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- # begin
- !! SKIP_QSRC2TW
- !!2021/04/01
- if $ARGS[0] = 'start':
- $loc_arg = 'start'
- $loc = 'begin'
- alarmVars['timerEndH'] = 8
- alarmVars['timerEndM'] = 0
- alarmVars['timerH'] = 6
- alarmVars['timerM'] = 30
- sleepVars['events_active'] = 1
- sleepVars['dreams_active'] = 1
- settingmode = 0
- $checkimg = {
- if $ARGS[0]=$ARGS[2] and $ARGS[1]=$ARGS[3]:
- $result = '<TD><center><img src="images/system/icons/check.png" height="50"></center></TD>'
- else
- $result = '<TD><center><a href="exec:$start_type[''loc''] = ''<<$ARGS[2]>>'' & $start_type[''magic''] = ''<<$ARGS[3]>>'' & gt ''begin'',''start''"><img src="images/system/icons/uncheck.png" height="50"></a></center></TD>'
- end
- }
- gs 'Cheatmenu_din'
- showstat 1
- '<center><b><font color="maroon">CHOOSE GAME START</font></b></center>'
- *nl
- '<center>There are three main start types:'
- 'Last year of school (before or after summer holidays);'
- 'First year of university;'
- 'In the city post graduation from school.'
- *nl
- 'For each start type there are 3 options:'
- 'Standard;'
- 'Magical (Your character will gain magic abilities and learn about a secret magical world);'
- 'M2F (As per magic but your character will magically be turned into a girl in the intro).</center>'
- *nl
- *nl
- *nl
- *nl
- '<center><table><TH width="100"><p align="center">Start Type</p></TH><TH width="80"><p align="center">Standard</p></TH><TH width="80"><p align="center">Magical</p></TH><TH width="80"><p align="center">M2F</p></TH>'
- $start_text = '<TR><TD><p align="center">School</p></TD>'
- $start_text += $dyneval($checkimg, $start_type['loc'], $start_type['magic'], 'sg', 'nomagic')
- $start_text += $dyneval($checkimg, $start_type['loc'], $start_type['magic'], 'sg', 'magic')
- $start_text += $dyneval($checkimg, $start_type['loc'], $start_type['magic'], 'sg', 'tg')
- $start_text += '<TR><TD><p align="center">University</p></TD>'
- $start_text += $dyneval($checkimg, $start_type['loc'], $start_type['magic'], 'uni', 'nomagic')
- $start_text += $dyneval($checkimg, $start_type['loc'], $start_type['magic'], 'uni', 'magic')
- $start_text += $dyneval($checkimg, $start_type['loc'], $start_type['magic'], 'uni', 'tg')
- $start_text += '<TR><TD><p align="center">City</p></TD>'
- $start_text += $dyneval($checkimg, $start_type['loc'], $start_type['magic'], 'city', 'nomagic')
- $start_text += $dyneval($checkimg, $start_type['loc'], $start_type['magic'], 'city', 'magic')
- $start_text += $dyneval($checkimg, $start_type['loc'], $start_type['magic'], 'city', 'tg')
- $start_text
- '</table></center>'
- if $start_type['loc'] = 'sg' and $start_type['magic'] ! 'tg':
- act '<center><b>Start</b></center>': gt 'intro_sg', 'start'
- elseif $start_type['magic'] = 'nomagic':
- act '<center><b>Start</b></center>': gt 'intro_' + $start_type['loc'], 'start'
- elseif $start_type['magic'] = 'magic':
- act '<center><b>Start</b></center>': gt 'intro_' + $start_type['loc'] + '_m', 'start'
- elseif $start_type['magic'] = 'tg':
- act '<center><b>Start</b></center>': gt 'intro_' + $start_type['loc'] + '_tg', 'start'
- end
- act '<center><b>Change game settings</b></center>': settingmode = 1 & gs '$menu_setting'
- end
- if $ARGS[0] = 'warning':
- '<center><b><font color = white>WARNING</font></b></center>'
- *nl
- *nl
- *nl
- *nl
- *nl
- *nl
- '<center><img <<$set_imgh>> src="images/system/1_openings/warning.jpg" ></center>'
- act '<center><b>Continue</b></center>': gt 'begin','real_character'
- end
- if $ARGS[0] = 'real_character':
- $BACKIMAGE = ''
- cls
- '<center><b><font color = maroon>CHARACTER SELECTION</font></b></center>'
- '<center><img <<$set_imgh>> src="images/system/1_openings/shared/character_creation_1.jpg"></center><center>'
- *nl
- 'This game has three ways to display your character''s face:'
- ' 1. Dynamically using real images. The result will depend on your hair style and colour or a fixed image of your choice.'
- ' 2. To use a fixed image. You can set the path to the image or replace the image "avatar" in the "images" folder of the game with a file of the same name and format (.jpg) and select "Use a fixed image".'
- ' 3. Dynamically using generated images. The result will depend on your hair style and colour, eye colour, glasses, makeup, and visible cum'
- 'Please note, this choice can be changed in the cheat menu at any time. Only one fixed image can be used at a time and will be the same across all saves.'
- 'Your fixed image is your own personal choice, and is based on your personal preferences. By default, the game uses an avatar image from the site wikimedia.org.'
- *nl
- 'If you are playing with Quest player for Android, click '
- if Enable_Android = 1:
- *P '<a href="exec:Enable_Android = 0 & gt ''begin'',''real_character''">Here</a> (Current: <B>Yes</B>)'
- else
- *P '<a href="exec:Enable_Android = 1 & gt ''begin'',''real_character''">Here</a> (Current: <B>No</B>)'
- end
- '</center>'
- act '<center><b>Use the dynamic profile system</b></center>':
- cls
- gt 'begin', 'start'
- end
- act '<center><b>Use a fixed profile image</b></center>':
- cls
- face_style['type'] = 1
- gt 'begin', 'use_avatar_menu'
- end
- act '<center><b>Use the rendered profile system</b></center>':
- cls
- face_style['type'] = 2
- gt 'begin', 'start'
- end
- end
- if $ARGS[0] = 'use_avatar_menu':
- $face_style['avatar_path'] = input('Where is the avatar image located? (Leave blank for "images/avatar.jpg")')
- if $face_style['avatar_path'] = '': $face_style['avatar_path'] = 'images/avatar.jpg'
- 'You have selected: <<$face_style[''avatar_path'']>>. Is this correct?'
- act 'Yes': gt 'begin', 'start'
- act 'Try again': gt 'begin', 'use_avatar_menu'
- act 'Use a different character': gt 'begin', 'real_character'
- end
- --- begin ---------------------------------
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