavlovsk/school/girl/anushka/nush_model/sveta_photographer/coffee_hole/pose1.jpg"></center>'
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+ 'She looks around at you obviously wondering what all the looks are for, before she can ask Feofan explains. "They just sat down in a tavern and I described the tavern wench coming over to take their drinks. For as the game master I will have a soda." She looks even more confused than before obvious not getting what he is saying.'
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+ 'Then Gerasim looks at her and says in his best half-orc voice. "Get me a mug of ale wench." Then quietly adds in his normal voice. "Really bring me a tea." With that she seems to get it, and she rolls eyes and starts shaking her head no.'
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+ *nl
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+ 'Gerasim gives her his best puppy dog pleading eyes to play along, after a moment of look at him she looks up and sighs with a slight annoyed look on her face, before it disappears and she smiles. Then to everyones surprise she respond and even throws in a bit of a accent. "Ale for the handsome half-orc, what about you elf lass." She asks Petka, who once more blushes.'
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+ 'This is followed by her walking around getting each person order and playing along, some of the nerds seemed hesitant at first but then get into it as well and seem to be enjoying this little added immersion. You play along and order your drink from her, followed by Artem making his order last. '
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+ if anushkaQW['artem_dom'] = 1:
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+ act 'Wait for your order':
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+ *clr & cla
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+ '<center><img <<$set_imgh>> src="images/characters/pavlovsk/school/girl/anushka/coffe_hole/waiting_tables.jpg"></center>'
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|
|
|
+ 'When Anushka leaves to go get your orders Zinaida looks pretty shocked as she says. "I can''t believe she played along."'
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|
|
|
+ 'Gerasim clears his throat. "I''ve been telling you guys she''s not that bad once you get to know her." Which quickly starts a debate if she is that bad or not. Gerasim is firmly on the side she isn''t that bad, Feofan seems a bit torn but leans towards that she isn''t so bad. The rest seem not to really trust her or think she is going to play some prank on them or get back at them later. Before you can get into to much Feofan clears his throat and everyone glances to where he is looking and you see her returning with your orders.'
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+ *nl
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+ 'Anushka starts serving everyone their orders, still playing up the tavern wench role to it''s fullest. She serves Artem last, as she bends over to place his drink on the low coffee table, Artem reaches over and gives ass a slap as soon as she sits the drink down. The smack is hard enough it can be heard, this causes her to yelp a little in surprise as she straightens up. "yer a fine lass, wi'' such a class ass asweel." Artem says in his terrible Scottish dwarven accent.'
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+ act 'Just watch':
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+ *clr & cla
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+ '<center><img <<$set_imgh>> src="images/characters/pavlovsk/school/girl/anushka/nush_model/sveta_photographer/coffee_hole/pose1.jpg"></center>'
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+ 'The rest of the table goes silent, as most look completely stunned by what Artem just did. Anushka gives Artem a slightly puzzled and annoyed look, while Artem just leans back with a smug look on his face, like he is daring her to say something. You can tell by his posture and smug look he is thinking. ''Go on say something, I dare you. Play along or we can tell everyone how I really owned your ass the other night.'' Anushka glances to you and you can just tell she is thinking ''Ug boys...'' Anushka then smiles apparently willing to play along. "Thank you My''lord, will there be anything else."'
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+ *nl
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+ 'His smug look gets even more smug as he says. "Nay." As Anushka starts to walk off he gives her butt another smack. "Now away wi'' ye and get your booty back tae the grind"'
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|
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+ 'Anushka only gives a backwards glance to that as she walks off. Everyone watches her walk away, as she throws some extra sway into her walk, really rocking her ass, that is barely covered by a pair of really tight shorts, as it rocks back and forth. Zinaida gives a annoyed snort and barely looks, Julia''s gaze lingers a bit longer but she too looks away, the boys though, they all pretty much watch her until she is back behind the counter, you know they are all staring at her ass, just like that walk was intended to get them to do.'
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+ act 'Back to the game':
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+ *clr & cla
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+ '<center><img <<$set_imgh>> src="images/locations/city/island/coffee_hole/nerd_game_night.jpg"></center>'
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|
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|
+ 'Once Anushka is gone, Feofan turns and looks at Artem. "Dude I can''t believe you did that."'
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|
|
|
+ 'Petka chimes in. "I can''t believe she didn''t kick your ass right on the spots."'
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|
|
|
+ 'Zinaida shakes her head. "Personally I can''t believe you would do that in front of <<$pcs_nickname>>, you know your Girl Friend!" She looks very annoyed he would treat you like this.'
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+ act 'Tell her you don''t mind':
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|
+ *clr & cla
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+ artemQW['artem_dom'] += 1
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+ '<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big142.jpg"></center>'
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+ 'You smile to her and reassure her. "It''s fine, we play around all the time I know it doesn''t mean anything." Most look thoughtful at your comment while Zinaida frowns and leans back.'
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+ '"Well if you are ok with it..." Then she mutters so softly you can barely hear her as she looks at Feofan who seems oblivious to it. "I would never let my boy friend do that."'
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|
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+ *nl
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|
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+ 'Artem just looks more smug and proud of himself. "She''s more bark than bit, after <<$pcs_nickname>> and I started dating. We started hanging out with her some and I realized, she isn''t that bad once you get to know her." Petka glances at Anushka again and he looks a little jealous maybe that Artem had the nerve to do that.'
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|
|
|
+ 'Gerasim turns to the group and says. "See that''s what I have been telling you guys for years. We should ask her to join us again."'
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|
|
|
+ 'Most are against the idea, while Artem points out. "Even if we wanted to, she works on the days we play."'
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|
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+ *nl
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|
|
|
+ 'Gerasim presses on. "We could switch days to one that she is off then, I mean if she said yes." Feofan and Artem seem open to the idea, but Julia, Petka and Zinaida seems against it.'
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|
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|
+ 'Then Feofan looks to you. "What do you think <<$pcs_nickname>>? We are split three for and three against." You realize you are the deciding vote. Even if you votes yes you don''t think she would agree, but then you never thought she would play along either like she just did.'
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+ act 'I will ask':
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+ *clr & cla
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+ '<center><img <<$set_imgh>> src="'+'images/locations/city/island/coffee_hole/nerd_game_night.jpg"></center>'
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+ 'You look around and figure why not ask her. "I kinda doubt she will say yes, but you never know. I will ask her next time we hang out."'
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|
|
|
+ 'Feofan speaks up. "I think this could be fun, text me with what she says <<$pcs_nickname>>." Julia, Petka, and Zinaida look disappointed, while Artem gives you a reassuring smile and Gerasim looks happy.'
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|
|
|
+ *nl
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|
|
|
+ 'With that settled you all get back into the game. Feofan continues. "After a bit the patrons seems to have relaxed and forget about you. Their is several patrons that catch your trained eyes. There''s a beautiful woman sitting furthest away, almost hidden from the rest. She''s dressed in all black, observing your group. Closest to the bar counter, you see a group of drunk and rowdy men in armor, talking loudly about some of the adventures they''ve been on. Lastly, an old man, his face covered in scars, is enjoying his drink..."'
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|
|
|
+ 'Someone nudges you. "Pick one and go talk to them." You look around in confusion. "Don''t look so worried! You have the highest persuasion out of the whole group, so decide who to talk to and if anything happens, we have your back."'
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|
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+ act 'Talk to the woman': gt 'nerd_game_night', 'woman'
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+ act 'Talk to the group of men': gt 'nerd_game_night', 'group'
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+ act 'Talk to the old man': gt 'nerd_game_night', 'oldman'
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+ end
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+ act 'I won''t ask':
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|
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|
+ *clr & cla
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+ '<center><img <<$set_imgh>> src="images/locations/city/island/coffee_hole/nerd_game_night.jpg"></center>'
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|
|
|
+ 'You shake your head. "Even if I asked her, she wouldn''t agree. I know her well enough that any free time she has, she would rather go party, than sit around playing a game."'
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|
|
|
+ 'Artem speaks up. "I agree, while it might be fun I just don''t see her agreeing." Gerasim and Feofan look disappointed while the rest look relieved.'
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|
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|
+ *nl
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|
|
|
+ 'With that settled you all get back into the game. Feofan continues. "After a bit the patrons seems to have relaxed and forget about you. Their is several patrons that catch your trained eyes. There''s a beautiful woman sitting furthest away, almost hidden from the rest. She''s dressed in all black, observing your group. Closest to the bar counter, you see a group of drunk and rowdy men in armor, talking loudly about some of the adventures they''ve been on. Lastly, an old man, his face covered in scars, is enjoying his drink..."'
|
|
|
|
+ 'Someone nudges you. "Pick one and go talk to them." You look around in confusion. "Don''t look so worried! You have the highest persuasion out of the whole group, so decide who to talk to and if anything happens, we have your back."'
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+ act 'Talk to the woman': gt 'nerd_game_night', 'woman'
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+ act 'Talk to the group of men': gt 'nerd_game_night', 'group'
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+ act 'Talk to the old man': gt 'nerd_game_night', 'oldman'
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+ end
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+ end
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|
+ act 'Tell Artem you didn''t like it':
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|
|
|
+ *clr & cla
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|
|
|
+ artemQW['artem_dom'] -= 1
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|
|
|
+ '<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big142.jpg"></center>'
|
|
|
|
+ 'You nod to her and then look at Artem. "I know we play around sometimes but this is in public, you shouldn''t do that." Everyone else decides now is a good time to look something up in a book or their character sheet to avoid the relationship discussion.'
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|
|
|
+ 'Artem looks crest fallen and he seems to visible shrink on the spot, you can see it was a big blow to his confidence. "Ok... sorry."'
|
|
|
|
+ 'Artem just looks more smug and proud of himself. "She''s more bark than bit, after <<$pcs_nickname>> and I started dating. We started hanging out with her some and I realized, she isn''t that bad once you get to know her."'
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|
|
|
+ act 'Back to the game':
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|
|
|
+ *clr & cla
|
|
|
|
+ '<center><img <<$set_imgh>> src="images/locations/city/island/coffee_hole/nerd_game_night.jpg"></center>'
|
|
|
|
+ 'With that settled you all get back into the game. Feofan continues. "After a bit the patrons seems to have relaxed and forget about you. Their is several patrons that catch your trained eyes. There''s a beautiful woman sitting furthest away, almost hidden from the rest. She''s dressed in all black, observing your group. Closest to the bar counter, you see a group of drunk and rowdy men in armor, talking loudly about some of the adventures they''ve been on. Lastly, an old man, his face covered in scars, is enjoying his drink..."'
|
|
|
|
+ 'Julia nudges you. "Pick one and go talk to them." You look around in confusion. "Don''t look so worried! You have the highest persuasion out of the whole group, so decide who to talk to and if anything happens, we have your back."'
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|
|
|
+ act 'Talk to the woman': gt 'nerd_game_night', 'woman'
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|
|
|
+ act 'Talk to the group of men': gt 'nerd_game_night', 'group'
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|
|
|
+ act 'Talk to the old man': gt 'nerd_game_night', 'oldman'
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|
|
+ end
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|
|
|
+ end
|
|
|
|
+ end
|
|
|
|
+ end
|
|
|
|
+ end
|
|
|
|
+ else
|
|
|
|
+ act 'Wait for your order':
|
|
|
|
+ *clr & cla
|
|
|
|
+ '<center><img <<$set_imgh>> src="images/characters/pavlovsk/school/girl/anushka/coffe_hole/waiting_tables.jpg"></center>'
|
|
|
|
+ 'When Anushka leaves to go get your orders Zinaida looks pretty shocked as she says. "I can''t believe she played along."'
|
|
|
|
+ 'Gerasim clears his throat. "I''ve been telling you guys she''s not that bad once you get to know her." Which quickly starts a debate if she is that bad or not. Gerasim is firmly on the side she isn''t that bad, Feofan seems a bit torn but leans towards that she isn''t so bad. The rest seem not to really trust her or think she is going to play some prank on them or get back at them later. Before you can get into to much Feofan clears his throat and everyone glances to where he is looking and you see her returning with your orders.'
|
|
|
|
+ *nl
|
|
|
|
+ 'Anushka starts serving everyone their orders, still playing up the tavern wench role to it''s fullest. She serves Gerasim last, but before leaving she looks at Gerasim and asks. "So what does your character look like."'
|
|
|
|
+ 'Gerasim and really everyone looks a little surprised she asked as she has never really shown a interest in your game before. "Uh, well he is large almost two meters tall somewhat muscular, with a lean athletic build. He is also fairly attractive even with his half orc features, with very dark skin." He goes on to describe him and his weapons, armor, clothing in great detail and Anushka just listens to all of it.'
|
|
|
|
+ *nl
|
|
|
|
+ 'Before looking to Feofan. "What about this tavern wench I am playing, tell me about her." Everyone else at the table looks very shocked at what is going on right now.'
|
|
|
|
+ 'Feofan on the other hand doesn''t look shocked and is grinning from ear to ear. "Well she is the daughter of a local farmer, a middle child in a large family, she is fairly young and has dreams of a life outside this small town, she is also very pretty and has to fight off the attention of the local men often when she works."'
|
|
|
|
+ act 'Just watch':
|
|
|
|
+ *clr & cla
|
|
|
|
+ '<center><img <<$set_imgh>> src="images/characters/pavlovsk/school/girl/anushka/nush_model/sveta_photographer/coffee_hole/pose1.jpg"></center>'
|
|
|
|
+ 'With that Anushka hands the severing tray to Petka who takes it out of reaction and then looks puzzled, before anyone can wonder why she did that she turns and sits in Gerasim''s lap sides, with her legs from the knees down hanging over the arm of his wheelchair. Then runs her hand up his chest as she looks him right in the eyes. "Are you staying another night in town?"'
|
|
|
|
+ 'Gerasim seems surprised but only for a moment as he gets into character. "Yes, but even if we wasn''t. For a pretty little thing like you, I would stay another night if you would come visit me at the inn."'
|
|
|
|
+ *nl
|
|
|
|
+ 'Anushka pours on the seductive girl charm and giggles. "I thought you would never ask." Followed by planting a big kiss on his lips, which has all the other nerds staring. After breaking the kiss she gets up. "I have to get back to work, but I will see you tonight for more of that." Then she saunters off in character and for real. Everyone watches her walk away, as she throws some extra sway into her walk, really rocking her ass, that is barely covered by a pair of really tight shorts, as it rocks back and forth. Zinaida gives a annoyed snort and barely looks, Julia''s gaze lingers a bit longer but she too looks away, the boys though, they all pretty much watch her until she is back behind the counter, you know they are all staring at her ass, just like that walk was intended to get them to do.'
|
|
|
|
+ act 'Back to the game':
|
|
|
|
+ *clr & cla
|
|
|
|
+ '<center><img <<$set_imgh>> src="'+'images/locations/city/island/coffee_hole/nerd_game_night.jpg"></center>'
|
|
|
|
+ 'Once Anushka is gone, Gerasim turns to the group and says. "We should ask her to join again."'
|
|
|
|
+ 'Most are against the idea, while Artem points out. "Even if we wanted she works on the days we play."'
|
|
|
|
+ 'Gerasim presses on. "We could switch days to one that she is off then, I mean if she said yes." Feofan seems open to the idea but the rest are against it so you just keep your opinion to yourself, since they always vote. Even if you voted with Gerasim and Feofan there would be more no''s.'
|
|
|
|
+ *nl
|
|
|
|
+ 'After the brief discussion you all get back into the game. Feofan continues. "After a bit the patrons seems to have relaxed and forget about you. Their is several patrons that catch your trained eyes. There''s a beautiful woman sitting furthest away, almost hidden from the rest. She''s dressed in all black, observing your group. Closest to the bar counter, you see a group of drunk and rowdy men in armor, talking loudly about some of the adventures they''ve been on. Lastly, an old man, his face covered in scars, is enjoying his drink..."'
|
|
|
|
+ 'Julia nudges you. "Pick one and go talk to them." You look around in confusion. "Don''t look so worried! You have the highest persuasion out of the whole group, so decide who to talk to and if anything happens, we have your back."'
|
|
|
|
+ act 'Talk to the woman': gt 'nerd_game_night', 'woman'
|
|
|
|
+ act 'Talk to the group of men': gt 'nerd_game_night', 'group'
|
|
|
|
+ act 'Talk to the old man': gt 'nerd_game_night', 'oldman'
|
|
|
|
+ end
|
|
|
|
+ end
|
|
|
|
+ end
|
|
|
|
+ end
|
|
|
|
+ end
|
|
|
|
+ else
|
|
|
|
+ 'As you enter the tavern, the commotion settles down as everyone turns towards your group. You can cut the tension with a knife as the patrons watch to see what you, a group of armed strangers, will do next.'
|
|
|
|
+ '"What the hell is this?!" Zinaida yells out. "Why are you all so tense? Didn''t we have a great time yesterday?" she smirks.'
|
|
|
|
+ '"L-Look, we don''t want any trouble, you hear!" the barkeep yells from behind the counter.'
|
|
|
|
+ '"Don''t worry, we''re not here to look for a fight," Julia tries to calm the barkeep. "We''re just looking for some information." Then she looks to the rest of the group. "We should sit and order drinks so everyone relaxes they would be more likely to talk to us then." The rest all nod in agreement, so your characters all take a seat a table. Feofan describes the tavern maid coming over and taking your drinks.'
|
|
|
|
+ *nl
|
|
|
|
+ 'Feofan continues. "After a bit everyone seems to relax and forget about you. Their is several patrons that catch your trained eyes. There''s a beautiful woman sitting furthest away, almost hidden from the rest. She''s dressed in all black, observing your group. Closest to the bar counter, you see a group of drunk and rowdy men in armor, talking loudly about some of the adventures they''ve been on. Lastly, an old man, his face covered in scars, is enjoying his drink..."'
|
|
|
|
+ 'Someone nudges you. "Pick one and go talk to them." You look around in confusion. "Don''t look so worried! You have the highest persuasion out of the whole group, so decide who to talk to and if anything happens, we have your back."'
|
|
|
|
+ act 'Talk to the woman': gt 'nerd_game_night', 'woman'
|
|
|
|
+ act 'Talk to the group of men': gt 'nerd_game_night', 'group'
|
|
|
|
+ act 'Talk to the old man': gt 'nerd_game_night', 'oldman'
|
|
|
|
+ end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
@@ -760,6 +910,7 @@ if $ARGS[0] = 'woman':
|
|
'You nod towards the woman dressed in black and start walking over to her. "Can''t you see I''m mourning? I''m in no mood to be talking to anyone."'
|
|
'You nod towards the woman dressed in black and start walking over to her. "Can''t you see I''m mourning? I''m in no mood to be talking to anyone."'
|
|
'You''re surprised by her bluntness. "Sorry, I don''t want to be a bother..."'
|
|
'You''re surprised by her bluntness. "Sorry, I don''t want to be a bother..."'
|
|
'"Then don''t..." the woman interrupts you. "You should find someone you love before it''s too late. Better to love than never to have felt it. I should know, I had the fairest man in this kingdom, but our relationship turned sour and I threw it all away... I heard that the heartbreak killed him in the end and now there''s a fortune just sitting in that damned mansion."'
|
|
'"Then don''t..." the woman interrupts you. "You should find someone you love before it''s too late. Better to love than never to have felt it. I should know, I had the fairest man in this kingdom, but our relationship turned sour and I threw it all away... I heard that the heartbreak killed him in the end and now there''s a fortune just sitting in that damned mansion."'
|
|
|
|
+ *nl
|
|
'"Why are you telling me this? If there''s a fortune there, don''t you want to keep that a secret? This sounds too good to be true." You grow suspicious of her ulterior motives.'
|
|
'"Why are you telling me this? If there''s a fortune there, don''t you want to keep that a secret? This sounds too good to be true." You grow suspicious of her ulterior motives.'
|
|
'"I''m too grief-stricken to visit that place ever again, but if your path crosses it, be sure to visit. It''s quite secluded." She describes the location of the mansion while you carefully listen.'
|
|
'"I''m too grief-stricken to visit that place ever again, but if your path crosses it, be sure to visit. It''s quite secluded." She describes the location of the mansion while you carefully listen.'
|
|
if nerd_game['taverngroup'] = 0: act 'Talk to the group of men': gt 'nerd_game_night', 'group'
|
|
if nerd_game['taverngroup'] = 0: act 'Talk to the group of men': gt 'nerd_game_night', 'group'
|
|
@@ -771,10 +922,10 @@ if $ARGS[0] = 'group':
|
|
*clr & cla
|
|
*clr & cla
|
|
gs 'stat'
|
|
gs 'stat'
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/taverngroup.jpg"></center>'
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/taverngroup.jpg"></center>'
|
|
- !Will turn into bandits that want to rob you later on
|
|
|
|
'As you approach the table, the rowdy men stop and look at you. "Is this the entertainment? Up for a good time, cutie?" They''re clearly undressing you with their eyes. "Have you ever had sex with several men at once?" one asks and they all start laughing.'
|
|
'As you approach the table, the rowdy men stop and look at you. "Is this the entertainment? Up for a good time, cutie?" They''re clearly undressing you with their eyes. "Have you ever had sex with several men at once?" one asks and they all start laughing.'
|
|
'You boldly stare at them. "So my friends and I..." You point over towards your group. "We overheard you talking about a treasure."'
|
|
'You boldly stare at them. "So my friends and I..." You point over towards your group. "We overheard you talking about a treasure."'
|
|
'The men start laughing. "Were you listening in on a private conversation? You''re a bit cocky for a little squirt." One of the men spits next to your feet. "Listen here, let''s not drag this out, we can share the information if you pay us."'
|
|
'The men start laughing. "Were you listening in on a private conversation? You''re a bit cocky for a little squirt." One of the men spits next to your feet. "Listen here, let''s not drag this out, we can share the information if you pay us."'
|
|
|
|
+ *nl
|
|
'"And how can I trust that you''re telling me the truth?" you ask.'
|
|
'"And how can I trust that you''re telling me the truth?" you ask.'
|
|
'The man pulls out a pouch and throws it on the table. "See that? That''s my share from the last treasure run we did. And believe me girl, we have plenty of treasure maps remaining."'
|
|
'The man pulls out a pouch and throws it on the table. "See that? That''s my share from the last treasure run we did. And believe me girl, we have plenty of treasure maps remaining."'
|
|
act 'Decide':
|
|
act 'Decide':
|
|
@@ -789,7 +940,7 @@ if $ARGS[0] = 'group':
|
|
*nl
|
|
*nl
|
|
'You really want the information and think it''s the right move for the group. "How much?"'
|
|
'You really want the information and think it''s the right move for the group. "How much?"'
|
|
'What seems to be the leader licks his lips and tells you the price he wants you to pay. He wants the last of the gold your party has. "No haggling, you understand girl?! That''s the price, take it or leave it!"'
|
|
'What seems to be the leader licks his lips and tells you the price he wants you to pay. He wants the last of the gold your party has. "No haggling, you understand girl?! That''s the price, take it or leave it!"'
|
|
- 'Several players all chime in suggesting what you should do, only to have Feofan interrupt them. "Okay, enough! Your characters aren''t there. You sent <<$pcs_nickname>> up alone, so it''s her choice." He then looks at you. "So what will it be?"'
|
|
|
|
|
|
+ 'Several players all chime in suggesting you should pay, only to have Feofan interrupt them. "Okay, enough! Your characters aren''t there. You sent <<$pcs_nickname>> up alone, so it''s her choice." He then looks at you. "So what will it be?"'
|
|
act 'Pay up':
|
|
act 'Pay up':
|
|
*clr & cla
|
|
*clr & cla
|
|
nerd_game['acceptpay'] = 1
|
|
nerd_game['acceptpay'] = 1
|
|
@@ -804,19 +955,19 @@ if $ARGS[0] = 'group':
|
|
if nerd_game['tavernman'] = 0: act 'Talk to the old man': gt 'nerd_game_night', 'oldman'
|
|
if nerd_game['tavernman'] = 0: act 'Talk to the old man': gt 'nerd_game_night', 'oldman'
|
|
act 'Tell your party what you learned': gt 'nerd_game_night', 'inform_them'
|
|
act 'Tell your party what you learned': gt 'nerd_game_night', 'inform_them'
|
|
end
|
|
end
|
|
- act 'Decline':
|
|
|
|
- *clr & cla
|
|
|
|
- pcs_mood -= 20
|
|
|
|
- grupvalue[3] -= 2
|
|
|
|
- gs 'stat'
|
|
|
|
- '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/taverngroup.jpg"></center>'
|
|
|
|
- 'You shake your head. "That''s way too much!"'
|
|
|
|
- '"Too bad then... Leave us alone, we''re done here!" You can clearly tell that he''s annoyed.'
|
|
|
|
- 'The others sigh as you return to the group, discontent with your decision.'
|
|
|
|
- if nerd_game['tavernwoman'] = 0: act 'Talk to the woman': gt 'nerd_game_night', 'woman'
|
|
|
|
- if nerd_game['tavernman'] = 0: act 'Talk to the old man': gt 'nerd_game_night', 'oldman'
|
|
|
|
- act 'Tell your party what you learned': gt 'nerd_game_night', 'inform_them'
|
|
|
|
- end
|
|
|
|
|
|
+ !!commenting it out or now as this will be the first of the new DnD nights to take this option. once the other ones are fleshed out I will add this back in
|
|
|
|
+ !!act 'Decline':
|
|
|
|
+ !! *clr & cla
|
|
|
|
+ !! grupvalue[3] -= 2
|
|
|
|
+ !! gs 'stat'
|
|
|
|
+ !! '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/taverngroup.jpg"></center>'
|
|
|
|
+ !! 'You shake your head. "That''s way too much!"'
|
|
|
|
+ !! '"Too bad then... Leave us alone, we''re done here!" You can clearly tell that he''s annoyed.'
|
|
|
|
+ !! 'The others sigh as you return to the group, discontent with your decision.'
|
|
|
|
+ !! if nerd_game['tavernwoman'] = 0: act 'Talk to the woman': gt 'nerd_game_night', 'woman'
|
|
|
|
+ !! if nerd_game['tavernman'] = 0: act 'Talk to the old man': gt 'nerd_game_night', 'oldman'
|
|
|
|
+ !! act 'Tell your party what you learned': gt 'nerd_game_night', 'inform_them'
|
|
|
|
+ !!end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
@@ -855,31 +1006,13 @@ if $ARGS[0] = 'inform_them':
|
|
gs 'exp_gain', 'prcptn', rand(1,2)
|
|
gs 'exp_gain', 'prcptn', rand(1,2)
|
|
gs 'stat'
|
|
gs 'stat'
|
|
'<center><img <<$set_imgh>> src="images/characters/pavlovsk/school/girl/anushka/nush_model/sveta_photographer/coffee_hole/pose1.jpg"></center>'
|
|
'<center><img <<$set_imgh>> src="images/characters/pavlovsk/school/girl/anushka/nush_model/sveta_photographer/coffee_hole/pose1.jpg"></center>'
|
|
- if $loc = 'city_coffee_hole':
|
|
|
|
- gs 'exp_gain', 'prcptn', rand(1,2)
|
|
|
|
- 'You return to the group and tell them about the different adventures you''ve discovered from the patrons of the tavern. They all listen attentively to what you have to say. "Well, I feel like we should go and bash that Necromancer''s head in!" Artem suggests with a smile.'
|
|
|
|
- 'At this point, you notice Anushka watching. "Come on, you know the drill by now," She returns a few minutes later and gives everyone their order. "Don''t trust any of them," she tells Gersim, who just smiles as Anushka walks away.'
|
|
|
|
- act 'Back to the game':
|
|
|
|
- *clr & cla
|
|
|
|
- '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
|
|
|
|
- 'Once Anushka is gone, you all get back into the game. "I''m not too fond of that, I''d rather do something else," Julia counters. The arguing starts getting more intense as everyone tries to get their point across, the yelling getting louder and louder until Feofan gets fed up and slams the table. "Now that I have your attention! Since you can''t decide what you should do, I suggest you have a vote on it!"'
|
|
|
|
- 'There''s a lot of loud moans. "I don''t care how you feel about it! Vote!" Feofan commands.'
|
|
|
|
- act 'Vote for the mansion adventure': gt 'nerd_game_night', 'mansion_adventure'
|
|
|
|
- act 'Vote to kill the Necromancer': gt 'nerd_game_night', 'necromancer_adventure'
|
|
|
|
- if nerd_game['acceptpay'] = 1:
|
|
|
|
- act 'Vote for the treasure map adventure': gt 'nerd_game_night', 'treasure_map__adventure'
|
|
|
|
- end
|
|
|
|
- end
|
|
|
|
- else
|
|
|
|
- 'You return to the group and tell them about the different adventures you''ve discovered from the patrons of the tavern. They all listen attentively to what you have to say. "Well, I feel like we should go and bash that Necromancer''s head in!" Artem suggests with a smile.'
|
|
|
|
- '"I''m not too fond of that, I''d rather do something else," Julia counters. The arguing starts getting more intense as everyone tries to get their point across, the yelling getting louder and louder until Feofan gets fed up and slams the table. "Now that I have your attention! Since you can''t decide what you should do, I suggest you have a vote on it!"'
|
|
|
|
- 'There''s a lot of loud moans. "I don''t care how you feel about it! Vote!" Feofan commands.'
|
|
|
|
- act 'Vote for the mansion adventure': gt 'nerd_game_night', 'mansion_adventure'
|
|
|
|
- act 'Vote to kill the Necromancer': gt 'nerd_game_night', 'necromancer_adventure'
|
|
|
|
- if nerd_game['acceptpay'] = 1:
|
|
|
|
- act 'Vote for the treasure map adventure': gt 'nerd_game_night', 'treasure_map__adventure'
|
|
|
|
- end
|
|
|
|
- end
|
|
|
|
|
|
+ 'You return to the group and tell them about the different adventures you''ve discovered from the patrons of the tavern. They all listen attentively to what you have to say. "Well, I feel like we should go and bash that Necromancer''s head in!" Artem suggests with a smile.'
|
|
|
|
+ '"I''m not too fond of that, I''d rather do something else," Julia counters. The arguing starts getting more intense as everyone tries to get their point across, the yelling getting louder and louder until Feofan gets fed up and slams the table. "Now that I have your attention! Since you can''t decide what you should do, I suggest you have a vote on it!"'
|
|
|
|
+ 'There''s a lot of loud moans. "I don''t care how you feel about it! Vote!" Feofan commands.'
|
|
|
|
+ !!act 'Vote for the mansion adventure': gt 'nerd_game_night', 'mansion_adventure'
|
|
|
|
+ !!act 'Vote to kill the Necromancer': gt 'nerd_game_night', 'necromancer_adventure'
|
|
|
|
+ !!if nerd_game['acceptpay'] = 1:
|
|
|
|
+ act 'Vote for the treasure map adventure': gt 'nerd_game_night', 'treasure_map__adventure'
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
@@ -938,6 +1071,7 @@ if $ARGS[0] = 'game_night5':
|
|
gs 'stat'
|
|
gs 'stat'
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
|
|
'As you arrive, you notice that the atmosphere is quite elated. The tension from last week seems to have dissolved and the group is ready for their next adventure.'
|
|
'As you arrive, you notice that the atmosphere is quite elated. The tension from last week seems to have dissolved and the group is ready for their next adventure.'
|
|
|
|
+ 'You roll play your characters having spent their last night at the inn and going down to have breakfast before packing up all your gear to get ready to leave on your next adventure.'
|
|
'"Freaking finally! Let''s head out of this god-forsaken village and on to a new adventure!" Zinaida exclaims.'
|
|
'"Freaking finally! Let''s head out of this god-forsaken village and on to a new adventure!" Zinaida exclaims.'
|
|
'"We just need to pack up and we''re good to go!" Gerasim replies.'
|
|
'"We just need to pack up and we''re good to go!" Gerasim replies.'
|
|
'The group quickly packs up everything from the rooms in the inn, pays for their stay and heads outside.'
|
|
'The group quickly packs up everything from the rooms in the inn, pays for their stay and heads outside.'
|
|
@@ -956,42 +1090,42 @@ if $ARGS[0] = 'game_night5':
|
|
'Gerasim clears his throat. "Yes, this one likely won''t be as exciting as fighting a dragon, but you can never be sure..." he says as he glances at Feofan.'
|
|
'Gerasim clears his throat. "Yes, this one likely won''t be as exciting as fighting a dragon, but you can never be sure..." he says as he glances at Feofan.'
|
|
'Anushka nods, but you think she''s just being polite. "I''m sure. Anyway, you guys know the drill by now." There''s a resigned sigh as almost everyone orders something. As Anushka returns a few minutes later and gives everyone their order. You can''t help but notice pretty much all the guys checking out her ass as she walks away.'
|
|
'Anushka nods, but you think she''s just being polite. "I''m sure. Anyway, you guys know the drill by now." There''s a resigned sigh as almost everyone orders something. As Anushka returns a few minutes later and gives everyone their order. You can''t help but notice pretty much all the guys checking out her ass as she walks away.'
|
|
*nl
|
|
*nl
|
|
- 'Once Anushka is gone, you all get back into the game. You run into a few wandering encounters, but nothing too serious before your group stops to camp for the night. You expect to see Feofan pull out the map of your camp, but to everyone''s disappointment, he doesn''t. You look at each other in confusion, searching for some answers.'
|
|
|
|
- '"That''s it for now," Feofan explains, but he''s quickly interrupted.'
|
|
|
|
- '"What do you mean ''that''s it''? Where''s the next part? We voted for the adventure last week!" Gerasim exclaims.'
|
|
|
|
- *nl
|
|
|
|
- 'Feofan chokes up a little. "I-I haven''t had time to finish the story. I didn''t know which one you would pick until last week and it takes me weeks to write the adventure and prepare the maps and stuff. It''ll take some time..."'
|
|
|
|
- 'The group immediately starts moaning and complaining about his lack of forward planning. "Great, just when it got good we need to stop... You are aware that we play this game mostly for the adventures, right?" Artem scoffs.'
|
|
|
|
- '"I know," Feofan quickly replies. "That''s why I''m stopping it now. I need time to prepare as well as I did for the last adventure, so you''ll get the most out of it. You don''t want a half assed adventure, do you?"'
|
|
|
|
|
|
+ 'Once Anushka is gone, you all get back into the game. You run into a few wandering encounters, but nothing too serious before your group stops to camp for the night. Once you make camp and assign roles and pick who is on which watch your characters bed down for the night.'
|
|
|
|
+ '"That''s it for now," Feofan explains, as you all check the time you see it is time to end, most of those present moan in disappointment just like most weeks but everyone starts to put their dice and characters away.'
|
|
act 'So what about next week?':
|
|
act 'So what about next week?':
|
|
*clr & cla
|
|
*clr & cla
|
|
gs 'stat'
|
|
gs 'stat'
|
|
- '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
|
|
|
|
|
|
+ '<center><img <<$set_imgh>> src="images/locations/city/island/coffee_hole/nerd_game_night.jpg"></center>'
|
|
|
|
+ 'Feofan chokes up a little. "I-I haven''t had time to finish the story. I didn''t know which one you would pick until last week and it takes me weeks to write the adventure and prepare the maps and stuff. It''ll take some time..."'
|
|
|
|
+ 'The group immediately starts moaning and complaining about his lack of forward planning. "Great, just when it got good we need to stop... You are aware that we play this game mostly for the adventures, right?" Artem scoffs.'
|
|
|
|
+ *nl
|
|
|
|
+ '"I know," Feofan quickly replies. "That''s why I''m stopping it now. I need time to prepare as well as I did for the last adventure, so you''ll get the most out of it. You don''t want a half assed adventure, do you?"'
|
|
'You feel more disappointed than you expected, but now you wonder how long it will take him to set up the adventure and what you will do in the meantime. "What about next week? Are we not playing?" you ask, and the others nod in agreement.'
|
|
'You feel more disappointed than you expected, but now you wonder how long it will take him to set up the adventure and what you will do in the meantime. "What about next week? Are we not playing?" you ask, and the others nod in agreement.'
|
|
'Feofan holds up his hand. "I''ve got it covered! I recently acquired a few board games I think we''ll like. We can play those instead as I work on finishing the adventure."'
|
|
'Feofan holds up his hand. "I''ve got it covered! I recently acquired a few board games I think we''ll like. We can play those instead as I work on finishing the adventure."'
|
|
|
|
+ *nl
|
|
'There are a few grumbles, but the group seems curious. Zinaida even gets excited about one of the games he names, exclaiming it''s one she''s been wanting to try for a while. You all put your things away and spend the time chatting about the board games before moving onto the latest films, TV shows and books. Once time is up, everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
|
|
'There are a few grumbles, but the group seems curious. Zinaida even gets excited about one of the games he names, exclaiming it''s one she''s been wanting to try for a while. You all put your things away and spend the time chatting about the board games before moving onto the latest films, TV shows and books. Once time is up, everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
|
|
act 'Leave': gt 'city_coffee_hole', 'inner'
|
|
act 'Leave': gt 'city_coffee_hole', 'inner'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
end
|
|
end
|
|
end
|
|
end
|
|
else
|
|
else
|
|
- 'As you''re heading out, you quickly throw one last gaze at the beautiful village map that Feofan painted. You gather just outside of town and everyone takes a second to double check the supplies to make sure you didn''t miss anything. Once everyone is sure, you head out in the direction of your next adventure. You run into a few wandering encounters, but nothing too serious before your group stops to camp for the night. You expect to see Feofan pull out the map of your camp, but to everyone''s disappointment, he doesn''t. You look at each other in confusion, searching for some answers.'
|
|
|
|
- '"That''s it for now," Feofan explains, but he''s quickly interrupted.'
|
|
|
|
- *nl
|
|
|
|
- '"What do you mean ''that''s it''? Where''s the next part? We voted for the adventure ast week!" Gerasim exclaims.'
|
|
|
|
- 'Feofan chokes up a little. "I-I haven''t had time to finish the story. I didn''t know which one you would pick until last week and it takes me weeks to write the adventure and prepare the maps and stuff. It''ll take some time..."'
|
|
|
|
- 'The group immediately starts moaning and complaining about his lack of forward planning. "Great, just when it got good we need to stop... You are aware that we play this game mostly for the adventures, right?" Artem scoffs.'
|
|
|
|
- '"I know," Feofan quickly replies. "That''s why I''m stopping it now. I need time to prepare as well as I did for the last adventure, so you''ll get the most out of it. You don''t want a half assed adventure, do you?"'
|
|
|
|
- act 'So what about next week?':
|
|
|
|
- *clr & cla
|
|
|
|
- gs 'stat'
|
|
|
|
- '<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/gamenight.jpg"></center>'
|
|
|
|
- 'You feel more disappointed than you expected, but now you wonder how long it will take him to set up the adventure and what you will do in the meantime. "What about next week? Are we not playing?" you ask, and the others nod in agreement.'
|
|
|
|
- 'Feofan holds up his hand. "I''ve got it covered! I recently acquired a few board games I think we''ll like. We can play those instead as I work on finishing the adventure."'
|
|
|
|
- 'There are a few grumbles, but the group seems curious. Zinaida even gets excited about one of the games he names, exclaiming it''s one she''s been wanting to try for a while. You all put your things away and spend the time chatting about the board games before moving onto the latest films, TV shows and books. Once time is up, everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
|
|
|
|
- act 'Leave':gt 'pav_commcenter', 'lobby'
|
|
|
|
- act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
|
|
- end
|
|
|
|
|
|
+ 'As you''re heading out, you quickly throw one last gaze at the beautiful village map that Feofan painted. You gather just outside of town and everyone takes a second to double check the supplies to make sure you didn''t miss anything. Once everyone is sure, you head out in the direction of your next adventure. You run into a few wandering encounters, but nothing too serious before your group stops to camp for the night. You run into a few wandering encounters, but nothing too serious before your group stops to camp for the night. Once you make camp and assign roles and pick who is on which watch your characters bed down for the night.'
|
|
|
|
+ '"That''s it for now," Feofan explains, as you all check the time you see it is time to end, most of those present moan in disappointment just like most weeks but everyone starts to put their dice and characters away.'
|
|
|
|
+ act 'So what about next week?':
|
|
|
|
+ *clr & cla
|
|
|
|
+ gs 'stat'
|
|
|
|
+ '<center><img <<$set_imgh>> src="images/locations/city/island/coffee_hole/nerd_game_night.jpg"></center>'
|
|
|
|
+ 'Feofan chokes up a little. "I-I haven''t had time to finish the story. I didn''t know which one you would pick until last week and it takes me weeks to write the adventure and prepare the maps and stuff. It''ll take some time..."'
|
|
|
|
+ 'The group immediately starts moaning and complaining about his lack of forward planning. "Great, just when it got good we need to stop... You are aware that we play this game mostly for the adventures, right?" Artem scoffs.'
|
|
|
|
+ *nl
|
|
|
|
+ '"I know," Feofan quickly replies. "That''s why I''m stopping it now. I need time to prepare as well as I did for the last adventure, so you''ll get the most out of it. You don''t want a half assed adventure, do you?"'
|
|
|
|
+ 'You feel more disappointed than you expected, but now you wonder how long it will take him to set up the adventure and what you will do in the meantime. "What about next week? Are we not playing?" you ask, and the others nod in agreement.'
|
|
|
|
+ 'Feofan holds up his hand. "I''ve got it covered! I recently acquired a few board games I think we''ll like. We can play those instead as I work on finishing the adventure."'
|
|
|
|
+ *nl
|
|
|
|
+ 'There are a few grumbles, but the group seems curious. Zinaida even gets excited about one of the games he names, exclaiming it''s one she''s been wanting to try for a while. You all put your things away and spend the time chatting about the board games before moving onto the latest films, TV shows and books. Once time is up, everyone gathers up their books and heads out. Julia and Zinaida leave together, as do Artem and Petka. Gerasim and Feofan each leave on their own.'
|
|
|
|
+ act 'Leave': gt 'city_coffee_hole', 'inner'
|
|
|
|
+ act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
|
|
+ end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
@@ -1032,7 +1166,6 @@ if $ARGS[0] = 'board_games':
|
|
end
|
|
end
|
|
act 'Start playing':
|
|
act 'Start playing':
|
|
*clr & cla
|
|
*clr & cla
|
|
- nerd_game['boardgames'] = 1
|
|
|
|
gs 'stat'
|
|
gs 'stat'
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/board1.jpg"></center>'
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/board1.jpg"></center>'
|
|
if $loc = 'city_coffee_hole':
|
|
if $loc = 'city_coffee_hole':
|
|
@@ -1042,11 +1175,18 @@ if $ARGS[0] = 'board_games':
|
|
*clr & cla
|
|
*clr & cla
|
|
gs 'exp_gain', 'prcptn', rand(1,2)
|
|
gs 'exp_gain', 'prcptn', rand(1,2)
|
|
'<center><img <<$set_imgh>> src="images/characters/pavlovsk/school/girl/anushka/nush_model/sveta_photographer/coffee_hole/pose1.jpg"></center>'
|
|
'<center><img <<$set_imgh>> src="images/characters/pavlovsk/school/girl/anushka/nush_model/sveta_photographer/coffee_hole/pose1.jpg"></center>'
|
|
- 'She looks over the board. "This looks different that what you guys were playing before."'
|
|
|
|
- 'Feofan grins. "Yes, this is a board game. We were playing Dungeons and Dragons, which is a table top RPG, but I need a break to work on the next adventure..." He trails off when he sees her bored expression.'
|
|
|
|
- '"I didn''t ask, nor do I care. You guys know why I''m here." There''s a resigned sigh as mostly everyone orders something. She returns a few minutes and gives everyone their order. You can''t help but notice pretty all the guys checking out her ass as she walks away. Once Anushka is gone, you all get back into the game.'
|
|
|
|
|
|
+ if nerd_game['boardgames'] = 0:
|
|
|
|
+ 'She looks over the board. "This looks different that what you guys were playing before."'
|
|
|
|
+ 'Feofan grins. "Yes, this is a board game. We were playing Dungeons and Dragons, which is a table top RPG, but I need a break to work on the next adventure..." He trails off when he sees her bored expression.'
|
|
|
|
+ '"I didn''t ask, nor do I care. You guys know why I''m here." There''s a resigned sigh as mostly everyone orders something. She returns a few minutes and gives everyone their order. You can''t help but notice pretty all the guys checking out her ass as she walks away. Once Anushka is gone, you all get back into the game.'
|
|
|
|
+ else
|
|
|
|
+ 'She looks over the board. "So yet another new game I take it?"'
|
|
|
|
+ 'Feofan grins. "Yes good eye, this is a different board game from last time, in fact it plays completely different..." He trails off when he sees her bored expression.'
|
|
|
|
+ '"Uh-huh, I''m sure it does, anyways. You guys know why I''m here." There''s a resigned sigh as mostly everyone orders something. She returns a few minutes and gives everyone their order. You can''t help but notice pretty all the guys checking out her ass as she walks away. Once Anushka is gone, you all get back into the game.'
|
|
|
|
+ end
|
|
act 'Finish up':
|
|
act 'Finish up':
|
|
*clr & cla
|
|
*clr & cla
|
|
|
|
+ nerd_game['boardgames'] = 1
|
|
gs 'stat'
|
|
gs 'stat'
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/board1.jpg"></center>'
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/board1.jpg"></center>'
|
|
'You continue playing with even more laughter and before you know it the game is over for the night. You all praise Feofan for picking a really good game.'
|
|
'You continue playing with even more laughter and before you know it the game is over for the night. You all praise Feofan for picking a really good game.'
|
|
@@ -1060,6 +1200,7 @@ if $ARGS[0] = 'board_games':
|
|
'Once Feofan finishes explaining the rules and everyone is done asking questions, you start playing the game. Despite the occasional argument over rules, you all end up enjoying yourselves. As the game goes on, it remains close and there''s no way to say who''s going to win.'
|
|
'Once Feofan finishes explaining the rules and everyone is done asking questions, you start playing the game. Despite the occasional argument over rules, you all end up enjoying yourselves. As the game goes on, it remains close and there''s no way to say who''s going to win.'
|
|
act 'Finish up':
|
|
act 'Finish up':
|
|
*clr & cla
|
|
*clr & cla
|
|
|
|
+ nerd_game['boardgames'] = 1
|
|
gs 'stat'
|
|
gs 'stat'
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/board1.jpg"></center>'
|
|
'<center><img <<$set_imgh>> src="images/locations/pavlovsk/community/library/events/nerd_game/board1.jpg"></center>'
|
|
'You continue playing with even more laughter and before you know it the game is over for the night. You all praise Feofan for picking a really good game.'
|
|
'You continue playing with even more laughter and before you know it the game is over for the night. You all praise Feofan for picking a really good game.'
|
|
@@ -1084,7 +1225,6 @@ if $ARGS[0] = 'summer_invite':
|
|
nerd_game['invite_day'] = daystart
|
|
nerd_game['invite_day'] = daystart
|
|
gs 'stat'
|
|
gs 'stat'
|
|
'<center><img <<$set_imgh>> src="images/pc/activities/phone/text_indoor.jpg"></center>'
|
|
'<center><img <<$set_imgh>> src="images/pc/activities/phone/text_indoor.jpg"></center>'
|
|
-
|
|
|
|
'You look at your phone and notice that Feofan has texted you. "Hey <<$pcs_nickname>>, we do a weekly game night. We mostly play Dungeons and Dragons and board games. I was talking to the others and we were wondering if you would like to join us? We have a few nights free this week and were wondering which one works best for you. We can do it either on <<$week[val(mid(temp,1,1))]>> or <<$week[val(mid(temp,2,1))]>>."'
|
|
'You look at your phone and notice that Feofan has texted you. "Hey <<$pcs_nickname>>, we do a weekly game night. We mostly play Dungeons and Dragons and board games. I was talking to the others and we were wondering if you would like to join us? We have a few nights free this week and were wondering which one works best for you. We can do it either on <<$week[val(mid(temp,1,1))]>> or <<$week[val(mid(temp,2,1))]>>."'
|
|
act 'Not interested <br><font color="red">This will block this story arc.</font>':
|
|
act 'Not interested <br><font color="red">This will block this story arc.</font>':
|
|
nerd_game['invite_day'] = 2147483647 & ! block the event
|
|
nerd_game['invite_day'] = 2147483647 & ! block the event
|
|
@@ -1135,7 +1275,6 @@ if $ARGS[0] = 'crash_gamenight':
|
|
'You smile to reassure them that you''re not here to mess with them. "I just wanted to talk to one of you is all."'
|
|
'You smile to reassure them that you''re not here to mess with them. "I just wanted to talk to one of you is all."'
|
|
'They all exchange looks and then look back at you, Feofan being the one to speak up again. "Can it wait until we finish at 11pm?"'
|
|
'They all exchange looks and then look back at you, Feofan being the one to speak up again. "Can it wait until we finish at 11pm?"'
|
|
'You sigh and check the time.'
|
|
'You sigh and check the time.'
|
|
-
|
|
|
|
act 'Leave':gt 'pav_commcenter', 'lobby'
|
|
act 'Leave':gt 'pav_commcenter', 'lobby'
|
|
act 'Wait for game to end': minut = 23*60 - (hour*60+minut) & gt 'nerd_game_night', 'nerd_chat'
|
|
act 'Wait for game to end': minut = 23*60 - (hour*60+minut) & gt 'nerd_game_night', 'nerd_chat'
|
|
else
|
|
else
|
|
@@ -1143,7 +1282,6 @@ if $ARGS[0] = 'crash_gamenight':
|
|
'As you''re about to ask what they''re doing, Feofan speaks up. "Can we help you?"'
|
|
'As you''re about to ask what they''re doing, Feofan speaks up. "Can we help you?"'
|
|
'You smile to reassure them that you''re not here to mess with them. "I just wanted to talk to one of you is all."'
|
|
'You smile to reassure them that you''re not here to mess with them. "I just wanted to talk to one of you is all."'
|
|
'They all exchange looks and then look back at you, Feofan being the one to speak up again. "Oh. Okay...." You can tell they''re all wondering who it is you came to speak with.'
|
|
'They all exchange looks and then look back at you, Feofan being the one to speak up again. "Oh. Okay...." You can tell they''re all wondering who it is you came to speak with.'
|
|
-
|
|
|
|
act 'Leave':gt 'pav_commcenter', 'lobby'
|
|
act 'Leave':gt 'pav_commcenter', 'lobby'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
end
|
|
end
|
|
@@ -1154,7 +1292,6 @@ if $ARGS[0] = 'crash_gamenight':
|
|
'You smile and shake your head. "I just wanted to talk to one of you is all."'
|
|
'You smile and shake your head. "I just wanted to talk to one of you is all."'
|
|
'They all exchange looks and then look back at you as Feofan nods. "Okay. Can it wait until we finish at 11pm?"'
|
|
'They all exchange looks and then look back at you as Feofan nods. "Okay. Can it wait until we finish at 11pm?"'
|
|
'You sigh and check the time.'
|
|
'You sigh and check the time.'
|
|
-
|
|
|
|
act 'Leave':gt 'pav_commcenter', 'lobby'
|
|
act 'Leave':gt 'pav_commcenter', 'lobby'
|
|
act 'Wait for game to end': minut = 23*60 - (hour*60+minut) & gt 'nerd_game_night', 'nerd_chat'
|
|
act 'Wait for game to end': minut = 23*60 - (hour*60+minut) & gt 'nerd_game_night', 'nerd_chat'
|
|
else
|
|
else
|
|
@@ -1162,7 +1299,6 @@ if $ARGS[0] = 'crash_gamenight':
|
|
'As you''re about to ask what they''re doing, Feofan speaks up. "Hey <<$pcs_nickname>>! We''re done for the night, but you can always join us another time?"'
|
|
'As you''re about to ask what they''re doing, Feofan speaks up. "Hey <<$pcs_nickname>>! We''re done for the night, but you can always join us another time?"'
|
|
'You smile and shake your head. "I just wanted to talk to one of you is all."'
|
|
'You smile and shake your head. "I just wanted to talk to one of you is all."'
|
|
'They all exchange looks and then look back at you as Feofan nods. "Oh. Okay..." You can tell they''re all wondering who it is you came to speak with.'
|
|
'They all exchange looks and then look back at you as Feofan nods. "Oh. Okay..." You can tell they''re all wondering who it is you came to speak with.'
|
|
-
|
|
|
|
act 'Leave':gt 'pav_commcenter', 'lobby'
|
|
act 'Leave':gt 'pav_commcenter', 'lobby'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
end
|
|
end
|
|
@@ -1173,7 +1309,6 @@ if $ARGS[0] = 'crash_gamenight':
|
|
'You smile to reassure them that you''re not here to mess with them. "I just wanted to talk to one of you is all."'
|
|
'You smile to reassure them that you''re not here to mess with them. "I just wanted to talk to one of you is all."'
|
|
'They all exchange looks and then look back at you, Feofan being the one to speak up again. "Can it wait until we finish at 11pm?"'
|
|
'They all exchange looks and then look back at you, Feofan being the one to speak up again. "Can it wait until we finish at 11pm?"'
|
|
'You sigh and check the time.'
|
|
'You sigh and check the time.'
|
|
-
|
|
|
|
act 'Leave':gt 'pav_commcenter', 'lobby'
|
|
act 'Leave':gt 'pav_commcenter', 'lobby'
|
|
act 'Wait for game to end': minut = 23*60 - (hour*60+minut) & gt 'nerd_game_night', 'nerd_chat'
|
|
act 'Wait for game to end': minut = 23*60 - (hour*60+minut) & gt 'nerd_game_night', 'nerd_chat'
|
|
else
|
|
else
|
|
@@ -1181,7 +1316,6 @@ if $ARGS[0] = 'crash_gamenight':
|
|
'As you''re about to ask what they''re doing, Feofan speaks up. "Look, we''re just playing a game. We just want to be left alone!"'
|
|
'As you''re about to ask what they''re doing, Feofan speaks up. "Look, we''re just playing a game. We just want to be left alone!"'
|
|
'You smile to reassure them that you''re not here to mess with them. "I just wanted to talk to one of you is all."'
|
|
'You smile to reassure them that you''re not here to mess with them. "I just wanted to talk to one of you is all."'
|
|
'They all exchange looks and then look back at you, Feofan being the one to speak up again. "Oh. Okay..." You can tell they''re all wondering who it is you came to speak with.'
|
|
'They all exchange looks and then look back at you, Feofan being the one to speak up again. "Oh. Okay..." You can tell they''re all wondering who it is you came to speak with.'
|
|
-
|
|
|
|
act 'Leave':gt 'pav_commcenter', 'lobby'
|
|
act 'Leave':gt 'pav_commcenter', 'lobby'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
end
|
|
end
|
|
@@ -1192,7 +1326,6 @@ if $ARGS[0] = 'crash_gamenight':
|
|
'You smile to reassure them you''re not here to mess with them. "I just wanted to talk to one of you is all."'
|
|
'You smile to reassure them you''re not here to mess with them. "I just wanted to talk to one of you is all."'
|
|
'They all exchange looks and then look back at you, Feofan being the one to speak up again. "Can it wait until we finish at 11pm?"'
|
|
'They all exchange looks and then look back at you, Feofan being the one to speak up again. "Can it wait until we finish at 11pm?"'
|
|
'You sigh and check the time.'
|
|
'You sigh and check the time.'
|
|
-
|
|
|
|
act 'Leave':gt 'pav_commcenter', 'lobby'
|
|
act 'Leave':gt 'pav_commcenter', 'lobby'
|
|
act 'Wait for game to end': minut = 23*60 - (hour*60+minut) & gt 'nerd_game_night', 'nerd_chat'
|
|
act 'Wait for game to end': minut = 23*60 - (hour*60+minut) & gt 'nerd_game_night', 'nerd_chat'
|
|
else
|
|
else
|
|
@@ -1200,7 +1333,6 @@ if $ARGS[0] = 'crash_gamenight':
|
|
'As you''re about to ask what they''re doing, Feofan speaks up. "Can we help you?"'
|
|
'As you''re about to ask what they''re doing, Feofan speaks up. "Can we help you?"'
|
|
'You smile to reassure them that you''re not here to mess with them. "I just wanted to talk to one of you is all."'
|
|
'You smile to reassure them that you''re not here to mess with them. "I just wanted to talk to one of you is all."'
|
|
'They all exchange looks and then look back at you, Feofan being the one to speak up again. "Oh. Okay..." You can tell they''re all wondering who it is you came to speak with.'
|
|
'They all exchange looks and then look back at you, Feofan being the one to speak up again. "Oh. Okay..." You can tell they''re all wondering who it is you came to speak with.'
|
|
-
|
|
|
|
act 'Leave':gt 'pav_commcenter', 'lobby'
|
|
act 'Leave':gt 'pav_commcenter', 'lobby'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
act 'Chat with someone': gt 'nerd_game_night', 'nerd_chat'
|
|
end
|
|
end
|
|
@@ -1213,7 +1345,6 @@ if $ARGS[0] = 'nerd_chat':
|
|
menu_off = 1
|
|
menu_off = 1
|
|
'Feofan, Artem, Petka, Gerasim, Zinaida and Julia have finished packing up their stuff and are getting ready to head out, giving you a chance to talk to one of them before they leave.'
|
|
'Feofan, Artem, Petka, Gerasim, Zinaida and Julia have finished packing up their stuff and are getting ready to head out, giving you a chance to talk to one of them before they leave.'
|
|
!!images and links to the chats go here.
|
|
!!images and links to the chats go here.
|
|
-
|
|
|
|
'<center><b><font color="maroon">Chat</font></b></center>'
|
|
'<center><b><font color="maroon">Chat</font></b></center>'
|
|
'<center><table><tr><td colspan = 6>The nerds are gathered around the table</td></tr>'
|
|
'<center><table><tr><td colspan = 6>The nerds are gathered around the table</td></tr>'
|
|
'<tr>'
|
|
'<tr>'
|
|
@@ -1234,26 +1365,64 @@ if $ARGS[0] = 'artem':
|
|
gs 'npc_relationship', 'modify', 'A2', 'like'
|
|
gs 'npc_relationship', 'modify', 'A2', 'like'
|
|
gs 'stat'
|
|
gs 'stat'
|
|
'<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big2.jpg"></center>'
|
|
'<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big2.jpg"></center>'
|
|
- if fame['pav_slut'] > 175:
|
|
|
|
- if npc_rel['A153'] >= 50:
|
|
|
|
|
|
+ if artemQW['bf'] = 1:
|
|
|
|
+ 'As stand up next to Artem he smiles to you. "Did you have fun tonight sweet heart?" You nod that you did and you guys talk about the game and get little mushy on each other as the others try and ignore your antics. After a bit everyone has said their goodbyes and left, Petka pauses a moment obviously expecting to go with Artem but then noticing you says bye and leaves as well. Artem heads for the door as well, after giving you a quick kiss.'
|
|
|
|
+ if $loc = 'city_coffee_hole' and anushkaQW['artem_dom'] = 1:
|
|
|
|
+ 'You look over and see Anushka clearing away a table and wonder if Artem might want to hang around and wait for Anushka to get off work.'
|
|
|
|
+ act 'Wait for Anushka':
|
|
|
|
+ *clr & cla
|
|
|
|
+ if hour < 19:
|
|
|
|
+ minut += 300 -minut
|
|
|
|
+ elseif hour < 20:
|
|
|
|
+ minut += 240 -minut
|
|
|
|
+ elseif hour < 21:
|
|
|
|
+ minut += 180 -minut
|
|
|
|
+ elseif hour < 22:
|
|
|
|
+ minut += 120 -minut
|
|
|
|
+ elseif hour < 23:
|
|
|
|
+ minut += 60 -minut
|
|
|
|
+ end
|
|
|
|
+ gs 'stat'
|
|
|
|
+ '<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big2.jpg"></center>'
|
|
|
|
+ 'You stop him before he makes it to the door. "Lets wait for Anushka to get off work."'
|
|
|
|
+ 'He stops and looks over at her and then to you. "Sure if you want, I can hang out for a bit." So the two of you take a seat on one of the couches and wait for Anushka to finish up work.'
|
|
|
|
+ 'Once everyone else has left and it is just the three of you, she says. "Uh... you guys know we are closing, time to go."'
|
|
|
|
+ *nl
|
|
|
|
+ 'You nod to her. "Yeah we know, we was waiting around to till you close up. Thought we could hang out for a bit while we walk you home."'
|
|
|
|
+ 'She looks a little surprised then shrugs. "Sure give me a few minutes." You just nod, Artem and you just chat for a few more minutes until she finishes up, after she comes out of the back, she has changed out of her uniform into a shirt and a pair of jeans. After she locks to the door to the shop the three of you start walking off in the direction of her apartment building.'
|
|
|
|
+ act 'Leave together': gt 'artem_nush_sex_uni', 'nerd_game_night_walk'
|
|
|
|
+ end
|
|
|
|
+ end
|
|
|
|
+ elseif fame['pav_slut'] > 175:
|
|
|
|
+ if npc_rel['A2'] >= 60:
|
|
'You try talking to Artem, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but I need to get home." You can tell he''s trying to be nice, but obviously doesn''t want to be seen talking to you in front of his fellow nerds.'
|
|
'You try talking to Artem, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but I need to get home." You can tell he''s trying to be nice, but obviously doesn''t want to be seen talking to you in front of his fellow nerds.'
|
|
- elseif npc_rel['A153'] <= 20:
|
|
|
|
|
|
+ elseif npc_rel['A2'] <= 20:
|
|
'When he sees you walking over, he gives you a disgusted look. "Get away from me you disgusting slut!" he says as he leaves.'
|
|
'When he sees you walking over, he gives you a disgusted look. "Get away from me you disgusting slut!" he says as he leaves.'
|
|
else
|
|
else
|
|
'You try talking to Artem, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," he says quietly. "Anyway, I need to get home." He gathers his stuff up and leaves.'
|
|
'You try talking to Artem, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," he says quietly. "Anyway, I need to get home." He gathers his stuff up and leaves.'
|
|
end
|
|
end
|
|
elseif grupTipe = 3:
|
|
elseif grupTipe = 3:
|
|
- if npc_rel['A153'] >= 50:
|
|
|
|
- 'You greet Artem with a smile and make a point to ask him how the game was. With a shy smile, he tells you in great detail how the game went; he seems to have really enjoyed himself.'
|
|
|
|
- elseif npc_rel['A153'] <= 20:
|
|
|
|
|
|
+ if npc_rel['A2'] >= 60:
|
|
|
|
+ if yearstart > 1:
|
|
|
|
+ artemQW['knows_dorm_room_number'] = 1
|
|
|
|
+ 'You greet Artem with a smile and make a point to ask him how the game was. With a shy smile, he tells you in great detail how the game went; he seems to have really enjoyed himself. Just before he leaves he tells you he is living on the second floor one of the dorm building on the University campus room 209 and that you should come visit him sometime.'
|
|
|
|
+ else
|
|
|
|
+ 'You greet Artem with a smile and make a point to ask him how the game was. With a shy smile, he tells you in great detail how the game went; he seems to have really enjoyed himself.'
|
|
|
|
+ end
|
|
|
|
+ elseif npc_rel['A2'] <= 20:
|
|
'Artem isn''t really interested in talking to you, but you insist and try to keep up a conversation until he finally stops you. "Hey, I''ve gotta go... I need to be home before it gets too late. I guess I''ll see you later?" he says halfheartedly with an awkward laugh.'
|
|
'Artem isn''t really interested in talking to you, but you insist and try to keep up a conversation until he finally stops you. "Hey, I''ve gotta go... I need to be home before it gets too late. I guess I''ll see you later?" he says halfheartedly with an awkward laugh.'
|
|
else
|
|
else
|
|
'"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and talks about it for some time.'
|
|
'"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and talks about it for some time.'
|
|
end
|
|
end
|
|
else
|
|
else
|
|
- if npc_rel['A153'] >= 50:
|
|
|
|
- '"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and tells you in great detail how the game went.'
|
|
|
|
- elseif npc_rel['A153'] <= 20:
|
|
|
|
|
|
+ if npc_rel['A2'] >= 60:
|
|
|
|
+ if yearstart > 1 and artemQW['knows_dorm_room_number'] = 0:
|
|
|
|
+ artemQW['knows_dorm_room_number'] = 1
|
|
|
|
+ '"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and tells you in great detail how the game went. Just before he leaves he tells you he is living on the second floor one of the dorm building on the University campus room 209 and that you should come visit him sometime.'
|
|
|
|
+ else
|
|
|
|
+ '"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and tells you in great detail how the game went.'
|
|
|
|
+ end
|
|
|
|
+ elseif npc_rel['A2'] <= 20:
|
|
'You try talking to Artem, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," he says quietly. "Anyway, I need to get home." He gathers his stuff up and leaves.'
|
|
'You try talking to Artem, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," he says quietly. "Anyway, I need to get home." He gathers his stuff up and leaves.'
|
|
else
|
|
else
|
|
'"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and talks about it for some time.'
|
|
'"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and talks about it for some time.'
|
|
@@ -1275,25 +1444,25 @@ if $ARGS[0] = 'petka':
|
|
gs 'stat'
|
|
gs 'stat'
|
|
'<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big6.jpg"></center>'
|
|
'<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big6.jpg"></center>'
|
|
if fame['pav_slut'] > 175:
|
|
if fame['pav_slut'] > 175:
|
|
- if npc_rel['A153'] >= 50:
|
|
|
|
|
|
+ if npc_rel['A6'] >= 60:
|
|
'You try talking to Petka, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but I need to get home." You can tell he''s trying to be nice, but obviously doesn''t want to be seen talking to you in front of his fellow nerds.'
|
|
'You try talking to Petka, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but I need to get home." You can tell he''s trying to be nice, but obviously doesn''t want to be seen talking to you in front of his fellow nerds.'
|
|
- elseif npc_rel['A153'] <= 20:
|
|
|
|
|
|
+ elseif npc_rel['A6'] <= 20:
|
|
'When he sees you walking over, he gives you a disgusted look. "Get away from me you disgusting slut!" he says as he leaves.'
|
|
'When he sees you walking over, he gives you a disgusted look. "Get away from me you disgusting slut!" he says as he leaves.'
|
|
else
|
|
else
|
|
'You try talking to Petka, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," he says quietly. "Anyway, I need to get home." He gathers his stuff up and leaves.'
|
|
'You try talking to Petka, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," he says quietly. "Anyway, I need to get home." He gathers his stuff up and leaves.'
|
|
end
|
|
end
|
|
elseif grupTipe = 3:
|
|
elseif grupTipe = 3:
|
|
- if npc_rel['A153'] >= 50:
|
|
|
|
|
|
+ if npc_rel['A6'] >= 60:
|
|
'You greet Petka with a smile and make a point to ask him how the game was. With a shy smile, he tells you in great detail how the game went; he seems to have really enjoyed himself.'
|
|
'You greet Petka with a smile and make a point to ask him how the game was. With a shy smile, he tells you in great detail how the game went; he seems to have really enjoyed himself.'
|
|
- elseif npc_rel['A153'] <= 20:
|
|
|
|
|
|
+ elseif npc_rel['A6'] <= 20:
|
|
'Petka isn''t really interested in talking to you, but you insist and try to keep up a conversation until he finally stops you. "Hey, I''ve gotta go... I need to be home before it gets too late. I guess I''ll see you later?" he says halfheartedly with an awkward laugh.'
|
|
'Petka isn''t really interested in talking to you, but you insist and try to keep up a conversation until he finally stops you. "Hey, I''ve gotta go... I need to be home before it gets too late. I guess I''ll see you later?" he says halfheartedly with an awkward laugh.'
|
|
else
|
|
else
|
|
'"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and talks about it for some time.'
|
|
'"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and talks about it for some time.'
|
|
end
|
|
end
|
|
else
|
|
else
|
|
- if npc_rel['A153'] >= 50:
|
|
|
|
|
|
+ if npc_rel['A6'] >= 60:
|
|
'"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and tells you in great detail how the game went.'
|
|
'"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and tells you in great detail how the game went.'
|
|
- elseif npc_rel['A153'] <= 20:
|
|
|
|
|
|
+ elseif npc_rel['A6'] <= 20:
|
|
'You try talking to Petka, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," he says quietly. "Anyway, I need to get home." He gathers his stuff up and leaves.'
|
|
'You try talking to Petka, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," he says quietly. "Anyway, I need to get home." He gathers his stuff up and leaves.'
|
|
else
|
|
else
|
|
'"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and talks about it for some time.'
|
|
'"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and talks about it for some time.'
|
|
@@ -1315,25 +1484,25 @@ if $ARGS[0] = 'julia':
|
|
gs 'stat'
|
|
gs 'stat'
|
|
'<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big12.jpg"></center>'
|
|
'<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big12.jpg"></center>'
|
|
if fame['pav_slut'] > 175:
|
|
if fame['pav_slut'] > 175:
|
|
- if npc_rel['A153'] >= 50:
|
|
|
|
|
|
+ if npc_rel['A12'] >= 60:
|
|
'You try talking to Julia, but it''s a very one-sided conversation with you doing all of the talking until she finally speaks up. "I don''t want to sound rude, but I need to get home." You can tell she''s trying to be nice, but obviously doesn''t want to be seen talking to you in front of her fellow nerds.'
|
|
'You try talking to Julia, but it''s a very one-sided conversation with you doing all of the talking until she finally speaks up. "I don''t want to sound rude, but I need to get home." You can tell she''s trying to be nice, but obviously doesn''t want to be seen talking to you in front of her fellow nerds.'
|
|
- elseif npc_rel['A153'] <= 20:
|
|
|
|
|
|
+ elseif npc_rel['A12'] <= 20:
|
|
'When she sees you walking over, she gives you a disgusted look. "Get away from me you disgusting slut!" she says as she leaves.'
|
|
'When she sees you walking over, she gives you a disgusted look. "Get away from me you disgusting slut!" she says as she leaves.'
|
|
else
|
|
else
|
|
'You try talking to Julia, but it''s a very one-sided conversation with you doing all of the talking until she finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," she says quietly. "Anyway, I need to get home." She gathers her stuff up and leaves.'
|
|
'You try talking to Julia, but it''s a very one-sided conversation with you doing all of the talking until she finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," she says quietly. "Anyway, I need to get home." She gathers her stuff up and leaves.'
|
|
end
|
|
end
|
|
elseif grupTipe = 3:
|
|
elseif grupTipe = 3:
|
|
- if npc_rel['A153'] >= 50:
|
|
|
|
|
|
+ if npc_rel['A12'] >= 60:
|
|
'You greet Julia with a smile and make a point to ask her how the game was. With a shy smile, she tells you in great detail how the game went; she seems to have really enjoyed herself.'
|
|
'You greet Julia with a smile and make a point to ask her how the game was. With a shy smile, she tells you in great detail how the game went; she seems to have really enjoyed herself.'
|
|
- elseif npc_rel['A153'] <= 20:
|
|
|
|
|
|
+ elseif npc_rel['A12'] <= 20:
|
|
'Julia isn''t really interested in talking to you, but you insist and try to keep up a conversation until she finally stops you. "Hey, I''ve gotta go... I need to be home before it gets too late. I guess I''ll see you later?" she says halfheartedly with an awkward laugh.'
|
|
'Julia isn''t really interested in talking to you, but you insist and try to keep up a conversation until she finally stops you. "Hey, I''ve gotta go... I need to be home before it gets too late. I guess I''ll see you later?" she says halfheartedly with an awkward laugh.'
|
|
else
|
|
else
|
|
'"Oh hey, <<$pcs_nickname>>," she says with a sheepish smile. You talk to her, mostly asking her about the game she just played; she seems to really enjoy it and talks about it for some time.'
|
|
'"Oh hey, <<$pcs_nickname>>," she says with a sheepish smile. You talk to her, mostly asking her about the game she just played; she seems to really enjoy it and talks about it for some time.'
|
|
end
|
|
end
|
|
else
|
|
else
|
|
- if npc_rel['A153'] >= 50:
|
|
|
|
|
|
+ if npc_rel['A12'] >= 60:
|
|
'"Oh hey, <<$pcs_nickname>>," she says with a sheepish smile. You talk to her, mostly asking her about the game she just played; she seems to really enjoy it and tells you in great detail how the game went.'
|
|
'"Oh hey, <<$pcs_nickname>>," she says with a sheepish smile. You talk to her, mostly asking her about the game she just played; she seems to really enjoy it and tells you in great detail how the game went.'
|
|
- elseif npc_rel['A153'] <= 20:
|
|
|
|
|
|
+ elseif npc_rel['A12'] <= 20:
|
|
'You try talking to Julia, but it''s a very one-sided conversation with you doing all of the talking until she finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," she says quietly. "Anyway, I need to get home." She gathers her stuff up and leaves.'
|
|
'You try talking to Julia, but it''s a very one-sided conversation with you doing all of the talking until she finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," she says quietly. "Anyway, I need to get home." She gathers her stuff up and leaves.'
|
|
else
|
|
else
|
|
'"Oh hey, <<$pcs_nickname>>," she says with a sheepish smile. You talk to her, mostly asking her about the game she just played; she seems to really enjoy it and talks about it for some time.'
|
|
'"Oh hey, <<$pcs_nickname>>," she says with a sheepish smile. You talk to her, mostly asking her about the game she just played; she seems to really enjoy it and talks about it for some time.'
|
|
@@ -1355,25 +1524,25 @@ if $ARGS[0] = 'feofan':
|
|
gs 'stat'
|
|
gs 'stat'
|
|
'<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big152.jpg"></center>'
|
|
'<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big152.jpg"></center>'
|
|
if fame['pav_slut'] > 175:
|
|
if fame['pav_slut'] > 175:
|
|
- if npc_rel['A153'] >= 50:
|
|
|
|
|
|
+ if npc_rel['A152'] >= 60:
|
|
'You try talking to Feofan, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but I need to get home." You can tell he''s trying to be nice, but obviously doesn''t want to be seen talking to you in front of his fellow nerds.'
|
|
'You try talking to Feofan, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but I need to get home." You can tell he''s trying to be nice, but obviously doesn''t want to be seen talking to you in front of his fellow nerds.'
|
|
- elseif npc_rel['A153'] <= 20:
|
|
|
|
|
|
+ elseif npc_rel['A152'] <= 20:
|
|
'When he sees you walking over, he gives you a disgusted look. "Get away from me you disgusting slut!" he says as he leaves.'
|
|
'When he sees you walking over, he gives you a disgusted look. "Get away from me you disgusting slut!" he says as he leaves.'
|
|
else
|
|
else
|
|
'You try talking to Feofan, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," he says quietly. "Anyway, I need to get home." He gathers his stuff up and leaves.'
|
|
'You try talking to Feofan, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," he says quietly. "Anyway, I need to get home." He gathers his stuff up and leaves.'
|
|
end
|
|
end
|
|
elseif grupTipe = 3:
|
|
elseif grupTipe = 3:
|
|
- if npc_rel['A153'] >= 50:
|
|
|
|
|
|
+ if npc_rel['A152'] >= 60:
|
|
'You greet Feofan with a smile and make a point to ask him how the game was. With a shy smile, he tells you in great detail how the game went; he seems to have really enjoyed himself.'
|
|
'You greet Feofan with a smile and make a point to ask him how the game was. With a shy smile, he tells you in great detail how the game went; he seems to have really enjoyed himself.'
|
|
- elseif npc_rel['A153'] <= 20:
|
|
|
|
|
|
+ elseif npc_rel['A152'] <= 20:
|
|
'Feofan isn''t really interested in talking to you, but you insist and try to keep up a conversation until he finally stops you. "Hey, I''ve gotta go... I need to be home before it gets too late. I guess I''ll see you later?" he says halfheartedly with an awkward laugh.'
|
|
'Feofan isn''t really interested in talking to you, but you insist and try to keep up a conversation until he finally stops you. "Hey, I''ve gotta go... I need to be home before it gets too late. I guess I''ll see you later?" he says halfheartedly with an awkward laugh.'
|
|
else
|
|
else
|
|
'"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played. He seems to really enjoy it and talks about it for some time.'
|
|
'"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played. He seems to really enjoy it and talks about it for some time.'
|
|
end
|
|
end
|
|
else
|
|
else
|
|
- if npc_rel['A153'] >= 50:
|
|
|
|
|
|
+ if npc_rel['A152'] >= 60:
|
|
'"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and tells you in great detail how the game went.'
|
|
'"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and tells you in great detail how the game went.'
|
|
- elseif npc_rel['A153'] <= 20:
|
|
|
|
|
|
+ elseif npc_rel['A152'] <= 20:
|
|
'You try talking to Feofan, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," he says quietly. "Anyway, I need to get home." He gathers his stuff up and leaves.'
|
|
'You try talking to Feofan, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," he says quietly. "Anyway, I need to get home." He gathers his stuff up and leaves.'
|
|
else
|
|
else
|
|
'"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and talks about it for some time.'
|
|
'"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and talks about it for some time.'
|
|
@@ -1395,7 +1564,7 @@ if $ARGS[0] = 'gerasim':
|
|
gs 'stat'
|
|
gs 'stat'
|
|
'<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big153.jpg"></center>'
|
|
'<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big153.jpg"></center>'
|
|
if fame['pav_slut'] > 175:
|
|
if fame['pav_slut'] > 175:
|
|
- if npc_rel['A153'] >= 50:
|
|
|
|
|
|
+ if npc_rel['A153'] >= 60:
|
|
'You try talking to Gerasim, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but I need to get home." You can tell he''s trying to be nice, but obviously doesn''t want to be seen talking to you in front of his fellow nerds.'
|
|
'You try talking to Gerasim, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but I need to get home." You can tell he''s trying to be nice, but obviously doesn''t want to be seen talking to you in front of his fellow nerds.'
|
|
elseif npc_rel['A153'] <= 20:
|
|
elseif npc_rel['A153'] <= 20:
|
|
'When he sees you walking over, he gives you a disgusted look. "Get away from me you disgusting slut!" he says as he leaves.'
|
|
'When he sees you walking over, he gives you a disgusted look. "Get away from me you disgusting slut!" he says as he leaves.'
|
|
@@ -1403,7 +1572,7 @@ if $ARGS[0] = 'gerasim':
|
|
'You try talking to Gerasim, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," he says quietly. "Anyway, I need to get home." He gathers his stuff up and leaves.'
|
|
'You try talking to Gerasim, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," he says quietly. "Anyway, I need to get home." He gathers his stuff up and leaves.'
|
|
end
|
|
end
|
|
elseif grupTipe = 3:
|
|
elseif grupTipe = 3:
|
|
- if npc_rel['A153'] >= 50:
|
|
|
|
|
|
+ if npc_rel['A153'] >= 60:
|
|
'You greet Gerasim with a smile and make a point to ask him how the game was. With a shy smile, he tells you in great detail how the game went; he seems to have really enjoyed himself.'
|
|
'You greet Gerasim with a smile and make a point to ask him how the game was. With a shy smile, he tells you in great detail how the game went; he seems to have really enjoyed himself.'
|
|
elseif npc_rel['A153'] <= 20:
|
|
elseif npc_rel['A153'] <= 20:
|
|
'Gerasim isn''t really interested in talking to you, but you insist and try to keep up a conversation until he finally stops you. "Hey, I''ve gotta go... I need to be home before it gets too late. I guess I''ll see you later?" he says halfheartedly with an awkward laugh.'
|
|
'Gerasim isn''t really interested in talking to you, but you insist and try to keep up a conversation until he finally stops you. "Hey, I''ve gotta go... I need to be home before it gets too late. I guess I''ll see you later?" he says halfheartedly with an awkward laugh.'
|
|
@@ -1411,7 +1580,7 @@ if $ARGS[0] = 'gerasim':
|
|
'"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and talks about it for some time.'
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'"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and talks about it for some time.'
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end
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end
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else
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else
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- if npc_rel['A153'] >= 50:
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+ if npc_rel['A153'] >= 60:
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'"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and tells you in great detail how the game went.'
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'"Oh hey, <<$pcs_nickname>>," he says with a sheepish smile. You talk to him, mostly asking him about the game he just played; he seems to really enjoy it and tells you in great detail how the game went.'
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elseif npc_rel['A153'] <= 20:
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elseif npc_rel['A153'] <= 20:
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'You try talking to Gerasim, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," he says quietly. "Anyway, I need to get home." He gathers his stuff up and leaves.'
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'You try talking to Gerasim, but it''s a very one-sided conversation with you doing all of the talking until he finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," he says quietly. "Anyway, I need to get home." He gathers his stuff up and leaves.'
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@@ -1435,7 +1604,7 @@ if $ARGS[0] = 'zinaida':
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gs 'stat'
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gs 'stat'
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'<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big142.jpg"></center>'
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'<center><img <<$set_imgh>> src="images/characters/shared/headshots_main/big142.jpg"></center>'
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if fame['pav_slut'] > 175:
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if fame['pav_slut'] > 175:
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- if npc_rel['A153'] >= 50:
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+ if npc_rel['A142'] >= 60:
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'You try talking to Zinaida, but it''s a very one-sided conversation with you doing all of the talking until she finally speaks up. "I don''t want to sound rude, but I need to get home." You can tell she''s trying to be nice, but obviously doesn''t want to be seen talking to you in front of her fellow nerds.'
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'You try talking to Zinaida, but it''s a very one-sided conversation with you doing all of the talking until she finally speaks up. "I don''t want to sound rude, but I need to get home." You can tell she''s trying to be nice, but obviously doesn''t want to be seen talking to you in front of her fellow nerds.'
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elseif npc_rel['A153'] <= 20:
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elseif npc_rel['A153'] <= 20:
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'When she sees you walking over, she gives you a disgusted look. "Get away from me you disgusting slut!" she says as she leaves.'
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'When she sees you walking over, she gives you a disgusted look. "Get away from me you disgusting slut!" she says as she leaves.'
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@@ -1443,17 +1612,17 @@ if $ARGS[0] = 'zinaida':
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'You try talking to Zinaida, but it''s a very one-sided conversation with you doing all of the talking until she finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," she says quietly. "Anyway, I need to get home." She gathers her stuff up and leaves.'
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|
'You try talking to Zinaida, but it''s a very one-sided conversation with you doing all of the talking until she finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," she says quietly. "Anyway, I need to get home." She gathers her stuff up and leaves.'
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end
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end
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elseif grupTipe = 3:
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elseif grupTipe = 3:
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- if npc_rel['A153'] >= 50:
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|
|
|
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+ if npc_rel['A142'] >= 60:
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|
'You greet Zinaida with a smile and make a point to ask her how the game was. With a shy smile, she tells you in great detail how the game went; she seems to have really enjoyed herself.'
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|
'You greet Zinaida with a smile and make a point to ask her how the game was. With a shy smile, she tells you in great detail how the game went; she seems to have really enjoyed herself.'
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- elseif npc_rel['A153'] <= 20:
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|
|
|
|
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+ elseif npc_rel['A142'] <= 20:
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|
'Zinaida isn''t really interested in talking to you, but you insist and try to keep up a conversation until she finally stops you. "Hey, I''ve gotta go... I need to be home before it gets too late. I guess I''ll see you later?" she says halfheartedly with an awkward laugh.'
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|
'Zinaida isn''t really interested in talking to you, but you insist and try to keep up a conversation until she finally stops you. "Hey, I''ve gotta go... I need to be home before it gets too late. I guess I''ll see you later?" she says halfheartedly with an awkward laugh.'
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|
else
|
|
else
|
|
'"Oh hey, <<$pcs_nickname>>," she says with a sheepish smile. You talk to her, mostly asking her about the game she just played; she seems to really enjoy it and talks about it for some time.'
|
|
'"Oh hey, <<$pcs_nickname>>," she says with a sheepish smile. You talk to her, mostly asking her about the game she just played; she seems to really enjoy it and talks about it for some time.'
|
|
end
|
|
end
|
|
else
|
|
else
|
|
- if npc_rel['A153'] >= 50:
|
|
|
|
|
|
+ if npc_rel['A142'] >= 60:
|
|
'"Oh hey, <<$pcs_nickname>>," she says with a sheepish smile. You talk to her, mostly asking her about the game she just played; she seems to really enjoy it and tells you in great detail how the game went.'
|
|
'"Oh hey, <<$pcs_nickname>>," she says with a sheepish smile. You talk to her, mostly asking her about the game she just played; she seems to really enjoy it and tells you in great detail how the game went.'
|
|
- elseif npc_rel['A153'] <= 20:
|
|
|
|
|
|
+ elseif npc_rel['A142'] <= 20:
|
|
'You try talking to Zinaida, but it''s a very one-sided conversation with you doing all of the talking until she finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," she says quietly. "Anyway, I need to get home." She gathers her stuff up and leaves.'
|
|
'You try talking to Zinaida, but it''s a very one-sided conversation with you doing all of the talking until she finally speaks up. "I don''t want to sound rude, but we''re not really friends so I''m not sure why you''d want to talk to me," she says quietly. "Anyway, I need to get home." She gathers her stuff up and leaves.'
|
|
else
|
|
else
|
|
'"Oh hey, <<$pcs_nickname>>," she says with a sheepish smile. You talk to her, mostly asking her about the game she just played; she seems to really enjoy it and talks about it for some time.'
|
|
'"Oh hey, <<$pcs_nickname>>," she says with a sheepish smile. You talk to her, mostly asking her about the game she just played; she seems to really enjoy it and talks about it for some time.'
|