Reddo
|
c200472d21
Autmoatically throttle AI in the event of the game becoming too slow. Should never trigger outside of stress testing, though.
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5 年之前 |
Reddo
|
0efcec5da6
Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over.
|
5 年之前 |
Reddo
|
5161c5d9dc
Aggressive action processing correctly handled by the AI.
|
5 年之前 |
Reddo
|
93e2698569
Cleaning up
|
5 年之前 |
Reddo
|
0c2b39fb44
Update dists
|
5 年之前 |
Reddo
|
07efc2ede8
Correctly say the stance needed for the action.
|
5 年之前 |
Reddo
|
b8a44b275b
Utilize stances in combat.
|
5 年之前 |
Reddo
|
f25698c2f7
Crouching message
|
5 年之前 |
Reddo
|
eefde051c2
Awkward
|
5 年之前 |
Reddo
|
7953ddeff2
???
|
5 年之前 |
Reddo
|
05523e1ede
Actually working descriptions.
|
5 年之前 |
Reddo
|
4cae92da6c
Don't mention the contents of carried Coin Pouches
|
5 年之前 |
Reddo
|
bf18a05518
A lot about combat, some text is not working and can't figure out why
|
5 年之前 |
Reddo
|
efbaa6a59f
We getting combat now bois
|
5 年之前 |
Reddo
|
21b8a86208
Save damage
|
5 年之前 |
Reddo
|
be79b814b2
Simplify
|
5 年之前 |
Reddo
|
0299c940ba
Simplify
|
5 年之前 |
Reddo
|
17cb62e307
Add Follow Action
|
5 年之前 |
Reddo
|
50904dbf8f
...
|
5 年之前 |
Reddo
|
b315cccea5
Hopefully final version of this list.
|
5 年之前 |
Reddo
|
1b77131347
Support playing songs from youtube
|
5 年之前 |
Reddo
|
0a0a2a6b01
A lot was done:
|
5 年之前 |
Reddo
|
8934ac600b
Tips that only show up 5 fives
|
5 年之前 |
Reddo
|
e41bf8f7d4
Transition animation for when animations show up
|
5 年之前 |
Reddo
|
c4e18b2ff7
I don't know why I was trying to make a shadow system, I mean it'd be cool and stuff but I'm far too sleep deprived to figure out the math because of how the scaling affects it and I no longer care abgout it
|
5 年之前 |
Reddo
|
8f0367d815
Only do scaling once on animations, allowing for pixel-perfect precision in the odd case the space available fits exactly the size of the sprite (scale(1)). Might also do scaling in spaces later (like 0.5, 0.6, 0.7 etc, to make for less blurring).
|
5 年之前 |
Reddo
|
7ab6f83544
Also allows sprites to be whatever size and scales each of them up appropriately. If we get a better artist we can slowly replace everything rather than do it all in one go.
|
5 年之前 |
Reddo
|
65d5d20c35
Utilize scaling to make sprites fit on whatever space they have available.
|
5 年之前 |
Reddo
|
026d09cab7
Fix ancient error that resulted in only half of old passages being marked as "old".
|
5 年之前 |
Reddo
|
8732afb3d6
Move animations to bottom of the screen
|
5 年之前 |