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- 'use strict';
- var Buffer = require('safer-buffer').Buffer;
- // == UTF32-LE/BE codec. ==========================================================
- exports._utf32 = Utf32Codec;
- function Utf32Codec(codecOptions, iconv) {
- this.iconv = iconv;
- this.bomAware = true;
- this.isLE = codecOptions.isLE;
- }
- exports.utf32le = { type: '_utf32', isLE: true };
- exports.utf32be = { type: '_utf32', isLE: false };
- // Aliases
- exports.ucs4le = 'utf32le';
- exports.ucs4be = 'utf32be';
- Utf32Codec.prototype.encoder = Utf32Encoder;
- Utf32Codec.prototype.decoder = Utf32Decoder;
- // -- Encoding
- function Utf32Encoder(options, codec) {
- this.isLE = codec.isLE;
- this.highSurrogate = 0;
- }
- Utf32Encoder.prototype.write = function(str) {
- var src = Buffer.from(str, 'ucs2');
- var dst = Buffer.alloc(src.length * 2);
- var write32 = this.isLE ? dst.writeUInt32LE : dst.writeUInt32BE;
- var offset = 0;
- for (var i = 0; i < src.length; i += 2) {
- var code = src.readUInt16LE(i);
- var isHighSurrogate = (0xD800 <= code && code < 0xDC00);
- var isLowSurrogate = (0xDC00 <= code && code < 0xE000);
- if (this.highSurrogate) {
- if (isHighSurrogate || !isLowSurrogate) {
- // There shouldn't be two high surrogates in a row, nor a high surrogate which isn't followed by a low
- // surrogate. If this happens, keep the pending high surrogate as a stand-alone semi-invalid character
- // (technically wrong, but expected by some applications, like Windows file names).
- write32.call(dst, this.highSurrogate, offset);
- offset += 4;
- }
- else {
- // Create 32-bit value from high and low surrogates;
- var codepoint = (((this.highSurrogate - 0xD800) << 10) | (code - 0xDC00)) + 0x10000;
- write32.call(dst, codepoint, offset);
- offset += 4;
- this.highSurrogate = 0;
- continue;
- }
- }
- if (isHighSurrogate)
- this.highSurrogate = code;
- else {
- // Even if the current character is a low surrogate, with no previous high surrogate, we'll
- // encode it as a semi-invalid stand-alone character for the same reasons expressed above for
- // unpaired high surrogates.
- write32.call(dst, code, offset);
- offset += 4;
- this.highSurrogate = 0;
- }
- }
- if (offset < dst.length)
- dst = dst.slice(0, offset);
- return dst;
- };
- Utf32Encoder.prototype.end = function() {
- // Treat any leftover high surrogate as a semi-valid independent character.
- if (!this.highSurrogate)
- return;
- var buf = Buffer.alloc(4);
- if (this.isLE)
- buf.writeUInt32LE(this.highSurrogate, 0);
- else
- buf.writeUInt32BE(this.highSurrogate, 0);
- this.highSurrogate = 0;
- return buf;
- };
- // -- Decoding
- function Utf32Decoder(options, codec) {
- this.isLE = codec.isLE;
- this.badChar = codec.iconv.defaultCharUnicode.charCodeAt(0);
- this.overflow = [];
- }
- Utf32Decoder.prototype.write = function(src) {
- if (src.length === 0)
- return '';
- var i = 0;
- var codepoint = 0;
- var dst = Buffer.alloc(src.length + 4);
- var offset = 0;
- var isLE = this.isLE;
- var overflow = this.overflow;
- var badChar = this.badChar;
- if (overflow.length > 0) {
- for (; i < src.length && overflow.length < 4; i++)
- overflow.push(src[i]);
-
- if (overflow.length === 4) {
- // NOTE: codepoint is a signed int32 and can be negative.
- // NOTE: We copied this block from below to help V8 optimize it (it works with array, not buffer).
- if (isLE) {
- codepoint = overflow[i] | (overflow[i+1] << 8) | (overflow[i+2] << 16) | (overflow[i+3] << 24);
- } else {
- codepoint = overflow[i+3] | (overflow[i+2] << 8) | (overflow[i+1] << 16) | (overflow[i] << 24);
- }
- overflow.length = 0;
- offset = _writeCodepoint(dst, offset, codepoint, badChar);
- }
- }
- // Main loop. Should be as optimized as possible.
- for (; i < src.length - 3; i += 4) {
- // NOTE: codepoint is a signed int32 and can be negative.
- if (isLE) {
- codepoint = src[i] | (src[i+1] << 8) | (src[i+2] << 16) | (src[i+3] << 24);
- } else {
- codepoint = src[i+3] | (src[i+2] << 8) | (src[i+1] << 16) | (src[i] << 24);
- }
- offset = _writeCodepoint(dst, offset, codepoint, badChar);
- }
- // Keep overflowing bytes.
- for (; i < src.length; i++) {
- overflow.push(src[i]);
- }
- return dst.slice(0, offset).toString('ucs2');
- };
- function _writeCodepoint(dst, offset, codepoint, badChar) {
- // NOTE: codepoint is signed int32 and can be negative. We keep it that way to help V8 with optimizations.
- if (codepoint < 0 || codepoint > 0x10FFFF) {
- // Not a valid Unicode codepoint
- codepoint = badChar;
- }
- // Ephemeral Planes: Write high surrogate.
- if (codepoint >= 0x10000) {
- codepoint -= 0x10000;
- var high = 0xD800 | (codepoint >> 10);
- dst[offset++] = high & 0xff;
- dst[offset++] = high >> 8;
- // Low surrogate is written below.
- var codepoint = 0xDC00 | (codepoint & 0x3FF);
- }
- // Write BMP char or low surrogate.
- dst[offset++] = codepoint & 0xff;
- dst[offset++] = codepoint >> 8;
- return offset;
- };
- Utf32Decoder.prototype.end = function() {
- this.overflow.length = 0;
- };
- // == UTF-32 Auto codec =============================================================
- // Decoder chooses automatically from UTF-32LE and UTF-32BE using BOM and space-based heuristic.
- // Defaults to UTF-32LE. http://en.wikipedia.org/wiki/UTF-32
- // Encoder/decoder default can be changed: iconv.decode(buf, 'utf32', {defaultEncoding: 'utf-32be'});
- // Encoder prepends BOM (which can be overridden with (addBOM: false}).
- exports.utf32 = Utf32AutoCodec;
- exports.ucs4 = 'utf32';
- function Utf32AutoCodec(options, iconv) {
- this.iconv = iconv;
- }
- Utf32AutoCodec.prototype.encoder = Utf32AutoEncoder;
- Utf32AutoCodec.prototype.decoder = Utf32AutoDecoder;
- // -- Encoding
- function Utf32AutoEncoder(options, codec) {
- options = options || {};
- if (options.addBOM === undefined)
- options.addBOM = true;
- this.encoder = codec.iconv.getEncoder(options.defaultEncoding || 'utf-32le', options);
- }
- Utf32AutoEncoder.prototype.write = function(str) {
- return this.encoder.write(str);
- };
- Utf32AutoEncoder.prototype.end = function() {
- return this.encoder.end();
- };
- // -- Decoding
- function Utf32AutoDecoder(options, codec) {
- this.decoder = null;
- this.initialBufs = [];
- this.initialBufsLen = 0;
- this.options = options || {};
- this.iconv = codec.iconv;
- }
- Utf32AutoDecoder.prototype.write = function(buf) {
- if (!this.decoder) {
- // Codec is not chosen yet. Accumulate initial bytes.
- this.initialBufs.push(buf);
- this.initialBufsLen += buf.length;
- if (this.initialBufsLen < 32) // We need more bytes to use space heuristic (see below)
- return '';
- // We have enough bytes -> detect endianness.
- var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding);
- this.decoder = this.iconv.getDecoder(encoding, this.options);
- var resStr = '';
- for (var i = 0; i < this.initialBufs.length; i++)
- resStr += this.decoder.write(this.initialBufs[i]);
- this.initialBufs.length = this.initialBufsLen = 0;
- return resStr;
- }
- return this.decoder.write(buf);
- };
- Utf32AutoDecoder.prototype.end = function() {
- if (!this.decoder) {
- var encoding = detectEncoding(this.initialBufs, this.options.defaultEncoding);
- this.decoder = this.iconv.getDecoder(encoding, this.options);
- var resStr = '';
- for (var i = 0; i < this.initialBufs.length; i++)
- resStr += this.decoder.write(this.initialBufs[i]);
- var trail = this.decoder.end();
- if (trail)
- resStr += trail;
- this.initialBufs.length = this.initialBufsLen = 0;
- return resStr;
- }
- return this.decoder.end();
- };
- function detectEncoding(bufs, defaultEncoding) {
- var b = [];
- var charsProcessed = 0;
- var invalidLE = 0, invalidBE = 0; // Number of invalid chars when decoded as LE or BE.
- var bmpCharsLE = 0, bmpCharsBE = 0; // Number of BMP chars when decoded as LE or BE.
- outer_loop:
- for (var i = 0; i < bufs.length; i++) {
- var buf = bufs[i];
- for (var j = 0; j < buf.length; j++) {
- b.push(buf[j]);
- if (b.length === 4) {
- if (charsProcessed === 0) {
- // Check BOM first.
- if (b[0] === 0xFF && b[1] === 0xFE && b[2] === 0 && b[3] === 0) {
- return 'utf-32le';
- }
- if (b[0] === 0 && b[1] === 0 && b[2] === 0xFE && b[3] === 0xFF) {
- return 'utf-32be';
- }
- }
- if (b[0] !== 0 || b[1] > 0x10) invalidBE++;
- if (b[3] !== 0 || b[2] > 0x10) invalidLE++;
- if (b[0] === 0 && b[1] === 0 && (b[2] !== 0 || b[3] !== 0)) bmpCharsBE++;
- if ((b[0] !== 0 || b[1] !== 0) && b[2] === 0 && b[3] === 0) bmpCharsLE++;
- b.length = 0;
- charsProcessed++;
- if (charsProcessed >= 100) {
- break outer_loop;
- }
- }
- }
- }
- // Make decisions.
- if (bmpCharsBE - invalidBE > bmpCharsLE - invalidLE) return 'utf-32be';
- if (bmpCharsBE - invalidBE < bmpCharsLE - invalidLE) return 'utf-32le';
- // Couldn't decide (likely all zeros or not enough data).
- return defaultEncoding || 'utf-32le';
- }
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