isample_mod
|
69cf9a6c2a
Missed syntax folders and moved samples out of tools
|
3 years ago |
locations
|
a299528e9d
[fixed] (1) make it so that the text and action for the case where the player's car breaks down when the player starts it are actually displayed, (2) make it so that the case where the player drives drunk and crashes into a tree is actually reachable (it wasn't previously because if alko >= 10 then alko > 0 is always true), and (3) simplify the conditional for determining whether the car breaks down by removing unnecessary parts
|
3 years ago |
tools
|
e215ff12d1
do not open last checked file on start
|
3 years ago |
.gitignore
|
02ef249d6a
[fixes] adds whole directory to be ignored
|
3 years ago |
CHANGELOG
|
1b7b8b9496
Update CHANGELOG
|
8 years ago |
MakeQSP.bat
|
335713f45a
[fixed] Dirrectory changes weren't included in makeQSP.bat
|
3 years ago |
build.sh
|
da807eef9b
rebuilds git cache, so new gitignore rules take effect
|
3 years ago |
glife-notepad++
|
a748633779
remove KatjaHome file as it is unused and replaced by mey_home
|
3 years ago |
glife.qproj
|
727f5b62df
[changed] clothing variable changes that will break all of the existing clothing. All use of _outfit is now _outfits. The postfixes for clothing strength, size and wardrobe location now standardized to rest of game code formatting
|
3 years ago |
insanity.sh
|
da807eef9b
rebuilds git cache, so new gitignore rules take effect
|
3 years ago |
keywords_en.xml
|
a38521c084
English translation for QSP.
|
6 years ago |
userDefineLang.xml
|
5a88feae51
Notepad++ Syntax highlighting for quest
|
9 years ago |