.. |
AI
|
a45aadd082
There we have it. Proper reactions.
|
5 years ago |
Action
|
33d217a7ea
Fix hyperlinking from keyboard
|
5 years ago |
Container
|
9a77037048
Out of play and corpses.
|
6 years ago |
ContentPicker
|
5161c5d9dc
Aggressive action processing correctly handled by the AI.
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5 years ago |
Dialogue
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b36a2c0b14
Allow empty variable Branches to just be truth-state forks!
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5 years ago |
RandomDungeons
|
1f3ed948ad
Also unset the placed!
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5 years ago |
Relations
|
2c9126113d
I HAVE NO MEMORY OF DOING ANY OF THIS BUT IT STILL WORKS SO I GUESS IT MUST BE OKAY
|
6 years ago |
Save
|
100f060488
Fixing unused variables...
|
6 years ago |
Tests
|
b95391ce1e
debug line
|
6 years ago |
Things
|
c61031f015
Resting Stuff and Resting Action
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5 years ago |
AI.ts
|
36537f10be
Halfway through actual dialogue
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5 years ago |
Action.ts
|
a45aadd082
There we have it. Proper reactions.
|
5 years ago |
Measure.ts
|
9ae703cdbc
Minor improvements
|
5 years ago |
Region.ts
|
7ee11dd169
AI
|
6 years ago |
Relation.ts
|
27f237be67
First Git
|
6 years ago |
Room.ts
|
d91f5b4e71
Remember which rooms were visited forever
|
5 years ago |
Rule.ts
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0f55c20a37
I actually had no idea how promises worked. Lots of needless code being written.
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6 years ago |
Rulebook.ts
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2c9126113d
I HAVE NO MEMORY OF DOING ANY OF THIS BUT IT STILL WORKS SO I GUESS IT MUST BE OKAY
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6 years ago |
Shuffler.ts
|
27f237be67
First Git
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6 years ago |
Thing.ts
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d91f5b4e71
Remember which rooms were visited forever
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5 years ago |