Reddo
|
c200472d21
Autmoatically throttle AI in the event of the game becoming too slow. Should never trigger outside of stress testing, though.
|
5 anni fa |
Reddo
|
0efcec5da6
Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over.
|
5 anni fa |
Reddo
|
5161c5d9dc
Aggressive action processing correctly handled by the AI.
|
5 anni fa |
Reddo
|
93e2698569
Cleaning up
|
5 anni fa |
Reddo
|
0c2b39fb44
Update dists
|
5 anni fa |
Reddo
|
07efc2ede8
Correctly say the stance needed for the action.
|
5 anni fa |
Reddo
|
b8a44b275b
Utilize stances in combat.
|
5 anni fa |
Reddo
|
f25698c2f7
Crouching message
|
5 anni fa |
Reddo
|
eefde051c2
Awkward
|
5 anni fa |
Reddo
|
7953ddeff2
???
|
5 anni fa |
Reddo
|
05523e1ede
Actually working descriptions.
|
5 anni fa |
Reddo
|
4cae92da6c
Don't mention the contents of carried Coin Pouches
|
5 anni fa |
Reddo
|
bf18a05518
A lot about combat, some text is not working and can't figure out why
|
5 anni fa |
Reddo
|
efbaa6a59f
We getting combat now bois
|
5 anni fa |
Reddo
|
21b8a86208
Save damage
|
5 anni fa |
Reddo
|
be79b814b2
Simplify
|
5 anni fa |
Reddo
|
0299c940ba
Simplify
|
5 anni fa |
Reddo
|
17cb62e307
Add Follow Action
|
5 anni fa |
Reddo
|
50904dbf8f
...
|
5 anni fa |
Reddo
|
b315cccea5
Hopefully final version of this list.
|
5 anni fa |
Reddo
|
1b77131347
Support playing songs from youtube
|
5 anni fa |
Reddo
|
0a0a2a6b01
A lot was done:
|
5 anni fa |
Reddo
|
8934ac600b
Tips that only show up 5 fives
|
5 anni fa |
Reddo
|
e41bf8f7d4
Transition animation for when animations show up
|
5 anni fa |
Reddo
|
c4e18b2ff7
I don't know why I was trying to make a shadow system, I mean it'd be cool and stuff but I'm far too sleep deprived to figure out the math because of how the scaling affects it and I no longer care abgout it
|
5 anni fa |
Reddo
|
8f0367d815
Only do scaling once on animations, allowing for pixel-perfect precision in the odd case the space available fits exactly the size of the sprite (scale(1)). Might also do scaling in spaces later (like 0.5, 0.6, 0.7 etc, to make for less blurring).
|
5 anni fa |
Reddo
|
7ab6f83544
Also allows sprites to be whatever size and scales each of them up appropriately. If we get a better artist we can slowly replace everything rather than do it all in one go.
|
5 anni fa |
Reddo
|
65d5d20c35
Utilize scaling to make sprites fit on whatever space they have available.
|
5 anni fa |
Reddo
|
026d09cab7
Fix ancient error that resulted in only half of old passages being marked as "old".
|
5 anni fa |
Reddo
|
8732afb3d6
Move animations to bottom of the screen
|
5 anni fa |