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0efcec5da6
Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over.
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5 vuotta sitten |
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5161c5d9dc
Aggressive action processing correctly handled by the AI.
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5 vuotta sitten |
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05523e1ede
Actually working descriptions.
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5 vuotta sitten |
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6848a3e08d
Animation Support done...
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5 vuotta sitten |
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66d0763194
Initial work on animations
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5 vuotta sitten |
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c4aad35fcb
????
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5 vuotta sitten |
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d051139a0f
Markers not final, since the actual implementation of those systems is still not in.
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5 vuotta sitten |
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10f46d3774
I no longer understand this. However, it works, so I'll just never look at it again.
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5 vuotta sitten |
Reddo
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acba99cd4c
Fix attributes on loading
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6 vuotta sitten |
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96f5cd24be
Todo: Figure out why carried things are being Lost. something with saving locations? Figure out why orcs are not getting moved properly.
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6 vuotta sitten |
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84d5f9ae42
Character Creation Part 1: Done
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6 vuotta sitten |
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e1724abced
trying new git
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074f9f713e
???
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6 vuotta sitten |
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09341a1153
Stop stresstesting AI
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6 vuotta sitten |
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9c6a3c9dde
Testing Dialogue created by Dialogger
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6 vuotta sitten |
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6e84a1a4c2
Create a gazillion orcs with a gazillion rules to test AI speed
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6 vuotta sitten |
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10ede720a3
Testing AI
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6 vuotta sitten |
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14c64f54db
Debug coinsacks
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6 vuotta sitten |
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4e8e2bdbc5
Something about testing or something
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6 vuotta sitten |
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032042478f
Remove block test
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6 vuotta sitten |
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27f237be67
First Git
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6 vuotta sitten |