Bladeren bron

Play around with forest params

pfffbft 4 jaren geleden
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a3dd3eab3f
1 gewijzigde bestanden met toevoegingen van 45 en 55 verwijderingen
  1. 45 55
      locations/gadforestlost.qsrc

+ 45 - 55
locations/gadforestlost.qsrc

@@ -23,10 +23,10 @@ if $ARGS[0] = 'forest_outskirts':
 
 	! having a bonfire increases chances of being rescued and decreases chances of wolves attacking
 	foresteventrand = rand(1,40)
-	if foresteventrand <= (2+(bonfire*3)) and daystart >= forest_lostday and month >= 6 and month <= 9 and hour >= 8 and hour <= 16 and mushroom_pickersday ! daystart: mushroom_pickers = 2 & gt 'gadforestlost', 'rescue', 'pickers', 'forest_outskirts'
-	if foresteventrand <= (4+(bonfire*3)) and daystart > forest_lostday and month >= 4 and month <= 10 and ((hour >= 8 and hour < 12) or (hour >= 14 and hour < 18)) and daystart > forest_lostday + 1: gt 'gadforestlost', 'rescue', 'hunters', 'forest_outskirts'
-	if foresteventrand <= (6+(bonfire*3)) and StoryLine = 1 and daystart > forest_lostday: gt 'gadforestlost', 'rescue', 'ranger', 'forest_outskirts'
-	if foresteventrand <= (8-(bonfire*3)) and (hour < 6 or hour > 22): gt 'gadforestlost', 'wolves', 'forest_outskirts'
+	if foresteventrand <= (2+(bonfire*5)) and daystart >= forest_lostday and month >= 6 and month <= 9 and hour >= 8 and hour <= 16 and mushroom_pickersday ! daystart: mushroom_pickers = 2 & gt 'gadforestlost', 'rescue', 'pickers', 'forest_outskirts'
+	if foresteventrand <= (4+(bonfire*5)) and daystart > forest_lostday and month >= 4 and month <= 10 and ((hour >= 8 and hour < 12) or (hour >= 14 and hour < 18)) and daystart > forest_lostday + 1: gt 'gadforestlost', 'rescue', 'hunters', 'forest_outskirts'
+	if foresteventrand <= (6+(bonfire*5)) and StoryLine = 1 and daystart > forest_lostday: gt 'gadforestlost', 'rescue', 'ranger', 'forest_outskirts'
+	if foresteventrand <= (8-(bonfire*5)) and (hour < 6 or hour > 22): gt 'gadforestlost', 'wolves', 'forest_outskirts'
 
 	gs 'gadforestlost', 'wander'
 
@@ -101,10 +101,10 @@ end
 ! Example: gs 'gadforestlost', 'wander'
 if $ARGS[0] = 'wander':
 	if hour >= 6 and hour < 22:
-		act 'Wander trying to get your bearings (0:30)':
+		act 'Wander trying to get your bearings (1:30)':
 			*clr & cla
 			menu_off = 1
-			minut += 30
+			minut += 90
 			gs 'stat'
 
 			gs 'gadforestlost', 'bushcraft', $forest_args1
@@ -149,15 +149,15 @@ if $ARGS[0] = 'relax':
 
 	if $forest_args1 = 'forest_outskirts':
 		! having a bonfire increases chances of being rescued and decreases chances of wolves attacking
-		foresteventrand = rand(1,40)
-		if foresteventrand <= (2+(bonfire*3)) and daystart >= forest_lostday and month >= 6 and month <= 9 and hour >= 8 and hour <= 16 and mushroom_pickersday ! daystart: mushroom_pickers = 2 & gt 'gadforestlost', 'rescue', 'pickers', $forest_args1
-		if foresteventrand <= (4+(bonfire*3)) and daystart > forest_lostday and month >= 4 and month <= 10 and ((hour >= 8 and hour < 12) or (hour >= 14 and hour < 18)): gt 'gadforestlost', 'rescue', 'hunters', $forest_args1
-		if foresteventrand <= (6+(bonfire*3)) and StoryLine = 1 and daystart > forest_lostday+1: gt 'gadforestlost', 'rescue', 'ranger', $forest_args1
+		foresteventrand = rand(1,30)
+		if foresteventrand <= (2+(bonfire*5)) and daystart >= forest_lostday and month >= 6 and month <= 9 and hour >= 8 and hour <= 16 and mushroom_pickersday ! daystart: mushroom_pickers = 2 & gt 'gadforestlost', 'rescue', 'pickers', $forest_args1
+		if foresteventrand <= (4+(bonfire*5)) and daystart > forest_lostday and month >= 4 and month <= 10 and ((hour >= 8 and hour < 12) or (hour >= 14 and hour < 18)): gt 'gadforestlost', 'rescue', 'hunters', $forest_args1
+		if foresteventrand <= (6+(bonfire*5)) and StoryLine = 1 and daystart > forest_lostday+1: gt 'gadforestlost', 'rescue', 'ranger', $forest_args1
 	elseif $forest_args1 = 'forest_center':
 		! having a bonfire increases chances of being rescued and decreases chances of wolves attacking
 		foresteventrand = rand(1,40)
-		if foresteventrand <= (1+(bonfire*2)) and daystart > forest_lostday and month >= 4 and month <= 10 and ((hour >= 8 and hour < 12) or (hour >= 14 and hour < 18)): gt 'gadforestlost', 'rescue', 'hunters', $forest_args1
-		if foresteventrand <= (3+(bonfire*2)) and StoryLine = 1 and daystart > forest_lostday+1: gt 'gadforestlost', 'rescue', 'ranger', $forest_args1
+		if foresteventrand <= (1+(bonfire*5)) and daystart > forest_lostday and month >= 4 and month <= 10 and ((hour >= 8 and hour < 12) or (hour >= 14 and hour < 18)): gt 'gadforestlost', 'rescue', 'hunters', $forest_args1
+		if foresteventrand <= (3+(bonfire*5)) and StoryLine = 1 and daystart > forest_lostday+1: gt 'gadforestlost', 'rescue', 'ranger', $forest_args1
 	end
 
 	'<center><H4>Somewhere in the forest</H4></center>'
@@ -177,10 +177,10 @@ if $ARGS[0] = 'relax':
 	act 'Explore the forest': gt 'gadforestlost', $forest_args1
 
 	if bonfire = 0:
-		act 'Build a fire (0:15)':
+		act 'Build a fire (0:30)':
 			*clr & cla
 			menu_off = 1
-			minut += 15
+			minut += 30
 			bonfire = 1
 			gs 'stat'
 
@@ -190,13 +190,10 @@ if $ARGS[0] = 'relax':
 
 			act 'Continue':gt 'gadforestlost', 'relax'
 		end
-		act 'Sit and relax (0:30)':
+		act 'Sit and relax (1:00)':
 			*clr & cla
 			menu_off = 1
-			minut += 30
-			pcs_sleep += 5
-			pcs_health += 10
-			pcs_mood += 10
+			minut += 60
 			gs 'stat'
 
 			if $clothingworntype = 'nude':'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforestrelax_nude'+rand(1,2)+'.jpg"></center>'
@@ -230,28 +227,23 @@ if $ARGS[0] = 'relax':
 			end
 		end
 	elseif bonfire = 1:
-		if pcs_sleep < 95:
-			act 'Warm up by the fire (0:30)':
-				*clr & cla
-				menu_off = 1
-				minut += 30
-				pcs_sleep += 5
-				pcs_health += 10
-				pcs_mood += 10
-				frost = 0
-				gs 'stat'
-
-				if hour >= 6 and hour < 21:
-					'<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforestrelax_bonfire2.jpg"></center>'
-				else
-				   '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforestrelax_bonfire3.jpg"></center>'
-				end
-				*nl
-				'You spend half an hour huddled by the flames until you no longer feel cold anymore.'
-
-				act 'Continue':gt 'gadforestlost', 'relax'
-			end
-		end
+        act 'Warm up by the fire (1:00)':
+            *clr & cla
+            menu_off = 1
+            minut += 60
+            if frost > 0: frost -= 1
+            gs 'stat'
+
+            if hour >= 6 and hour < 21:
+                '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforestrelax_bonfire2.jpg"></center>'
+            else
+               '<center><img <<$set_imgh>> src="images/locations/gadukino/forest/gadforestrelax_bonfire3.jpg"></center>'
+            end
+            *nl
+            'You spend half an hour huddled by the flames'
+
+            act 'Continue':gt 'gadforestlost', 'relax'
+        end
 		if pcs_sleep < 40:
 			act 'Nap by the fire (2:00)':
 				*clr & cla
@@ -549,21 +541,19 @@ if $ARGS[0] = 'rescue':
 		'Suddenly you hear the sounds of people approaching. '+iif(hunters_were_met=1,'The hunters from the swamp ','A group of hunters ')+'appear out of the bushes.'
 		if bonfire = 1:'They notice your fire and praise you, "When lost, it''s very smart if you stay in one place and make a fire. It will keep you warm, and make you visible to others."'
 		if StoryLine = 1 and grandmaQW['block'] = 0:
-			'They walk up to you and say, "Your grandparents are very worried about you. They asked us to keep an eye out for you. Follow us, you can stay at our camp for the time being until someone can take you back."')
-				if $ARGS[2] = 'forest_outskirts':
-					act 'Continue': minut += 45 & gt 'hunter_interactions', 'meet_hunters_after_rescue'
-				else:
-					act 'Continue': minut += 30 & gt 'hunter_interactions', 'meet_hunters_after_rescue'
-				end
-			end
+			'They walk up to you and say, "Your grandparents are very worried about you. They asked us to keep an eye out for you. Follow us, you can stay at our camp for the time being until someone can take you back."'
+            if $ARGS[2] = 'forest_outskirts':
+                act 'Continue': minut += 45 & gt 'hunter_interactions', 'meet_hunters_after_rescue'
+            else:
+                act 'Continue': minut += 30 & gt 'hunter_interactions', 'meet_hunters_after_rescue'
+            end
 		else
-			'They walk up to you and say, "We heard there may have been a missing girl in the forest. Follow us, you can stay at our camp for the time being until someone can take you back."')
-				if $ARGS[2] = 'forest_outskirts':
-					act 'Continue': minut += 45 & gt 'hunter_interactions', 'meet_hunters_after_rescue'
-				else:
-					act 'Continue': minut += 30 & gt 'hunter_interactions', 'meet_hunters_after_rescue'
-				end
-			end
+			'They walk up to you and say, "We heard there may have been a missing girl in the forest. Follow us, you can stay at our camp for the time being until someone can take you back."'
+            if $ARGS[2] = 'forest_outskirts':
+                act 'Continue': minut += 45 & gt 'hunter_interactions', 'meet_hunters_after_rescue'
+            else:
+                act 'Continue': minut += 30 & gt 'hunter_interactions', 'meet_hunters_after_rescue'
+            end
 		end
 	elseif $ARGS[1] = 'ranger':
 		'<center><img <<$set_imgh>> src="images/locations/gadukino/hunters/forester.jpg"></center>'