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- # bratva_sklad
- !bratva['studio_start'] = 1 - assigned to a non-beautiful sveta if she herself agreed to go to the warehouse, OPENS Loka "Gangster warehouse"
- !flag_bratva['studio'] - number of repetitions bratva_studio1
- !
- *clr & cla
- $loc_arg = $ARGS[0]
- $loc = $CURLOC
- minut += 1
- frost = 0
- gs 'themes', 'outdoors'
- gs 'bratva_events','bratva_check'
- gs 'stat'
- if bratva['location'] = 3:
- '<center><b><font color="maroon">Warehouse</font></b></center>'
- '<center><img <<$set_imgh>> src="mod/Bratva/locations/city/north/bratva/01.jpg"></center>'
- 'An empty warehouse in the center of which is a sofa on which they sit <a href="exec: gt ''mod_bratva_start''">bandits</a>'
- else
- '<center><b><font color="maroon">Warehouse</font></b></center>'
- '<center><img <<$set_imgh>> src="mod/Bratva/locations/city/north/bratva/01.jpg"></center>'
- 'An empty warehouse in the center of which is a sofa, now there is nobody here.'
- end
- !!*test
- bratva['location'] = 3
- if bratva['location'] = 3 and flag_bratva['studio'] < 4 and flag_bratva['studio_day'] ! daystart: gt 'bratva_events','bratva_studio1'
- if bratva['location'] = 3 and flag_bratva['studio'] = 4 and bratva['studio'] = 0: gt 'bratva_events','bratva_studio2'
- act 'Leave':
- minut += 5
- gt 'city_industrial','redlight'
- end
- --- bratva_sklad ---------------------------------
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