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@@ -59,7 +59,7 @@ if $ARGS[0] = 'field':
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if npc_rel['A60'] >= 15:
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npc_rel['A60'] += 1
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'<center><img <<$set_imgh>> src="images/characters/gadukino/mira/haying_time_mira.jpg"></center>'
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- 'Most of the village has shown up to help out with the hay. Mira is there too, and you both partake in the activities. You are really enjoying yourself, and working alongside Mira makes the day fly by. By the end of the day, you are both exhausted, but smiling.'
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+ 'Most of the village has shown up to help out with the hay. Mira is there too, and you both partake in the activities. You enjoy yourself, and working alongside Mira makes the day fly by. By the end of the day, you are both exhausted but smiling.'
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else
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'<center><img <<$set_imgh>> src="images/locations/gadukino/village/haying_time.jpg"></center>'
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'Almost all of the villagers have shown up to help out with the fresh cut hay. You spend most of the day working hard and sweating as you help gather the fresh-cut hay. It is difficult, but you get a great workout and end the day feeling exhausted, but quite satisfied.'
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@@ -92,7 +92,7 @@ if $ARGS[0] = 'horse':
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gs'stat'
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'<center><img <<$set_imgh>> src="images/locations/gadukino/village/horse.jpg"></center>'
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- 'Your grandfather''s horse Desperado.'
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+ 'Your grandfather''s horse, Desperado.'
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act 'Go back to the field':gt'gadfield','field'
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@@ -101,7 +101,7 @@ if $ARGS[0] = 'horse':
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*clr & cla
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menu_off = 1
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'<center><img <<$set_imgh>> src="images/locations/gadukino/village/horse_field.jpg"></center>'
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- 'You spot your grandfather''s horse wandering loose in the field and decide to help out by taking Desperado home. Reaching for the bridle, you start leading Desperado towards the village.'
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+ 'You spot your grandfather''s horse wandering loose in the field and decide to help by taking Desperado home. Reaching for the harness, you start leading Desperado towards the village.'
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minut += 60
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grandmaQW['help_amount'] += rand(0,1)
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hndiwrk_exp += rand(0,3)
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@@ -126,7 +126,7 @@ if $ARGS[0] = 'cow':
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temp = rand(1,5)
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'<center><img <<$set_imgh>> src="images/locations/gadukino/village/cow.jpg"></center>'
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- 'The cattle herd is standing in the middle of the field. Some of the cows are munching on grass, others are just staring idly around.'
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+ 'The cattle herd is standing in the middle of the field. Some cows are munching on grass, and others just stare idly around.'
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if mira = 1: MiraLoc = 41 & '<a href="exec: gt ''miroslava'', ''Start''">Mira</a> is standing next to you.'
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if grandpaQW['chore_herd_cattle'] = 0:act 'Leave them be':gt'gadfield','field'
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@@ -166,7 +166,7 @@ if $ARGS[0] = 'cow':
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*clr & cla
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menu_off = 1
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'<center><img <<$set_imgh>> src="images/locations/gadukino/village/graze_cow'+rand(1,4)+'.jpg"></center>'
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- 'You spend an hour herding the cows, watching out for any stragglers and driving them back to the herd. Instead of letting your grandfather do all the work, you roll up the sleeves and try to do most of the work yourself.'
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+ 'You spend an hour herding the cows, watching for stragglers and driving them back to the herd. Then, instead of letting your grandfather do all the work, you roll up the sleeves and try to do most of the work yourself.'
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minut += 60
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if temper >= 25 and sunWeather = 1:
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@@ -191,7 +191,7 @@ if $ARGS[0] = 'cow':
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*clr & cla
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menu_off = 1
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'<center><img <<$set_imgh>> src="images/locations/gadukino/village/graze_cow_run.jpg"></center>'
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- 'Since the cows are all behaving, you decide to spend some time jogging around the field.'
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+ 'Since the cows are all behaving, you spend some time jogging around the field.'
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frost = 0
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minut += 60
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@@ -246,7 +246,7 @@ if $ARGS[0] = 'cow':
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*clr & cla
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menu_off = 1
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'<center><img <<$set_imgh>> src="images/locations/gadukino/village/graze_cow_flowers.jpg"></center>'
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- 'Keeping one eyes on the cattle, you spend an hour wandering the field, picking flowers.'
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+ 'Keeping one eye on the cattle, you spend an hour wandering the field, picking flowers.'
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minut += 60
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pcs_mood += 20
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pcs_stam -= 4
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@@ -265,7 +265,7 @@ if $ARGS[0] = 'cow':
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act 'Read a book (1:00)':
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if blizoruk = 500 or glassqw = 1:
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glassqw = 1
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- msg' The text blurs across the page, it seems you have poor eyesight. Maybe you should visit an ophthalmologists.'> 'gadfield','cow'
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+ msg' The text blurs across the page; it seems you have poor eyesight. Maybe you should visit an ophthalmologist.'> 'gadfield','cow'
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end
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*clr & cla
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menu_off = 1
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@@ -284,7 +284,7 @@ if $ARGS[0] = 'cow':
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else
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blizoruk += 1
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pcs_mood += 10
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- 'While reading the book, time flies by cause you are really engaged in the books'' plot.'
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+ 'While reading the book, time flies by because you are really engaged in the plot.'
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end
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gs 'stat'
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@@ -296,7 +296,7 @@ if $ARGS[0] = 'cow':
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*clr & cla
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menu_off = 1
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'<center><img <<$set_imgh>> src="images/locations/gadukino/village/cow_go.jpg"></center>'
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- 'Looking at his watch, Grandpa turns to you and says, "It''s about lunchtime, which means it''s time to take the herd to the watering hole." You begin to gather the cows and lead them to the river.'
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+ 'Looking at his watch, Grandpa turns to you and says, "It''s about lunchtime, which means it''s time to take the herd to the watering hole." So you begin to gather the cows and lead them to the river.'
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if temper >= 25 and sunWeather = 1:
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pcs_hydra -= 12
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@@ -332,7 +332,7 @@ if grandpaQW['chore_herd_cattle'] = 1 and npc_rel['A60'] >= 15 and mira = 0 and
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menu_off = 1
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'<center><img <<$set_imgh>> src="images/characters/gadukino/mira/mira2.jpg"></center>'
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'While keeping an eye on the cow herd, you see Mira in the distance, approaching. You happily wave to her.'
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- '"Hi, <<$pcs_nickname>>. I wanted to visit you and brought water with me," she says nearing you. "Have you missed me?"'
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+ '"Hi, <<$pcs_nickname>>. I wanted to visit you, and I''ve brought some water with me," she says, nearing you. "Have you missed me?"'
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minut += 5
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npc_rel['A60'] += 1
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mira = 1
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@@ -356,7 +356,7 @@ if $ARGS[0] = 'cow2':
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'<center><H4>River</H4></center>'
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'<center><img <<$set_imgh>> src="images/locations/gadukino/village/cow_river.jpg"></center>'
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- 'The cattle herd is near the river. Some of the cows are munching on grass, some are drinking from the river, and some are just standing or lying around.'
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+ 'The cattle herd is near the river. Some cows are munching on grass, some drink from the river, and some just stand or lie around.'
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if mira = 1: MiraLoc = 42 & '<a href="exec: gt ''miroslava'', ''Start''">Mira</a> is sitting next to you.'
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if temper >= 15 and sunWeather = 1:'"You can go for a swim if you want, <<$pcs_nickname>>. I''ll keep an eye on the herd," says your grandfather.'
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@@ -367,7 +367,7 @@ if $ARGS[0] = 'cow2':
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*clr & cla
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menu_off = 1
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'<center><img <<$set_imgh>> src="images/locations/gadukino/village/graze_cow'+rand(1,4)+'.jpg"></center>'
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- 'You spend an hour herding the cows, watching out for any stragglers and driving them back to the herd. Instead of letting your grandfather do all the work, you roll up the sleeves and try to do most of the work yourself.'
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+ 'You spend an hour herding the cows, watching for stragglers and driving them back to the herd. Then, instead of letting your grandfather do all the work, you roll up the sleeves and try to do most of the work yourself.'
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minut += 60
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if temper >= 25 and sunWeather = 1:
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@@ -391,7 +391,7 @@ if $ARGS[0] = 'cow2':
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*clr & cla
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menu_off = 1
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'<center><img <<$set_imgh>> src="images/locations/gadukino/village/graze_cow_river.jpg"></center>'
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- 'You spend a few minutes spashing around in the river, which feels cool and refreshing.'
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+ 'You spend a few minutes splashing around in the river, which feels cool and refreshing.'
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if deodorant_on = 1: gs 'sweat', 'remove_deo' & '<br>Your deodorant gets washed away in the water.'
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minut += 15
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cumspclnt = 4 & gs 'cum_cleanup'
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@@ -407,7 +407,7 @@ if $ARGS[0] = 'cow2':
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*clr & cla
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menu_off = 1
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'<center><img <<$set_imgh>> src="images/locations/gadukino/village/graze_cow_sun.jpg"></center>'
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- 'You lie down to sunbathe by the river, while Grandpa looks after the herd.'
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+ 'You lie down to sunbathe by the river while Grandpa looks after the herd.'
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minut += 30
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gs 'sweat', 'add', 10
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pcs_mood += 5
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@@ -419,7 +419,7 @@ if $ARGS[0] = 'cow2':
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act 'Read a book (1:00)':
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if blizoruk = 500 or glassqw = 1:
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glassqw = 1
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- msg' The text blurs across the page, it seems you have poor eyesight. Maybe you should visit an ophthalmologists.'> 'gadfield','cow2'
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+ msg' The text blurs across the page; it seems you have poor eyesight. Maybe you should visit an ophthalmologist.'> 'gadfield','cow2'
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end
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*clr & cla
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menu_off = 1
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@@ -438,7 +438,7 @@ if $ARGS[0] = 'cow2':
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else
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blizoruk += 1
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pcs_mood += 10
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- 'While reading the book, time flies by cause you are really engaged in the books'' plot.'
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+ 'While reading the book, time flies by because you are really engaged in the plot.'
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end
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gs 'stat'
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@@ -450,7 +450,7 @@ if $ARGS[0] = 'cow2':
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*clr & cla
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menu_off = 1
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'<center><img <<$set_imgh>> src="images/locations/gadukino/village/cow_go.jpg"></center>'
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- 'Looking at his watch, Grandpa says that it''s time to drive the herd over near the forest. The two of you begin to gather the herd and drive them toward the forest.'
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+ 'Grandpa looks at his watch and says it''s time to drive the herd over near the forest. So the two of you begin to gather the herd and guide them toward the forest.'
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minut += 60
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if temper >= 25 and sunWeather = 1:
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@@ -496,7 +496,7 @@ if $ARGS[0] = 'cow3':
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*clr & cla
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menu_off = 1
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'<center><img <<$set_imgh>> src="images/locations/gadukino/village/graze_cow'+rand(1,4)+'.jpg"></center>'
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- 'You spend an hour herding the cows, watching out for any stragglers and driving them back to the herd. Instead of letting your grandfather do all the work, you roll up the sleeves and try to do most of the work yourself.'
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+ 'You spend an hour herding the cows, watching for stragglers and driving them back to the herd. Then, instead of letting your grandfather do all the work, you roll up the sleeves and try to do most of the work yourself.'
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minut += 60
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if temper >= 25 and sunWeather = 1:
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@@ -520,7 +520,7 @@ if $ARGS[0] = 'cow3':
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*clr & cla
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menu_off = 1
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'<center><img <<$set_imgh>> src="images/locations/gadukino/village/graze_cow_run.jpg"></center>'
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- 'Since the cows are all behaving, you decide to spend some time jogging around the field.'
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+ 'Since the cows are all behaving, you spend some time jogging around the field.'
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frost = 0
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minut += 60
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@@ -575,7 +575,7 @@ if $ARGS[0] = 'cow3':
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*clr & cla
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menu_off = 1
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'<center><img <<$set_imgh>> src="images/locations/gadukino/village/graze_cow_flowers.jpg"></center>'
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- 'Keeping one eyes on the cattle, you spend an hour wandering the field, picking flowers.'
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+ 'Keeping one eye on the cattle, you spend an hour wandering the field, picking flowers.'
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minut += 60
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pcs_mood += 20
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pcs_stam -= 4
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@@ -597,7 +597,7 @@ if $ARGS[0] = 'cow3':
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'<center><img <<$set_imgh>> src="images/locations/gadukino/village/graze_cow_book'+rand(1,2)+'.jpg"></center>'
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if blizoruk = 500 or glassqw = 1:
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glassqw = 1
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- msg' The text blurs across the page, it seems you have poor eyesight. Maybe you should visit an ophthalmologists.'> 'gadfield','cow3'
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+ msg' The text blurs across the page; it seems you have poor eyesight. Maybe you should visit an ophthalmologist.'> 'gadfield','cow3'
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end
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minut += 60
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if temper >= 25 and sunWeather = 1:pcs_hydra -= 6
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@@ -613,7 +613,7 @@ if $ARGS[0] = 'cow3':
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else
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blizoruk += 1
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pcs_mood += 10
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- 'While reading the book, time flies by cause you are really engaged in the books'' plot.'
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+ 'While reading the book, time flies by because you are really engaged in the plot.'
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end
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gs 'stat'
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@@ -626,7 +626,7 @@ if $ARGS[0] = 'cow3':
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menu_off = 1
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'<center><img <<$set_imgh>> src="images/locations/gadukino/village/cow_go_home.jpg"></center>'
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- 'As sunset approaches, Grandpa says that it is late and time to drive the herd home. You hurry and gather up the cows and drive them back towards the village.'
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+ 'As sunset approaches, Grandpa says that it is late and time to drive the herd home. So you hurry, gather the cows, and guide them back towards the village.'
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if temper >= 25 and sunWeather = 1:
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pcs_hydra -= 12
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