.. |
AI
|
a45aadd082
There we have it. Proper reactions.
|
5 anni fa |
Action
|
5fd918f636
Smaller links
|
5 anni fa |
Container
|
9a77037048
Out of play and corpses.
|
6 anni fa |
ContentPicker
|
5161c5d9dc
Aggressive action processing correctly handled by the AI.
|
5 anni fa |
Dialogue
|
367aace317
Can't clear that too often or it can't be used inside dialogues themselves...
|
5 anni fa |
RandomDungeons
|
d49b2c5261
30 levels? I think this code is broken, because it's failing when it shouldn't. THe inform code didn't fail. Maybe I should rewrite it without the optimizations, since they're not needed here anyway.
|
5 anni fa |
Relations
|
2c9126113d
I HAVE NO MEMORY OF DOING ANY OF THIS BUT IT STILL WORKS SO I GUESS IT MUST BE OKAY
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6 anni fa |
Save
|
100f060488
Fixing unused variables...
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6 anni fa |
Tests
|
b95391ce1e
debug line
|
6 anni fa |
Things
|
c61031f015
Resting Stuff and Resting Action
|
5 anni fa |
AI.ts
|
36537f10be
Halfway through actual dialogue
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5 anni fa |
Action.ts
|
a45aadd082
There we have it. Proper reactions.
|
5 anni fa |
Measure.ts
|
9ae703cdbc
Minor improvements
|
5 anni fa |
Region.ts
|
7ee11dd169
AI
|
6 anni fa |
Relation.ts
|
27f237be67
First Git
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6 anni fa |
Reputation.ts
|
c21c0bb201
Something I'm too lazy to check right now
|
5 anni fa |
Room.ts
|
d91f5b4e71
Remember which rooms were visited forever
|
5 anni fa |
Rule.ts
|
0f55c20a37
I actually had no idea how promises worked. Lots of needless code being written.
|
6 anni fa |
Rulebook.ts
|
2c9126113d
I HAVE NO MEMORY OF DOING ANY OF THIS BUT IT STILL WORKS SO I GUESS IT MUST BE OKAY
|
6 anni fa |
Shuffler.ts
|
27f237be67
First Git
|
6 anni fa |
Thing.ts
|
d91f5b4e71
Remember which rooms were visited forever
|
5 anni fa |