Commit History

Autor SHA1 Mensaxe Data
  Reddo 0a0a2a6b01 A lot was done: %!s(int64=5) %!d(string=hai) anos
  Reddo 8f0367d815 Only do scaling once on animations, allowing for pixel-perfect precision in the odd case the space available fits exactly the size of the sprite (scale(1)). Might also do scaling in spaces later (like 0.5, 0.6, 0.7 etc, to make for less blurring). %!s(int64=5) %!d(string=hai) anos
  Reddo 7ab6f83544 Also allows sprites to be whatever size and scales each of them up appropriately. If we get a better artist we can slowly replace everything rather than do it all in one go. %!s(int64=5) %!d(string=hai) anos
  Reddo 8732afb3d6 Move animations to bottom of the screen %!s(int64=5) %!d(string=hai) anos
  Reddo 46f7ff03f0 Make animation thingy optional because there's no way in hell it's gestting done on the first version %!s(int64=5) %!d(string=hai) anos
  Reddo f055b17573 Exits need to shade differently again... %!s(int64=5) %!d(string=hai) anos
  Reddo bad1c1ee31 Make inventory display play nice with non-infinite space. %!s(int64=5) %!d(string=hai) anos
  Reddo 587ad67c9e Move animations on top of the Appearance tab and also make it so they aren't blurred by the turn effect since they'd be blurred during sex due to those happening in turn. %!s(int64=5) %!d(string=hai) anos
  Reddo 6848a3e08d Animation Support done... %!s(int64=5) %!d(string=hai) anos
  Reddo 66d0763194 Initial work on animations %!s(int64=5) %!d(string=hai) anos