Commit History

作者 SHA1 備註 提交日期
  Reddo 81b67e8568 Start passing AI stuff to where it belongs 5 年之前
  Reddo 4690d54899 Turn duration no longer necessary for debug - turn duration was solved forever. 5 年之前
  Reddo c200472d21 Autmoatically throttle AI in the event of the game becoming too slow. Should never trigger outside of stress testing, though. 5 年之前
  Reddo 0efcec5da6 Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over. 5 年之前
  Reddo 5161c5d9dc Aggressive action processing correctly handled by the AI. 5 年之前
  Reddo 93e2698569 Cleaning up 5 年之前
  Reddo 0c2b39fb44 Update dists 5 年之前
  Reddo 07efc2ede8 Correctly say the stance needed for the action. 5 年之前
  Reddo b8a44b275b Utilize stances in combat. 5 年之前
  Reddo f25698c2f7 Crouching message 5 年之前
  Reddo eefde051c2 Awkward 5 年之前
  Reddo 7953ddeff2 ??? 5 年之前
  Reddo 05523e1ede Actually working descriptions. 5 年之前
  Reddo 4cae92da6c Don't mention the contents of carried Coin Pouches 5 年之前
  Reddo bf18a05518 A lot about combat, some text is not working and can't figure out why 5 年之前
  Reddo efbaa6a59f We getting combat now bois 5 年之前
  Reddo 21b8a86208 Save damage 5 年之前
  Reddo be79b814b2 Simplify 5 年之前
  Reddo 0299c940ba Simplify 5 年之前
  Reddo 17cb62e307 Add Follow Action 5 年之前
  Reddo 50904dbf8f ... 5 年之前
  Reddo b315cccea5 Hopefully final version of this list. 5 年之前
  Reddo 1b77131347 Support playing songs from youtube 5 年之前
  Reddo 0a0a2a6b01 A lot was done: 5 年之前
  Reddo 8934ac600b Tips that only show up 5 fives 5 年之前
  Reddo e41bf8f7d4 Transition animation for when animations show up 5 年之前
  Reddo c4e18b2ff7 I don't know why I was trying to make a shadow system, I mean it'd be cool and stuff but I'm far too sleep deprived to figure out the math because of how the scaling affects it and I no longer care abgout it 5 年之前
  Reddo 8f0367d815 Only do scaling once on animations, allowing for pixel-perfect precision in the odd case the space available fits exactly the size of the sprite (scale(1)). Might also do scaling in spaces later (like 0.5, 0.6, 0.7 etc, to make for less blurring). 5 年之前
  Reddo 7ab6f83544 Also allows sprites to be whatever size and scales each of them up appropriately. If we get a better artist we can slowly replace everything rather than do it all in one go. 5 年之前
  Reddo 65d5d20c35 Utilize scaling to make sprites fit on whatever space they have available. 5 年之前