Commit History

作者 SHA1 備註 提交日期
  Reddo 0efcec5da6 Stress-testing 800 in-fighting Orcs with all the new Combat rules. Game still runs at under 200ms per action. Given we will never have 800 angry orcs in the same rooms, I think it's fair to assume the game will NEVER be so big that it slows down, specially since normal demand increase will happen with sparse NPCs, where each NPC does not increase the processing demand of the other NPCs (mostly linear increase, while in this case each NPC not only brought its own rules, but also made everyone else's rules harder to execute). Quite happy with results. Blog over. 5 年之前
  Reddo 5161c5d9dc Aggressive action processing correctly handled by the AI. 5 年之前
  Reddo 05523e1ede Actually working descriptions. 5 年之前
  Reddo 6848a3e08d Animation Support done... 5 年之前
  Reddo 66d0763194 Initial work on animations 5 年之前
  Reddo c4aad35fcb ???? 5 年之前
  Reddo d051139a0f Markers not final, since the actual implementation of those systems is still not in. 5 年之前
  Reddo 10f46d3774 I no longer understand this. However, it works, so I'll just never look at it again. 5 年之前
  Reddo acba99cd4c Fix attributes on loading 6 年之前
  Reddo 96f5cd24be Todo: Figure out why carried things are being Lost. something with saving locations? Figure out why orcs are not getting moved properly. 6 年之前
  Reddo 84d5f9ae42 Character Creation Part 1: Done 6 年之前
  Reddo e1724abced trying new git 6 年之前
  Reddo 074f9f713e ??? 6 年之前
  Reddo 09341a1153 Stop stresstesting AI 6 年之前
  Reddo 9c6a3c9dde Testing Dialogue created by Dialogger 6 年之前
  Reddo 6e84a1a4c2 Create a gazillion orcs with a gazillion rules to test AI speed 6 年之前
  Reddo 10ede720a3 Testing AI 6 年之前
  Reddo 14c64f54db Debug coinsacks 6 年之前
  Reddo 4e8e2bdbc5 Something about testing or something 6 年之前
  Reddo 032042478f Remove block test 6 年之前
  Reddo 27f237be67 First Git 6 年之前