Commit History

Autor SHA1 Mensaxe Data
  Reddo f287323fef The new combat is even worse, but at least it works? %!s(int64=5) %!d(string=hai) anos
  Reddo a45aadd082 There we have it. Proper reactions. %!s(int64=5) %!d(string=hai) anos
  Reddo 81b67e8568 Start passing AI stuff to where it belongs %!s(int64=5) %!d(string=hai) anos
  Reddo 5161c5d9dc Aggressive action processing correctly handled by the AI. %!s(int64=5) %!d(string=hai) anos
  Reddo 07efc2ede8 Correctly say the stance needed for the action. %!s(int64=5) %!d(string=hai) anos
  Reddo 05523e1ede Actually working descriptions. %!s(int64=5) %!d(string=hai) anos
  Reddo bf18a05518 A lot about combat, some text is not working and can't figure out why %!s(int64=5) %!d(string=hai) anos
  Reddo 17cb62e307 Add Follow Action %!s(int64=5) %!d(string=hai) anos
  Reddo 7b0167b749 Remove the necessity to define Carries and Checks on every new action type by using .constructor and getPrototypeOf. %!s(int64=6) %!d(string=hai) anos
  Reddo 073976a1a3 Taking inventory - now the game is playable with keyboard only. %!s(int64=6) %!d(string=hai) anos
  Reddo 1cc3c0c46c Allow logic like "instead of" for actions. %!s(int64=6) %!d(string=hai) anos
  Reddo 0f55c20a37 I actually had no idea how promises worked. Lots of needless code being written. %!s(int64=6) %!d(string=hai) anos
  Reddo 27f237be67 First Git %!s(int64=6) %!d(string=hai) anos