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0efcec5da6
Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over.
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há 5 anos atrás |
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5161c5d9dc
Aggressive action processing correctly handled by the AI.
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há 5 anos atrás |
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0c2b39fb44
Update dists
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há 5 anos atrás |
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0a0a2a6b01
A lot was done:
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há 5 anos atrás |
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c4e18b2ff7
I don't know why I was trying to make a shadow system, I mean it'd be cool and stuff but I'm far too sleep deprived to figure out the math because of how the scaling affects it and I no longer care abgout it
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há 5 anos atrás |
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8f0367d815
Only do scaling once on animations, allowing for pixel-perfect precision in the odd case the space available fits exactly the size of the sprite (scale(1)). Might also do scaling in spaces later (like 0.5, 0.6, 0.7 etc, to make for less blurring).
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há 5 anos atrás |
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7ab6f83544
Also allows sprites to be whatever size and scales each of them up appropriately. If we get a better artist we can slowly replace everything rather than do it all in one go.
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há 5 anos atrás |
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8732afb3d6
Move animations to bottom of the screen
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há 5 anos atrás |
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f055b17573
Exits need to shade differently again...
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há 5 anos atrás |
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bad1c1ee31
Make inventory display play nice with non-infinite space.
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há 5 anos atrás |
Reddo
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587ad67c9e
Move animations on top of the Appearance tab and also make it so they aren't blurred by the turn effect since they'd be blurred during sex due to those happening in turn.
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há 5 anos atrás |
Reddo
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6848a3e08d
Animation Support done...
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há 5 anos atrás |
Reddo
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66d0763194
Initial work on animations
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há 5 anos atrás |
Reddo
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98220e3d97
A lot of stuff seems to have broken due to encoding issues. Fix what was found.
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há 5 anos atrás |
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6fbeb89fb1
Update dist
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há 5 anos atrás |
Reddo
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1edbffb972
Update Dists
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há 5 anos atrás |
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10f46d3774
I no longer understand this. However, it works, so I'll just never look at it again.
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há 5 anos atrás |
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e2fea916d2
Relative files? Good for nwjs...
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há 6 anos atrás |
Reddo
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becb789e64
update compiled files
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há 6 anos atrás |
Reddo
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6e07817923
Update compiled files
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há 6 anos atrás |
Reddo
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d4042f96e5
Updated compiled files
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há 6 anos atrás |
Reddo
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5b96dc73e2
Try git now
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há 6 anos atrás |
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e1724abced
trying new git
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há 6 anos atrás |
Reddo
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929ff5f2d7
update compilations
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há 6 anos atrás |
Reddo
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ac8296995b
Update compiled files
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há 6 anos atrás |
Reddo
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21232ecad2
Updates
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há 6 anos atrás |
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f4410698d7
Updated releases
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há 6 anos atrás |
Reddo
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a4fe4285e4
Updated compiled files
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há 6 anos atrás |
Reddo
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a78ebc21fd
Update compiled files
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há 6 anos atrás |
Reddo
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8806da7426
Update HTML
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há 6 anos atrás |